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zekonos  

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Date Signed Up:1/19/2011
Last Login:5/24/2013
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Comment Ranking:#31375
Highest Comment Rank:#27648
Comment Thumbs: 64 total,  88 ,  24
Content Level Progress: 31.25% (25/80)
Level 0 Content: Untouched account → Level 1 Content: New Here
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Level 14 Comments: New Here → Level 15 Comments: New Here
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Total Comments Made:57
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#224 - HOW WAS IT?  [+] (1 new reply) 05/16/2013 on Mr. Satan's Got Weird Taste +1
User avatar #225 - anonymoose (05/16/2013) [-]
hairy.
#21 - Thermodynamics is just differently flavoured math.  [+] (3 new replies) 05/14/2013 on Kids now days +3
User avatar #23 - spanican (05/14/2013) [-]
correct-o,
mathematics is the language of science. (well i only take physics, sooo idk if that concept would apply to biology, chemistry, etc...)
#38 - cabbagemayhem (05/14/2013) [-]
I wouldn't call it the language of science. They're both methodical, and that's about it. Two different things.
#40 - N. Korean citizen (05/14/2013) [-]
well math is at least the language of physics, as physics is applied math
#121 - That's a lot of trees for Sask. 04/24/2013 on Canadians +2
#67167 - Alright, thanks for the help man! I will now try build even moooooore.  [+] (1 new reply) 04/19/2013 on Advice - love advice,... +1
#67168 - nightmaren (04/19/2013) [-]
No problem, mate.
#67165 - Okay, so as far as world building goes, flesh out everything a…  [+] (3 new replies) 04/19/2013 on Advice - love advice,... 0
#67166 - nightmaren (04/19/2013) [-]
I don't write stories too much, so I can't really give advice there, but have as much information on the world as you can, and keep it on-hand, I guess. That way, if it comes up in the story, you have it there, to implement. It also opens up a lot of doors for it to come up. Usually, when authors have a story set in a fictional world, they only add in the lore when it's required for the story, which makes the world seem pretty dull, because since the only information on the world is what surfaces for the plot, and so they tend to avoid 'unnecessary' information when possible. If you have all the information already there, you can bring more depth to your world, as you can add in the background info whenever you want, rather then only when the plot calls for it.

#67167 - zekonos (04/19/2013) [-]
Alright, thanks for the help man! I will now try build even moooooore.
#67168 - nightmaren (04/19/2013) [-]
No problem, mate.
#67160 - Alright, well I'll remember for next time. Anyway. Si…  [+] (5 new replies) 04/19/2013 on Advice - love advice,... 0
User avatar #67162 - nightmaren (04/19/2013) [-]
World-building is my favourite pasttime, so I might be able to help out.
It sounds like you're taking on a lot of shit, but as long as it blends nicely it should work out. You also will probably need a lot of back-story, and history, and explanation for most of that stuff.
Basically, the more stuff you have = The more stuff you need.
Like in Mass Effect, for example. There are a lot of alien species, and the game would seem bland if each species wasn't as fleshed out as they are. (IE; any even remotely significant relations to other species, history, history on individual colonies, etc;)
I'd set a fairly high standard for the amount of information you need for every individual topic. When you just have a lot of things, with a little bit of explanation for all of it, and you end up with a lot of content, but simply because you have a lot of different topics, the world ends up seeming rushed, and not very lively.
I'd rather read about a world that doesn't have a lot in it, but what it does have is very deeply explained and fleshed out, than a world that has a shitload of things in it, but with only 2 or 3 sentences explaining it. When that happens, it just seems insanely cluttered.
#67165 - zekonos (04/19/2013) [-]
Okay, so as far as world building goes, flesh out everything as much as possible within reason? And in turn, explain it to the audience as concisely as possible without impeding the story?
#67166 - nightmaren (04/19/2013) [-]
I don't write stories too much, so I can't really give advice there, but have as much information on the world as you can, and keep it on-hand, I guess. That way, if it comes up in the story, you have it there, to implement. It also opens up a lot of doors for it to come up. Usually, when authors have a story set in a fictional world, they only add in the lore when it's required for the story, which makes the world seem pretty dull, because since the only information on the world is what surfaces for the plot, and so they tend to avoid 'unnecessary' information when possible. If you have all the information already there, you can bring more depth to your world, as you can add in the background info whenever you want, rather then only when the plot calls for it.

#67167 - zekonos (04/19/2013) [-]
Alright, thanks for the help man! I will now try build even moooooore.
#67168 - nightmaren (04/19/2013) [-]
No problem, mate.
#67146 - ....is this the wrong board for this kind of thing? 04/19/2013 on Advice - love advice,... 0
#67145 - Hey guys. Could I have some advice on a kind of unusual topic?…  [+] (12 new replies) 04/19/2013 on Advice - love advice,... 0
User avatar #67199 - techketzer (04/19/2013) [-]
No, a setting cannot become too vast. There can never be to much detail in the background.
The problems start when you put too much of them into the story you're trying to tell; it gets bogged down and overwhelmed and the pace grinds to a halt if you really overdo it.

Your story needs to stay streamlined, if you put unnecessary information into it it will suffer.
That doesn't mean you can't have all the cool stuff you want, of course not, but you have to make it important to what's happening or it will become boring technical information.

tl;dr: The world you're building can't ever have too much detail. There might be stuff that just doesn't fit, but you practically can't overdo the stuff that does.
The actual story itself can take as much as you can cleverly tie into it and not a bit more.
User avatar #67195 - advicedude (04/19/2013) [-]
Yes it can have too much stuff. You want to make sure things aren't distracting from the main character, but looks nice to see in the back ground.
#67160 - zekonos (04/19/2013) [-]
Alright, well I'll remember for next time.

Anyway. SirSheepy: Forgive me, but I haven't been able to partake in the Walking Dead yet. School is tough. But it seems like that setting is mostly just "a zombie apocalypse". There don't seem to be many elements at play. Just an overall destruction of society, and an ever present threat of zombies.

nightmaren: Yeah, basically just world building. I was a bit worried that I might be including too much stuff. Magic, mutants, genetic modification, cybernetics, aliens, and artificial intelligence in a common day setting, along with past lives and re-takes on mythology. I think other people may think it has too much in it, but I'm not really sure.

anon67159: I am aware that this may become a problem, and this just has to become a balance between narrative and exposition.
User avatar #67162 - nightmaren (04/19/2013) [-]
World-building is my favourite pasttime, so I might be able to help out.
It sounds like you're taking on a lot of shit, but as long as it blends nicely it should work out. You also will probably need a lot of back-story, and history, and explanation for most of that stuff.
Basically, the more stuff you have = The more stuff you need.
Like in Mass Effect, for example. There are a lot of alien species, and the game would seem bland if each species wasn't as fleshed out as they are. (IE; any even remotely significant relations to other species, history, history on individual colonies, etc;)
I'd set a fairly high standard for the amount of information you need for every individual topic. When you just have a lot of things, with a little bit of explanation for all of it, and you end up with a lot of content, but simply because you have a lot of different topics, the world ends up seeming rushed, and not very lively.
I'd rather read about a world that doesn't have a lot in it, but what it does have is very deeply explained and fleshed out, than a world that has a shitload of things in it, but with only 2 or 3 sentences explaining it. When that happens, it just seems insanely cluttered.
#67165 - zekonos (04/19/2013) [-]
Okay, so as far as world building goes, flesh out everything as much as possible within reason? And in turn, explain it to the audience as concisely as possible without impeding the story?
#67166 - nightmaren (04/19/2013) [-]
I don't write stories too much, so I can't really give advice there, but have as much information on the world as you can, and keep it on-hand, I guess. That way, if it comes up in the story, you have it there, to implement. It also opens up a lot of doors for it to come up. Usually, when authors have a story set in a fictional world, they only add in the lore when it's required for the story, which makes the world seem pretty dull, because since the only information on the world is what surfaces for the plot, and so they tend to avoid 'unnecessary' information when possible. If you have all the information already there, you can bring more depth to your world, as you can add in the background info whenever you want, rather then only when the plot calls for it.

#67167 - zekonos (04/19/2013) [-]
Alright, thanks for the help man! I will now try build even moooooore.
#67168 - nightmaren (04/19/2013) [-]
No problem, mate.
#67159 - N. Korean citizen (04/19/2013) [-]
a setting can't have too much stuff/be to vast, but you can spend to much time relating your setting to the audience, causing them to lose focus on what is actually happening/important.

and yeah this is probably a /lit/ or /tg/ question. certainly not advice or fj in general
User avatar #67158 - nightmaren (04/19/2013) [-]
Do you mean like, as in world building?
User avatar #67153 - SirSheepy (04/19/2013) [-]
Ever heard of "The Walking Dead" the setting is so vast there could literally be thousands of stories sprung out of it.
>IMO no
#67146 - zekonos (04/19/2013) [-]
....is this the wrong board for this kind of thing?
#57 - ...........................sauce? 03/16/2013 on This is not what it looks... 0
#22 - Is it bad that I have this thought a lot? Like, just with rand… 03/16/2013 on My everyday thoughts in... 0
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