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Rank #782 on Comments
Level 316 Comments: Wizard
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League of Legend (3)
What people say about nurucio
latest user's comments
- I've seen that last gate get held pretty well a few times, it …
New Eichenwalde gate
- Not entirely, people/projectiles seem to be able to fit through.
New Eichenwalde gate
- From what I understand, it's pretty heavy in the defense team'…
New Eichenwalde gate
In my experience I've never seen a good choke there, but the one at the first point is extremely hard to get through.
I've seen that last gate get held pretty well a few times, it all matters on what happens before the checkpoint is reached. If defense gets wiped then it's hard to set up, and that tends to be what happens in my games.
But if they fall back and have the right comp I've seen it where the payload never rounds that first corner.
but the path is still blocked
Not entirely, people/projectiles seem to be able to fit through.
- There is a valid, good reason for a Rein to miss someone. …
How to Lucio Properly
Or stepping away
Works well as Gremlin D.va
- Sending Rein's on their journey to space is one of my favorite…
The flying Reinhardt
I always mess up the timing on Reinhardt charges. Either too early and they only take some damange, or they destroy the mine.
- I was gonna say, wasn't there already a vaguely recent movie c…
Dear White People-Netflix...
- Lewa Nuva!
- I don't think they're hard light seeing as they come directly …
The Missing Shimada Sister
My guess was the tattoos are DNA encoded nanobot machines that can generate a massive
hard light projection via charging up using the bodies natural chemistry.
Nanomachine tattoos like Sombra's to create science magic like Symmetra's. I'd love if it if blizzard played that card. I am not an overly big fan of the random bit of magic.
Same, i like things to be consistent instead of "Lol magic"
wow, that's Revengeance levels of reasoning
I love it
"You can't explain everything with nanomachines."
Couldn't find an Armstrong one, sue me
- Imo it doesn't matter who you play as long as you contribute t…
I usually play either Mei or Zen, and i get talked shit on a lot with Mei..even though im at least competent...
Part of the reason people are so wary comes down to the poor design of the 2cp maps -- since they aren't well balanced, any mistake by the defending team can lead to them losing the first point.
I'm never pleasantly surprised when a Hanzo or a Widow contribute. When a Widow contributes I know it is because her abilities are broken and miserable to play against, and when a Hanzo contributes I know it is for the same reasons, only this time it's worse because all of Hanzo's abilities are cheese.
Both snipers need fixing pronto to give them 150dmg maximum on their headshots like Mei and Hanzo's scatter arrow needs to be retooled so that it can only do a maximum of 50% max hp of each hero hit so that it is no longer an instakill shotgun ability.
The only reason they can instakill with headshots is because we expect them to do so. It doesn't matter that that means they can mince 80% of the heroes in the game before they even know they're there and from outside of their effective range, because it's just a genre trope, right? No. If anything their obscene headshot damage is what is holding them back as heroes. Blizzard are incapable of making either of them reliable picks because to do so would firstly make the game miserable, and secondly would make them more situationally overpowered than Bastion, but without the crippling drawbacks.
Instakill Headshots in the old days were a means of rewarding skill with more kills, because your ammo would go further, but you would still eventually run out. The enemy team could bait you out of ammo, or just brute force it and wait for you to have to retreat. That's not something you can do in Overwatch because there is infinite ammo.
Instead snipers should be about long-range crowd control, forcing players to play nearer to their tanks to give your allies more room for a wombo combo, or mowing down stragglers trying to flee once the tank dies. You could argue they already fill that role but with they do so with the crippling downside of the enemy team being unable to reasonably counter them from doing it. You can't shoot a Widow out of scope like you could with Halo snipers, meaning there's no such thing as suppressing fire against them, and you can try to run for cover but of course a good sniper will absolutely get you before you do. By reducing headshot damage you give the enemy a chance to defend/heal themselves, and tanks the ability to protect the weaklings.
What is more, you are now able to make Widow's abilities functionally viable. You can increase the radius/power of her spider mine, maybe even give it the same discord ability of Zenny's orb, thus playing into the role of laying up for big kills, also allowing headshots to be instakills again.
So yeah. Rant over. Whenever I see a good Hanzo/Widow I'm not happy, I'm angry at Blizzard's game design.
Headshots should stay the same. You get an arrow in the face you arnt walking away from that. They just need to decrease hit boxes and time between shots.
Do you know what else you don't walk away from?
A bullet to the face. The only heroes in the game who it is actually reasonable to suggest you would survive a headshot from are Hanzo and Genji, because there is a very good reason we switched away from using arrows and shurikens. In fact, Pharah has a 6 shot hyper-accurate rocket launcher which should realistically be the most powerful weapon in the game.
But pedantry aside I've already made and supported my case a number of times now.
I've never had much issue with hanzo but i fully agree with your thoughts on widow. A widow with poor aim is functionally useless and a widow with good aim is horribly overpowered. A good widow can essentially take out an entire team on their own and the only way to deal with them is to huddle and be shielded by a tank ( which then lets the rest of their team decimate you especially with a zarya), have one player continuosly harass the widow (which tends to fail as their team will stop you) or have a better widow on your team.
Widows kit covers too many areas, her sniper can quickly take out multiple enemies, she's highly mobile, her smg while not amazing isn't that terible, her mines can alert her of people trying to sneak up on her and act as a defense.
They either need to drastically drop widows damage (particularly bodyshots) perhaps in turn boosting her projeftile size making her more accurate. Or greatly increase charge time (think the tf2 sniper in terms of chage time), increase full charge damage, greatly decrease low charge damage and make her more focused on taking out high value targets.
All in all widow needs serious rework but Blizzard has it in their head that due to so many widows being absolute shit shes just a high skill character and not broken at all.
(Oh, and about that hook, perhaps give it multiple charges instead of lowering the cooldown? Make it so that if she fails the engage then she does have an escape, but if she fails that too then she's sunk.
There's more to the fix than that though. For example, if you increase Widow's charge time then it means every shot is going to need to matter more, meaning it needs to do more damage. There needs to be an advantage of having a Widowmaker in that position that a Soldier or a McRee couldn't themselves fulfil, and if Widow isn't able to out-damage a Soldier in a position where she is supposed to be powerful then there's no point to it.
Instead, Widow's big power should be her hook. If you lower the cooldown on her hook then you give her the capacity to swiftly move around the battlefield and get in behind the enemy team and shoot them up the butthole, thus turning any forwards momentum against them, and then retreat back out of the line of fire quickly. Her spider mine slowing the speed of heroes, or increasing the damage they take, or reducing the damage that they deal, would serve that role nicely.
Instead of being an overpowered instakiller she is a highly-mobile, long-range Tracer. She gets in behind the enemy team and does nasty damage to them before getting out again. It forces the enemy team to push carefully, as diving recklessly into the enemy team now means your team will be undefended behind you. That sort of thing would give her some more consistent power in the field, and by cutting the headshot damage now she will take at least two shots to kill everybody but Tracer.
The problem with Hanzo is that unlike Widowmaker whose skill cieling is so mind-bogglingly high that it breaks the game most of the time and makes her a miserable prospect to play against, Hanzo gets the exact same result only this time it's because his skill ceiling is so low. To get the most out of a Hanzo you really don't have to try very hard at all. Your basic damage is huge, your mobility is mental, your shotgun damage with that arrow and capacity to fight off enemy flankers due to not needing a scope is broken as hell, and to top it all off you can see through walls whenever you like.
To fix Hanzo you'd need to make it so that any damage recieved would drastically lower the draw strength on the bow, meaning getting attacked effectively renders him defenceless. That on top of shrinking the headshot box size but keeping the bodyshot box size and putting a cap on scatter arrow damage would mean I would actually be okay with headshots from him. He would be harder to get headshots with, especially from range, and he would also be far more vulnerable. You raise the skill floor and also raise the skill cieling.
I would also increase the drop arc on his arrows and give him an alt fire that acts as a toggle to stick to walls when he climbs them, giving him a height advantage and allowing him to shoot over a Rein's shield, made easier by judging the arc of the arrow. Harder to get headshots with, but it would make his scatter and sonic arrows more powerful for breaking chokes and allows him to put pressure onto enemy defenders behind the choke whilst still being vulnerable to damage.
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