shigiddy
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| Date Signed Up: | 2/15/2012 |
| Last Login: | 1/13/2016 |
| FunnyJunk Career Stats | |
| Content Ranking: | #2768 |
| Comment Ranking: | #2938 |
| Highest Content Rank: | #1116 |
| Highest Comment Rank: | #2929 |
| Content Thumbs: | 3194 |
| Comment Thumbs: | 2532 |
| Content Level Progress: | 92% (92/100) Level 123 Content: Respected Member Of Famiry → Level 124 Content: Respected Member Of Famiry |
| Comment Level Progress: | 50% (50/100) Level 218 Comments: Comedic Genius → Level 219 Comments: Comedic Genius |
| Subscribers: | 13 |
| Content Views: | 147045 |
| Times Content Favorited: | 284 times |
| Total Comments Made: | 655 |
| FJ Points: | 4242 |
Text Posts
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Uploaded: 02/15/15
Viking facts and myths
Pictures
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Uploaded: 08/24/15
"un"popular opinion - Views: 27959
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Uploaded: 02/14/15
Medieval knights facts and myths - Views: 30180
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Uploaded: 02/15/15
Medieval knight facts and myths 1.5 - Views: 12351
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Uploaded: 11/16/15
Educashun: Syria and ISIS - Views: 12629
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Uploaded: 02/16/15
Roman warfare facts and myths
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latest user's comments
| #5 - It's actually from the movie Batman Beyond: Return of the Joke… | 01/09/2016 on Feels | +21 |
| #2 - On a serious note, of course there will be more rapes if you l… [+] (3 new replies) | 01/09/2016 on what Mutti is thinking... | -4 |
| #7 -
anon (01/09/2016) [-] Yeah, letting in thousands of Muslims and one of the most successful countries in Europe is on it's way to being declared a 3rd-world country with the highest rates of rape in Europe. But it couldn't possibly be the Muslims. Not the Muslims who think rape is okay and that non-Muslim women are fair game. Nope. Couldn't be them. Why would anyone think it could be them? #5 -
anon (01/09/2016) [-] True enough. I do want to point out that the level of public molestion we saw recently in Cologne is something Germany hasn't seen since WW2. While we're on the subject of telling the truth... | ||
| #52 - Picture | 01/08/2016 on occupation | +71 |
| #40 - Live action, preview wasn't that gritty. Still had singing animals. [+] (2 new replies) | 01/06/2016 on vidya game logic | +3 |
| Saw the teaser at a movie last night, it honestly looks really good. Hearing Scarlet's voice gave me chills for some reason. | ||
| #14 - I think the idea is to make it mechanically expensive in order… [+] (8 new replies) | 01/04/2016 on The Monster | 0 |
| Or they could just not be shitty roleplayers and play properly? Even if they can just be resurrected, death still hurts like hell and is probably fucking uncomftable. You'de have to be some sort of crazy lunatic not to want to avoid that at any cost, even if you can technically be brought back. If the players aren't doing that, they aren't roleplaying well enough or its part of their character concept that their fucking nuts. Dont get me wrong, I'm not argueing against it being expensive, it abselutely should be, but having it be expensive so is no excuse for having the text in the book pressent so flat and boring. >they could just not be shitty role-players expecting players to not try to game a system.... you clearly haven't dm'd (if at all) for long. don't trust your players, they can and will exploit you. I've actually been running games on and off for several years, and started my first serious, long-running game last year. That game has a build-in auto-resurrection as a passive mechanic. The difference is, my players aren't there to "game the system". They're there to roleplay. If you and your friends enjoy sitting around and "gameing the system", then go nuts. More power to you. Its just not something that my group does, and I would consider it a sign of bad roleplay if any of them did. I'm not really surprised that you say that though, because many groups has an intensely antagonistic relationship between their storytellers and players. I never really understood it, and I dont think any of my players did either. wish I had your group, instead of roleplaying my entire selection pool of people are all THAT GUY's I play with a bunch of different groups. One group I play with, is extreamly munchkinney and very very gamey, another is almost the anthesis of that, with most of us prefering to solve problems in non-violent ways. Its almost the difference between something like Dragonball and Steven Universe/Gravity Falls. Sure, all three of those have action elements and a good deal of the story is predicated on violent conflict, but we can both agree that the thrust of interest of Dragonball is starkly different than Steven Universe or Gravity Falls. I honestly like both of them alot, the munchkinness just kinda grinds on me occationally. The games I run, I try to have the major emphasis be a sense of free flowing sand boxiness. That way, the players can sorta peruse the setting, see whats going on at the moment, and decide from there which stories they want to persue. One of the first stories involved helping the ghost of a girl who had been violently beaten and raped, find rest. That culminated in a sorta touching scene, involving what was essentially a post-burial wake for the girl. The most recently concluded (sort of) story, involved them uncovering that an abortion doctor had been stealing and sacrificing the souls of late-term fetuses, to barter away to an archfiend named Adramelech. That ended up with the occultist and his two pet demons being murdered, which is likely to draw the ire of the infernal order he belonged to. The next story will likely involve another ghost the party ran across, which is pretty lucid, but wants a new body to inhabit. They'll likely try to steal the body of a comatose patient, the upstanding citizens that they are... The point is, it occilates back and forth between more down to earth, personal and somewhat emotional stories and full-on "We're fighing demons from hell" munchkinney stuff. I like it that way and since my party has themselves chosen which stories to follow and which to ignore, I suspect that they do too. Cost is just a mechanical way of stopping you from declaring death meaningless and going murderhobo on every threat you hear about, how you roleplay the cost is up to the players and DM. It could indeed be the stuff of legends, the domain of miracles and wishes used only by gods and godlings who require an offering to raise a fallen hero; maybe it's a forgotten art, only the most reclusive of healers and sages able to provide such a service are hard to track and harder to gain audience with; maybe there's consequences to coming back from the dead, the living once thought to defeat death with ground diamonds, magic and the favour of the gods, but they learned better than to toy with life when death came calling for what it was owed and charging interest. doesn't have to come down purely to the numbers, roleplaying game rarely are. | ||
| #163 - You did have a choice. You could have stopped playing at any p… | 01/04/2016 on Spec Ops: The Line comp | +2 |
| #162 - The gameplay is pretty average cover-based shooter. The story … | 01/04/2016 on Spec Ops: The Line comp | +1 |
| #199 - To be fair, a shot to the hips will likely drop an attacker, s… [+] (1 new reply) | 01/02/2016 on Laying Down Some Truth | +1 |
| I 100% agree with you on the effect of pelvis breaks and shooting the hips is a very useful thing to do in certain circumstances. We train it as a failure drill in case the attacker is wearing body armor. But there's been a lot of study in this area and the chances of a 9mm or .40 shattering the pelvis-- which is composed of some of the thickest and strongest bones in the body and protected by some huge muscles-- is small. If you're using a rifle, bone shattering is much more likely, but with a handgun, I'd rather aim for the torso as my primary target. | ||
| #197 - If the situation is bad enough that you need to draw your weap… | 01/02/2016 on Laying Down Some Truth | +2 |
| #144 - The full trailer. Loved this one. | 12/30/2015 on Star Wars Republic Commando... | 0 |
