twentyfourseven
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| Steam Profile: | paradox2145 |
| Video Games Played: | Battlefield 4, Titanfall, Mortal Kombat X |
| X-box Gamertag: | OneNerdy Digger |
| Date Signed Up: | 9/17/2014 |
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| #7 - Anti-gun dude knows that pro-gun dude has a pretty solid argum… | 01/11/2016 on Arguments make me hard | +29 |
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| Many things used to irritate me here too. Then i started to just stop giving a shit. You should try it mate, it makes your browsing getting more enjoyable. #77 -
JustintheWaysian (01/02/2016) [-] Where in the content did it even mention that she perceived it as a "critical" on the skill check? He got a nat 20, the BEST POSSIBLE result for the d20 roll. Where is "critical" implied, anywhere? #193 -
ninjaroo (01/03/2016) [-] From the Wizards of the Coast compendium, this is the only thing to show up when I searched for "natural 20s", "automatic success" and "crits"/"criticals" In some editions, there are tables for what an epic level check gets you. As in, a performance where you roll a total of more than 50 has a chance of catching the attention of a god. It simply doesn't make sense for a skill check to be an automatic success on a 20 - What if I was rolling athletics to jump over the moon? Yes. Maybe the deities attention was elsewhere. Maybe the deity was psionically attacked by a greater threat. Maybe the deity just wanted to see what would happen, or his defenses were constructed in a way to not consider the baby a threat, allowing the baby a sheer luck hit. Maybe the baby was superhumanly strong, or aided by outside forces. Why the baby even gets a standard action to make an attack is beyond me, but it is within the babies power to slap a spoon against a deity, doing an imperceptible amount of damage. Yes. No one can jump over the moon, but plenty of people have battled gods and even won. Further, you're ignoring all the stuff that would stop a baby from hitting a god. Besides the DM just ruling over it, because rule 0, the baby has to start a fight. Okay, deity goes first. Because nat 20s aren't an automatic success, deity goes first even on a nat 1 vs the babies nat 20. The baby then has to wade through the deities first attacks, superior move speed, auras, opportunity actions, interrupt actions, allies, et cetera. You're saying taking away 99% of what makes a deity difficult dangerous and saying "But it's ridiculous that the baby could hit them given they've already passed literally every other defense besides the physical barriers of skin and air between the two" Besides which, I don't get how this is an argument for your point that skill checks should include criticals. Pointing out that another thing is ridiculous doesn't make your point any less silly. A barbarian shouldn't have a 5% chance to pick the most complicated lock known to man, and a legendary thief shouldn't have a 5% chance to fail the most simple lock in the world. There are plenty of powers that do damage on a miss, including auras which do damage when you get too close. So the deity won't fail to kill the baby, but the baby could still physically manage to slap the deity with a spoon if you ignored literally everything about the deity except that it's physically there. At which point, you're essentially ignoring that it's a deity. I accept that it's a ridiculous situation, but reject that it's ridiculous the baby could hit in that particular situation. #206 -
Hurro (01/03/2016) [-] I think you're assuming combat is a skillset separate from other skillsets. Being able in combat is just as in-depth as any other skill; regardless. Like I said, I think you're using the story to warp it around the rule when the rules are a guideline; like I said, ever Gary Gygax and Wizards admit the rulebook is not infallible. And in a world where a baby could have a 5% chance to hit a diety, whats to say you dont have a 5% chance to jump the moon? It sounds MUCH more believable. I think what's happening here is you're conflating rolling the dice with the application of the characters skill. Which it is, in skill checks. But combat is different. Combat is a multi step process, which is why there are seven types of action in 4e, at least which can be used for dozens of things each. Ignoring everything but the to-hit roll is similar to giving someone a +30 to their check. Did you even read >>#203, or are you just completely ignoring me? YOU'RE the one giving a situation that's impossible. In no ordinary game, it's not even possible for a baby to get close enough to the deity to strike it, for half a dozen mechanical reasons. YOU'RE the one placing the baby a single standard action away from hitting the deity. At which point, sure, I'll accept that it's a 5% chance to hit it and do absolutely no damage, because of resistances. To compare it to jumping over the moon, that'd be impossible from the ground, but if you were somehow already standing on the moon and completely insulated from all damage, I accept that you could stop over the "North pole" of the moon. #214 -
maxattax (01/03/2016) [-] In the groups I play with, natural twenty just means it was a twenty that was rolled, not just a twenty that you got because of a modifier. I guess it might not be the technical term, but D&D isn't about technicalities, it's about making and telling a story. You shouldn't get too caught up in the rules: they're just a guideline. If the DM wants to let a baby hit a deity with a spoon, that's his call. it's literally the basics. www.d20srd.org/srd/skills/usingSkills.htm dnd. read the "skill checks" section. it seems to me that the defining factor there is time. Like, if a monster is about to eat you unles you convince it not to, you're going to want some diplomacy skill there because a 5% chance for success still means 95% chance to die, and there wouldn't be a second chance there #111 -
Hurro (01/03/2016) [-] its kk. I think it's pretty fair in a balanced game. Though I've had issues with this slightly in the past too. But I often think the game's success and merit should be dictated by the average level of player as opposed to extreme ends. And trust me, this was a HUGE issue to get over for me when creating my homebrew trpg. I just realized its incredibly difficult to stay consistent while awarding both balanced and specialized levels of play without rewarding or punishing either side too much or too little. not exactly, but in certain circumstances it's arguably possibly. However, you're forgetting that open hand damage can't be lethal unless circumstances allow it. a nigh-infant can't be a monk. a child with a sword could, however, reasonably kill someone if they get lucky. #162 -
anon (01/03/2016) [-] Try to hide instantly when you're about to lose. kk concentrated autism. #161 -
anon (01/03/2016) [-] Okay, since you are just going to continue to fight circumstances instead of meaning how about the. The absolute most insignificant being with the LOWEST POSSIBLE MEASURABLE STATISTICS. against the most powerful being with the HIGHEST POSSIBLE MEASURABLE STATISTICS. According to "crits work in combat" it is possible for the insignificant being with the LOWEST POSSIBLE MEASURABLE STATISTICS to defeat the most powerful being with the HIGHEST POSSIBLE MEASURABLE STATISTICS. Now that you can't hide behind vague details, I'd like to hear your explanation on this aside from *Snort* "The book says so and the book is infallible because *I* said so even though wizards and Gary Gygax acknowledge that they aren't" Crits aren't automatic wins. A crit automatically hits, and if the total roll is still enough to hit the defense they do max damage, plus critical damage from magic weapons and such. The creature with the lowest measurable statistics is going to do a whopping 1d4 damage against the creature with the highest measurable statistics, assuming it somehow manages to go first. #154 -
Hurro (01/03/2016) [-] Don't be mad that you being a rules lawyer doesn't make you a good dm homie. You still are assuming that in combat a 20 represents an automatic success even in cases where it clearly should never. Such as an insignificant being being able to defeat a diety. Since "deities have stats" and a child has stats, mathematically, it could happen to where a diety rolls constant's 1's and a child roll's constant 20's. Though, in skill challenges, it wouldn't allow you to have the best or worst possible outcome, in combat, all of the sudden everything changes and no matter what in combat if you roll a 20 you can not fail. That's bad DMing, plain and simple. #148 -
Hurro (01/03/2016) [-] It doesn't matter if a diety has stats or not. How about you present arguments for either if a diety has stats or not? Both? And get that out of your system because this concentrated autism is killing me. Exactly, 1's and 20's, as best possible scenarios, only apply to skill checks, but as best possible scenarios *do not apply to combat*, even though honestly, combat is just another skill set. If a diety has stats, then it is not all powerful. that is the entire point of the creed "if it has stats, we can kill it." Anything with stats and does not exist purely as part of the narrative is subject to the rules. You flipped those, and the rules as written are exactly what you're arguing against. nice ad hominem attacking me instead of presenting a good argument. A) a baby can not usually kill something because it's not possible. A natural 1/20 result has to be possible as I pointed out B) you wouldn't roll to kill a baby. it's considered helpless and can be coup de grassed. C) A legitimate diety could not fail something. however, there are in fact dieties in dungeons and dragons with stats, and they are subject to failure and success as is anything else with stats. you asked for proof, I gave proof. you presented your flawed argument, which I entertained until you started to be a cunt. legitimately go fuck yourself, dude. #144 -
Hurro (01/03/2016) [-] Okay so let me get this straight. TO YOU, all these scenarios sound reasonable. A diety attempts to pick a paltry lock, rolls a 1. Succeeds. No chance to failing whatsoever, cant drop the pick, cant trip, cant break the log, literally cannot happen. A diety attempts to attack a newborn infant with all of its divine might. Rolls a 1. Fails. Falls over or breaks it weapon, or misses or anything of that nature revolving around the diety failing a task EASIER than picking a lock in ANY sense whatsoever. A baby rolls a 20 to climb a slightly too hard rock. Fails no matter what, will never happen. A baby rolls a 20 to injure a diety with a kitchen utensil. Diety is actually hurt by an infant with a common kitchen utensil. If you answered yes to any or all of these, I suggest you look into the HARDBACK publications of wizards and look around for something called a "RULE LAWYER" and read up to understand why even wizards doesn't want you to be one. #121 -
Hurro (01/03/2016) [-] See, its all about circumstances. Thats where I think the line between realism and balance needs to be drawn for each DM. I usually judge the game by average level of play, and allow extremes to go wherever. Rarely do I ever fudge rolls, unless it is absolutely plot essential. Think it adds more unknown to the game. Thats just me though. Usually I think criticals on skill checks "hand of god" moments. #87 -
JustintheWaysian (01/02/2016) [-] ok that's fine and all but, the natural part refers to only the die roll itself, it's a type of semantics Rather than saying "I got 20" and having to figure out "okay do you mean your die roll was that, or your total combined result?", you can just say "it was a natural 20". Again, there was no mention of a "critical" in the story. Just that he rolled a natural 20, a 20 on a die roll. #92 -
JustintheWaysian (01/02/2016) [-] maybe it's because she only cared about the die roll anyway, and was using the die roll as a way of making his request interesting. if she was already interested in him to begin with, then i'm sure she would have bs'd a successful result even if he rolled bad. Say he rolled a 6 on the d20, she could have said "that roll, PLUS your high Charisma mod of +6, and Circumstantial bonus of +2, gives you a 14. see you this weekend " clearly that wasn't needed, since he rolled the highest possible result. again, no "critical result" mentioned in the story. #42 -
anon (01/02/2016) [-] Because it's made up and there are no details. Pics of girl club member or it didnt happen #57 -
anon (01/02/2016) [-] Why would anyone put pics of someone they're dating online? It's a dick move to post pics of anyone without their consent | ||
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