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senseiweasel

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Date Signed Up:6/07/2012
Last Login:1/13/2016
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latest user's comments

#10 - Basically, the control of different aspects of the world aroun…  [+] (1 new reply) 11/24/2015 on New DM Need Help with a... 0
#11 - ashderf (11/24/2015) [-]
Thanks. i will look for them. I will probably be posting more later once I have a base idea down for the magic system.
#9 - Nope, I'm wrong, base ruleset is in the Vampire books - howeve… 11/24/2015 on New DM Need Help with a... +1
#8 - The base game(s) in the White Wolf franchise are the Vampire g… 11/24/2015 on New DM Need Help with a... 0
#4 - That being said (and so I give you something a little more con…  [+] (5 new replies) 11/24/2015 on New DM Need Help with a... 0
#7 - ashderf (11/24/2015) [-]
Thanks! So with the White Wolf games, are the two mage games separate bonuses to the base game? If the game systems are different, I would need to read through the base games to begin working on the integration.
User avatar
#10 - senseiweasel (11/24/2015) [-]
Basically, the control of different aspects of the world around the caster are seperated into what the game calls pillars, and which are levelled from 0-5 to represent that character's mastery over that particular aspect. The game has several different types of mage (classes, essentially) who each have access to different pillars. For the purposes of this example I'll focus on the Order of Hermes, as they most closely resemble the classic pointy-hat mages of D&D (there are other classes which specialise in nature magic, divine & healing magic, necromancy, etc, who will get access to different pillars than the ones I list)

So the pillars accessible to this class are:

Anima - Command of Life
Corona - Command of the Mind
Primus - Command of Quintessence (basically the stuff magic is made of in the WW universe, magic power itself)
Vires - Command of Elemental Forces

Each rank in a pillar opens up more that you can do with it (for example, corona 1 might let you read surface thoughts, 2 for deeper secrets, 3 would allow you to start influencing someone, etc) - the scope can be fairly large, to allow the players to choose their own effect. Simple spells are easy, they use only a single pillar and you can pretty much choose what they do by reading the power's description at that rank. A sample basic spells from the book would be Aegis Magicus (Primus 3) - Magical shield that stops spells. Pretty straightforward.

It gets interesting when you combine two or more pillars to make what the game calls a complex spell, letting you make some really crazy and specific effects. Some example complex spells are:

Hermes' Brand (Anima 3, Primus 3, Vires 3) - turns the blood in your body into a weapon against vampires, which will burst into flames in their throat if they drink from you

The Incorruptible Water (Anima 5, Corona 4, Primus 4) - creates an elixir of eternal life, basically. Drink it & live forever, gets slightly more dangerous every time you use it, having an increasing chance of backfiring and causing you to age 1000 years at once.

Wrath of Apollo (Primus 5, Vires 5) Calls down a 100ft wide pillar of flame, that utterly nukes everything. Seriously, nothing in any of the White Wolf games could survive this. I haven't ever seen anybody get close to powerful enough to cast it

I'll spare the exact details of how these are rolled, as the system is quite different - basically instead of rolling a single dice, you roll a heap of them and count your number of successes, with more successes giving better results (longer duration, more damage, etc). In D&D the best way I could think of to replicate that would be by granting better results if they beat the DC on the nose, by 2, 5, 10, etc.

tl;dr set a few broad-covering magical influences that can be leveled up, combine different broad categories to make specific spells.

See if you can grab a copy of either Mage book and check out the pillars. I don't think you need to look any further into the system than that though, it's probably too different from D&D to be of much use.
#11 - ashderf (11/24/2015) [-]
Thanks. i will look for them. I will probably be posting more later once I have a base idea down for the magic system.
User avatar
#9 - senseiweasel (11/24/2015) [-]
Nope, I'm wrong, base ruleset is in the Vampire books - however I don't think you'll need them to understand the magic system. Gimme 15 mins and I'll type up a brief rundown of how it works and a few example spells out of the book.
User avatar
#8 - senseiweasel (11/24/2015) [-]
The base game(s) in the White Wolf franchise are the Vampire games (Vampire: The Masquerade for modern day, Dark Ages: Vampire for medieval). However, I'm 99% sure that the Mage books do have the base White Wolf ruleset included in them, so you shouldn't need the base games to work it out - I'll check my copy of Mage when I get home from work.
#3 - I agree with this dude 100%. I'm 34 now, been playing D&D …  [+] (6 new replies) 11/24/2015 on New DM Need Help with a... +1
User avatar
#4 - senseiweasel (11/24/2015) [-]
That being said (and so I give you something a little more constructive than "this is a bad idea"), have a look at the magic system from White Wolf's Mage games (either Mage: The Awakening, or Dark Ages: Mage). The magic system in Mage is very versatile, with many different spheres of influence that can be combined and overlapped to create a variety of different spells on the fly.

As a fairly major caveat, however, the White Wolf game system is TOTALLY different from D&D, and I haven't the slightest clue how you'd even BEGIN to migrate it to D&D. Might give you some insight into how a free-form magic system can work, though.
#7 - ashderf (11/24/2015) [-]
Thanks! So with the White Wolf games, are the two mage games separate bonuses to the base game? If the game systems are different, I would need to read through the base games to begin working on the integration.
User avatar
#10 - senseiweasel (11/24/2015) [-]
Basically, the control of different aspects of the world around the caster are seperated into what the game calls pillars, and which are levelled from 0-5 to represent that character's mastery over that particular aspect. The game has several different types of mage (classes, essentially) who each have access to different pillars. For the purposes of this example I'll focus on the Order of Hermes, as they most closely resemble the classic pointy-hat mages of D&D (there are other classes which specialise in nature magic, divine & healing magic, necromancy, etc, who will get access to different pillars than the ones I list)

So the pillars accessible to this class are:

Anima - Command of Life
Corona - Command of the Mind
Primus - Command of Quintessence (basically the stuff magic is made of in the WW universe, magic power itself)
Vires - Command of Elemental Forces

Each rank in a pillar opens up more that you can do with it (for example, corona 1 might let you read surface thoughts, 2 for deeper secrets, 3 would allow you to start influencing someone, etc) - the scope can be fairly large, to allow the players to choose their own effect. Simple spells are easy, they use only a single pillar and you can pretty much choose what they do by reading the power's description at that rank. A sample basic spells from the book would be Aegis Magicus (Primus 3) - Magical shield that stops spells. Pretty straightforward.

It gets interesting when you combine two or more pillars to make what the game calls a complex spell, letting you make some really crazy and specific effects. Some example complex spells are:

Hermes' Brand (Anima 3, Primus 3, Vires 3) - turns the blood in your body into a weapon against vampires, which will burst into flames in their throat if they drink from you

The Incorruptible Water (Anima 5, Corona 4, Primus 4) - creates an elixir of eternal life, basically. Drink it & live forever, gets slightly more dangerous every time you use it, having an increasing chance of backfiring and causing you to age 1000 years at once.

Wrath of Apollo (Primus 5, Vires 5) Calls down a 100ft wide pillar of flame, that utterly nukes everything. Seriously, nothing in any of the White Wolf games could survive this. I haven't ever seen anybody get close to powerful enough to cast it

I'll spare the exact details of how these are rolled, as the system is quite different - basically instead of rolling a single dice, you roll a heap of them and count your number of successes, with more successes giving better results (longer duration, more damage, etc). In D&D the best way I could think of to replicate that would be by granting better results if they beat the DC on the nose, by 2, 5, 10, etc.

tl;dr set a few broad-covering magical influences that can be leveled up, combine different broad categories to make specific spells.

See if you can grab a copy of either Mage book and check out the pillars. I don't think you need to look any further into the system than that though, it's probably too different from D&D to be of much use.
#11 - ashderf (11/24/2015) [-]
Thanks. i will look for them. I will probably be posting more later once I have a base idea down for the magic system.
User avatar
#9 - senseiweasel (11/24/2015) [-]
Nope, I'm wrong, base ruleset is in the Vampire books - however I don't think you'll need them to understand the magic system. Gimme 15 mins and I'll type up a brief rundown of how it works and a few example spells out of the book.
User avatar
#8 - senseiweasel (11/24/2015) [-]
The base game(s) in the White Wolf franchise are the Vampire games (Vampire: The Masquerade for modern day, Dark Ages: Vampire for medieval). However, I'm 99% sure that the Mage books do have the base White Wolf ruleset included in them, so you shouldn't need the base games to work it out - I'll check my copy of Mage when I get home from work.
#91 - It's 2:30pm and I'm at work. Sounds good to me. 11/24/2015 on URGENT! READ NOW! 0
#2 - Your meme is wrong and you should feel wrong. 11/24/2015 on (untitled) +2
#1 - Comment deleted 11/24/2015 on Best Fail Funny Moments 0
#3 - OP is a swan. 11/24/2015 on reminder +3
#2 - Looks like Adam should have know better than to Boneher.  [+] (1 new reply) 11/24/2015 on Damn +29
#22 - putincanmeltcrimea (11/24/2015) [-]
eyyyyyy
#8 - What kind of a lunatic steeps his tea for four minutes? Do you… 11/24/2015 on Lord Barlazork +7
#1 - Playing CAH online, I found that while it has the potential to…  [+] (1 new reply) 11/23/2015 on First legit CAH comp +10
User avatar
#2 - thesunpraiser (11/23/2015) [-]
Exactly fucking this. Every time.
#3 - This was one of my favourite scenes  [+] (7 new replies) 11/23/2015 on Teamwork +122
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#12 - fjaggot (11/23/2015) [-]
good to know
#17 - nationalanthem (11/23/2015) [-]
haha
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#25 - trojanmannn (11/23/2015) [-]
lol
#27 - anon (11/23/2015) [-]
roflcopter
User avatar
#30 - bigswingingrichard (11/24/2015) [-]
Soi soi soi soi soi soi
#34 - anon (11/24/2015) [-]
tche tche tche tche tche soi soi dfdfdfdfdfe
User avatar
#29 - ryderjbudde (11/24/2015) [-]
XDDDD
#18 - Oh man, that's just the worst. Don't know if I'd be able to gi… 11/23/2015 on Sad Day +1
#112 - Three Men and a Little Lady. 11/23/2015 on Well.... 0
#6 - Where is this? I need another frame.  [+] (3 new replies) 11/23/2015 on DOGMEAT NO 0
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#12 - remsaman (11/23/2015) [-]
theres also one inside the armory itself.
User avatar
#15 - cursedjester (11/23/2015) [-]
Not to forget theres one in the satalite array across the field from it.
I didn't think power armor would be all that "common" until I literally started finding them in lockers, in trains, in lakes underwater...
User avatar
#10 - lilnuggetbob (11/23/2015) [-]
#14 - Sorry, until the first fight is finished he'll just have to wa… 11/23/2015 on WHO!!??!!! +28
#10 - Original and best one punch man. 11/23/2015 on You are already dead 0
#19 - Picture  [+] (4 new replies) 11/21/2015 on   +7
#20 - reinbowxdash (11/21/2015) [-]
User avatar
#23 - notsohappygamer (11/21/2015) [-]
can we make this a meme?
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#24 - reinbowxdash (11/21/2015) [-]
**reinbowxdash used "*roll 1, Magic 8-Ball*"**
**reinbowxdash rolls My sources say no** can we make it a meme?
#25 - notsohappygamer (11/24/2015) [-]
#2 - That should be either 5 crowns if the comic is set before 1707…  [+] (4 new replies) 11/20/2015 on   +109
#12 - walkeraw (11/21/2015) [-]
Hitities, hah. Like what you get with tall women?
User avatar
#6 - needsauceadmisblan (11/21/2015) [-]
well yea they did have deer in England before america.
#22 - DweebyTwonkyHead (11/21/2015) [-]
It's Scotland you idiot...the land of the erm, dollar!
User avatar
#3 - basklein (11/20/2015) [-]
Also, bamboo probably didn't grow in Scotland...
#1 - Picture 11/20/2015 on I can't even get a jacket... +1
#5 - Comment deleted  [+] (2 new replies) 11/20/2015 on Sincerly, Boko the Nigerian... 0
#9 - eggsontoast Comment deleted by senseiweasel
#10 - expandwang Comment deleted by senseiweasel
#4 - Comment deleted  [+] (3 new replies) 11/20/2015 on Sincerly, Boko the Nigerian... 0
#5 - senseiweasel Comment deleted by senseiweasel
#9 - eggsontoast Comment deleted by senseiweasel
#10 - expandwang Comment deleted by senseiweasel
#2 - These guys were spamming links before. Just go to their yelp p… 11/20/2015 on Aisha's Matrimonial Reviews 0
#118 - Abandoned HDR filters in their natural environment. 11/20/2015 on some abandoned places 0

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