| Home | RSS Feeds |
| Funny Pictures | Funny Videos |
| Funny GIFs | YouTube Videos |
| Text/Links | Comic Editor |
| User Rankings | Channels |
| Copyright Removal Request | |
| |
tariv
| Rank #4786 on Comments Offline Send mail to tariv Block tariv Invite tariv to be your friend flag avatar |
|
- Text/Links 4
- Pictures 11
- YouTube 1
- Animated Gifs 1
- Favorites 314
- Friends 40
- Comments 10214
- Channels 3
- All 10590
- Views: 527
2
7
Total: -5
Comments: 16
Favorites: 0
Uploaded: 01/01/13
Gallifreyan - Views: 1199
9
6
Total: +3
Comments: 2
Favorites: 0
Uploaded: 08/20/12
Damn - Views: 384
3
9
Total: -6
Comments: 3
Favorites: 0
Uploaded: 07/26/12
Guys. Guys, listen. - Views: 298
1
6
Total: -5
Comments: 2
Favorites: 0
Uploaded: 06/23/12
An Open Letter to People Who...
- Views: 878
5
7
Total: -2
Comments: 0
Favorites: 0
Uploaded: 05/12/13
What do you mean I haven't won? - Views: 1794
26
9
Total: +17
Comments: 3
Favorites: 1
Uploaded: 12/30/12
R.I.P. - Views: 10388
228
42
Total: +186
Comments: 2
Favorites: 14
Uploaded: 11/24/12
Liz - Views: 706
7
10
Total: -3
Comments: 7
Favorites: 0
Uploaded: 10/27/12
Whut? - Views: 13316
315
165
Total: +150
Comments: 61
Favorites: 2
Uploaded: 08/07/12
Stuff People Don't Care About - Views: 5860
74
10
Total: +64
Comments: 3
Favorites: 1
Uploaded: 07/31/12
Whovian Deadpool
- Views: 1186
10
6
Total: +4
Comments: 2
Favorites: 0
Uploaded: 07/23/12
It's music.
- Views: 30828
666
263
Total: +403
Comments: 50
Favorites: 58
Uploaded: 04/28/12
I couldn't resist
Show:
Sort by:
Order:
user favorites
latest user's comments
| #11 - That feeling when Engie. Sentries don't suffer from lag. | 05/12/2013 on Good Guy Medic | +3 |
| #13 - Picture | 05/12/2013 on The dreams of /b/ | +2 |
| #52 - I started from the ninth and on and am presently beginning aga… [+] (2 new replies) | 05/12/2013 on Tennant is best doctor | +1 |
| | ||
| #28 - Report to AOL | 05/12/2013 on I don't care | 0 |
| #223 - Just doing my job. Wait... | 05/12/2013 on MFW | 0 |
| #219 - youtu.be/JepOL9EMDqU [+] (2 new replies) | 05/12/2013 on MFW | +1 |
| | ||
| #18 - Picture | 05/12/2013 on How To Pick Up The Ladies | +2 |
| #12 - I feel like I'm going to need this. | 05/12/2013 on Superman | +15 |
| #215 - Picture [+] (4 new replies) | 05/12/2013 on MFW | +2 |
| | ||
| #33 - Also, I've made one Cloak gif. | 05/12/2013 on You don't know shit about... | 0 |
user's friends
Show:
Sort by:
Order:
items
**tariv rolled user darlingdo ** You and 9 others are going to be used to make a robot. You cannot say no.
You.
A long time ago, you spend I'd say a good hour dumping Fluttershy pictures for me when I was feeling depressed.
I never got to thank you for that.
Thank you. So much.
I still go back to that thread of Flutters anytime I feel bad.
A long time ago, you spend I'd say a good hour dumping Fluttershy pictures for me when I was feeling depressed.
I never got to thank you for that.
Thank you. So much.
I still go back to that thread of Flutters anytime I feel bad.
Thanks so much man!
One more question,for the test logs
Test A - Date
> Subject:
> Procedure:
> Results:
> Analysis:
What do i put for subject? and for procedure is it just,"SCP-1747 is used to penetrate the surface of the ground." ?
One more question,for the test logs
Test A - Date
> Subject:
> Procedure:
> Results:
> Analysis:
What do i put for subject? and for procedure is it just,"SCP-1747 is used to penetrate the surface of the ground." ?
Just cause I want to keep it private,cause its almost done. I'm gonna pm it to you.
Okay, science time. First, watch this video. http://youtu . be/8Q_GQqUg6Ts
Now, an argument against this is that, if you know every property of every particle in the entire universe and know the laws of physics to a "T", then you can predict the how each particle will react with every other particle and thus, can predict the future. However, I believe that there is something else, a substance that isn't made of particles, a "non-particle." This non-particle has no definite properties and it can interact with any particle in any way, or it my not interact with a particle. This non-particle is what allows there to be many different "time-streams."
Now, an argument against this is that, if you know every property of every particle in the entire universe and know the laws of physics to a "T", then you can predict the how each particle will react with every other particle and thus, can predict the future. However, I believe that there is something else, a substance that isn't made of particles, a "non-particle." This non-particle has no definite properties and it can interact with any particle in any way, or it my not interact with a particle. This non-particle is what allows there to be many different "time-streams."
Now that the science is out of the way, onto the ponies.
Now, I think that unicorns and other magical creatures are capable of interacting with the non-particle, and can make the non-particle interact with other objects in any manner they wish. Thus, allowing for anything to be done via magic. However, I think that the non-particle "fights back" against being controlled, so a unicorn must be strong enough in both mind and body to control the non-particle. Things such as lifting an object don't change much, and thus, are fairly easy feats to preform, but teleporting or changing the properties of an object require significantly more power to preform. So, yeah. That's what I think. Any questions?
Now, I think that unicorns and other magical creatures are capable of interacting with the non-particle, and can make the non-particle interact with other objects in any manner they wish. Thus, allowing for anything to be done via magic. However, I think that the non-particle "fights back" against being controlled, so a unicorn must be strong enough in both mind and body to control the non-particle. Things such as lifting an object don't change much, and thus, are fairly easy feats to preform, but teleporting or changing the properties of an object require significantly more power to preform. So, yeah. That's what I think. Any questions?
Tarivian Risk
Rules; Ver. 2.5-ish (I'm working on 3)
Territory Points (TP)-Points gained based on pattern rolled
>Spent on various abilities
>Must be used on round rolled else they expire
>Patterns
>>Nothing (Ex. 5762)-2TP
>>Pac-man Dubs (Ex. 6296)-4TP
>>Dubs (Ex. 3881)-6TP
>>Double Dubs (Ex. 5522; 4747)-8TP
>>Pac-man Trips (Ex. 0040)-10TP
>>Trips (Ex. 0333)-15TP
>>Sequence (Ex. 4567)-18TP
>>Quads (Ex. 8888)-20TP
Rules; Ver. 2.5-ish (I'm working on 3)
Territory Points (TP)-Points gained based on pattern rolled
>Spent on various abilities
>Must be used on round rolled else they expire
>Patterns
>>Nothing (Ex. 5762)-2TP
>>Pac-man Dubs (Ex. 6296)-4TP
>>Dubs (Ex. 3881)-6TP
>>Double Dubs (Ex. 5522; 4747)-8TP
>>Pac-man Trips (Ex. 0040)-10TP
>>Trips (Ex. 0333)-15TP
>>Sequence (Ex. 4567)-18TP
>>Quads (Ex. 8888)-20TP
Expanding-Making an adjacent, unoccupied territory become occupied
>1TP per unoccupied, adjacent territory
Attacking-Expanding into territories occupied by another country
>1TP per occupied, adjacent territory
Defending-Preventing attacking countries from taking territories
>Spend any amount of TP, up to amount rolled
>When attacked, x territories are not taken, where x is the number of TP spent on defense
Infertile Territories (IT)-Territories that are more difficult to expand into
>Territories marked with an "I" are infertile
>Countries cannot be created in IT
>Countries cannot expand into IT for the first 3 rounds
>2TP to expand into
>Once expanded into, IT becomes normal
>1TP to attack
Advantageous Territories (AdT)-Territories with a tactical advantage
>Territories marked with an "A" are advantageous
>1TP to expand into
>3TP to attack
>1TP per unoccupied, adjacent territory
Attacking-Expanding into territories occupied by another country
>1TP per occupied, adjacent territory
Defending-Preventing attacking countries from taking territories
>Spend any amount of TP, up to amount rolled
>When attacked, x territories are not taken, where x is the number of TP spent on defense
Infertile Territories (IT)-Territories that are more difficult to expand into
>Territories marked with an "I" are infertile
>Countries cannot be created in IT
>Countries cannot expand into IT for the first 3 rounds
>2TP to expand into
>Once expanded into, IT becomes normal
>1TP to attack
Advantageous Territories (AdT)-Territories with a tactical advantage
>Territories marked with an "A" are advantageous
>1TP to expand into
>3TP to attack
Advantageous Infertile Territories (AIT)
>Territories marked with both "I" and "A" are AIT
>Countries cannot start in AIT
>Countries cannot expand into AIT for the first 3 rounds
>2TP to expand into
>Once expanded into, becomes AdT
>3TP to attack
Artifact Territories (ArT)-Territories that, when occupied, provide some bonus for the country occupying it.
>ArT are AIT
>Shield Territories (ST)
>>Territories marked with a shield are ST
>>Each round, countries receive 1TP per ST that countries occupies
>>>This TP is automatically used for defense and cannot be used for anything but defense
>Weapon Territories (WT)
>>Territories marked with a sword are WT
>>Each round, countries receive 1TP per WT that country occupies
>>>This TP is used only for attacking and cannot be used for anything but attacking
>Territories marked with both "I" and "A" are AIT
>Countries cannot start in AIT
>Countries cannot expand into AIT for the first 3 rounds
>2TP to expand into
>Once expanded into, becomes AdT
>3TP to attack
Artifact Territories (ArT)-Territories that, when occupied, provide some bonus for the country occupying it.
>ArT are AIT
>Shield Territories (ST)
>>Territories marked with a shield are ST
>>Each round, countries receive 1TP per ST that countries occupies
>>>This TP is automatically used for defense and cannot be used for anything but defense
>Weapon Territories (WT)
>>Territories marked with a sword are WT
>>Each round, countries receive 1TP per WT that country occupies
>>>This TP is used only for attacking and cannot be used for anything but attacking
Lands of Power-Groups of territories that, when occupied by one country, give a bonus.
>Example bonuses
>>Can move any one digit in roll up by one (9->0)
>>Can move any one digit in roll down by one (0->9)
>>Can move any one digit in roll up or down by one (0<->9)
>>Can replace any on digit in roll with any other digit in roll
>>Can expand into any non-adjacent territory.
__________This stuff below this line was made up on the spot______
An hero-All is lost, you can quit now
>When a country has fewer than 15 territories, the current leader of the country (usually the creator of the country) may decide that his country is an hero
>The next round that country ceases to exist, leaving unoccupied territories, unless a new leader is declared before the next round.
>A country may not become an hero within the first ten rounds
Coups-Replacing the current leader
>To preform a coup, one must roll a certain something based on the number of territories in the country
>>Dubs =<20 territories
>>Trips =<40 territories
>>Quads =<60 territories
>>Quints =<80 territories
>>Sexes... =<100
>>Hepts =<120
>>Octs =<140
>>Nons =<160
>>Don't even try >160
>Example bonuses
>>Can move any one digit in roll up by one (9->0)
>>Can move any one digit in roll down by one (0->9)
>>Can move any one digit in roll up or down by one (0<->9)
>>Can replace any on digit in roll with any other digit in roll
>>Can expand into any non-adjacent territory.
__________This stuff below this line was made up on the spot______
An hero-All is lost, you can quit now
>When a country has fewer than 15 territories, the current leader of the country (usually the creator of the country) may decide that his country is an hero
>The next round that country ceases to exist, leaving unoccupied territories, unless a new leader is declared before the next round.
>A country may not become an hero within the first ten rounds
Coups-Replacing the current leader
>To preform a coup, one must roll a certain something based on the number of territories in the country
>>Dubs =<20 territories
>>Trips =<40 territories
>>Quads =<60 territories
>>Quints =<80 territories
>>Sexes... =<100
>>Hepts =<120
>>Octs =<140
>>Nons =<160
>>Don't even try >160

