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| Date Signed Up: | 3/01/2013 |
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The Doctors Real name
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Let's get revenge on Microsoft
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| #6 - "you're weak, therefore we should intentionally make life… [+] (1 new reply) | 01/11/2016 on Wat | 0 |
| Notice the point where i'm fine with them doing it in their own places, away from public and people that have nothing to do with them, as long as it harms nobody else cept themselves when they aren't violent/aggressive or stealing shit. If they do those things however, straight to jail and FORCED rehabilitation, the painful way. | ||
| #2 - who is this mad genius? [+] (1 new reply) | 01/11/2016 on More amazing effects by... | +7 |
| | ||
| #19 - they'd hit the ground at roughly terminal velocity, which, for… | 08/13/2015 on Astronauts | 0 |
| #13 - if you want to know more but hate traditional education, try … | 08/10/2015 on (untitled) | 0 |
| #10 - The Senate and House of Representatives are two groups of elec… [+] (2 new replies) | 08/10/2015 on (untitled) | +2 |
| if you want to know more but hate traditional education, try youtube.com/crashcourse they have playlists full of fun videos where you also learn stuff | ||
| #11 - When light hits something, it makes it warmer. That's why sunl… [+] (3 new replies) | 08/10/2015 on Lazxerz | +7 |
| | ||
| #22 - neat [+] (1 new reply) | 08/10/2015 on Cooooool | 0 |
| #44 -
raverr (08/10/2015) [-] Look up some info about DU rounds, they penitrate like a serial rapist, and if they hit a solid mass they explode into dust and whose around dies from alpha radiation via inhalation. That is not a DU round, as they are solid masses. That round looks like a closeup of a really expensive rifle round for fuck knows what. THIS is a DU round in the form of a sabot. | ||
| #20 - Wouldn't it be a biohazard or something? [+] (4 new replies) | 08/10/2015 on Cooooool | 0 |
| And most bullets are already hazardous if they enter the body anyways. #44 -
raverr (08/10/2015) [-] Look up some info about DU rounds, they penitrate like a serial rapist, and if they hit a solid mass they explode into dust and whose around dies from alpha radiation via inhalation. That is not a DU round, as they are solid masses. That round looks like a closeup of a really expensive rifle round for fuck knows what. THIS is a DU round in the form of a sabot. | ||
| #18 - Why? [+] (6 new replies) | 08/10/2015 on Cooooool | 0 |
| And most bullets are already hazardous if they enter the body anyways. #44 -
raverr (08/10/2015) [-] Look up some info about DU rounds, they penitrate like a serial rapist, and if they hit a solid mass they explode into dust and whose around dies from alpha radiation via inhalation. That is not a DU round, as they are solid masses. That round looks like a closeup of a really expensive rifle round for fuck knows what. THIS is a DU round in the form of a sabot. | ||
| #1 - what is that last one? looks like some kind of weird hollow point [+] (8 new replies) | 08/10/2015 on Cooooool | 0 |
| And most bullets are already hazardous if they enter the body anyways. #44 -
raverr (08/10/2015) [-] Look up some info about DU rounds, they penitrate like a serial rapist, and if they hit a solid mass they explode into dust and whose around dies from alpha radiation via inhalation. That is not a DU round, as they are solid masses. That round looks like a closeup of a really expensive rifle round for fuck knows what. THIS is a DU round in the form of a sabot. | ||
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(08/19/2014) [-] Threadz thank god youre online do you know what happened to posttwo?
He's not online anywhere, he deleted his FB account and PT shows that he's "Deleted User"
He's not online anywhere, he deleted his FB account and PT shows that he's "Deleted User"
(09/12/2013) [-] Chat broke.
If you'll want you can put your ads there and earn money
I wont care
If you'll want you can put your ads there and earn money
I wont care
(07/30/2013) [-] Hi threadz, Im gonna be moving servers in a minute due to a hardware fault.
Hey threadz , remember that board thing you made?
Can I put it to good use at ponythread.com ?
Can I put it to good use at ponythread.com ?
#212
-
thechosentroll (07/25/2013) [-]
Good day. Have you accepted Slaanesh as your lord and drug dealer yet?
josh@josh-XPS:~$ ssh phanactthreadz@mongla.net -v
OpenSSH6.0p1 Debian-3ubuntu1, OpenSSL 1.0.1c 10 May 2012
debug1: Reading configuration data /etc/ssh/sshconfig
debug1: /etc/ssh/sshconfig line 19: Applying options for *
debug1: Connecting to mongla.net [91.121.221.61] port 22.
debug1: Connection established.
debug1: identity file /home/josh/.ssh/idrsa type 1
debug1: Checking blacklist file /usr/share/ssh/blacklist.RSA-2048
debug1: Checking blacklist file /etc/ssh/blacklist.RSA-2048
debug1: identity file /home/josh/.ssh/idrsa-cert type -1
debug1: identity file /home/josh/.ssh/iddsa type -1
debug1: identity file /home/josh/.ssh/iddsa-cert type -1
debug1: identity file /home/josh/.ssh/idecdsa type -1
debug1: identity file /home/josh/.ssh/idecdsa-cert type -1
debug1: Remote protocol version 2.0, remote software version OpenSSH5.3
debug1: match: OpenSSH5.3 pat OpenSSH5*
debug1: Enabling compatibility mode for protocol 2.0
debug1: Local version string SSH-2.0-OpenSSH6.0p1 Debian-3ubuntu1
debug1: SSH2MSGKEXINIT sent
debug1: SSH2MSGKEXINIT received
debug1: kex: server->client aes128-ctr hmac-md5 none
debug1: kex: client->server aes128-ctr hmac-md5 none
debug1: SSH2MSGKEXDHGEXREQUEST(1024<1024<8192) sent
debug1: expecting SSH2MSGKEXDHGEXGROUP
debug1: SSH2MSGKEXDHGEXINIT sent
debug1: expecting SSH2MSGKEXDHGEXREPLY
debug1: Server host key: RSA c7:07:7c:0d:27:10:35:48:d9:63:97:9a:6b:c6:a0:3c
debug1: Host 'mongla.net' is known and matches the RSA host key.
debug1: Found key in /home/josh/.ssh/knownhosts:8
debug1: sshrsaverify: signature correct
debug1: SSH2MSGNEWKEYS sent
debug1: expecting SSH2MSGNEWKEYS
debug1: SSH2MSGNEWKEYS received
debug1: Roaming not allowed by server
debug1: SSH2MSGSERVICEREQUEST sent
debug1: SSH2MSGSERVICEACCEPT received
debug1: Authentications that can continue: publickey,gssapi-keyex,gssapi-with-mic,password
debug1: Next authentication method: gssapi-keyex
debug1: No valid Key exchange context
debug1: Next authentication method: gssapi-with-mic
debug1: Unspecified GSS failure. Minor code may provide more information
Credentials cache file '/tmp/krb5cc1000' not found
debug1: Unspecified GSS failure. Minor code may provide more information
Credentials cache file '/tmp/krb5cc1000' not found
debug1: Unspecified GSS failure. Minor code may provide more information
debug1: Unspecified GSS failure. Minor code may provide more information
Credentials cache file '/tmp/krb5cc1000' not found
debug1: Next authentication method: publickey
debug1: Offering RSA public key: /home/josh/.ssh/idrsa
debug1: Authentications that can continue: publickey,gssapi-keyex,gssapi-with-mic,password
debug1: Offering RSA public key: josh@josh-XPS
debug1: Authentications that can continue: publickey,gssapi-keyex,gssapi-with-mic,password
debug1: Trying private key: /home/josh/.ssh/iddsa
debug1: Trying private key: /home/josh/.ssh/idecdsa
debug1: Next authentication method: password
phanactthreadz@mongla.net's password:
debug1: Authentications that can continue: publickey,gssapi-keyex,gssapi-with-mic,password
Permission denied, please try again.
phanactthreadz@mongla.net's password:
debug1: Authentications that can continue: publickey,gssapi-keyex,gssapi-with-mic,password
Permission denied, please try again.
phanactthreadz@mongla.net's password:
debug1: Authentications that can continue: publickey,gssapi-keyex,gssapi-with-mic,password
debug1: No more authentication methods to try.
Permission denied (publickey,gssapi-keyex,gssapi-with-mic,password).
OpenSSH6.0p1 Debian-3ubuntu1, OpenSSL 1.0.1c 10 May 2012
debug1: Reading configuration data /etc/ssh/sshconfig
debug1: /etc/ssh/sshconfig line 19: Applying options for *
debug1: Connecting to mongla.net [91.121.221.61] port 22.
debug1: Connection established.
debug1: identity file /home/josh/.ssh/idrsa type 1
debug1: Checking blacklist file /usr/share/ssh/blacklist.RSA-2048
debug1: Checking blacklist file /etc/ssh/blacklist.RSA-2048
debug1: identity file /home/josh/.ssh/idrsa-cert type -1
debug1: identity file /home/josh/.ssh/iddsa type -1
debug1: identity file /home/josh/.ssh/iddsa-cert type -1
debug1: identity file /home/josh/.ssh/idecdsa type -1
debug1: identity file /home/josh/.ssh/idecdsa-cert type -1
debug1: Remote protocol version 2.0, remote software version OpenSSH5.3
debug1: match: OpenSSH5.3 pat OpenSSH5*
debug1: Enabling compatibility mode for protocol 2.0
debug1: Local version string SSH-2.0-OpenSSH6.0p1 Debian-3ubuntu1
debug1: SSH2MSGKEXINIT sent
debug1: SSH2MSGKEXINIT received
debug1: kex: server->client aes128-ctr hmac-md5 none
debug1: kex: client->server aes128-ctr hmac-md5 none
debug1: SSH2MSGKEXDHGEXREQUEST(1024<1024<8192) sent
debug1: expecting SSH2MSGKEXDHGEXGROUP
debug1: SSH2MSGKEXDHGEXINIT sent
debug1: expecting SSH2MSGKEXDHGEXREPLY
debug1: Server host key: RSA c7:07:7c:0d:27:10:35:48:d9:63:97:9a:6b:c6:a0:3c
debug1: Host 'mongla.net' is known and matches the RSA host key.
debug1: Found key in /home/josh/.ssh/knownhosts:8
debug1: sshrsaverify: signature correct
debug1: SSH2MSGNEWKEYS sent
debug1: expecting SSH2MSGNEWKEYS
debug1: SSH2MSGNEWKEYS received
debug1: Roaming not allowed by server
debug1: SSH2MSGSERVICEREQUEST sent
debug1: SSH2MSGSERVICEACCEPT received
debug1: Authentications that can continue: publickey,gssapi-keyex,gssapi-with-mic,password
debug1: Next authentication method: gssapi-keyex
debug1: No valid Key exchange context
debug1: Next authentication method: gssapi-with-mic
debug1: Unspecified GSS failure. Minor code may provide more information
Credentials cache file '/tmp/krb5cc1000' not found
debug1: Unspecified GSS failure. Minor code may provide more information
Credentials cache file '/tmp/krb5cc1000' not found
debug1: Unspecified GSS failure. Minor code may provide more information
debug1: Unspecified GSS failure. Minor code may provide more information
Credentials cache file '/tmp/krb5cc1000' not found
debug1: Next authentication method: publickey
debug1: Offering RSA public key: /home/josh/.ssh/idrsa
debug1: Authentications that can continue: publickey,gssapi-keyex,gssapi-with-mic,password
debug1: Offering RSA public key: josh@josh-XPS
debug1: Authentications that can continue: publickey,gssapi-keyex,gssapi-with-mic,password
debug1: Trying private key: /home/josh/.ssh/iddsa
debug1: Trying private key: /home/josh/.ssh/idecdsa
debug1: Next authentication method: password
phanactthreadz@mongla.net's password:
debug1: Authentications that can continue: publickey,gssapi-keyex,gssapi-with-mic,password
Permission denied, please try again.
phanactthreadz@mongla.net's password:
debug1: Authentications that can continue: publickey,gssapi-keyex,gssapi-with-mic,password
Permission denied, please try again.
phanactthreadz@mongla.net's password:
debug1: Authentications that can continue: publickey,gssapi-keyex,gssapi-with-mic,password
debug1: No more authentication methods to try.
Permission denied (publickey,gssapi-keyex,gssapi-with-mic,password).
I was thinking something more like this xkcd.com/936/ but that works too
Maybe regenerating my public key will help
ssh-rsa AAAAB3NzaC1yc2EAAAADAQABAAABAQC77oAARvLfNUEuhyAyndvbXTlhMq9iCUzDtHKIh3s4r0c3w3bB 1Mq8CAJPt0KLJxCg/gDoUXhunzZa6QPTkw5etMj9WI4HiizrvKsmlaBa/O+fanrT+UPeFIOmNNvxUdrb wBlr17sirAHxaimmSXY2EKQb22qKtZyh84Pzy8bHKubo5Skqs/77qMTuKb+nfKyLyrjBik/4evt8+nRI k2ycS57nnVQTMy7WK/UYoPfVnwdq+jjh0E28YLAsPgSRH+lN45xL9zjLnPHa5th/QGisT1FKvY3Y02x+ 5L8FgoQj0yGprmI/bqLkfm0S7xkNc3/lOAjHA5sCtTyhYnhK7D9J josh@josh-XPS
ssh-rsa AAAAB3NzaC1yc2EAAAADAQABAAABAQC77oAARvLfNUEuhyAyndvbXTlhMq9iCUzDtHKIh3s4r0c3w3bB 1Mq8CAJPt0KLJxCg/gDoUXhunzZa6QPTkw5etMj9WI4HiizrvKsmlaBa/O+fanrT+UPeFIOmNNvxUdrb wBlr17sirAHxaimmSXY2EKQb22qKtZyh84Pzy8bHKubo5Skqs/77qMTuKb+nfKyLyrjBik/4evt8+nRI k2ycS57nnVQTMy7WK/UYoPfVnwdq+jjh0E28YLAsPgSRH+lN45xL9zjLnPHa5th/QGisT1FKvY3Y02x+ 5L8FgoQj0yGprmI/bqLkfm0S7xkNc3/lOAjHA5sCtTyhYnhK7D9J josh@josh-XPS
Didn't work
sudo ssh You need to login to view this link
Then I enter the password for the public key
sudo ssh You need to login to view this link
Then I enter the password for the public key
debug1: Authentications that can continue: publickey,gssapi-keyex,gssapi-with-mic,password
debug1: Next authentication method: gssapi-keyex
debug1: No valid Key exchange context
debug1: Next authentication method: gssapi-with-mic
debug1: Unspecified GSS failure. Minor code may provide more information
Credentials cache file '/tmp/krb5cc1000' not found
debug1: Unspecified GSS failure. Minor code may provide more information
Credentials cache file '/tmp/krb5cc1000' not found
debug1: Unspecified GSS failure. Minor code may provide more information
debug1: Unspecified GSS failure. Minor code may provide more information
Credentials cache file '/tmp/krb5cc1000' not found
debug1: Next authentication method: publickey
debug1: Offering RSA public key: /home/josh/.ssh/idrsa
debug1: Authentications that can continue: publickey,gssapi-keyex,gssapi-with-mic,password
debug1: Trying private key: /home/josh/.ssh/iddsa
debug1: Trying private key: /home/josh/.ssh/idecdsa
debug1: Next authentication method: password
josh@mongla.net's password:
debug1: Authentications that can continue: publickey,gssapi-keyex,gssapi-with-mic,password
Permission denied, please try again.
debug1: Next authentication method: gssapi-keyex
debug1: No valid Key exchange context
debug1: Next authentication method: gssapi-with-mic
debug1: Unspecified GSS failure. Minor code may provide more information
Credentials cache file '/tmp/krb5cc1000' not found
debug1: Unspecified GSS failure. Minor code may provide more information
Credentials cache file '/tmp/krb5cc1000' not found
debug1: Unspecified GSS failure. Minor code may provide more information
debug1: Unspecified GSS failure. Minor code may provide more information
Credentials cache file '/tmp/krb5cc1000' not found
debug1: Next authentication method: publickey
debug1: Offering RSA public key: /home/josh/.ssh/idrsa
debug1: Authentications that can continue: publickey,gssapi-keyex,gssapi-with-mic,password
debug1: Trying private key: /home/josh/.ssh/iddsa
debug1: Trying private key: /home/josh/.ssh/idecdsa
debug1: Next authentication method: password
josh@mongla.net's password:
debug1: Authentications that can continue: publickey,gssapi-keyex,gssapi-with-mic,password
Permission denied, please try again.
debug1: Host 'mongla.net' is known and matches the RSA host key.
debug1: Found key in /home/josh/.ssh/knownhosts:8
debug1: sshrsaverify: signature correct
debug1: SSH2MSGNEWKEYS sent
debug1: expecting SSH2MSGNEWKEYS
debug1: SSH2MSGNEWKEYS received
debug1: Roaming not allowed by server
debug1: SSH2MSGSERVICEREQUEST sent
debug1: SSH2MSGSERVICEACCEPT received
debug1: Authentications that can continue: publickey,gssapi-keyex,gssapi-with-mic,password
debug1: Next authentication method: gssapi-keyex
debug1: No valid Key exchange context
debug1: Next authentication method: gssapi-with-mic
debug1: Unspecified GSS failure. Minor code may provide more information
Credentials cache file '/tmp/krb5cc1000' not found
debug1: Unspecified GSS failure. Minor code may provide more information
Credentials cache file '/tmp/krb5cc1000' not found
debug1: Unspecified GSS failure. Minor code may provide more information
debug1: Unspecified GSS failure. Minor code may provide more information
Credentials cache file '/tmp/krb5cc1000' not found
debug1: Next authentication method: publickey
debug1: Offering RSA public key: /home/josh/.ssh/idrsa
debug1: Authentications that can continue: publickey,gssapi-keyex,gssapi-with-mic,password
debug1: Offering RSA public key: josh@josh-XPS
debug1: Authentications that can continue: publickey,gssapi-keyex,gssapi-with-mic,password
debug1: Trying private key: /home/josh/.ssh/iddsa
debug1: Trying private key: /home/josh/.ssh/id_ecdsa
debug1: Next authentication method: password
josh@mongla.net's password:
debug1: Authentications that can continue: publickey,gssapi-keyex,gssapi-with-mic,password
Permission denied, please try again.
debug1: Found key in /home/josh/.ssh/knownhosts:8
debug1: sshrsaverify: signature correct
debug1: SSH2MSGNEWKEYS sent
debug1: expecting SSH2MSGNEWKEYS
debug1: SSH2MSGNEWKEYS received
debug1: Roaming not allowed by server
debug1: SSH2MSGSERVICEREQUEST sent
debug1: SSH2MSGSERVICEACCEPT received
debug1: Authentications that can continue: publickey,gssapi-keyex,gssapi-with-mic,password
debug1: Next authentication method: gssapi-keyex
debug1: No valid Key exchange context
debug1: Next authentication method: gssapi-with-mic
debug1: Unspecified GSS failure. Minor code may provide more information
Credentials cache file '/tmp/krb5cc1000' not found
debug1: Unspecified GSS failure. Minor code may provide more information
Credentials cache file '/tmp/krb5cc1000' not found
debug1: Unspecified GSS failure. Minor code may provide more information
debug1: Unspecified GSS failure. Minor code may provide more information
Credentials cache file '/tmp/krb5cc1000' not found
debug1: Next authentication method: publickey
debug1: Offering RSA public key: /home/josh/.ssh/idrsa
debug1: Authentications that can continue: publickey,gssapi-keyex,gssapi-with-mic,password
debug1: Offering RSA public key: josh@josh-XPS
debug1: Authentications that can continue: publickey,gssapi-keyex,gssapi-with-mic,password
debug1: Trying private key: /home/josh/.ssh/iddsa
debug1: Trying private key: /home/josh/.ssh/id_ecdsa
debug1: Next authentication method: password
josh@mongla.net's password:
debug1: Authentications that can continue: publickey,gssapi-keyex,gssapi-with-mic,password
Permission denied, please try again.
(07/22/2013) [-]
You need to login to view this link
We might use this structure since its working out great for FJ
We might use this structure since its working out great for FJ
(07/19/2013) [-] Hi baby, I'm working on a browser game similar to shakes and fidgets called PhanaRPG, wanna join?
Profit: XX% of ad revenue + XX% of revenue from donations and micro payments if any ever exist in the game.
This is better.
Profit: XX% of ad revenue + XX% of revenue from donations and micro payments if any ever exist in the game.
This is better.
(07/19/2013) [-] Thats why i want to do the PvP turn based like in pokemon, php would be able to handle that, maybe with a bit of help from memcached to speed things up. You can check everything carefully while an animation of the attack is playing.
For each hit in turn based we can ask the server to calculate what happened to the opponent and wait for a response making it harder to cheat the game.
Monster vs Player(s) looks harder to make if we're to do the realm of the mad god style monster fighting
I dont know java or c++ well enough to write something :/
For each hit in turn based we can ask the server to calculate what happened to the opponent and wait for a response making it harder to cheat the game.
Monster vs Player(s) looks harder to make if we're to do the realm of the mad god style monster fighting
I dont know java or c++ well enough to write something :/
I do know Java, but I also know keeping many different threads (lol) from conflicting as they read and update information can be a synchronization nightmare. But then again, each player would only be changing info about themselves, so as long as no reads happen at the same time as writes, there shouldn't be an issue.
(07/19/2013) [-] alright.
I finally did it.
Received: from mongla.net ([2001:41d0:2:843d::1])
my server now fully supports IPv6 and uses it wherever it can.
I finally did it.
Received: from mongla.net ([2001:41d0:2:843d::1])
my server now fully supports IPv6 and uses it wherever it can.
(07/19/2013) [-] I was thinking about something like caves or factories Insert steampunk style name which you can explore and in which monster can attack you, killing them would raise your experience and give you coins/items
For player vs player fights it would be clicking a button to invite a player to a battle, and maybe some kind of tournaments or arenas where you cant choose who you battle with.
For player vs player fights it would be clicking a button to invite a player to a battle, and maybe some kind of tournaments or arenas where you cant choose who you battle with.
Great!
Also, Idea for items game-like intergration.
you would go to a place called the trash heap and scavenge for simple parts. You would do this by solving extremely simple puzzles for each item. you have 10 seconds to complete the puzzle, and more complex puzzles == more valuable item picked up.
Also, Idea for items game-like intergration.
you would go to a place called the trash heap and scavenge for simple parts. You would do this by solving extremely simple puzzles for each item. you have 10 seconds to complete the puzzle, and more complex puzzles == more valuable item picked up.
(07/19/2013) [-] Well there isn't really a good framework for making the server-side of a game :/
Let's go with CI then since we both know it it won't complicate things.
[small]Just placing this here as it might become useful someday You need to login to view this link
Let's go with CI then since we both know it it won't complicate things.
[small]Just placing this here as it might become useful someday You need to login to view this link
(07/19/2013) [-] I can somehow draw, I also have a slave if we really need something.
Something like that, but not that. Without the stupid waiting times and thirst and stuff, more player to player interaction and mostly in JavaScript and html5 instead of flash.
When it's nearly done, there's an idea to join it with FJ items somehow. With permission from DJ 4DM1N.
Something like that, but not that. Without the stupid waiting times and thirst and stuff, more player to player interaction and mostly in JavaScript and html5 instead of flash.
When it's nearly done, there's an idea to join it with FJ items somehow. With permission from DJ 4DM1N.
(07/19/2013) [-] It could also lead people onto FJ. If DJ 4DM1N was willing to do it in anyway in the future we would figure something out.
It would also get him more ad impressions if we somehow joined with him as the game would require the user to change the page (without ajax help, or with, if it counts as a ad impression) often to do stuff.
It would also get him more ad impressions if we somehow joined with him as the game would require the user to change the page (without ajax help, or with, if it counts as a ad impression) often to do stuff.
(07/19/2013) [-] Steampunk is pretty popular, so yeah.
Invite for the forum where i gathered some ideas from phanny and other funnyjunkers
You need to login to view this link
Invite for the forum where i gathered some ideas from phanny and other funnyjunkers
You need to login to view this link
(07/19/2013) [-] Well I don't have my key on my laptop so I can't create an ssh account for you.
I'll give you ftp for You need to login to view this link (That's where the game will be developed, production code will be on another domain which I'll get when the game is somehow playable)
I'll give you ftp for You need to login to view this link (That's where the game will be developed, production code will be on another domain which I'll get when the game is somehow playable)
(07/19/2013) [-] For the php side of things should we use a framework or do everything from zero?
I was thinking about using codeigniter and one of the auth libraries there is for it, just because the performance is great and it's easy to learn for newbies Their documentation is great.
I was thinking about using codeigniter and one of the auth libraries there is for it, just because the performance is great and it's easy to learn for newbies Their documentation is great.
(07/19/2013) [-] I was just replying to your other comment with my idea for battles so Im gonna do it here now
Okies.
For the battles I was thinking about doing turn based battles, with lots of variablies like weather and distance from the player (that can be reduced by walking up and wasting a turn or something).
Real time would be too hard to make right now, if the game became popular and people wanted it we could add it in the future.
Okies.
For the battles I was thinking about doing turn based battles, with lots of variablies like weather and distance from the player (that can be reduced by walking up and wasting a turn or something).
Real time would be too hard to make right now, if the game became popular and people wanted it we could add it in the future.
