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Date Signed Up:6/03/2011
Last Login:12/06/2016
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latest user's comments

#1504660 - Get the graphics card first, then the monitor. Trust me, 60 F…  [+] (1 reply) 11/10/2016 on Video Games 0
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#1504731 - kothaex (11/10/2016) [-]
I don't get what you're saying
unless you mean once I play one low req game at 144hz, and i go to one i only get 60 to 80 on i'll wanna kill myself

it has gsync as well btw
so that's another immediately noticable upgrade
this is the monitor in question

#1504113 - It's a wise decision, you're going into Andromeda without havi…  [+] (2 replies) 11/08/2016 on Video Games 0
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#1504137 - Gonnafly (11/08/2016) [-]
Who said anything about playing dragon age.
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#1504177 - nathanbiggs (11/08/2016) [-]
That's just one of many fam
#1503768 - But it has the best PvP of the series fam  [+] (2 replies) 11/07/2016 on Video Games 0
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#1503787 - Gonnafly (11/07/2016) [-]
isn't pre-sequel literally the same game though
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#1503788 - nathanbiggs (11/07/2016) [-]
No one played the pre-sequel, so who knows.
#1502687 - Again, the Strider was able to do pure combat in the previous …  [+] (2 replies) 11/04/2016 on Video Games +1
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#1502695 - scowler (11/04/2016) [-]
The Titans in the original game were supposed to have clearly-defined and contrasting roles. Ogre was supposed to be the high-durability, low-mobility Brawler/Suppressor, and Strider was supposed to be the low-durability, high-mobility Flanker/Sniper.

And you're talking about the shields that throw projectiles back, right? They only work if people are dumb enough to shoot at them. If it's a straight-up barrier, then you pull back and wait it out.

I mean, everyone gets a Titan around the same time, right? If so, the issue is clearly people biting off more than they can chew and losing their Titans.

Obviously, the Strider was OP, and everyone was using it due to the simple technique you described. It had too much longevity in a straight-up fight, considering its agility and shields. They got rid of the shields altogether, in order to better emphasize the rear-echelon role of Light Titans.

They didn't ruin anything, they corrected their bad design decision, in order to make combat more varied and unique.
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#1502698 - nathanbiggs (11/04/2016) [-]
They were, but one didn't overpower the other. When one Titan met another it came down to mostly player skill because of the fact that a Strider could use anything that a Ogre could use, and the fact that every Titan by default had at least one dash, with the Strider having 3. You can't even get 3 dashes in Titanfall 2 which is another reason why the smaller agile Titans are at a disadvantage.

There's 3 different barriers, the shield that pushes projectiles back, the shield that is a wall that stops all projectiles for a certain amount of damage, and the shield on the chain gun that just blocks a certain amount of damage. You can say "oh well don't be dumb enough to shoot it", but my mention of these was in the context of lane control. How are you supposed to control a lane if someone can just hold a button and your only option is to wait and let them advance forward until their ability runs out? The answer is you can't.

Titans are based around score, your percentage until you get a titan naturally goes up throughout the game, but killing people, hitting Titans with anti-Titan weapons, killing minions, it all adds percentages to your bar, so the more you score the quicker you get your Titan. The issue of biting off more than you can chew is a real one, but not really what I'm talking about here.

Even late game (like a year post launch) I still saw people making use of Atlas and Ogre in the first game, but lets say it was overpowered, nerfing it into non-use wasn't the answer. A rear-echelon role would be a nice place for such agile but weak Titans, if most maps had rear lanes or if most Titan weaponry wasn't able to hit a Titan no matter where they are on the map. These maps are designed for close quarters fighting, staying in the rear is nigh impossible because of the tight spaces and lack of any real vantage points when it comes to being in a Titan.

I'd say they corrupted their good design decision to appeal to a more wider audience. One of the devs did come out prior to the launch of the game talking about how they wanted to make the game easier and more accessible, and about how the first game had a decent, but not immediately noticeable, skill gap and how they wanted to get rid of that. The first game was very unique and knew what it wanted to do, this game doesn't feel the same way, it doesn't feel as grounded in its ideals.