sabcy
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#25
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krasnogvardiech (04/03/2015) [-]
The thread's dead and you're not likely to pay attention to ages-old notifications, so here I am at your profile.
The Orks, colloquialized in-universe as Greenskins, are a race of beings that fill the space barbarian niche. In a unique and unquestionably British twist, they speak with horrific bastardizations of Gothic.
Orks are not mammals in the sense that they reproduce by putting tab A into slot B, Q.E.D, but rather they quite literally pop up from the ground. Over the course of their life they release spores, releasing more whilst they enjoy themselves (via fighting) and they release the utter most at the moment of death. This means that re-infestation of greenskins is continuous and expanding, if flamer or energy weapons are not employed that destroy the spores. Before the Ork is released, the spores take time to release first gretchin, grots and snotlings - which are weaker, meeker, expendable and annoying creatures bred to do manual grunt work such as assembling bullets and fixing things - and also squigs, which come in a variety of mutations almost as large as the variety of the greenskins themselves.
Orks have all information and knowledge hard-coded into them as soon as they pop up from the ground. This means that if an Ork one day stands up and says "I'Z WANNA BE A MEK!", they will up and head over to the named mechanics and engineers of the Orkish war machine and become one nearly overnight. It's speculated to be nearly entirely instinctual.
Greenskins are utterly horrible with shooting weapons, though this is supplanted by the high calibre and rapid firing rate of them. Also the numbers in which they are deployed in - you very rarely will see a lone Ork.
A small variety of Ork professions also are Sluggas - heavily armoured close combat specialists -, Kommandoz - the one branch of Orkish warfare which know SOME manner of discretion and tactics, though generally still worse shots than crippled Imperial Guardsmen.
Orkish beings have very little to no intelligence, aside from Smartboyz, though they are few and far in between, generally being intelligent and logical advisers to Warbosses. They do, though, have bloodthirsty instinct and raw Orky cunning, which they employ to the full, often managing to take down entire Imperial armoured divisions with gretchin and crude explosive. Likewise, their way of travelling to the stars is not by constructing but rather by looting and Orkifying the stolen ships of other races. They also are rather sturdy as a race, which by 40k terms means that hollowing out asteroids and affixing thrusters onto them is a perfectly tactically sound maneuver.
Greenskins do not make use of the Warp for psykery and warpcraft, instead making use of their own gesalt psychic field - the WAAAGH! field - to do all supernatural happenings that way. The process is done by many, many Orks generating energy within that field, and a Weirdboy harnessing and making use of it.
All in all though, the Orks are a very non-serious, zany racewhich do things the way they do just because they do it. Red goes faster, Dakka and Choppy are the way forward, wot'eva da Boss sed iz wot we gunna do. WAAAGH!
1d4chan.org/wiki/Orks for more information.
The Orks, colloquialized in-universe as Greenskins, are a race of beings that fill the space barbarian niche. In a unique and unquestionably British twist, they speak with horrific bastardizations of Gothic.
Orks are not mammals in the sense that they reproduce by putting tab A into slot B, Q.E.D, but rather they quite literally pop up from the ground. Over the course of their life they release spores, releasing more whilst they enjoy themselves (via fighting) and they release the utter most at the moment of death. This means that re-infestation of greenskins is continuous and expanding, if flamer or energy weapons are not employed that destroy the spores. Before the Ork is released, the spores take time to release first gretchin, grots and snotlings - which are weaker, meeker, expendable and annoying creatures bred to do manual grunt work such as assembling bullets and fixing things - and also squigs, which come in a variety of mutations almost as large as the variety of the greenskins themselves.
Orks have all information and knowledge hard-coded into them as soon as they pop up from the ground. This means that if an Ork one day stands up and says "I'Z WANNA BE A MEK!", they will up and head over to the named mechanics and engineers of the Orkish war machine and become one nearly overnight. It's speculated to be nearly entirely instinctual.
Greenskins are utterly horrible with shooting weapons, though this is supplanted by the high calibre and rapid firing rate of them. Also the numbers in which they are deployed in - you very rarely will see a lone Ork.
A small variety of Ork professions also are Sluggas - heavily armoured close combat specialists -, Kommandoz - the one branch of Orkish warfare which know SOME manner of discretion and tactics, though generally still worse shots than crippled Imperial Guardsmen.
Orkish beings have very little to no intelligence, aside from Smartboyz, though they are few and far in between, generally being intelligent and logical advisers to Warbosses. They do, though, have bloodthirsty instinct and raw Orky cunning, which they employ to the full, often managing to take down entire Imperial armoured divisions with gretchin and crude explosive. Likewise, their way of travelling to the stars is not by constructing but rather by looting and Orkifying the stolen ships of other races. They also are rather sturdy as a race, which by 40k terms means that hollowing out asteroids and affixing thrusters onto them is a perfectly tactically sound maneuver.
Greenskins do not make use of the Warp for psykery and warpcraft, instead making use of their own gesalt psychic field - the WAAAGH! field - to do all supernatural happenings that way. The process is done by many, many Orks generating energy within that field, and a Weirdboy harnessing and making use of it.
All in all though, the Orks are a very non-serious, zany racewhich do things the way they do just because they do it. Red goes faster, Dakka and Choppy are the way forward, wot'eva da Boss sed iz wot we gunna do. WAAAGH!
1d4chan.org/wiki/Orks for more information.
*By the Emperor.
The Anti-Spirals ended up negating the probability of the system doing any damage to them, so it all turned out to be a failure, sadly.
The Anti-Spirals ended up negating the probability of the system doing any damage to them, so it all turned out to be a failure, sadly.
hey sabcy just read ure name and i wonder are u sabrina rhodes or something like did u played wow on arathor server and ure friend with a dude named samuraijacs or something and u know a guy named rougemadness and u had a bf named brandon are u that sabrina or i got the wrong person?
Hey man can you post both pictures that you used in (my life in a nutshell) post.
