quenz
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| Personal Info | |
| Date Signed Up: | 1/11/2016 |
| Last Login: | 1/12/2016 |
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| Comment Ranking: | #17167 |
| Comment Thumbs: | 10 |
| Content Level Progress: | 6.77% (4/59) Level 0 Content: Untouched account → Level 1 Content: New Here |
| Comment Level Progress: | 18.18% (10/55) Level 0 Comments: Untouched account → Level 1 Comments: New Here |
| Subscribers: | 0 |
| Total Comments Made: | 9 |
| FJ Points: | 6 |
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latest user's comments
| #28 - They're not talking about internal design and the inner workin… | 8 hours ago on Half life 3 | 0 |
| #23 - Valve has officially confirmed a new Half-Life game multiple t… [+] (1 new reply) | 10 hours ago on Half life 3 | +5 |
| As best product of valve each part of half-life must be epic as shit. If they would want release it today in form from 2009 it would be another shooter. In 2004 It was epic, because it was first production with shadows/physic in realtime/reflections. It has best graphic. And -thanks advanced physics engine. New level of realism. Next part will be released , when VR technology will be a standard in each house. Or, when they will be able to make photo-realistic graphic. | ||
| #19 - Hmm... 2022, that doesn't seem right. I think 2023 would make … [+] (2 new replies) | 10 hours ago on Half life 3 | +10 |
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| #18 - Isn't that what they said about the new Star Wars movie? [+] (10 new replies) | 10 hours ago on Half life 3 | 0 |
| Nothing can physically live up to the amount of hype that movie generated, it reached fucking critical mass. That doesn't change the fact that it's a great addition to the saga, trust me, I loved it, but it would have been smarter for Disney to bring it down a couple notches with the advertising and such. #59 -
anon (2 hours ago) [-] Yeah It's pretty on par with the prequels. Agreed on Disney toning down the aggressive advertising too. I'd argue that it's past the quality of the prequels, especially in terms of acting and dialogue writing #76 -
anon (1 hour ago) [-] Acting was probably my favorite part about 7, but some of the dialogue was kind of... silly. Being "tempted by the light"? That isn't even slightly lore-friendly nor true to life. the hype began when the film was confirmed, when we knew about it being a real thing is when people started to say that. with Half Life, they never said they were going to do another, people just expected them to and that slowly built false hope and hype to the point it has become mythical. Valve knows that the pressure to release something amazing is too high and too much of a risk to take. As best product of valve each part of half-life must be epic as shit. If they would want release it today in form from 2009 it would be another shooter. In 2004 It was epic, because it was first production with shadows/physic in realtime/reflections. It has best graphic. And -thanks advanced physics engine. New level of realism. Next part will be released , when VR technology will be a standard in each house. Or, when they will be able to make photo-realistic graphic. | ||
| #16 - Star Wars VII is to movies as Half-Life 3 is to video games. | 10 hours ago on Half life 3 | -15 |
| #15 - It's not necessarily just a new viewing device with a few cool… [+] (2 new replies) | 10 hours ago on Half life 3 | +1 |
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| #11 - It's a rather significant supplement if you ask me. VR isn't j… [+] (4 new replies) | 12 hours ago on Half life 3 | 0 |
| #15 -
quenz (10 hours ago) [-] It's not necessarily just a new viewing device with a few cool features. What I've heard from people involved with VR indicates that it does really change the way you have to design games. For example, a writer and game dev working on VR recently, tweeted this: "Watching people trying to force GTA V into VR is scary - I'd be puking! Retrofitting games not made for VR tends to end poorly." Another example would be some things Gabe says in an interview from a while back. Listen to about 25:40-32:30 here podcast.gameslice.com/1-gabe-newell-and-erik-johnson-from-valve | ||
| #9 - VR? They were also working on special mo-cap software for HL a… [+] (6 new replies) | 12 hours ago on Half life 3 | 0 |
| eh maybe, but the tech behind the half life game has been integrated into the way you play. physics (all those fucking sew saw (puzzles), AI (alyx) VR feels more like a sublment to a game, not something to create your core mechanic around. #15 -
quenz (10 hours ago) [-] It's not necessarily just a new viewing device with a few cool features. What I've heard from people involved with VR indicates that it does really change the way you have to design games. For example, a writer and game dev working on VR recently, tweeted this: "Watching people trying to force GTA V into VR is scary - I'd be puking! Retrofitting games not made for VR tends to end poorly." Another example would be some things Gabe says in an interview from a while back. Listen to about 25:40-32:30 here podcast.gameslice.com/1-gabe-newell-and-erik-johnson-from-valve | ||
| #8 - Come on, they've been working on HL3 for ages, is it so unreal… | 12 hours ago on Half life 3 | +9 |
