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Shiny Mew is normally described as a blue, bipedal cat-like creature, though its morphology is actually more like a jerboa. Mew's hair is so fine and thin, it can only be seen under a microscope. It has a long, skinny tail ending with a rounded tip. Mew has big hind legs, like a rabbit, and short arms with three-fingered paws.
Gender differences. Mew is a genderless species.

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latest user's comments

#18 - I know this is a little off topic, but I kinda want a looting …  [+] (5 replies) 10/18/2016 on dragol +9
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#32 - hecatonchires (10/18/2016) [-]
I've also been thinking about this. More as in fallout when you incinerate someone or turn them into plasma, you shouldn't be able to loot their bodies. Everything would be plasma or ash. Sacrificing loot for more damage or crit's.
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#34 - shinymew (10/19/2016) [-]
That would be a good balance. Like, you would think that it didn't matter, but then eventually you earn that it's not always the best to score the highest damage. Kinda like how in Undertale, people tried getting LV and EXP until they learned the true meaning.
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#24 - laominos (10/18/2016) [-]
That's not a bad idea, actually. If you'd use something blunt, you'd destroy the bones rendering them useless, if you'd use a blade the pelt wouldn't be obtainable. The mages that wouldn't benefit from crafting armor, so perhaps spells would either destroy the corpse and let you harvest it's soul/life energy for some enchantments.

It would be really cool if the monsters/enemies would have actual organs and they would die if you'd fuck them up, like suffocation if you'd pierce their lungs, internal bleeding after severing an artery etc.
Something kinda sorta like Dwarf Fortress, where you can aim for anything really. Starting with the eyes and ending on toes.
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#33 - shinymew (10/19/2016) [-]
For the pelt, I would probably say that depending on how many strokes you used, did you strike in the same location (or from all sides), how deep was each cut (let's say you focused on the front, but the animal turned, and you knick the back, it can still be used, just isn't as perfect that one would like), or if you pierce the animal to kill it would result in different amounts of usable pelt. As the idea is that everything you do subtracts from the value, and the pelt can be taken from any place on the animal.

I haven't actually thought how mages would work in this type of system. I just assumed this would be the type of game where you are with others, trying to start your own community so not only do you need to hunt for yourself, but as well as for your people. So kinda like Don't Starve in a sense

If this was used in RPG games, then I can see it being like... The Reckoning. Where each class has two main weapons, so they have the option of piercing/blunt plus elemental. Like a staff would be blunt in close combat, but would mainly be elemental for range attacks. So mages would have a chance of hitting like the other classes instead of just destroying the body outright with their magic. With elemental, it could...roast the meat for them, save time on skinning, or used mostly if the person wants the bones only (and/or metal goods). Then when enchantments are introduced, then the mage would have a choice of either looting the bones or the essence (kinda like how in skyrim where the dragons disappears when the soul is taken, except this time, the essence would lay in the bones, so you have the choice of breaking the bones then, or later, but once down, cannot be reverted).

If magic is introduced, then I feel like the love would be spread to the other classes as well (kinda like how the class system works in Dragon Dogma). So not only do you have the options above, but you also have magic that allows for quick disposal, which will lose all the loot (except if the enemy dropped his weapon before being killed). And this option would mostly be used when sneaking through a hideout. This would make the user to leave that powerful magic as the last option in order to get the goodies, then wipe the scene, making the battles tough because you know as soon as you harm something, then there goes chance of beheading an ogre to place on your wall. And that's why I mentioned the different weapons so mages wasn't restricted from using their main attack, able to use other weapons instead or fight in a different way than they are used too (but unlike the other players, this would be a hardcore mode as magic is sometimes really OP, and this is taking away their main advantage). But limits can also be made to the other classes as well, or other ways of killing, like throwing in the lava/well/darkness pit, or allowing the player to have slight freedom to use spells that is kinda like the mage's, but suited for their class. Or just overall freedom on where they spend their points

Also, I spent like 30 odd minutes typing this out because I care more about game design than I do about studying for a test tomorrow...
#20 - anon (10/18/2016) [-]
**anonymous used "*roll picture*"**
**anonymous rolled image** monster hunter series is a bit like that