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|#41 - Hahaha, had to thumb you up for, "eating disorders, such …||09/01/2014 on /b/||+3|
|#148 - pretty sure its not criminal damages if the kid lives in his f…||08/25/2014 on Father Of The Year||-2|
|#74 - Why is everyone complaining that it's super edgy? Is it saying…||07/31/2014 on fitting in||0|
|#18 - I bet you would disagree if you had to replay it. I am about t… [+] (22 new replies)||07/19/2014 on Dark Souls Steam Review||+1|
#35 - popnotes (07/19/2014) [-]
#37 - pvtgoblin (07/19/2014) [-]
There were swarms in all three games, yes. But in DaS2 there are most definitely mroe and they're usually unavoidable.
Also there are a lot of traps and similar stuff in DaS2 that is just plain unfair, like a door bursting open in Tseldora, knocking you back and damaging you or an ogre dashing through a wall and instantly either hitting or grabbing you, both without any hint or warning whatsoever.
#51 - pvtgoblin (07/19/2014) [-]
Survival instinct isn't the only thing that moves a being. If it were, you would just stand at the beginning of the game forever since that's the safest way. Humans explore and try. If something happens or is off you go investigate.
I mean, is that really how you play a game? That doesn't look good I'm gonna stay away from that forever!
Also, you could say this about EVERY door and/or corner. I mean, who's to say a pretty, pink, heart-shaped door doesn't lead to a flesh-hungry monster or a horde of zombies, whatever.
#55 - frenzyhero (07/20/2014) [-]
What proof is there to give? That you didn't realize you were in a game where the game wanted you to be careful? That you didn't realize the game you were playing specifically punishes habits from other games?
Besides! That door doesn't even OHK, it does minimal damage.
#56 - pvtgoblin (07/20/2014) [-]
It doesn't matter how much damage you take, it's still unpredictable and unfair.
And don't you dare tell me I don't know what Dark Souls is all about. I've played all three Souls games more than enough to know all about them.
Being careful only pays off if there is a REWARD for it. Do you have any idea of what you're talking about?
#57 - frenzyhero (07/20/2014) [-]
The reward is not getting a face full of sand.
Yes, it does matter how much damage you take. It matters a lot. If it barely hurts, then there should not be a problem. That's the main reason I'm conflicted with your point about Aldia's Keep. Most people will never know that giant is there, since all the ambient noises can easily drown out his panting, and he stunlocks and can even OHK.
All it's sounding like to me is that you're just salty...
or in this case, sandy.
#58 - pvtgoblin (07/20/2014) [-]
Salty about what? I beat the game no problem. I even went through the trouble of getting all achievements just to prove that the game did not beat me, but the other way around. Are you gonna hit me with the typical "git gud" argument next?
And if the amount of damage doesn't matter at all, I guess it wouldn't matter if there was a 25% chance of taking 10 damage every second you walk or just stand around. I mean, hey, it's just 10 damage, that makes it fair and reasonable.
And as I said before, being careful does not help you from avoiding either of the traps since you don't know what will happen and you can't avoid it. And breathing or sand coming out of a door is not enough. The breathing is barely audible and could just be ambient. And who would hit the door, then see that a little bit of sand coming out and imemdiately thinking "Aha! There must be a damaging and unavoidable sandstorm behind this! I better enter it...never!"
#39 - pvtgoblin (07/19/2014) [-]
Actually, the spot in question in Aldia, there are two walls directly next to eachother, you can go around one through a room on the right and get a few hits in on him, so ye is avoidable yes. But behind him is the other wall with the other ogre right behind it. If you're a new player and go to open the door, which is uninterruptible, you WILL get hit and maybe die. That's unfair design. If you know about it you MIGHT be able to dodge, but that's still a bit tricky.
The door (the one in the temple-ish room with archers) in Harvest Valley is similar to that. If you open it or walk right up to it the guy behind it busts through and hits you, usually unavoidable for a first time player.
The door in Tseldora is a completely different case, though. You can NOT avopid it no matter what you do. If you want to go in that room, you will get hit. If you say otherwise I demand video proof of someone avoiding that.
#41 - pvtgoblin (07/19/2014) [-]
Before you go over the bridge with all the spikes on the ground, there's an area with several doors. There's a door out of which, when you open it or attack it, a mini-sandstorm comes out that will hit you no matter what you do.
ANd I agree that there are traps in every Souls game, but in the first two, they were avoidable.
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