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raamageddon    

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Date Signed Up:8/02/2011
Last Login:9/30/2014
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latest user's comments

#79 - And so Kirk, Knight of Thorns was born. 10/29/2013 on The Ultimate Skyrim Armor 0
#98 - I'm not disagreeing with you in that aspect, but at the same t… 10/29/2013 on Araska 0
#100 - Dude on the far left is probably the Hulk. Pretty sur… 10/29/2013 on Behind the shirt 0
#97 - I like how Superman guy's just going "Not bad" all t… 10/29/2013 on Behind the shirt +2
#34 - "Just about made my life?" Damn, his life m… 10/29/2013 on Kitty Purry 0
#96 - There's a vast difference between the Cuban Missile Crisis and… 10/29/2013 on Araska 0
#95 - They'd feel threatened to be sure, but realistically, it's sti…  [+] (2 new replies) 10/29/2013 on Araska 0
User avatar #97 - ubercookieboy (10/29/2013) [-]
America was having a proxy war with Russia at the time. Russia had no "reason" to start moving nuclear warheads to Alaska unless they were planning to attack.
User avatar #98 - raamageddon (10/29/2013) [-]
I'm not disagreeing with you in that aspect, but at the same time, there's still not anything that America could actually *do* about it. The only reason they could do anything about Cuba was because they had a bartering piece, where they had missiles placed in other countries aimed at Russia.

They could bitch up a storm about it, but they couldn't actually *do* anything is what I'm saying. There's a vast difference between allowing something, and being able to stop it. America wouldn't have "allowed" missiles in Russia, but unless they wanted to start an actual war, they couldn't force Russia to remove them. Cuba was all about posturing, and we were able to negotiate our way out of it. We couldn't do anything more about Russia putting nukes in Alaska than we could about the Berlin Wall. Not without actually starting something, but then it's on our heads.
#21 - It sure is. 10/29/2013 on Shit, it's what I'd do 0
#82 - Consider how useful it would've been to them if they'd kept it…  [+] (6 new replies) 10/29/2013 on Araska +2
User avatar #93 - ubercookieboy (10/29/2013) [-]
Putting nukes there would be like pointing a gun at someone.

If anything the Americans would feel threatened and may retaliate.
User avatar #95 - raamageddon (10/29/2013) [-]
They'd feel threatened to be sure, but realistically, it's still their land. It's not like they've mobilized into a different country, which has a very clear purpose. It's kind of like how we keep telling other countries, like North Korea, they're not allowed to have nuclear programs. Yeah, we tell them that, but it doesn't mean anything until we put action behind it.

America wouldn't need to "allow" it. It's still there.
User avatar #97 - ubercookieboy (10/29/2013) [-]
America was having a proxy war with Russia at the time. Russia had no "reason" to start moving nuclear warheads to Alaska unless they were planning to attack.
User avatar #98 - raamageddon (10/29/2013) [-]
I'm not disagreeing with you in that aspect, but at the same time, there's still not anything that America could actually *do* about it. The only reason they could do anything about Cuba was because they had a bartering piece, where they had missiles placed in other countries aimed at Russia.

They could bitch up a storm about it, but they couldn't actually *do* anything is what I'm saying. There's a vast difference between allowing something, and being able to stop it. America wouldn't have "allowed" missiles in Russia, but unless they wanted to start an actual war, they couldn't force Russia to remove them. Cuba was all about posturing, and we were able to negotiate our way out of it. We couldn't do anything more about Russia putting nukes in Alaska than we could about the Berlin Wall. Not without actually starting something, but then it's on our heads.
User avatar #90 - ronyx (10/29/2013) [-]
I don't think the US would've allowed it, same thing with sending missiles to cuba.
User avatar #96 - raamageddon (10/29/2013) [-]
There's a vast difference between the Cuban Missile Crisis and what could happen if Russia put nukes in a Soviet-owned Alaska. Putting your military elements in another country is a very, very intention-based threat. We wagged our fingers at Syria after they used chemical weapons on their own civilians. We told them before that doing so would be grounds for an attack. Instead, we just told them "Now don't do it again."

It's their country, and unfortunately, we can't realistically make a move to stop them without going into all-out war. We might not have tolerated nuclear weapons in Alaska, but what would we do? Tell them to leave? They don't have to do anything. The only reason they backed out of the Cuban Missile Crisis was because the US also had their own bombs in Russia's neighboring countries. Both of them agreed to remove the guns pointed at each other's heads, although only Russia followed through with it.

It's all about posturing.
#159 - Yeah. The Covenant B-Team was one of the reasons I got so bore… 10/28/2013 on RIP GTA IV 0
#157 - I actually like the Covenant. They were the main threat of the…  [+] (2 new replies) 10/28/2013 on RIP GTA IV 0
User avatar #158 - alstorp (10/28/2013) [-]
Man, the Covenant vs Human war lore was brilliant. Sad and brutal. Then came the shitty excuse for the storm Covenant.
User avatar #159 - raamageddon (10/28/2013) [-]
Yeah. The Covenant B-Team was one of the reasons I got so bored with Halo 4. You don't even get any explanation for who they are or why they're pissed over the course of the entire game. Y'know in the cutscene where you free the Didact, that's Jul 'Mdama yelling Didact in the background? I didn't. We aren't even told about 'Mdama unless we play SPARTAN Ops, and he never makes any kind of appearance in the Campaign. Not that it matters, the Covenant are entirely cannon fodder in Halo 4, just bad guys placed between you and the button that you need to push elsewhere in the level.

To be fair, it's in my understanding that the Storm Rifle was actually designed by ONI, hence why its shittiness. And the Storm Covenant as a whole have more or less been tricked. They were part of some colony that got separated, and had no real idea about the War. So when Jul comes in and tells them the "Gods" want Humanity dead, he's just done the same thing the Prophets did: Manipulated the unknowing masses for personal gain.

*Shrug* I run a Halo RP, so I unfortunately have to keep track of this shit. But most of us are more or less viewing the Post-War universe as non-canon at this point.
#155 - That's exactly why I don't want it. Cortana got blown the He…  [+] (4 new replies) 10/28/2013 on RIP GTA IV 0
#156 - alstorp (10/28/2013) [-]
I thought the quality died with Halo 3, where they went a little too far with the whole Cortana thing. I'm just not expecting realistic or good writing anymore.

It's a damn shame it had to end this way, though. It had such a huge potential.
User avatar #157 - raamageddon (10/28/2013) [-]
I actually like the Covenant. They were the main threat of the war for a quarter of a Century, but they get totally shoved aside in the games for tentacle-monsters and Beetle-borgs. Reach was great in that aspect, it actually focused on the Covenant as being something other than the secondary threat at the end of the day. Twenty-seven years of war, completely nullified in the course of three months.

From here on, yeah. The writing's gone, and so is the giving a damn. I'm still absolutely simmering with rage about how much of a failure the Champions Bundle was. They dangled new content in your face, then didn't even let you use it in what amounted to half the game. Don't tell me I can have ODST armor then not let me use it in SPARTAN Ops, the only place I even want to play online.
User avatar #158 - alstorp (10/28/2013) [-]
Man, the Covenant vs Human war lore was brilliant. Sad and brutal. Then came the shitty excuse for the storm Covenant.
User avatar #159 - raamageddon (10/28/2013) [-]
Yeah. The Covenant B-Team was one of the reasons I got so bored with Halo 4. You don't even get any explanation for who they are or why they're pissed over the course of the entire game. Y'know in the cutscene where you free the Didact, that's Jul 'Mdama yelling Didact in the background? I didn't. We aren't even told about 'Mdama unless we play SPARTAN Ops, and he never makes any kind of appearance in the Campaign. Not that it matters, the Covenant are entirely cannon fodder in Halo 4, just bad guys placed between you and the button that you need to push elsewhere in the level.

To be fair, it's in my understanding that the Storm Rifle was actually designed by ONI, hence why its shittiness. And the Storm Covenant as a whole have more or less been tricked. They were part of some colony that got separated, and had no real idea about the War. So when Jul comes in and tells them the "Gods" want Humanity dead, he's just done the same thing the Prophets did: Manipulated the unknowing masses for personal gain.

*Shrug* I run a Halo RP, so I unfortunately have to keep track of this shit. But most of us are more or less viewing the Post-War universe as non-canon at this point.
#125 - Meh. Armor abilities are too gimmicky, you can't hold any ammo…  [+] (6 new replies) 10/28/2013 on RIP GTA IV 0
User avatar #150 - alstorp (10/28/2013) [-]
I would get Halo 5, but fuck the Xbone. That's the only reason i'm not getting it. But the idea seems cool, though. Mister Chef finding a way to bring back Cortana. Brings some emotions to an otherwise cold war-machine.
User avatar #155 - raamageddon (10/28/2013) [-]
That's exactly why I don't want it. Cortana got blown the Hell up, and all traces of her existance were wiped out. But through some kind of bullshit Forerunner Magic, not only will she be back. She'll also be Human. Don't believe me? Look at how much she whines about not being Human over the course of Halo 4. You know what else the Composer was designed to do? It should have been able to turn an AI-- Already having been made from a sentient individual-- into an organic being again.

It's too little, too late as far as the Master Chief's "emotional rollercoaster" goes. He was a robot for three games and several books, and suddenly he's chatty and semi-emotional. He lost everyone he knew, as far as he was aware, during Reach, and he never so much as batted an eye. Suddenly his Pornbot goes kablooey and he's all teary-visored.

Load of barnacles. You can't have your character both-ways. He was a robot for three games, he can't just suddenly have downloaded "feelings.exe" while he was in cryo and suddenly become a Human and relatable character. Instead, it just leaves him sounding unauthentic and confused because he's a totally different person.

Halo's a got a great universe, but the fact that they make the story solely about the Master Chief drags it down immensely. There were twenty-seven years of war with the Covenant alone before the Fall of Reach that have been left almost utterly ignored. Why not try for Jericho VII? Or Paris IV? Let the Master Chief rot in outer space, there's limitless possibilities that're being sacrificed for him. For SPARTANs in general, honestly. Halo 3: ODST is almost my favorite simply because you DON'T play as the Chief, or any SPARTAN at all.

That said, I'll agree with you on the Xbox One. If I have any interest in it, it's so minimal it's microscopic. Halo 5 would be the only reason I'd want one, and even then? Well. You just read the above, so you can guess at my skepticalness about it.
#156 - alstorp (10/28/2013) [-]
I thought the quality died with Halo 3, where they went a little too far with the whole Cortana thing. I'm just not expecting realistic or good writing anymore.

It's a damn shame it had to end this way, though. It had such a huge potential.
User avatar #157 - raamageddon (10/28/2013) [-]
I actually like the Covenant. They were the main threat of the war for a quarter of a Century, but they get totally shoved aside in the games for tentacle-monsters and Beetle-borgs. Reach was great in that aspect, it actually focused on the Covenant as being something other than the secondary threat at the end of the day. Twenty-seven years of war, completely nullified in the course of three months.

From here on, yeah. The writing's gone, and so is the giving a damn. I'm still absolutely simmering with rage about how much of a failure the Champions Bundle was. They dangled new content in your face, then didn't even let you use it in what amounted to half the game. Don't tell me I can have ODST armor then not let me use it in SPARTAN Ops, the only place I even want to play online.
User avatar #158 - alstorp (10/28/2013) [-]
Man, the Covenant vs Human war lore was brilliant. Sad and brutal. Then came the shitty excuse for the storm Covenant.
User avatar #159 - raamageddon (10/28/2013) [-]
Yeah. The Covenant B-Team was one of the reasons I got so bored with Halo 4. You don't even get any explanation for who they are or why they're pissed over the course of the entire game. Y'know in the cutscene where you free the Didact, that's Jul 'Mdama yelling Didact in the background? I didn't. We aren't even told about 'Mdama unless we play SPARTAN Ops, and he never makes any kind of appearance in the Campaign. Not that it matters, the Covenant are entirely cannon fodder in Halo 4, just bad guys placed between you and the button that you need to push elsewhere in the level.

To be fair, it's in my understanding that the Storm Rifle was actually designed by ONI, hence why its shittiness. And the Storm Covenant as a whole have more or less been tricked. They were part of some colony that got separated, and had no real idea about the War. So when Jul comes in and tells them the "Gods" want Humanity dead, he's just done the same thing the Prophets did: Manipulated the unknowing masses for personal gain.

*Shrug* I run a Halo RP, so I unfortunately have to keep track of this shit. But most of us are more or less viewing the Post-War universe as non-canon at this point.
#106 - I want to thumb you up for this, but I'm still thumb-banned. … 10/28/2013 on RIP GTA IV +1
#104 - That is a false statement. Gears 2 was a good game, and while … 10/28/2013 on RIP GTA IV 0
#85 - Yeah. Provided that you don't have the proper tools, they can …  [+] (2 new replies) 10/28/2013 on RIP GTA IV 0
#86 - fractalius (10/28/2013) [-]
Yeah i read the books back in middle school but I still enjoyed the game and it's accuracy in other aspects
#87 - fractalius (10/28/2013) [-]
And I agree 3 has the overall best multiplayer. Although the most fun I had in any halo game was learning the glitch jumps in H2 where you'd do these specific movements and then crazy insane glitches would happen and we'd fuck with people online hard (This was after we both hit max rank which is based on skill not exp)

Although making a teleporter rollercoaster in H3 that ended in a small obstacle course which had a final teleporter that put you out of the map and into somewhere with snipers to pick off other people going through the roller coaster was also fun as fuck
#81 - Eh... I dunno, man. They're super-easy to kill in Halo 1. I me…  [+] (4 new replies) 10/28/2013 on RIP GTA IV 0
#82 - fractalius (10/28/2013) [-]
I meant in relation to Halo 2. I'm almost positive they are stronger in 1 than 2.

I actually think reach was a very well done game, but I still think 1 is better overall despite the brutes.
User avatar #85 - raamageddon (10/28/2013) [-]
Yeah. Provided that you don't have the proper tools, they can be more painful in 1 than 2.

Reach as a game is good, I agree. But if you know how the Fall of Reach originally went down, it becomes... Well, pretty lame. Originally Reach fell in a matter of hours, but the game changed it to a full month. You never go anywhere important in the game either, and there's no sense of urgency. There should be some level of downright desperation and panic, and it's just not there. Everyone always sounds... Almost bored.

Multiplayer-wise, I'll still take 3 any day. I never got to play 1 or 2's multiplayer, and I'm told they're good, but I've only played 3 forward.
#86 - fractalius (10/28/2013) [-]
Yeah i read the books back in middle school but I still enjoyed the game and it's accuracy in other aspects
#87 - fractalius (10/28/2013) [-]
And I agree 3 has the overall best multiplayer. Although the most fun I had in any halo game was learning the glitch jumps in H2 where you'd do these specific movements and then crazy insane glitches would happen and we'd fuck with people online hard (This was after we both hit max rank which is based on skill not exp)

Although making a teleporter rollercoaster in H3 that ended in a small obstacle course which had a final teleporter that put you out of the map and into somewhere with snipers to pick off other people going through the roller coaster was also fun as fuck
#77 - Multiplayer-wise, that may be true. I came to the series late …  [+] (14 new replies) 10/28/2013 on RIP GTA IV 0
User avatar #114 - alstorp (10/28/2013) [-]
I really liked Halo 4's campaign gameplay-wise. It was super fun to do it on Legendary.
User avatar #125 - raamageddon (10/28/2013) [-]
Meh. Armor abilities are too gimmicky, you can't hold any ammo, the Covenant are so lame it's not even funny, and the Prometheans are probably the single least fun thing to fight in any video game I've ever played. They're not hard, they're just annoying.

Halo 4 just felt like somebody took elements from Halo 3 and Reach, which could be amazing in theory, but then watered it down to be super-boring.

Honestly not even sure if I'm gonna get Halo 5. I probably will 'cause I'm a tool and I actually *need* to know about the story, but Halo 4 did not impress me whatsoever.
User avatar #150 - alstorp (10/28/2013) [-]
I would get Halo 5, but fuck the Xbone. That's the only reason i'm not getting it. But the idea seems cool, though. Mister Chef finding a way to bring back Cortana. Brings some emotions to an otherwise cold war-machine.
User avatar #155 - raamageddon (10/28/2013) [-]
That's exactly why I don't want it. Cortana got blown the Hell up, and all traces of her existance were wiped out. But through some kind of bullshit Forerunner Magic, not only will she be back. She'll also be Human. Don't believe me? Look at how much she whines about not being Human over the course of Halo 4. You know what else the Composer was designed to do? It should have been able to turn an AI-- Already having been made from a sentient individual-- into an organic being again.

It's too little, too late as far as the Master Chief's "emotional rollercoaster" goes. He was a robot for three games and several books, and suddenly he's chatty and semi-emotional. He lost everyone he knew, as far as he was aware, during Reach, and he never so much as batted an eye. Suddenly his Pornbot goes kablooey and he's all teary-visored.

Load of barnacles. You can't have your character both-ways. He was a robot for three games, he can't just suddenly have downloaded "feelings.exe" while he was in cryo and suddenly become a Human and relatable character. Instead, it just leaves him sounding unauthentic and confused because he's a totally different person.

Halo's a got a great universe, but the fact that they make the story solely about the Master Chief drags it down immensely. There were twenty-seven years of war with the Covenant alone before the Fall of Reach that have been left almost utterly ignored. Why not try for Jericho VII? Or Paris IV? Let the Master Chief rot in outer space, there's limitless possibilities that're being sacrificed for him. For SPARTANs in general, honestly. Halo 3: ODST is almost my favorite simply because you DON'T play as the Chief, or any SPARTAN at all.

That said, I'll agree with you on the Xbox One. If I have any interest in it, it's so minimal it's microscopic. Halo 5 would be the only reason I'd want one, and even then? Well. You just read the above, so you can guess at my skepticalness about it.
#156 - alstorp (10/28/2013) [-]
I thought the quality died with Halo 3, where they went a little too far with the whole Cortana thing. I'm just not expecting realistic or good writing anymore.

It's a damn shame it had to end this way, though. It had such a huge potential.
User avatar #157 - raamageddon (10/28/2013) [-]
I actually like the Covenant. They were the main threat of the war for a quarter of a Century, but they get totally shoved aside in the games for tentacle-monsters and Beetle-borgs. Reach was great in that aspect, it actually focused on the Covenant as being something other than the secondary threat at the end of the day. Twenty-seven years of war, completely nullified in the course of three months.

From here on, yeah. The writing's gone, and so is the giving a damn. I'm still absolutely simmering with rage about how much of a failure the Champions Bundle was. They dangled new content in your face, then didn't even let you use it in what amounted to half the game. Don't tell me I can have ODST armor then not let me use it in SPARTAN Ops, the only place I even want to play online.
User avatar #158 - alstorp (10/28/2013) [-]
Man, the Covenant vs Human war lore was brilliant. Sad and brutal. Then came the shitty excuse for the storm Covenant.
User avatar #159 - raamageddon (10/28/2013) [-]
Yeah. The Covenant B-Team was one of the reasons I got so bored with Halo 4. You don't even get any explanation for who they are or why they're pissed over the course of the entire game. Y'know in the cutscene where you free the Didact, that's Jul 'Mdama yelling Didact in the background? I didn't. We aren't even told about 'Mdama unless we play SPARTAN Ops, and he never makes any kind of appearance in the Campaign. Not that it matters, the Covenant are entirely cannon fodder in Halo 4, just bad guys placed between you and the button that you need to push elsewhere in the level.

To be fair, it's in my understanding that the Storm Rifle was actually designed by ONI, hence why its shittiness. And the Storm Covenant as a whole have more or less been tricked. They were part of some colony that got separated, and had no real idea about the War. So when Jul comes in and tells them the "Gods" want Humanity dead, he's just done the same thing the Prophets did: Manipulated the unknowing masses for personal gain.

*Shrug* I run a Halo RP, so I unfortunately have to keep track of this shit. But most of us are more or less viewing the Post-War universe as non-canon at this point.
#79 - fractalius (10/28/2013) [-]
Sorry I'm hella tired. I meant hunters not brutes.
User avatar #81 - raamageddon (10/28/2013) [-]
Eh... I dunno, man. They're super-easy to kill in Halo 1. I mean, you can one-shot 'em with a pistol or sniper. I think they're hardest in Reach. You can just hit them with everything you've got and it won't be enough.
#82 - fractalius (10/28/2013) [-]
I meant in relation to Halo 2. I'm almost positive they are stronger in 1 than 2.

I actually think reach was a very well done game, but I still think 1 is better overall despite the brutes.
User avatar #85 - raamageddon (10/28/2013) [-]
Yeah. Provided that you don't have the proper tools, they can be more painful in 1 than 2.

Reach as a game is good, I agree. But if you know how the Fall of Reach originally went down, it becomes... Well, pretty lame. Originally Reach fell in a matter of hours, but the game changed it to a full month. You never go anywhere important in the game either, and there's no sense of urgency. There should be some level of downright desperation and panic, and it's just not there. Everyone always sounds... Almost bored.

Multiplayer-wise, I'll still take 3 any day. I never got to play 1 or 2's multiplayer, and I'm told they're good, but I've only played 3 forward.
#86 - fractalius (10/28/2013) [-]
Yeah i read the books back in middle school but I still enjoyed the game and it's accuracy in other aspects
#87 - fractalius (10/28/2013) [-]
And I agree 3 has the overall best multiplayer. Although the most fun I had in any halo game was learning the glitch jumps in H2 where you'd do these specific movements and then crazy insane glitches would happen and we'd fuck with people online hard (This was after we both hit max rank which is based on skill not exp)

Although making a teleporter rollercoaster in H3 that ended in a small obstacle course which had a final teleporter that put you out of the map and into somewhere with snipers to pick off other people going through the roller coaster was also fun as fuck
#75 - "Halo 2 > Halo 1" You best be joking, boy.  [+] (20 new replies) 10/28/2013 on RIP GTA IV +2
User avatar #90 - badmotorfinger (10/28/2013) [-]
what about Gears?
Gears of war 2 was better than the 1st
User avatar #104 - raamageddon (10/28/2013) [-]
That is a false statement. Gears 2 was a good game, and while it played better in some aspects, it was definitely not the better game. The Campaign was lacking, and though there were plenty of great moments to it, it simply felt strung together, rather than flowing. Somehow you go from planning on assaulting the Locust Stronghold to trying to evacuate from a sunken city. Giant worm aside, why were you trying to evacuate? You had a mission. Then you got eaten, killed it, and just forgot all about your original mission, then spend the rest of the game jumping from the surface to the Hollow for no real reason. There's also the fact that all the enemies suddenly became mediocre. Gone were the days of Theron Guards wrecking your shit, or Boomers being any real threat.

The atmosphere of the game also changed too drastically. The first had you believing you were the absolute last line of defense for the COG, and then suddenly you have a whole Goddamn Army. The feel just changed way too much, and it wasn't for the better.

Multiplayer for Gears 2 also choked on dicks for the longest time, because the game was determined entirely by Concussion Grenades. That shit wasn't Smoke, that was a blast that knocked you on your ass, no matter how far you were from it. Everyone just ran to the middle and threw them at each other, and whoever was left standing just shot everyone else on the floor with a Gnasher. That literally ruined the multiplayer, and by the time they fixed it, it was waaaaay too late. Then they added the super-gimmicky ranking system that they changed at least three times, made Achievements for wasting hours of your life on earning ridiculous amounts of XP, then kicked you in the dick because your rank could reset whenever because it wasn't held server-side.

Honestly? It was a great game, but out of the original trilogy, Gears 1 had better multiplayer and Campaign, and Gears 3 just outclasses it in all aspects. Also, fuck Judgment. Shit game.
#98 - centurysoldier (10/28/2013) [-]
alright hold up. gow 1 was how gow was meant to be, maybe minus the glitches. gow2 was a great game and yes, pretty and continued the great gow story line, but it had a lighter feel and atmosphere. I much preferred the dark feel gow 1 had. and the fact that it was the first and had its own complete playfeel. that changed with gow2.
User avatar #106 - raamageddon (10/28/2013) [-]
I want to thumb you up for this, but I'm still thumb-banned.

But I agree with you wholeheartedly. Gears 1 had its flaws, but I still like it better out of the two. I still have a hard time deciding between 1 and 3, though. I think I hold them equal to each other on their own merits, because they both have their charms and flaws.

Just not Judgment. Judgment isn't even Gears, it's CoD in third person.
#76 - fractalius (10/28/2013) [-]
I played Halo multiplayer much more than the story (Although I beat the game on legendary in them all) and I think story wise Halo 1 was the best (I liked that brutes were actually somewhat hard to kill) but halo 2 has better MP.

Halo CE Online was fun as fuck tho
User avatar #77 - raamageddon (10/28/2013) [-]
Multiplayer-wise, that may be true. I came to the series late and never got to play Halo 1 or 2 multiplayer, but the Campaign's always been my main concern. That said, I agree heavily with Halo 1 being best in that aspect. Reach comes close, but Reach's Campaign is so much more mundane than it really should have been.

That said, I also feel the need to point out that Halo 1 did not have Brutes.
User avatar #114 - alstorp (10/28/2013) [-]
I really liked Halo 4's campaign gameplay-wise. It was super fun to do it on Legendary.
User avatar #125 - raamageddon (10/28/2013) [-]
Meh. Armor abilities are too gimmicky, you can't hold any ammo, the Covenant are so lame it's not even funny, and the Prometheans are probably the single least fun thing to fight in any video game I've ever played. They're not hard, they're just annoying.

Halo 4 just felt like somebody took elements from Halo 3 and Reach, which could be amazing in theory, but then watered it down to be super-boring.

Honestly not even sure if I'm gonna get Halo 5. I probably will 'cause I'm a tool and I actually *need* to know about the story, but Halo 4 did not impress me whatsoever.
User avatar #150 - alstorp (10/28/2013) [-]
I would get Halo 5, but fuck the Xbone. That's the only reason i'm not getting it. But the idea seems cool, though. Mister Chef finding a way to bring back Cortana. Brings some emotions to an otherwise cold war-machine.
User avatar #155 - raamageddon (10/28/2013) [-]
That's exactly why I don't want it. Cortana got blown the Hell up, and all traces of her existance were wiped out. But through some kind of bullshit Forerunner Magic, not only will she be back. She'll also be Human. Don't believe me? Look at how much she whines about not being Human over the course of Halo 4. You know what else the Composer was designed to do? It should have been able to turn an AI-- Already having been made from a sentient individual-- into an organic being again.

It's too little, too late as far as the Master Chief's "emotional rollercoaster" goes. He was a robot for three games and several books, and suddenly he's chatty and semi-emotional. He lost everyone he knew, as far as he was aware, during Reach, and he never so much as batted an eye. Suddenly his Pornbot goes kablooey and he's all teary-visored.

Load of barnacles. You can't have your character both-ways. He was a robot for three games, he can't just suddenly have downloaded "feelings.exe" while he was in cryo and suddenly become a Human and relatable character. Instead, it just leaves him sounding unauthentic and confused because he's a totally different person.

Halo's a got a great universe, but the fact that they make the story solely about the Master Chief drags it down immensely. There were twenty-seven years of war with the Covenant alone before the Fall of Reach that have been left almost utterly ignored. Why not try for Jericho VII? Or Paris IV? Let the Master Chief rot in outer space, there's limitless possibilities that're being sacrificed for him. For SPARTANs in general, honestly. Halo 3: ODST is almost my favorite simply because you DON'T play as the Chief, or any SPARTAN at all.

That said, I'll agree with you on the Xbox One. If I have any interest in it, it's so minimal it's microscopic. Halo 5 would be the only reason I'd want one, and even then? Well. You just read the above, so you can guess at my skepticalness about it.
#156 - alstorp (10/28/2013) [-]
I thought the quality died with Halo 3, where they went a little too far with the whole Cortana thing. I'm just not expecting realistic or good writing anymore.

It's a damn shame it had to end this way, though. It had such a huge potential.
User avatar #157 - raamageddon (10/28/2013) [-]
I actually like the Covenant. They were the main threat of the war for a quarter of a Century, but they get totally shoved aside in the games for tentacle-monsters and Beetle-borgs. Reach was great in that aspect, it actually focused on the Covenant as being something other than the secondary threat at the end of the day. Twenty-seven years of war, completely nullified in the course of three months.

From here on, yeah. The writing's gone, and so is the giving a damn. I'm still absolutely simmering with rage about how much of a failure the Champions Bundle was. They dangled new content in your face, then didn't even let you use it in what amounted to half the game. Don't tell me I can have ODST armor then not let me use it in SPARTAN Ops, the only place I even want to play online.
User avatar #158 - alstorp (10/28/2013) [-]
Man, the Covenant vs Human war lore was brilliant. Sad and brutal. Then came the shitty excuse for the storm Covenant.
User avatar #159 - raamageddon (10/28/2013) [-]
Yeah. The Covenant B-Team was one of the reasons I got so bored with Halo 4. You don't even get any explanation for who they are or why they're pissed over the course of the entire game. Y'know in the cutscene where you free the Didact, that's Jul 'Mdama yelling Didact in the background? I didn't. We aren't even told about 'Mdama unless we play SPARTAN Ops, and he never makes any kind of appearance in the Campaign. Not that it matters, the Covenant are entirely cannon fodder in Halo 4, just bad guys placed between you and the button that you need to push elsewhere in the level.

To be fair, it's in my understanding that the Storm Rifle was actually designed by ONI, hence why its shittiness. And the Storm Covenant as a whole have more or less been tricked. They were part of some colony that got separated, and had no real idea about the War. So when Jul comes in and tells them the "Gods" want Humanity dead, he's just done the same thing the Prophets did: Manipulated the unknowing masses for personal gain.

*Shrug* I run a Halo RP, so I unfortunately have to keep track of this shit. But most of us are more or less viewing the Post-War universe as non-canon at this point.
#79 - fractalius (10/28/2013) [-]
Sorry I'm hella tired. I meant hunters not brutes.
User avatar #81 - raamageddon (10/28/2013) [-]
Eh... I dunno, man. They're super-easy to kill in Halo 1. I mean, you can one-shot 'em with a pistol or sniper. I think they're hardest in Reach. You can just hit them with everything you've got and it won't be enough.
#82 - fractalius (10/28/2013) [-]
I meant in relation to Halo 2. I'm almost positive they are stronger in 1 than 2.

I actually think reach was a very well done game, but I still think 1 is better overall despite the brutes.
User avatar #85 - raamageddon (10/28/2013) [-]
Yeah. Provided that you don't have the proper tools, they can be more painful in 1 than 2.

Reach as a game is good, I agree. But if you know how the Fall of Reach originally went down, it becomes... Well, pretty lame. Originally Reach fell in a matter of hours, but the game changed it to a full month. You never go anywhere important in the game either, and there's no sense of urgency. There should be some level of downright desperation and panic, and it's just not there. Everyone always sounds... Almost bored.

Multiplayer-wise, I'll still take 3 any day. I never got to play 1 or 2's multiplayer, and I'm told they're good, but I've only played 3 forward.
#86 - fractalius (10/28/2013) [-]
Yeah i read the books back in middle school but I still enjoyed the game and it's accuracy in other aspects
#87 - fractalius (10/28/2013) [-]
And I agree 3 has the overall best multiplayer. Although the most fun I had in any halo game was learning the glitch jumps in H2 where you'd do these specific movements and then crazy insane glitches would happen and we'd fuck with people online hard (This was after we both hit max rank which is based on skill not exp)

Although making a teleporter rollercoaster in H3 that ended in a small obstacle course which had a final teleporter that put you out of the map and into somewhere with snipers to pick off other people going through the roller coaster was also fun as fuck
#23 - Nah, when I do Halloween, I go big or not at all. Be… 10/28/2013 on halloween costume 0
#98 - Grievous has a VERY extensive collection. He can use four at o… 10/28/2013 on Use the force 0
#15 - Man. Halloween's my favorite holiday, and I'm too old and too …  [+] (2 new replies) 10/28/2013 on halloween costume +1
User avatar #19 - dedaluminus (10/28/2013) [-]
Acquire all nearby cereal boxes, tape/pin to shirt and pants
Acquire stabby object

go as cereal killer
User avatar #23 - raamageddon (10/28/2013) [-]
Nah, when I do Halloween, I go big or not at all.

Besides, Halloween was yesterday here. For some reason, Halloween isn't on Halloween, and all the kids get to go trick-or-treating for one lousy hour on a day of the town's choosing.

I'm too old for the trick-or-treating stuff, but I love the costumes. Being somebody else is much more interesting.
#78 - Nope. You have absolutely no requirement to be Force-sensitive…  [+] (2 new replies) 10/28/2013 on Use the force +1
User avatar #97 - missrainbowdash (10/28/2013) [-]
yeah now that I think of it didn't grievous use like 4 light sabres? all from dead jedis also that part about the magnetic containment field almost makes it seem feasible in real life
User avatar #98 - raamageddon (10/28/2013) [-]
Grievous has a VERY extensive collection. He can use four at once with his hands alone, but also has been shown to be able to use his feet to grip and swing a lightsaber as well. He takes the lightsaber of any Force-user he kills, not necessarily just Jedi. But yeah, he has a whole bunch of them, and he can use any of them.

If I'm not mistaken, we're fully capable of doing the containment fields in real life. In fact, I'm fairly certain that we DO do it for certain things. I recall having a conversation with a friend about them very recently, but I don't recall the exact details.
#373 - I'd probably have to go green or blue. I'd love to be able to … 10/27/2013 on Pick your posion +1
#144 - Probably the last name.  [+] (1 new reply) 10/27/2013 on Shinys are important. +1
User avatar #145 - brenton (10/27/2013) [-]
That... would actually make a lot of sense.
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