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|#1 - Picture||02/27/2014 on ramssmar's profile||0|
|#513 - i feel like im staring at a zebras ass...||02/14/2014 on Hypno booty||+1|
|#30413 - this face says it all.||01/21/2014 on PARTY ROOM||0|
|#29725 - oooh the glory||01/21/2014 on PARTY ROOM||0|
|#29538 - oh the glory||01/21/2014 on PARTY ROOM||0|
|#110030 - yes, ive tried moving everything on it to local but a lot of t…||01/03/2014 on Advice - love advice,...||0|
|#110026 - i can use it but my computers using the recovery drive as my m… [+] (2 new replies)||01/03/2014 on Advice - love advice,...||0|
|#110024 - i recently restored my computer and it created the recovery dr… [+] (6 new replies)||01/03/2014 on Advice - love advice,...||0|
|#84 - these crack me up every time haha||08/27/2013 on .||+1|
|#548444 - looking for a good story for xbox, so far ive heard the biosho… [+] (17 new replies)||07/03/2013 on Video Games Board - console...||0|
#548522 - anonymous (07/03/2013) [-]
alan wake, catherine,
#548460 - anonymous (07/03/2013) [-]
Saying 2 had a good story and Infinite didn't?
Dat shit cray.
#548542 - metajunky (07/03/2013) [-]
The only problem I had with Infinite's story was that it was too ambitious and Songbird was not done that well. Otherwise I really loved it, from the voice work to the crazy multidimensional scenarios. Then again I like stuff that blows my mind by overthinking stories or just the scale of it, like comics, Inception, and One Piece in some ways
#548557 - reretzu (07/03/2013) [-]
Sure, but you'll probably disagree.
First off, nothing happened for the majority of the game, all of the important things were at the beginning, and the ending, nothing really happened in the rest of the story and that pacing really killed me.
A lot of things were predictable too, while it was impossible to guess the whole multiverse thing, because we were given no hints whatsoever, as soon as it was revealed I said to my self: ''Oh, the multiverse theory is true in this game? Booker is Comstock.'' I guess I've read to many stories like that but the whole thing was just so obvious to me.
And then when the multiverse thing was revealed, it felt like a cheap way to add depth to the story as it was never really explored, and it removed a lot of the satisfaction from the ending, again, in my opinion.
#548598 - metajunky (07/03/2013) [-]
lol Right there are some things I disagree with
1) Can not see what you mean by nothing happening in the middle. Introduced to Elizabeth, discovering the dark side of Columbia, being played by the rebellion, Elizabeth finding out about her past, betrayals and distrust, etc. Yes some things felt like they were there for padding, and the real meat is at the beginning and end, but that does not mean the middle did not have its share of story development
2) While you might have found it predictable, the vast majority of gamers that played it, both professionals and regular gamers, all of which who have been exposed to a variety of different stories, seem to have been blown away. Like I said, I am into those kinds of complicated stories too, yet I had no idea that the story was going to go that way. That does not mean you are wrong though. If you guessed the ending, more power to you, but I do not see how that makes a honestly bland story like Bioshock 2 much better
3) This is what I really have to disagree with. The idea of multiple universes in the game was evident since Booker arrived at Columbia. If you play the game again, maybe you will pick on the many little things you did not notice before. Besides, that idea was not really forced in at the ending. Parallel dimensions was an obvious concept after Elizabeth is introduced. Then there are Voxophones and the Luteces who elaborate on this more, along with the themes of fate and choice