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Rank #6015 on Comments
Level 241 Comments: Doinitrite
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How to be a game journalist
Ever wonder why games like GTA get near universal praise while games like Ride to Hell: Retribution get universally panned and hated? There's always a subjective element, but game design is also massively objective in some ways.
Again, going back to dragons dogma as an example, having to walk around the world with next to no fast travel makes the world feel big, but it also means 5 or so hours of the game is literally boring ass walking. Not a good design choice overall because it discourages sidequests because it's a huge timesink for a crappy reward while the quests are bog standard "collect 5 deer antlers" and shit like that.
The reason I wouldn't say my enjoyment makes it an automatic 9 or 10 or whatever is because in playing the game, I fucking love it, but I can't recommend it to anyone without warning about the flaws. Some people can't stand low framerates. Some people can't stand the lack of fast travel. Some people can't stand having autistic AI companions. This is where subjectivity comes into it. There's plenty objectively bad about dragon's dogma, and some objectively great parts like the combat being so solid, but how much each of these things are worth to an individual is highly subjective.
Essentially that is why I'd say it's not worth more than a 6/10, or arguably a 7 for the PC release with who it fixes the framerate issues, comes with extra content and taking the cheaper price into consideration. A ton of people are gonna be turned off by it. It's not a shining example of good design by any means, and it's not even some hidden gem. It's a flawed masterpiece that could have been incredible, but it's massively flawed. For a game to get to 9 or 10 out of 10 standards it needs to be an example of what the genre strives to be. Not flawless by any means, but a game where the good vastly outweighs the bad and one that I'd recommend to any fan of the genre. Dark souls is an example, given its solid combat, exploration, lore, boss fights and innovative online play. The issues found are minor, and barring saying "the game can be punishing to new players" there's not much warning to give to people going into it. Dragons dogma however, you'd really need to let people know about framerate issues, bad ai, bad writing, shitty sidequests, crappy fast travel and other issues before recommending they go and get it.
I do agree that the numbering system is flawed as a whole though. I feel like people put too much weight on it. However it's a system that could potentially work if scores weren't horrendously over-inflated. In a 1-10 system 5 should be average. In reality average is probably about 7.5 or 8 across the board. As someone who likes to know as little as possible before playing games, I find scores useful in that regard. I can see if a game is generally liked or disliked without spoiling any of it before playing, and avoid games that get panned. I just enjoy games a lot more when I haven't had the coolest parts ruined by someone trying to make their review look cooler, so looking at scores alone is sometimes helpful to me
- You're right, but what I find weird is what is said (especiall…
How to be a game journalist
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