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latest user's comments

#3 - I like the uncommon folder alot.  [+] (2 replies) 09/11/2016 on Pics-That-Make-You-Go-Hmm +95
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#38 - ciacheczko (09/12/2016) [-]
Bojack in the Equine folder is also preatty neat-o.
#45 - hillbillypowpow (09/12/2016) [-]
All those attractive furry things and then just Bojack in a sweater giving a thumbs up
#40 - Gorgosaurus is at the bottom of the **** tier, along with Ache…  [+] (1 reply) 09/09/2016 on 50 cent 0
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#51 - johnnythejew (09/09/2016) [-]
i like the albertosaurus in jp:og
#49 - For you.  [+] (1 reply) 09/08/2016 on Spider-Friends +23
#118 - obliviscor (09/08/2016) [-]
#4 - Meanwhile Skyrim special edition gets fog and a "realisti…  [+] (27 replies) 09/06/2016 on Bat nipples +68
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#20 - shiftyscent (09/07/2016) [-]
Skyrim Special Edition looks worse than my modded Skyrim, granted that it is an unfair comparison but if modders can create something so vastly superior on the old engine why can't Bethesda create something that tops that on their new engine?
"Yeah baby, give me that unoptimized volumetric lightning, I can't wait to let all the fans optimize this for you."
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#39 - shadowkingdr (09/07/2016) [-]
okay so I hear alot about this new engine but has anyone reliable confirmed that? I knew since day one thats what everyone desperately wanted but is the engine just speculation?
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#40 - shiftyscent (09/07/2016) [-]
Bethesda had Fallout 3 (And Obsidian's New Vegas) on the same engine as Skyrim with minor differences (Mainly slight upscaling) between the two and fairly identical graphical options, given that Fallout 4 is the latest game by Bethesda using the Creation Engine and Skyrim Special Edition looks mostly the same as F4 in the graphical aspect as well as having many of the same visual features teased (and being 64bit) I'd say that it is most likely a tweaked or identical version of the Creation Engine.
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#41 - shadowkingdr (09/07/2016) [-]
from what I have seen it looks like a mediocre enb to me
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#42 - shiftyscent (09/07/2016) [-]
Pretty much, although being 64bit and without the original Skyrim's memory limitation it should be a lot more stable and moddable. Vanilla Skyrim even crashed for various silly reasons (Not to mention the save game bloating making the game unplayable for some.) and adding mods to this very moddable framework didn't really make it any better unless you tweaked and modified a bunch of files for added stability.

And in my personal experience with Fallout 4 I think I've had about two or three crashes after putting in about 350 hours of gameplay with loads of mods and tweaks installed and I don't really hear that much people complaining about it either, then I may just be a lucky one.
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#45 - shadowkingdr (09/07/2016) [-]
but have they confirmed it was actually a new engine or are alot of people going to be dissapointed?
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#46 - shiftyscent (09/07/2016) [-]
No actual confirmation as far as I know, only speculation, but sensible speculation.
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#47 - shadowkingdr (09/07/2016) [-]
...soooo many people are going to be pissed
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#48 - shiftyscent (09/07/2016) [-]
Not necessarily, it looks identical to most people so assuming that it is the same engine as Fallout 4 uses is a fair assumption to make. Then again maybe it will be a let down, we'll have to wait and see.
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#50 - shadowkingdr (09/07/2016) [-]
if its only updated graphics and not even a new engine then its going to be a huge letdown since modders have done better, and I think thats what is most likely to happen as they didnnt even try to sell it as dlc for pc gamers. and these are the people that tried to exploit modding
unless they are trying to make up for there fuck up I see it being over hyped on purpose, explaining the no mans sky level of uncertainty
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#52 - shiftyscent (09/07/2016) [-]
The old engine wouldn't be able to support the new graphical features and would also be redundant for adaptation on Next Gen consoles, so it is definitely a new engine, that it is the exact same engine as Fallout 4 uses is the thing that isn't confirmed.
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#53 - shadowkingdr (09/07/2016) [-]
"The old engine wouldn't be able to support the new graphical features " so the fact that there are better graphics through mods on the old engine not show that it still can and is most likely to be the old engine?
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#57 - shiftyscent (09/07/2016) [-]
You won't find volumetric lighting and screenspace reflection as well as the shading technology needed to support those two available as a mod for Skyrim, no. It can't be the old engine because it didn't support that.
Higher textures, better textures, tweaks to lighting and all around better optimization is however amply available.
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#58 - shadowkingdr (09/07/2016) [-]
do you even enb? Skyrim Ultra Modded Insane Next Gen Graphics 2016
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#59 - shiftyscent (09/07/2016) [-]
It's impressive and looks amazing but even skipping through it quickly I can see that there is no volumetric lighting going through smoke effects and/or dust or any screenspace reflection.
"In volumetric lighting, the light cone emitted by a light source is modelled as a transparent object and considered as a container of a "volume": as a result, light has the capability to give the effect of passing through an actual three-dimensional medium (such as fog, dust, smoke, or steam) that is inside its volume, just like in the real world." (God Rays do not necessarily constitute outright VL as true VL would apply to all sources of light ingame and can also go through smoke and water as light does in the real world, casting partial shadows.)

And well, screenspace reflection is basically a way to render light hitting different materials in a very realistic manner, such as a scar casting shade in different directions relative to where the source of light is, or a coarse and uneven stone surface reflecting light properly.

Personally I think that the new iteration of Skyrim on this new engine can push graphical mods into disturbingly good quality.
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#60 - shadowkingdr (09/07/2016) [-]
Still I dont think the video shown is enough to guarantee a new engine, but you make a good point
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#61 - shiftyscent (09/07/2016) [-]
To be realistic, fans have pushed Skyrim way beyond what even Bethesda thought possible, thanks to mods it can look good by today's standards and perform just as well.
If the same fans are given access to a more stable and updated variant of the engine they've already done so much to beef up, Skyrim Special Edition could probably meet modern standards in gaming even five or six years from now. We'll just have to keep our fingers crossed.
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#66 - shadowkingdr (09/07/2016) [-]
I tottaly agree that with a new engine wonders could be done (and some new quests and voice acting would be glorious, fix that shit no one else can because lack of quality voice actors) but Bethesda seems to be going EA standards and not giving us good things
#34 - anon (09/07/2016) [-]
Because the modders couldnt give two shits about performance.

You want photo realistic lighting, perfect water reflection, 4k res textures? Knock yourself out if you got the machine for it. If you can't run it, that's your own problem.

Bethesda has to make a game that people can run.

Regardless, it's an upgraded version and i'm getting it for free. But apparently even if Bethesda gives you free shit we still need to complain about it.
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#37 - shiftyscent (09/07/2016) [-]
My complaint was that modders can create superior-or-equal-to lighting effects and shadows etc. with better performance than vanilla Skyrim had because they pushed optimization. Special Edition is the same engine variant as Fallout 4, which is neat, but Fallout 4 also has loads of mods that give you better performance while sacrificing none of the graphical quality because they're getting optimized in a way that should be a high priority for the developer, not something that fans have to fix.

I'm not exclusively talking about mods like higher textures and lighting effects that beef up the graphics of the game to comply with modern standards, but plain optimization tweaks as well.

Modders care way more about optimization and performance than the developer does in regards to their product, and that's bothersome, if you think that it's okay or reasonable then good on you, but I don't.

Also, how do you have a rig that can't handle an older game with a few optimized graphical enhancements (Still within the realistic range of Low to Ultra settings.) and still expect to be able to play the Special Edition on any setting that won't make it look like the original Skyrim?
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#23 - spaaceghoost (09/07/2016) [-]
Well, Im getting it for free, so theres that.
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#24 - shiftyscent (09/07/2016) [-]
So am I, but I'm fairly confident that I won't play it since it'll be featuring the same in game mod system that Fallout 4 uses, and most modders will probably not feel that the hassle of converting mods from the original to the Special Edition is worth it.
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#29 - spaaceghoost (09/07/2016) [-]
AH, didnt know that. Sounds like a kick in the nuts to me.
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#38 - shiftyscent (09/07/2016) [-]
It does have the potential of adding longevity to the game and mods for it in itself, and may be more stable than the original is at this point, so you never really know what might happen.
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#16 - taggz (09/07/2016) [-]
have you seen vanilla skyrim? shit looks 12 yrs old, and it is like 6~7 yrs
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#33 - animesource (09/07/2016) [-]
Skyrim has always looked shit. It was obvious from day zero.
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#22 - brantod (09/07/2016) [-]
its 5 years old
#11 - It's Blarbican-american you bigot.  [+] (1 reply) 09/06/2016 on the vietnamese +1
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#19 - kumimono (09/10/2016) [-]
Well, excuse me princess...