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thecrayzeeman

Last status update:
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Gender: male
Date Signed Up:9/22/2012
Last Login:7/27/2016
FunnyJunk Career Stats
Comment Ranking:#5563
Highest Comment Rank:#435
Comment Thumbs: 22920 total,  23827 ,  907
Content Level Progress: 6.77% (4/59)
Level 0 Content: Untouched account → Level 1 Content: New Here
Comment Level Progress: 1.3% (13/1000)
Level 317 Comments: Wizard → Level 318 Comments: Wizard
Subscribers:1
Total Comments Made:3212
FJ Points:16980

latest user's comments

#8 - What game is it?  [+] (7 new replies) 04/14/2016 on Karma is a btch 0
#73 - anon (04/15/2016) [-]
Imense nigger simulator about mechanic transporter before six
#72 - silentpaper (04/15/2016) [-]
super stealy automobily 5
User avatar
#64 - ronyx (04/15/2016) [-]
Detroit City Simulator
User avatar
#51 - conisnon (04/14/2016) [-]
Large-Scale Robbery of Automobiles and Other Motorized Contraptions the Post-Fourth
#50 - anon (04/14/2016) [-]
expensive thievery of vehicles after the fourth.
User avatar
#37 - acemrhawk (04/14/2016) [-]
Awe-inspiring piracy wagon quintuple
User avatar
#9 - canichaikait (04/14/2016) [-]
Big Car Larceny the Fifth
#9 - Picture 04/14/2016 on 1027 +6
#23 - Sadly hiccups and coughing don't cancel eachother out. …  [+] (2 new replies) 04/14/2016 on It just works +17
User avatar
#31 - latadam (04/14/2016) [-]
You see, his boss knows that, that's why he fired him.
User avatar
#24 - Tusura (04/14/2016) [-]
Can confirm.
I regularly get the hiccups, and I have a chronic cough.
Couple this with a burp and you're doomed.

I will hiccup and burp at the same time randomly. Air trying to be forced in by a hiccup, while forcefully expelling from the burp. Your diaphragm tries to seize up on you while your lungs implode. Add a cough at the end and it's basically a mini asthma attack.
#261 - I was never against a manual that explains the basic mechanics… 04/14/2016 on *sigh* 0
#259 - So, I basically agreed with you, and you went on to call me a …  [+] (2 new replies) 04/14/2016 on *sigh* -1
User avatar
#260 - rhetoricalfunny (04/14/2016) [-]
Demon's Souls Area 1-1 is probably one of the best examples of easing a player into difficulty.
1 Enemy at a time twice.
Then 2 Enemies at once.
Then a mob.
Then tight corridors, one enemy.
Then an interesting combat puzzle.
Then a stronger enemy.

By contrast Demon's Souls area 5-1 is probably one of the worst. WTF Plague? The hell is that?
Giant Enemies that look exactly lon a tiny platform that knock you to your death. No ramping difficulty (read:Easing into difficulty.)

Besides, the mere fact that your reaction to suggesting Dark Souls explain it's mechanics is that it's "hand holding" is what I'm referring to.

I resent the Dark Souls community. Go to any Dark Souls OST and you'll see heaps of pseudo intellectuals trying to write tragically beautiful bullshit.
Watch how VaatiVidya calls down other game franchises and talks about how different and great Dark Souls is at the expense of video games, and video game communities.
As much as I love the "git gud" memes in jest, the Souls community legitimately believes that Dark Souls is about difficulty. And it's ultimately their own fault that Dark Souls 2 turned out to be such a calamity.
(EpicNameBro has total immunity from this because he is the chillest motherfucker there is.)
#261 - thecrayzeeman (04/14/2016) [-]
I was never against a manual that explains the basic mechanics, and I always agreed that DS lacked that.

Honestly I think Dark Souls "tutorial" and first area (Burg) were good. The asylum demon showed you what to expect. The optional Black Knight was a big risk for a very decent early game reward. Not to mention one hell of a fight at that level.
#257 - That's different, the way you originally presented it it sound…  [+] (4 new replies) 04/14/2016 on *sigh* -2
User avatar
#258 - rhetoricalfunny (04/14/2016) [-]
And THAT is the pompous attitude that makes every Dark Souls player seem like a moronic snob.

Hand Holding is the use of unavoidable prompts that interrupt gameplay to tell you how to play.

Game Design should NEVER have to employ that, and From doesn't, ever. Not even for the messages in the beginning.

Dark Souls struggles to attract players put off by the difficulty, despite the fact that it has MANY ways to circumvent that difficulty, the reason is. The game doesn't tell you anything. It doesn't design around new players. It doesn't ease you into the difficulty. This is unnoticable to veterans of the series and From Software's formula. But merely watching a new player it becomes painfully apparent. This is NOT because they are stupid, or didn't read. It is because the game mechanics are too ambiguous.

Dark Souls is an experience that everyone should be able to have. Regardless of skill. And the pompous ass toxic community is probably the second largest obstacle to this. (the largest being From's Clarity. Which is getting better with each installment, albeit not by enough.)
#259 - thecrayzeeman (04/14/2016) [-]
So, I basically agreed with you, and you went on to call me a moronic snob, thumbed me down, and proceeded to explain what we're both against?

I'm just waiting for you to invoke Godwin's Law at this point.

And it shouldn't ease you into the difficulty. It should explain some of it's mechanics (controls, upgrading, human/hollow, etc.), learning how to use those mechanics to overcome the difficulty should still be on the player.
User avatar
#260 - rhetoricalfunny (04/14/2016) [-]
Demon's Souls Area 1-1 is probably one of the best examples of easing a player into difficulty.
1 Enemy at a time twice.
Then 2 Enemies at once.
Then a mob.
Then tight corridors, one enemy.
Then an interesting combat puzzle.
Then a stronger enemy.

By contrast Demon's Souls area 5-1 is probably one of the worst. WTF Plague? The hell is that?
Giant Enemies that look exactly lon a tiny platform that knock you to your death. No ramping difficulty (read:Easing into difficulty.)

Besides, the mere fact that your reaction to suggesting Dark Souls explain it's mechanics is that it's "hand holding" is what I'm referring to.

I resent the Dark Souls community. Go to any Dark Souls OST and you'll see heaps of pseudo intellectuals trying to write tragically beautiful bullshit.
Watch how VaatiVidya calls down other game franchises and talks about how different and great Dark Souls is at the expense of video games, and video game communities.
As much as I love the "git gud" memes in jest, the Souls community legitimately believes that Dark Souls is about difficulty. And it's ultimately their own fault that Dark Souls 2 turned out to be such a calamity.
(EpicNameBro has total immunity from this because he is the chillest motherfucker there is.)
#261 - thecrayzeeman (04/14/2016) [-]
I was never against a manual that explains the basic mechanics, and I always agreed that DS lacked that.

Honestly I think Dark Souls "tutorial" and first area (Burg) were good. The asylum demon showed you what to expect. The optional Black Knight was a big risk for a very decent early game reward. Not to mention one hell of a fight at that level.
#245 - I don't know what you're on about, all I ever saw is FJ wantin… 04/12/2016 on Betrayed 0
#251 - I get what you're coming from, but the difficulty is a part of…  [+] (1 new reply) 04/12/2016 on *sigh* 0
#253 - anon (04/12/2016) [-]
The thing is, it's not for you to decide how someone else should enjoy the game or what makes it charming. The difficulty is part of the games charm and what sold it for a lot of people yes, but there is much more to the Souls games than just it's unforgiving difficulty, it's got a great atmosphere, great design and story, just the despair felt in the world and how small you are compared to everything else. The difficulty adds to that, but it doesn't define it, at least in my opinion and that's just what we both have, an opinion, neither is right or wrong but I don't think we should ostracise someone from an amazing game just because they don't have the skills to conquer it.

However, there is already elitism between casual and hardcore gamers, which I think is wrong, but it is there all the same. There are gamers who can beat Dark Souls who think that people who play Mario Kart or Plants vs Zombies aren't "true gamers", but there will be elitist assholes who lord it over everyone else in any group. An easy mode won't divide the community, it will open it up to more people and make it even more popular.

There are many reasons to add it other than people who don't want to invest the time. For example, what is someone *can't* invest the time? Works a 9-5 job, gets home spends time with his kids and his wife, puts the kids to bed and has maybe an hour to game. He's not going to spend that hour frustrating himself because he hasn't spent all day figuring out the pattern of the boss, he wants to unwind, enjoy himself and explore a quality game. I think he deserves that chance, regardless of what anyone thinks, if he wants to play on easy so he can just enjoy the experience that is Dark Souls then all the power to him.
But that's just one hypothetical example, other reasons are:
> to open it up to people who were worried about wasting money on the game the thought they could never beat, if they know it has an easy mode, then there is less fear of dropping what is, lets be honest, a decent amount of money.
> more access to a wider audience other than masochistic hardcore gamers means more money into the franchise, which is better for everyone.
> Harder levels in the future. If the developers know that there is an easy mode people can switch to if they get frustrated, then they can pull out the stops and go really sadistic with the bosses and difficulty of the game, including harder settings and more complex bosses.
> Inclusivity. Putting an easy mode into Dark Souls proves that the gaming scene isn't as elitist as those who oppose our pastime try to make out it is. It proves that we enjoy our pastime so much, we want to share it with as many people as possible and not just push them away saying "If you're not good enough, you're not allowed."
> Disabilities. Some people want to enjoy Dark Souls but because of some physical or mental disability they are literally unable to react fast enough or use the controls easily enough to progress very far in it. They should be allowed to experience further in the game and discover the story themselves without having to watch a friend or go on Youtube.
> And finally, there is literally 0 reasons *not* to put it in other than to protect the, quite apparent, fragile egos of Hardcore Souls Gamers.
#199 - It's not about excluding, it's about, like the article said &q…  [+] (3 new replies) 04/12/2016 on *sigh* 0
#208 - anon (04/12/2016) [-]
So what? It's not diluting *your* experience. It's not a forced setting. If someone wants to play their Skyrim Souls then let them play their Skyrim Souls, let me repeat and be clear here. You. Don't. Have. To.

Are you advocating people take down Dark Souls Let's Plays because you don't think it should be experienced that way? No. Let people experience the game however the fuck they want. If they want to mod Dark Souls so it's all My Little Pony Characters and replace the blood with rainbows, who the fuck cares? It's not changing your experience or the way you experience the game. At most it'll mean you have more to talk about the game with someone:
"Yo, I just played that Dark Souls game, it was sick!"
"Did you play it on 'You Will Die' mode?"
"No, I played it on easy, I just love the story and atmosphere."
"Oh man, you've got to play it on the hardest setting, it makes the game terrifying!"
"Okay, I'll go back and try it, but I know I'm going to suck."
"Don't worry man, that's part of the fun. If you get stuck, call me up and I'll help you out."

That's the most that will happen. They're not going to change the future games to casual clickers, if anything it means in the future they can put harder modes into the game for the other side of the spectrum.

I mean there are batshit masochistic gamers out there who will play the game Ironman mode and if they die will reset the game and start from the beginning, determined to finish the game without dieing once. Should they get to dictate how the difficulty of the game should be set? Make it so the only difficulty mode available is Ironman and if you aren't good enough well "tough shit"? No, because you should be able to play the game however you want. Who are you to say that the way you experience the game is the only true way?
#251 - thecrayzeeman (04/12/2016) [-]
I get what you're coming from, but the difficulty is a part of the games charm. It's one of it's core elements. Hell, it's what sold the game in the first place.

Not to mention it will only create elitism between the casual and hardcore fans of the game.

There is literally 0 reasons to put it in other than people that don't want to invest time to actually get good at the game.
#253 - anon (04/12/2016) [-]
The thing is, it's not for you to decide how someone else should enjoy the game or what makes it charming. The difficulty is part of the games charm and what sold it for a lot of people yes, but there is much more to the Souls games than just it's unforgiving difficulty, it's got a great atmosphere, great design and story, just the despair felt in the world and how small you are compared to everything else. The difficulty adds to that, but it doesn't define it, at least in my opinion and that's just what we both have, an opinion, neither is right or wrong but I don't think we should ostracise someone from an amazing game just because they don't have the skills to conquer it.

However, there is already elitism between casual and hardcore gamers, which I think is wrong, but it is there all the same. There are gamers who can beat Dark Souls who think that people who play Mario Kart or Plants vs Zombies aren't "true gamers", but there will be elitist assholes who lord it over everyone else in any group. An easy mode won't divide the community, it will open it up to more people and make it even more popular.

There are many reasons to add it other than people who don't want to invest the time. For example, what is someone *can't* invest the time? Works a 9-5 job, gets home spends time with his kids and his wife, puts the kids to bed and has maybe an hour to game. He's not going to spend that hour frustrating himself because he hasn't spent all day figuring out the pattern of the boss, he wants to unwind, enjoy himself and explore a quality game. I think he deserves that chance, regardless of what anyone thinks, if he wants to play on easy so he can just enjoy the experience that is Dark Souls then all the power to him.
But that's just one hypothetical example, other reasons are:
> to open it up to people who were worried about wasting money on the game the thought they could never beat, if they know it has an easy mode, then there is less fear of dropping what is, lets be honest, a decent amount of money.
> more access to a wider audience other than masochistic hardcore gamers means more money into the franchise, which is better for everyone.
> Harder levels in the future. If the developers know that there is an easy mode people can switch to if they get frustrated, then they can pull out the stops and go really sadistic with the bosses and difficulty of the game, including harder settings and more complex bosses.
> Inclusivity. Putting an easy mode into Dark Souls proves that the gaming scene isn't as elitist as those who oppose our pastime try to make out it is. It proves that we enjoy our pastime so much, we want to share it with as many people as possible and not just push them away saying "If you're not good enough, you're not allowed."
> Disabilities. Some people want to enjoy Dark Souls but because of some physical or mental disability they are literally unable to react fast enough or use the controls easily enough to progress very far in it. They should be allowed to experience further in the game and discover the story themselves without having to watch a friend or go on Youtube.
> And finally, there is literally 0 reasons *not* to put it in other than to protect the, quite apparent, fragile egos of Hardcore Souls Gamers.
#194 - True, but you're also limited to 2 rings. I'd prefer 4 rings w… 04/12/2016 on *sigh* 0