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latest user's comments

#57 - At first I thought this was a stupid complaint about Dark Soul…  [+] (17 replies) 04/12/2016 on *sigh* +37
#118 - anon (04/12/2016) [-]
It's not hard when you can cheese almost every boss or summon people to basically play it for you. I solo'd it my first 2 play throughs to really experience it.

Asylum and taurus ,just plunge attack and you've basically done it.
Bell gargoyals and gaping dragon you can summon Solaire and Launtrec.
Capra and Sif (can be poisioned from outside the boss room)
Mildred can basically beat Qualagg alone.
Ceasless and boc are jokes.same with Iron golem really even without Tarcus who could solo him.

O and S can be difficult even with solaire. Just depends. Pyromancy is your friend and gold pine is your friend.

Firesage and his mini clone can be annoying but if you have a bleeding weapon its cake.

Centipede even with solaire can be a bit of a challenege i guess. But he's not so bad.

Pinwheel ,lol. Lets give the strongest NPC summin for the weakest boss then lets have him invade you a little bit later. It'd be better if he invade in catacombs then could be summoned in tog but its fine. Nito can be a bitch without help or a divine weapon. Him Like O and S,Capra etc are only hard because of numbers. O and S with Solaire is only easier because he can distract.

Seath is just easy... I could see a begginer (with stats leveled to the area) take him on without much help.

4 kings and the butterfly. Beatrice can solo one and hinder the other. This ones tricky cause not everyone wants to just walk up in full havels and poke behind a shield but itll do the trick to cheese it.

Gwyn.. he can be parryied now that seems like something thats not to cheeseable but if you got to this point in the game without parying its fine cause a partial parry will stop a lot of damage. And again Solaire could be summoned.

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#64 - frenzyhero (04/12/2016) [-]
These are good points. I've heard this argument before. But I believe Souls is only as hard as you make it. There are plenty of ways to get through the game easily... most of them involving a bow, but you can also co-op if you're not into shooting a ton of arrows for hours on end.

If there would be an easy mode added, I'd like for it to be subtle, like as you die and die, enemies do less and less damage, and have less and less health. Have it able to be toggled, and automatically turned off when invaded or cooperating.
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#197 - guidedhand (04/12/2016) [-]
darksouls 2 basically had this. Mobs stopped spawning after like 15 kills to prevent farming. If you get stuck somewhere 15 times, then all the NPCS disappear and you can confront a boss without any annoying mobs around
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#83 - rhetoricalfunny (04/12/2016) [-]
The problem is that the game doesn't make it CLEAR how to make your experience easier.

In fact clarity is something all the games have struggled with, and probably the reason it's lost a lot of potential fans.

The other issue with Dark Souls is all the pompous fanboys who would bitch and whine.
#146 - thecrayzeeman (04/12/2016) [-]
And it shouldn't. Not in the way you're suggesting.

The point of the game is to explore, learn and adapt to your surroundings.

You've played the games. You should know this.

If you're too lazy to read, or talk to npcs, or explore, that's on you, not the game.

However I do agree that the differences between Hollow/Human should be explained more clearly since they're different in every game.
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#256 - rhetoricalfunny (04/14/2016) [-]
I shouldn't have to go to forums to find out that a different blacksmith upgrades weapons through fire/chaos, a different one upgrades to +15, and another different one upgrades to lightning, and a different one still upgrades t magic/enchanted.

There's a difference between not seeing the ladder as you enter the Taurus boss area.

And upping the game difficulty because you joined the Covenant of Champions not knowing what it does.

One is a mistake of the player, and encourages them to smartly be more observant.

One is a flaw of game design and does nothing to inform the player of the consequences of the decision they're making.
#257 - thecrayzeeman (04/14/2016) [-]
That's different, the way you originally presented it it sounded like you wanted the game to hold your hand and hug you when you make a mistake.
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#258 - rhetoricalfunny (04/14/2016) [-]
And THAT is the pompous attitude that makes every Dark Souls player seem like a moronic snob.

Hand Holding is the use of unavoidable prompts that interrupt gameplay to tell you how to play.

Game Design should NEVER have to employ that, and From doesn't, ever. Not even for the messages in the beginning.

Dark Souls struggles to attract players put off by the difficulty, despite the fact that it has MANY ways to circumvent that difficulty, the reason is. The game doesn't tell you anything. It doesn't design around new players. It doesn't ease you into the difficulty. This is unnoticable to veterans of the series and From Software's formula. But merely watching a new player it becomes painfully apparent. This is NOT because they are stupid, or didn't read. It is because the game mechanics are too ambiguous.

Dark Souls is an experience that everyone should be able to have. Regardless of skill. And the pompous ass toxic community is probably the second largest obstacle to this. (the largest being From's Clarity. Which is getting better with each installment, albeit not by enough.)
#259 - thecrayzeeman (04/14/2016) [-]
So, I basically agreed with you, and you went on to call me a moronic snob, thumbed me down, and proceeded to explain what we're both against?

I'm just waiting for you to invoke Godwin's Law at this point.

And it shouldn't ease you into the difficulty. It should explain some of it's mechanics (controls, upgrading, human/hollow, etc.), learning how to use those mechanics to overcome the difficulty should still be on the player.
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#260 - rhetoricalfunny (04/14/2016) [-]
Demon's Souls Area 1-1 is probably one of the best examples of easing a player into difficulty.
1 Enemy at a time twice.
Then 2 Enemies at once.
Then a mob.
Then tight corridors, one enemy.
Then an interesting combat puzzle.
Then a stronger enemy.

By contrast Demon's Souls area 5-1 is probably one of the worst. WTF Plague? The hell is that?
Giant Enemies that look exactly lon a tiny platform that knock you to your death. No ramping difficulty (read:Easing into difficulty.)

Besides, the mere fact that your reaction to suggesting Dark Souls explain it's mechanics is that it's "hand holding" is what I'm referring to.

I resent the Dark Souls community. Go to any Dark Souls OST and you'll see heaps of pseudo intellectuals trying to write tragically beautiful bullshit.
Watch how VaatiVidya calls down other game franchises and talks about how different and great Dark Souls is at the expense of video games, and video game communities.
As much as I love the "git gud" memes in jest, the Souls community legitimately believes that Dark Souls is about difficulty. And it's ultimately their own fault that Dark Souls 2 turned out to be such a calamity.
(EpicNameBro has total immunity from this because he is the chillest motherfucker there is.)
#261 - thecrayzeeman (04/14/2016) [-]
I was never against a manual that explains the basic mechanics, and I always agreed that DS lacked that.

Honestly I think Dark Souls "tutorial" and first area (Burg) were good. The asylum demon showed you what to expect. The optional Black Knight was a big risk for a very decent early game reward. Not to mention one hell of a fight at that level.
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#84 - frenzyhero (04/12/2016) [-]
I don't know how it can make it any more clear, if you just talk to the NPCs that show up in either the very first zone, or where ever you receive the white stone, they explain multiplayer very clearly.
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#85 - rhetoricalfunny (04/12/2016) [-]
Then why are there hundreds of forums posts and FAQ's about Human/Hollow form?
Then why was it said that if you spam your summon sign you'll have a better chance at being summoned?
Searching for NPC summon signs is a pain in the ass when you're struggling in an area because they're likely not there, or hidden.

Dark Souls does an ass job at explaining nearly anything that isn't basic controls.
And before you go and say anything, I've played and platinumed every souls-borne game, I've played through them several times with several builds for several playthroughs and done the same with PVP. I am speaking from experience and objective views of game design.
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#86 - frenzyhero (04/12/2016) [-]
Because they don't read. And yes, they're hidden, you're encouraged to explore. Play the game for god's sakes, hell you can't even enjoy the lore if you don't explore and read. Souls doesnt have a story, it has lore, and without exploration you'll never experience any of it, and the game will remain just a simple, tight hack & slash.

You're not asking for an easy mode at this point, you're really asking for the game to lose its lore and to become a linear narrative - without exploration, it's linear.
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#88 - rhetoricalfunny (04/12/2016) [-]
I will reiterate. I've played EVERY souls game to completion. Several times over.

I am noting flaws in Dark Soul's game design. Of which there are MANY. Many successes, especially in technical aspects like combat. But also MANY flaws. Mostly in clarity based aspects like direction.

This is the problem with pompous Fanboys they REFUSE to admit their game has flaws. I fucking LOVE every Dark Souls game. Even the bastard child Dark Souls II.

But there are more than a few flaws in all of them.
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#87 - frenzyhero (04/12/2016) [-]
And even then they're not really hidden all the time, just some of the time. Who missed Solaire's sign at the Gargoyles, or Carhillions at Fume?
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#133 - ragingbrony (04/12/2016) [-]
An unfortunately high amount of people DIDN'T miss Carihillion's....he sucks for that fight and just lures him into the Idols that new players didn't have enough Wedges to destroy!!!
#1 - Over 8,000 views and no comments? My time to shine.  [+] (6 replies) 12/11/2012 on Hitting the Gym -39
#13 - joshofsouls (12/11/2012) [-]
This isn't youtube.
Fuck off.
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#19 - imaginator (12/11/2012) [-]
#12 - jaak (12/11/2012) [-]
FJ has spoken...

#30 - anon (12/11/2012) [-]
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#31 - jaak (12/11/2012) [-]
yup... that's the internet.
#7 - gotbannedicusvile (12/11/2012) [-]
This image has expired
#5 - You said Hell twice.  [+] (6 replies) 10/29/2012 on Tell My Wife +234
#129 - thatirishguy (10/29/2012) [-]
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#9 - Mephizto (10/29/2012) [-]
I know, but really dont like Detroit.
#33 - Battledogg (10/29/2012) [-]
Might be pleased to hear their baseball team got swept in the World Series then. They looked like complete shit.
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#132 - philliyoMLB (10/30/2012) [-]
Yeah fuck the Tigers (Pissed Royals fan)
#81 - anon (10/29/2012) [-]
Aww thats mean. The city might be shit but the teams cool
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#34 - Mephizto (10/29/2012) [-]
Yes, this pleases me.
#701 - Picture 10/25/2012 on Mckenziee +7
#126 - I don't think that's correct, that the majority of gun crimes …  [+] (1 reply) 10/14/2012 on Gun Owners 0
User avatar
#137 - lazypaul (10/14/2012) [-]
The point is however that if guns are legal then they can get on the black market much easier. All it takes is for someone to buy it legally to sell it or have it stolen by a criminal before selling it to a teenager in a gang. In a country where guns are illegal like the UK gang crime with guns is almost unheard of since its much more hassle to get a hold of one.

And my original reply to the post was that legal guns makes it easier for rapists, muggers, etc to get a gun. Which makes the citizens more vulnerable if they choose not to own one themselves.
#106 - So the only people who would get guns would be criminals. Norm…  [+] (4 replies) 10/14/2012 on Gun Owners +5
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#116 - lazypaul (10/14/2012) [-]
Most gun crimes aren't caused by people going out of their way to by a gun to commit crimes, they are caused by people who bought guns legally and one day decided to use it or ended up using it in anger. Also, making guns legal makes it much cheaper and easier for criminals to get them, legally or illegally.

The name calling was in response to your sarcastic comment and picture. It hurt my feelings </3
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#127 - patrickcanttype (10/14/2012) [-]
Sorry if I hurt your feelings also.
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#126 - patrickcanttype (10/14/2012) [-]
I don't think that's correct, that the majority of gun crimes are people who are angry. I think the majority of gun crimes take place in cities in which there are gangs, or similar groups. A lot of people get guns illegally in cities (most major cities have very strict gun laws) and use them to shoot rival gang members, or people they think are rival gang members, ect.

Areas where the majority of people have guns have very low crime rates. It makes sense if you think about it. If there are twenty people in a room, all with guns, and one person pulls his gun out and wants to shoot someone, the other 19 people will decide "This person should not be alive" and the one person who pulled the gun out will get shot. Since no one wants to get shot, people would very rarely pull their guns out. And if they did use a weapon, it would most likely be in self defense.

Not to mention the original point of the post, if you have a gun, you will not be raped, mugged, or carjacked.
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#137 - lazypaul (10/14/2012) [-]
The point is however that if guns are legal then they can get on the black market much easier. All it takes is for someone to buy it legally to sell it or have it stolen by a criminal before selling it to a teenager in a gang. In a country where guns are illegal like the UK gang crime with guns is almost unheard of since its much more hassle to get a hold of one.

And my original reply to the post was that legal guns makes it easier for rapists, muggers, etc to get a gun. Which makes the citizens more vulnerable if they choose not to own one themselves.

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