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#107034
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whitenail (08/09/2012) [-]
If you found yourself with the code for a true artificial intelligence and the means to make a game, what would be the end result?
For me I'd love to see something like, say, you're trapped in a Jurassic-Park-like complex with dinosaurs roaming about and the goal is to survive until rescue or something. In any other game you could probably just hole up in a closet for however long rescue will take and you'd be all set to the point where the game would actually have to give you missions to make you want to go out and play, but not in this case! Remember that scene from the first Jurassic Park where they shut the door on the raptor and feel safe until it slowly figures out how to open the door? That's your challenge, rescue is your aim and survivability and constantly changing how you play against the constantly changing dinosaurs is how you reach that goal. Stockpile food and weapons in a make-shift tree-house (because you'd be able to do things like that, a fully interactive island)? After a while the dinosaurs are gonna figure out how to climb up there, or maybe communicate with the pterodactyls to swoop you out. Hole up in the basement of the abandoned main complex with all the security systems above you turned on? Sure the dinos will die at first, but eventually they could cut the power, or even lull you into a trap that gets you killed by the same security system.
For me I'd love to see something like, say, you're trapped in a Jurassic-Park-like complex with dinosaurs roaming about and the goal is to survive until rescue or something. In any other game you could probably just hole up in a closet for however long rescue will take and you'd be all set to the point where the game would actually have to give you missions to make you want to go out and play, but not in this case! Remember that scene from the first Jurassic Park where they shut the door on the raptor and feel safe until it slowly figures out how to open the door? That's your challenge, rescue is your aim and survivability and constantly changing how you play against the constantly changing dinosaurs is how you reach that goal. Stockpile food and weapons in a make-shift tree-house (because you'd be able to do things like that, a fully interactive island)? After a while the dinosaurs are gonna figure out how to climb up there, or maybe communicate with the pterodactyls to swoop you out. Hole up in the basement of the abandoned main complex with all the security systems above you turned on? Sure the dinos will die at first, but eventually they could cut the power, or even lull you into a trap that gets you killed by the same security system.
True artificial intel? Like...the best imaginable?
A simdate. Don't judge ;)
A simdate. Don't judge ;)