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|Last status update:|| |
|Date Signed Up:||2/14/2013|
|Funnyjunk Career Stats|
|Highest Content Rank:||#2423|
|Highest Comment Rank:||#1416|
|Content Thumbs:||3420 total, 3834 , 414|
|Comment Thumbs:||6160 total, 6961 , 801|
|Content Level Progress:|| 8% (8/100) |
Level 129 Content: Respected Member Of Famiry → Level 130 Content: Respected Member Of Famiry
|Comment Level Progress:|| 86% (86/100) |
Level 250 Comments: Contaminated Win → Level 251 Comments: Contaminated Win
|Times Content Favorited:||131 times|
|Total Comments Made:||1860|
|Favorite Tags:||gaben (5) | steam (2)|
latest user's comments
|#47 - but the nazi uniform looks so... coool||05/02/2015 on Cringe #41||0|
|#18 - polish plumper look||05/02/2015 on Hoodies||0|
|#21 - It's a giant brick with no life containment, its a stone, you …||05/02/2015 on The plot for Episode VII...||0|
|#57 - i'm not 100% sure what i just saw, and for some reason i don't…||05/02/2015 on A short film - (untitled)||+2|
|#54 - that PC case tho [+] (1 new reply)||05/01/2015 on Name says it all part 2||0|
|#123 - don't ask me why i have this picture||05/01/2015 on rule 34||0|
|#18 - people who bought mods got a refund. good service is best …||04/30/2015 on U wut m8||0|
|#36 - what the ****||04/30/2015 on wait did he just use...||+2|
|#34 - login and say it like a man||04/29/2015 on 9 foreign films worth...||-3|
|#29 - seen Valhalla Rising, its **** , unless you're one of th… [+] (4 new replies)||04/29/2015 on 9 foreign films worth...||0|
#38 - melwach (04/29/2015) [-]
It's not bad at all. Not his best film, but still interesting. It looks very raw and bleak, decent acting and drifts into an almost dreamlike atmosphere. It carries the hostility and foreigness of the unknown land very well.
I understand if the credits leave you behind with an unfulfilled feeling, but that's part of the experience. in before "That's a sad excuse for being bad you artsy fuck"
#69 - Sordes (04/29/2015) [-]
I liked that film. It gives a bit of a look into how magic or mystery would've been viewed in those days. I constantly had a sense of foreboding and that something mystical was going to happen but everything was very much based in reality and as far as I know it was partly the story of vikings discovering the American continent.
#31 - anon (04/29/2015) [-]
if you stopped shaking your head you could probably spell better
|#23 - because birds can fly||04/29/2015 on New account||0|
|#3 - don't be so edgy||04/28/2015 on We must fight!||+2|
|#1 - They did say sorry, and i had no problem with the idea anyway. [+] (33 new replies)||04/28/2015 on Today in gaming.||+58|
#254 - badgoodass (04/29/2015) [-]
The idea is good for games like DotA/TF2 and other "big" games that are not overloaded with shittons of mods
I agree that modmakers could be encouraged to make some mods for a decent price considering the large communities
However Skyrim with a normal loadout containing over 100 or even over 200 mods is a taboo for this
#97 - Greevon (04/28/2015) [-]
I for the most part didn't. Never got many green though, that's for sure. I just mentioned that it's the free market and we should leave it up to modders to decide if they want to "sell out" or not. Who are you to say they can't or shouldn't? Your only input should be either buying or not buying the mods. Bullshit like crying and shouting about how people shouldn't have the OPTION to do something? That's not morality or ethics or anything, that's just selfishness and anti-capitalism. If you actually are anti-capitalist, sure I can see why you might be against the move. But you're probably not.
#2 - anon (04/28/2015) [-]
and what idea was that?
#365 - Greevon (04/29/2015) [-]
I don't think it's a good thing to have by any means, but I don't think it's our place to tell people what to do. I don't fault Valve at all for opening up news options for modders (although I do think that 75% cut is steep. someone else posted why it was divided that way and it seemed to make sense, but I'm not convinced there wasn't a good amount of greed in the decision)
I think it's a matter of personal choice for the modder. Should he risk reaching a considerably smaller audience and be castrated by the community to sell his mod for a price? Or has he created something so great that charging for it doesn't seem like a rip off to a lot of people? I don't advocate "selling out" but it's well within a person's rights to do so. I don't blame Valve, and I don't blame the talented modder who wants to get money for their work. I blame only the dipshit 15 year old who charges for an insignificant mod or the third worlder who tries to profiteer like selling gold in online games.
I think paid mods could lead to a bunch of nasty stuff later down the line as a flood of idiots enters the community charging for absolute shit, but the gems will shine. And all you have to do to not take any part is click the little box that says "free mods" and not see any of the bullshit. The idea that talented modders are all just going to up and leave because the paid section is full of crap is ridiculous. Really all that's needed is a very low price cap and some form of quality control. Clearly this didn't happen before the entire thing was brought down, so all we can do is speculate on what would have happened. Everyone who thought it was a bad idea will go on about how it would have ruined the community, but there's always the chance that Valve could have got it's shit together to come up with a system that would incentivize quality work.
Again, I myself would never pay for mods and I think most who charge would be idiots, but let's give them the freedom to be idiots on their own instead of yelling and crying like infants to take away an option in a free economy.
At the end of the day, people will still have brains and will not buy a mod that they think is not worth their money. And there will be modders who continue to make top quality mods completely for the publicity. You can always opt out of payment, and you can ignore those who charge simply by not looking at it.
Everyone's argument against this is always speculation, typically someone saying something along the lines of "but if we okay this, they'll do something worse" but that's not what we're discussing. We're discussing this one topic on hand and almost any argument either way is going to be completely speculation because nothing like this has really happened before.
Anyways, I'm way beyond rambling at this point. I was up until like 3 AM and got up at 7, so sorry if I'm not too coherent.
#390 - gangbangtime (04/29/2015) [-]
Unfortunately, It won't work that way. I agree, that if things did go that way, Modders could make their own choice, and thegood would outweigh the bad. However.
We are aware that it was greed that drove the 75% cut, Neither valve nor bethesda needs that much. Bethesda? They deserve none, if they really want to make some money, they could sell their modding tools for a pittance (5-10$ is reasonable). Otherwise, they've no reason to profit off of content others have made, especially for a single player game.
Valve, on the other hand, they are distributing, hosting, providing, and doing the legal shit. A 10-5% cut is all I'd ever see reasonable, and anything above 5% seems to be driven by profit. It really doesn't cost them much at all for hosting and distribution, and the legal shit? They hardly do it anyhow. a 5-10% cut would cover the hosting for paid mods and probably even free mods. But, that's just my way of seeing things, maybe I've made a mistake in that.
And yes, it is a matter of personal choice. All the modders who cashed in are getting shit, although the crazy ones don't care (Arthmoor, for example. Nutty fuckwit), However, this opens up quite a number of problems, which, while fix-able, would be costly and difficult to do, and could be avoided altogether. Mods being stolen and monetized (Valve's greed shown through: They authorized this on several occasions and it was in their FAQ for a while. If it's not monetized,they don't care.)
Although, the gems already shine. You've got thousands of good mods, hundreds of great ones, and the rest, while not anything spectatular, are free and may be just what you wanted. Now, how many of these modders are going to cash into greed? It costs them absolutely nothing to put their mod onto the workshop. We'll see a huge flood in workshop mods, especially in stolen mods, what kinda mook is gonna go ahead and let people monetize his free stuff? nobody, the Nexus reported over 2000 mods being taken down within a day of Paid mods being a thing, because mods had already been stolen. Chesko was a fine example of this. And, alot of talented modders DID up and leave, I mean, I'm not talented but I pulled out of that fucking train wreck as soon as I could.
And, we have to consider the past aswell. Greed WILL win through, there's yet to be a part of this industry where it doesn't. well, until the paid mods scandal was rebuked. And even then, exploitation already happened in a few days. Valve will institute something, like claiming they can't protect free mods because they don't have the time/money/whatever or just outright ignore stolen mods. This will tell people to GTFO or monetize, and when they GTFO, that's one less free mod, meaning people will need to find their stuff in the paid mods section.
True, although the community is already harmed and splintered and shit is still going on as I type, valve could've done something. But what exactly? I can't fathom anyway for them to do that, without it having repercussions or consequences that are simply unfair.
I'd just pirate them, because they were once free.It 'll also have consequences on the community as a whole, but I'll just link this imgur.com/gallery/ROx3mWv because I'm a lazy fuck.
That's a rather silly argument. Gaming has been declining for 8 years, rapidly, and people still buy mediocre shit, people still settle for "Good" instead of "Great", when there's no excuse for it to be anything less. Monetization will result in a drop of quality, beyond a doubt. I mean shit, it already did.
And actually, it is a valid argument. We have to consider the future consequences of this action, perhaps a good system could remain good for a few years, but greed will win through, every time. This will lead to worse things: We would've never seen this if we'd put our foot down at bullshit DLC and forced devs to make Quality games. Everytime something new and exploitable comes along, It's exploited. Which is, rather sad, but true.
#7 - captainprincess (04/28/2015) [-]
Well what I hear, valve only took their usual 30% cut, and bethesda clawed onto a 45% cut that painted the entire deal as shady, owing to turning Mods into another form of paid DLC, not to mention it was effectively outsourcing bugfixes whilst getting paid for it, and add to that the claim I heard that mods made and distributed for free were being stolen, added to paid projects, or simply torn down altogether and forcibly given a price tag
Now I don't know if all of this is especially true but there is still a lot wrong with the actual implementation method besides
Like bethesda getting a cut at all
It's like an author demanding you start selling that fanfiction you wrote and giving them a cut, it's just not right
#39 - rawesome (04/28/2015) [-]
There's nothing wrong with a 70/15/15 split, it's just completely unprecedented, valve's 30% cut is on the low end when it comes to distribution fees, which is one of the reasons steam became a popular alternative for other developers beside valve in the first place.
I mean compare it to the cost of making a physical copy and then having the retailers take their 30-45% after you just spent 15% (completely arbitrary number I pulled out of my ass) on making the physical copy.
The 30% cut for valve is because they're basically an online retail store. That's what their business boils down too, they became the biggest retail store for games because they're the cheapest and their service is reliable (atleast compared to the competition).
They would take their cut on mods too because they are distributing them on behalf of the modders. Imagine if you got a deal with Bethesda where you were allowed to sell your mods on your own website, valve wouldn't take the 30% cut, because then they aren't distributing your product for you. However you would still need to pay the amount that intellectual property owner (In this case Bethesda) decides is fair, since you're monetizing a product they made by altering it.
So I guess what I'm trying to say is that why should a modder have better conditions than game developers? What's to stop a game developer from making a new game with the same engine and launching it as a mod instead of a standalone product to one of their own games in order to save another 15%?
Also, if you take an actual example. The most popular mod for skyrim is pure waters with 832.000 subscribers, if it sold for $1 and atleast half of the subscribers went and bought it, the creator of the mod would still make $100.000, which is one hell of a deal compared to the amount of time put into that mod
#46 - rawesome (04/28/2015) [-]
I agree, the modders definately made skyrim what it is, I bought on release and finished it in 12 hours and then I waited for some decent mods to come out so I could play it again.
Which is why I think it was great that the modders were allowed a way to make some cash.
The only valid argument I see against the 30/45/25 split was that 45 for Bethesda might be on the high end, where 30 like valve takes might've been better suited.
I still can't see why anyone would object to Valve taking the usual 30 though. It's still probably cheaper than running your own website and selling the product there, plus you get your product straight to the consumer with steam.
#52 - rawesome (04/28/2015) [-]
The $100 earned increment was put in place to protect the consumers, that along with the 24 hour refund policy they put in was to avoid people flooding the steam workshop with terrible mods for 25c or something.
Also keep in mind that as it is now the modders are even worse off than 25%, they get a big fat nothing at the moment.
#55 - rawesome (04/28/2015) [-]
Honestly, when dealing with a franchise the size of of Skyrim, if someone is charging for their product and aren't making the magical $400 on it even with the advertising provided by valve (which the workshop provides) chance are, their mod was either not very good or the price they set was off.
#58 - rawesome (04/28/2015) [-]
However I'd say it's still a preferable alternative to wading through 10.000 horrible overpriced mods when looking for that little extra something to spice up your gaming experience.
I just got pissed because so many people got out their pitchforks over this claiming they started this whole whinefest to protect the modders, when in truth, the modders are one the groups that would've benefited from this.
Anyways, Valve apologized and p2m isn't gonna happen.
|#14 - danke comrade [+] (1 new reply)||04/28/2015 on New account||0|
|#13 - **soldiertwo used "*roll 1, 0-99*"** **soldiertwo rolls 74** [+] (2 new replies)||04/28/2015 on New account||0|
|#11 - i forgot how to roll... [+] (4 new replies)||04/28/2015 on New account||0|
|#10 - *roll 2* [+] (7 new replies)||04/28/2015 on New account||0|
|#6 - HAHA *******||04/28/2015 on Martial Law||0|
|#25 - i read it as "germany" and chuckled, but remarry wor…||04/28/2015 on Strangest of Strange...||+13|
|#10 - "after exam"||04/28/2015 on ...||0|
|#11 - wait this one is old [+] (1 new reply)||04/27/2015 on Erma - Free Food||0|
|#27 - Picture [+] (1 new reply)||04/27/2015 on Animation 10/10||+11|
|#18 - Rick and Morty content? swell with *Burb* with aliens and science!||04/27/2015 on Rick and Morty||0|
|#56 - i think he did, or not, don't know if its the same guy||04/27/2015 on Want it...||0|
|#294 - Going to Berlin to visit my sister, wohoo! Wurst and saue…||04/24/2015 on Neato updates and stuff||0|