Upload
Login or register

trolololel

Last status update:
-
Gender: male
Date Signed Up:10/31/2010
Last Login:7/28/2016
FunnyJunk Career Stats
Comment Thumbs: 854 total,  964 ,  110
Content Level Progress: 6.77% (4/59)
Level 0 Content: Untouched account → Level 1 Content: New Here
Comment Level Progress: 80% (8/10)
Level 175 Comments: Soldier Of Funnyjunk → Level 176 Comments: Soldier Of Funnyjunk
Subscribers:0
Total Comments Made:272
FJ Points:820
Jesus my account name is stupid why the fuck did I pick this?

latest user's comments

#213 - No such thing as too much super ass. 11/09/2015 on John 117 +4
#106 - I never said anime couldn't use symbolism from other cultures.…  [+] (1 new reply) 11/09/2015 on Saitama has cancer 0
#107 - akimbobears (11/09/2015) [-]
people spend a lot of time working on things and they often put stuff in just for themselves. I'm not saying this is one of those cases but creators often put things in their work that arn't necessarily important but were interesting to them. It takes a lot of time to make stuff so there is usually more in a creative work than you would get on the first pass through or ever if the reference was just put in by the autor for their own enjoyment.
#210 - Picture  [+] (2 new replies) 11/09/2015 on John 117 +2
#212 - dudewitharake (11/09/2015) [-]
I have too many of these saved
#213 - trolololel (11/09/2015) [-]
No such thing as too much super ass.
#96 - Well the point of the bible is all the crazy stories in it rig…  [+] (3 new replies) 11/09/2015 on Saitama has cancer 0
#105 - akimbobears (11/09/2015) [-]
my point was that people pull from other cultures into their work and that just because symbolism is western doesn't mean that it can't appear in anime.
#106 - trolololel (11/09/2015) [-]
I never said anime couldn't use symbolism from other cultures. I'm questioning the point of using symbolism of any kind when the meaning is irrelevant to the subject matter.
#107 - akimbobears (11/09/2015) [-]
people spend a lot of time working on things and they often put stuff in just for themselves. I'm not saying this is one of those cases but creators often put things in their work that arn't necessarily important but were interesting to them. It takes a lot of time to make stuff so there is usually more in a creative work than you would get on the first pass through or ever if the reference was just put in by the autor for their own enjoyment.
#181 - I think you mean the Binary Rifle, which lots of forerunner gu… 11/08/2015 on John 117 -2
#178 - Okay but a particle beam to your face shouldn't not kill you…  [+] (2 new replies) 11/08/2015 on John 117 -2
User avatar
#180 - schneidend (11/08/2015) [-]
I'm pretty sure it's the particle beams that vaporize you, so...
#181 - trolololel (11/08/2015) [-]
I think you mean the Binary Rifle, which lots of forerunner guns vaporized people in 4 but that was also just the animation they used in multiplayer because that engine did not like rendering ragdolls. The particle beam rifle is the covenant sniper rifle and I'm pretty sure in 4 didn't vaporize things, but this is 5 and nothing I've seen of 5 has made it seem worth playing. I suppose they could have changed it to vaporize people but that would beg the question of "Why?" though at least it brings back some of the more traditional challenge since it circumvents friendly AI revival.
#61 - Didn't they use christian symbolism purely because they though…  [+] (5 new replies) 11/08/2015 on Saitama has cancer 0
#81 - akimbobears (11/09/2015) [-]
I always thought that they just didnt understand it very well so just kinda played fast and loose with it. They did'nt base it off any stories from the bible but just took the motifs.
#96 - trolololel (11/09/2015) [-]
Well the point of the bible is all the crazy stories in it right? If they just choose jesus imagery for shinji not based on any parallels between his and jesus' struggles then there's not much of a point to the symbolism is there?
#105 - akimbobears (11/09/2015) [-]
my point was that people pull from other cultures into their work and that just because symbolism is western doesn't mean that it can't appear in anime.
#106 - trolololel (11/09/2015) [-]
I never said anime couldn't use symbolism from other cultures. I'm questioning the point of using symbolism of any kind when the meaning is irrelevant to the subject matter.
#107 - akimbobears (11/09/2015) [-]
people spend a lot of time working on things and they often put stuff in just for themselves. I'm not saying this is one of those cases but creators often put things in their work that arn't necessarily important but were interesting to them. It takes a lot of time to make stuff so there is usually more in a creative work than you would get on the first pass through or ever if the reference was just put in by the autor for their own enjoyment.
#160 - It really seems like 343i's writers just don't know what to do…  [+] (8 new replies) 11/08/2015 on John 117 +5
User avatar
#222 - huntergriff (11/09/2015) [-]
Those weapons are different Variants. The shotgun we had in the first 3 halo games was an M90 ICWS. The one in halo 4/5 is an M45, I think. Same with the battle rifle, the ones in halo 2-3 is a br55 and a br55hb, 4 and 5 is a br85hb and br85. It's the same with every game.

#225 - trolololel (11/09/2015) [-]
That's a lore explanation, which is always a nice thing to have. I'm talking about the decision within the dev team to change the design. I feel the previous designs had become somewhat iconic. The removal of these designs, these icons, seems to be 343 changing things for no real reason. Especially since the weapons seem to function practically the same across 3, reach, 4, and I assume 5.
User avatar
#226 - huntergriff (11/09/2015) [-]
meh. I personally like the redesigns. mostly the br's
#228 - trolololel (11/09/2015) [-]
And I personally liked the older designs. I understand that 343 is trying to make the series their own. I feel they haven't been able to live up to the level of quality Bungie left behind though. When I see them changing things that don't need to be changed, it feels like they're wasting resources not fixing the complaints people had previously. It's silly, since I know art teams are off doing their own thing a lot of the time. When I hear news about a new Halo game I don't want to hear that the rocket launcher has a new design, I want to hear that they fixed weapons disappearing 10 seconds after they hit the ground.
#195 - dudewitharake (11/09/2015) [-]
#210 - trolololel (11/09/2015) [-]
#212 - dudewitharake (11/09/2015) [-]
I have too many of these saved
#213 - trolololel (11/09/2015) [-]
No such thing as too much super ass.
#150 - From what I've seen 5 is worse than 4. They actually managed t…  [+] (18 new replies) 11/08/2015 on John 117 0
User avatar
#221 - huntergriff (11/09/2015) [-]
Why would you want them to let you die?
#223 - trolololel (11/09/2015) [-]
I want the game to not hold my hand. I like challenge in my video games. I find overcoming challenges to be rewarding and enjoyable. Taking away instances of failure reduces the challenge of a game. Why play it safe when you know that your AI buddies can just save you if you mess up? I don't want the AI to "let me die" I want the designer of the game to not treat me like a child. Especially when the game is about aliens attempting a holocaust on your species. In older Halo games, if you were playing co-op and died, you had to bank on your partner not dying too. At the very least you had to hope they could back up to a spot where you could respawn, and this is if you aren't playing legendary or with the Iron Skull on. (Either will make any death reset progress to a checkpoint.)

In short I find it removes difficulty and goes against the status quo of the previous entries in the series. The removal of difficulty is to me a removal of the thrill of a close victory.
User avatar
#224 - huntergriff (11/09/2015) [-]
Play it on legendary. Apparently they won't help you.
#227 - trolololel (11/09/2015) [-]
Glad to hear it. But I don't see myself purchasing an xbone in my foreseeable future. So ultimately that is just something that's nice to know.
User avatar
#175 - schneidend (11/08/2015) [-]
Well, they can only rez you if your body isn't vaporized, I've heard, and the more powerful enemies' weapons do exactly that.
#178 - trolololel (11/08/2015) [-]
Okay but a particle beam to your face shouldn't not kill you just because you have friends nearby. The fact that you can be revived at all throws most challenge out of the window.
User avatar
#180 - schneidend (11/08/2015) [-]
I'm pretty sure it's the particle beams that vaporize you, so...
#181 - trolololel (11/08/2015) [-]
I think you mean the Binary Rifle, which lots of forerunner guns vaporized people in 4 but that was also just the animation they used in multiplayer because that engine did not like rendering ragdolls. The particle beam rifle is the covenant sniper rifle and I'm pretty sure in 4 didn't vaporize things, but this is 5 and nothing I've seen of 5 has made it seem worth playing. I suppose they could have changed it to vaporize people but that would beg the question of "Why?" though at least it brings back some of the more traditional challenge since it circumvents friendly AI revival.
#158 - rollfourexplain (11/08/2015) [-]
That saddens me as well. I love the five Halo games that Bungie made (with the exception of Reach's book retcon and Armor Lock ability) but 343i has been a disaster. The HuntTheTruth audio-drama story gave me some hope but I think the story is doomed. The reasons for even continuing the war are ludicrous.

I think the multiplayer is going to be good at least. The only downside with that I'm not going to pay $400 for the Xbox One, $60 for Xbox Live, and $60 for Halo 5, and if I had that money I would buy a WiiU first.

):
#160 - trolololel (11/08/2015) [-]
It really seems like 343i's writers just don't know what to do. At they least they seemed to have listened to some complaints about gameplay, but they seem so intent of "fixing" what isn't broken that they keep breaking things people actually liked. Why is the shotgun redesigned? Why the rocket launcher? Why so many things?

I'm glad they brought back the booty after they ditched it in 4.
User avatar
#222 - huntergriff (11/09/2015) [-]
Those weapons are different Variants. The shotgun we had in the first 3 halo games was an M90 ICWS. The one in halo 4/5 is an M45, I think. Same with the battle rifle, the ones in halo 2-3 is a br55 and a br55hb, 4 and 5 is a br85hb and br85. It's the same with every game.

#225 - trolololel (11/09/2015) [-]
That's a lore explanation, which is always a nice thing to have. I'm talking about the decision within the dev team to change the design. I feel the previous designs had become somewhat iconic. The removal of these designs, these icons, seems to be 343 changing things for no real reason. Especially since the weapons seem to function practically the same across 3, reach, 4, and I assume 5.
User avatar
#226 - huntergriff (11/09/2015) [-]
meh. I personally like the redesigns. mostly the br's
#228 - trolololel (11/09/2015) [-]
And I personally liked the older designs. I understand that 343 is trying to make the series their own. I feel they haven't been able to live up to the level of quality Bungie left behind though. When I see them changing things that don't need to be changed, it feels like they're wasting resources not fixing the complaints people had previously. It's silly, since I know art teams are off doing their own thing a lot of the time. When I hear news about a new Halo game I don't want to hear that the rocket launcher has a new design, I want to hear that they fixed weapons disappearing 10 seconds after they hit the ground.
#195 - dudewitharake (11/09/2015) [-]
#210 - trolololel (11/09/2015) [-]
#212 - dudewitharake (11/09/2015) [-]
I have too many of these saved
#213 - trolololel (11/09/2015) [-]
No such thing as too much super ass.
#154 - They made karma useless because they straight up made it obsol… 11/08/2015 on Fallout 3's plot explained 0