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|#127 - wat||09/13/2013 on Share Games with Steam||-1|
|#59 - DRM on a ******* console? That's why we hated it,… [+] (27 new replies)||09/13/2013 on Share Games with Steam||+10|
#60 - jrondeau (09/13/2013) [-]
They're just making sure people don't steal games though right? And I think "we" is a strong term because everyone I've discussed it with that wasn't on this site didn't have the slightest clue what DRM was (hell, I don't know enough about it myself to understand why it's so horrible and evil on a console) and were just fanboying with everyone else.
#66 - jrondeau (09/13/2013) [-]
I've had a rough understanding, but didn't know why it was such an evil thing aside from it restricting the resale of games. And even then I think it's only fair that gaming companies get at least a slight cut of the cash from the resale of the game they made when we all know that currently they don't see a dime from that.
#70 - jrondeau (09/13/2013) [-]
That's a completely fair point. I had never considered that. Even though I wish it were different, I can see how fucked things would get if all companies were entitled to profit off the resale of their products. Even so, I can't exactly hold Microsoft accountable for trying to get more money back to the company and push console gaming closer to the digital age.
#75 - jrondeau (09/13/2013) [-]
Who's to say that Microsoft wouldn't be good to its customers after getting their games to be mostly digital though?
I can't say for certain of course, but I see no reason why they would decide to royally fuck over their customers out of the blue in all the years that the Xbox has been around. IMO they tried something innovative with the Xbox One even though there were a couple things I still can't make sense of, but their PR handled the situation in about the worst way possible.
#81 - jrondeau (09/13/2013) [-]
They allowed sharing within a group though, just like Steam is doing. The 24 hour DRM check I never fully understood and don't see how it could be beneficial, and the Kinect shenanigans were all just horror stories created by anti-Xbox fanboys. No company would ever be silly enough to actually implement all those things about the Kinect that people were bitching about because they'd get royally fucked over by public backlash.
#109 - ninjawildcat (09/13/2013) [-]
The 24 hour check was there way of "checking in" to make sure you didn't have any games that you didn't hold the license
BTW I must thank you for upholding this argument. I 100% with what you are saying. People just love to jump on bandwagons though and they cant be told otherwise.
#62 - xxxsonic fanxxx (09/13/2013) [-]
Exactly. They were pretty much trying to get back all of the lost money from sharing, pre-owned games and from pirates... That would nearly double or triple most of the company's profits if you think about it... Plus, new game prices would have most likely gone down and sales would be larger. It was a pretty good thing if new game prices went down and you had an internet connection.
|#1 - Picture [+] (1 new reply)||12/23/2012 on Funny Title||0|