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muffinzexe

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Date Signed Up:11/13/2011
Last Login:7/26/2016
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Level 141 Content: Faptastic → Level 142 Content: Faptastic
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Level 252 Comments: Contaminated Win → Level 253 Comments: Contaminated Win
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Times Content Favorited:504 times
Total Comments Made:7330
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Favorite Tags: world of tanks (2)

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    My new room My new room
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    Surprise, motherfucker! Surprise, motherfucker!
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    How does one tank How does one tank
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    Wait for it.... Wait for it....

latest user's comments

#1469656 - Well, mee too. I've still two months of nothing to do than to … 07/23/2016 on Video Games Board - console... 0
#1469655 - Well. I didn't know anything about hell tbh. I've thought it's… 07/23/2016 on Video Games Board - console... 0
#1469646 - I'd like to see a Demon invasion, but I don't want to see how …  [+] (2 new replies) 07/23/2016 on Video Games Board - console... 0
User avatar
#1469654 - thechosentroll (07/23/2016) [-]
Also, I just noticed it's 5:42 AM. Dear god, I have fucked up my sleep cycle so bad. Good night.
#1469651 - thechosentroll (07/23/2016) [-]
The dogs follow their trainer until they are assigned to a pasture (to guard something) or assigned to a specific dwarf. You assign them somewhere in the professions screen. You press v, select the dwarf you want to assign a dog to, press p to go to the professions screen and then press e to assign the animal. War dogs aren't too useful in combat, but they're great at guarding things from kobolds. Hunting dogs are REALLY fucking useful. If you've got a hunter with 5 hunting dogs, that guy is going to basically drive all the animals in the area to extinction.

As for the demons, I don't think you understand what a dwarf fortress demon is. We're not talking about little red dudes with horns and pitchforks and shit. Dwarf Fortress Hell is the bloody prolapsed anus of a dimension made of pain, suffering and lemon juice, which periodically shits out unspeakable eldritch horrors so twisted and horrific they'd give C'thulhu nightmares. We're talking 20 foot giants made of random materials, usually metals and flesh, which can fly, are too big for any trap to work on them, can't be squished with a bridge, can't be drowned or burned in lava, are immune to pain, fear and stunning, many breathe fire hotter than that of any dragon, capable of incinerating anything and everything in its' path, some can spit out clouds of acid that strip flesh from bones in seconds, they have magma coursing through their veins, so even if you kill them, their blood can destroy everything, they are without a doubt the most dangerous things in the game. And the best part? They spawn 50 at a time.

Trust me, you are not ready for Hell. Shit, I've never actually tried conquering Hell. If you want to even stand a chance against the denizens of hell, it takes some absurd min/maxing and you have to basically make everyone in your fortress a legendary warrior, clad in steel. Also pray to RNGsus that the demons are made of flesh or other easy to cut through materials, like ash or water. If you get even a single one made of steel or adamantium, it's pretty much invincible and the only way to kill it is to lure it into water and wait for winter to come, so it encases it in a block of ice. Hell is not a fun way to lose.
#1469638 - I'll be a happy man if I manage to dig myself into hell.  [+] (1 new reply) 07/23/2016 on Video Games Board - console... 0
User avatar
#1469641 - thechosentroll (07/23/2016) [-]
It's not hard. Just dig straight down. You can tell your dwarves to build an up/down staircase from the surface to the bottom of the map and they'll actually do it, the absolute madmen. You just select the "d"esignations screen and then select "up/down staircase". I think it was either i or x. One of the two. It won't do you much good, though. Unless you want to see everything destroyed. Demons are some serious business.
#1469635 - I managed to do both sometime. It's a year ago so I dunno how …  [+] (1 new reply) 07/23/2016 on Video Games Board - console... 0
User avatar
#1469636 - thechosentroll (07/23/2016) [-]
Yes, rivers and aquifers are infinite sources of water. No, you can't flood hell, because when water gets to the edge of the map, it just flows out of the map. It's to prevent players from accidentally flooding everything. Also, demons can breathe in both water and magma. Don't ask how. So, flooding it wouldn't do much.
#1469629 - Alright. Nice. I just need to finally manage to build a well w…  [+] (1 new reply) 07/23/2016 on Video Games Board - console... 0
User avatar
#1469632 - thechosentroll (07/23/2016) [-]
Do you fuck up the actual well or do you fuck up when trying to get water inside your fortress?
#1469624 - Oh I didn't know that. I always used 3 because I thought it lo…  [+] (12 new replies) 07/23/2016 on Video Games Board - console... 0
User avatar
#1469626 - thechosentroll (07/23/2016) [-]
Like I said below, depends if they've fixed that bug or not. If they've fixed it, he'll be fine, as long as he doesn't get an infection. Infections are kind of random, so it's mostly up to luck if it'll happen. And if it happens, it depends on the dwarf's immune system whether it'll just shrug it off or die in a week. Sadly, there's no antibiotics in DF or any way to cure infections. I've had legendary soldiers die of a stubbed toe that got infected. The only way to fight infections is to try and prevent them by keeping your dwarves clean, which you do by making soap and having a well or some other water source, where they can wash themselves.
User avatar
#1469656 - muffinzexe (07/23/2016) [-]
Well, mee too. I've still two months of nothing to do than to do whatever the fuck I want so yeah, that's probably not going to change soon.
User avatar
#1469655 - muffinzexe (07/23/2016) [-]
Well. I didn't know anything about hell tbh. I've thought it's atleast possible to do... something.
Well, back to learning how to produce bags.
#1469646 - muffinzexe (07/23/2016) [-]
I'd like to see a Demon invasion, but I don't want to see how hard it hits. I want to have a prepared fort with a shitton of traps between hell and my fort. Can I have a Ballista in a long Hallway just shooting or is it firing too slow to prevent something from reaching it if there's enough?


Will the War and Hunting Dogs follow the trainer around the entire time?
pic related
User avatar
#1469654 - thechosentroll (07/23/2016) [-]
Also, I just noticed it's 5:42 AM. Dear god, I have fucked up my sleep cycle so bad. Good night.
#1469651 - thechosentroll (07/23/2016) [-]
The dogs follow their trainer until they are assigned to a pasture (to guard something) or assigned to a specific dwarf. You assign them somewhere in the professions screen. You press v, select the dwarf you want to assign a dog to, press p to go to the professions screen and then press e to assign the animal. War dogs aren't too useful in combat, but they're great at guarding things from kobolds. Hunting dogs are REALLY fucking useful. If you've got a hunter with 5 hunting dogs, that guy is going to basically drive all the animals in the area to extinction.

As for the demons, I don't think you understand what a dwarf fortress demon is. We're not talking about little red dudes with horns and pitchforks and shit. Dwarf Fortress Hell is the bloody prolapsed anus of a dimension made of pain, suffering and lemon juice, which periodically shits out unspeakable eldritch horrors so twisted and horrific they'd give C'thulhu nightmares. We're talking 20 foot giants made of random materials, usually metals and flesh, which can fly, are too big for any trap to work on them, can't be squished with a bridge, can't be drowned or burned in lava, are immune to pain, fear and stunning, many breathe fire hotter than that of any dragon, capable of incinerating anything and everything in its' path, some can spit out clouds of acid that strip flesh from bones in seconds, they have magma coursing through their veins, so even if you kill them, their blood can destroy everything, they are without a doubt the most dangerous things in the game. And the best part? They spawn 50 at a time.

Trust me, you are not ready for Hell. Shit, I've never actually tried conquering Hell. If you want to even stand a chance against the denizens of hell, it takes some absurd min/maxing and you have to basically make everyone in your fortress a legendary warrior, clad in steel. Also pray to RNGsus that the demons are made of flesh or other easy to cut through materials, like ash or water. If you get even a single one made of steel or adamantium, it's pretty much invincible and the only way to kill it is to lure it into water and wait for winter to come, so it encases it in a block of ice. Hell is not a fun way to lose.
User avatar
#1469638 - muffinzexe (07/23/2016) [-]
I'll be a happy man if I manage to dig myself into hell.
User avatar
#1469641 - thechosentroll (07/23/2016) [-]
It's not hard. Just dig straight down. You can tell your dwarves to build an up/down staircase from the surface to the bottom of the map and they'll actually do it, the absolute madmen. You just select the "d"esignations screen and then select "up/down staircase". I think it was either i or x. One of the two. It won't do you much good, though. Unless you want to see everything destroyed. Demons are some serious business.
User avatar
#1469635 - muffinzexe (07/23/2016) [-]
I managed to do both sometime. It's a year ago so I dunno how I fucked it up. I didn't understand how the layers worked though. Are rivers infinite sources of water? For example, could I flood the hell?
I guess I'll need to find some help on that on the internet.
User avatar
#1469636 - thechosentroll (07/23/2016) [-]
Yes, rivers and aquifers are infinite sources of water. No, you can't flood hell, because when water gets to the edge of the map, it just flows out of the map. It's to prevent players from accidentally flooding everything. Also, demons can breathe in both water and magma. Don't ask how. So, flooding it wouldn't do much.
User avatar
#1469629 - muffinzexe (07/23/2016) [-]
Alright. Nice. I just need to finally manage to build a well without fucking it up.
User avatar
#1469632 - thechosentroll (07/23/2016) [-]
Do you fuck up the actual well or do you fuck up when trying to get water inside your fortress?
#1469620 - Alright, no problem. Untill I hit 80 dwarves I will easily hav…  [+] (1 new reply) 07/23/2016 on Video Games Board - console... 0
User avatar
#1469622 - thechosentroll (07/23/2016) [-]
Yes, just make sure they're fully covered in armor. Even blunt training spears can break fingers or stab someone through the face, so make sure they have full armor - helmet, gauntlets, breastplate and/or mail shirt, greaves and high boots. However, even if they're in full armor, their faces are still exposed, so it's possible someone gets stabbed in the face and dies. Especially if they still haven't fixed that bug where cartilage doesn't heal, so if a dwarf gets hit in the nose or ears, it bleeds to death no matter what. Equipping your dwarves with capes can reduce the odds of that happening, cause capes offer face protection, but it can still happen. Also, the cape'll absorb a lot of the hits, so the dwarves will train slower.
#1469606 - Thanks, m8. That's alot of needed information I didn't hav…  [+] (3 new replies) 07/23/2016 on Video Games Board - console... 0
User avatar
#1469616 - thechosentroll (07/23/2016) [-]
When you get 80 dwarves. Goblins don't bother attacking unless you've got at least 80. The more you have and the more wealth you have, the more goblins come. Luckily, the latest version is pretty easy in that regard. In the previous one there were these things called ambushes, which happened pretty randomly. You could have 15 dwarves and get ambushed by 30 fucking goblins. Also, now that the world actually works properly and goblins are taken out of the population pool instead of spawning from thin air, goblin sieges aren't infinite. If you keep killing the goblins, eventually they're going to run out of people to send.

If you're worried about sieges and don't have an army, just make some traps at your entrance. Weapon traps turn goblins to shreds, but they require weapons and can jam. Cage traps require you to build a shitload of cages, but they always trigger and always capture the goblin. Given how the first siege is around 30-40 goblins, if you build 50 cage traps, you should be fine. They tend to retreat after a third of hard their force is captured or killed. The problem with cage traps is that if you try to take the goblins out of the cages, they're going to murder everyone, so you have to either dump the cage traps or learn how to disarm prisoners, which is beyond your current skill level.
User avatar
#1469620 - muffinzexe (07/23/2016) [-]
Alright, no problem. Untill I hit 80 dwarves I will easily have a millitary.
Is it enough to send the millitary squad into these rooms filled with training weapons which beat them until they are legendary?
User avatar
#1469622 - thechosentroll (07/23/2016) [-]
Yes, just make sure they're fully covered in armor. Even blunt training spears can break fingers or stab someone through the face, so make sure they have full armor - helmet, gauntlets, breastplate and/or mail shirt, greaves and high boots. However, even if they're in full armor, their faces are still exposed, so it's possible someone gets stabbed in the face and dies. Especially if they still haven't fixed that bug where cartilage doesn't heal, so if a dwarf gets hit in the nose or ears, it bleeds to death no matter what. Equipping your dwarves with capes can reduce the odds of that happening, cause capes offer face protection, but it can still happen. Also, the cape'll absorb a lot of the hits, so the dwarves will train slower.
#1469597 - Is there anything wrong about putting workshops into 3x3 rooms…  [+] (15 new replies) 07/23/2016 on Video Games Board - console... 0
User avatar
#1469605 - thechosentroll (07/23/2016) [-]
Oh, also, you may have noticed I use hallways that are 3 squares wide. If you use hallways that are 1 square wide dwarves will keep bumping into eachother and it could basically cause traffic jams. So it's better to make the hallways at least 2 squares wide. I go with 3 for symmetry.
User avatar
#1469624 - muffinzexe (07/23/2016) [-]
Oh I didn't know that. I always used 3 because I thought it looked better.
Can my Dwarf die from an exploded ear? He fell down some layers when a layer collapsed after I ordered him to channel some floors I have forgotten about.
User avatar
#1469626 - thechosentroll (07/23/2016) [-]
Like I said below, depends if they've fixed that bug or not. If they've fixed it, he'll be fine, as long as he doesn't get an infection. Infections are kind of random, so it's mostly up to luck if it'll happen. And if it happens, it depends on the dwarf's immune system whether it'll just shrug it off or die in a week. Sadly, there's no antibiotics in DF or any way to cure infections. I've had legendary soldiers die of a stubbed toe that got infected. The only way to fight infections is to try and prevent them by keeping your dwarves clean, which you do by making soap and having a well or some other water source, where they can wash themselves.
User avatar
#1469656 - muffinzexe (07/23/2016) [-]
Well, mee too. I've still two months of nothing to do than to do whatever the fuck I want so yeah, that's probably not going to change soon.
User avatar
#1469655 - muffinzexe (07/23/2016) [-]
Well. I didn't know anything about hell tbh. I've thought it's atleast possible to do... something.
Well, back to learning how to produce bags.
#1469646 - muffinzexe (07/23/2016) [-]
I'd like to see a Demon invasion, but I don't want to see how hard it hits. I want to have a prepared fort with a shitton of traps between hell and my fort. Can I have a Ballista in a long Hallway just shooting or is it firing too slow to prevent something from reaching it if there's enough?


Will the War and Hunting Dogs follow the trainer around the entire time?
pic related
User avatar
#1469654 - thechosentroll (07/23/2016) [-]
Also, I just noticed it's 5:42 AM. Dear god, I have fucked up my sleep cycle so bad. Good night.
#1469651 - thechosentroll (07/23/2016) [-]
The dogs follow their trainer until they are assigned to a pasture (to guard something) or assigned to a specific dwarf. You assign them somewhere in the professions screen. You press v, select the dwarf you want to assign a dog to, press p to go to the professions screen and then press e to assign the animal. War dogs aren't too useful in combat, but they're great at guarding things from kobolds. Hunting dogs are REALLY fucking useful. If you've got a hunter with 5 hunting dogs, that guy is going to basically drive all the animals in the area to extinction.

As for the demons, I don't think you understand what a dwarf fortress demon is. We're not talking about little red dudes with horns and pitchforks and shit. Dwarf Fortress Hell is the bloody prolapsed anus of a dimension made of pain, suffering and lemon juice, which periodically shits out unspeakable eldritch horrors so twisted and horrific they'd give C'thulhu nightmares. We're talking 20 foot giants made of random materials, usually metals and flesh, which can fly, are too big for any trap to work on them, can't be squished with a bridge, can't be drowned or burned in lava, are immune to pain, fear and stunning, many breathe fire hotter than that of any dragon, capable of incinerating anything and everything in its' path, some can spit out clouds of acid that strip flesh from bones in seconds, they have magma coursing through their veins, so even if you kill them, their blood can destroy everything, they are without a doubt the most dangerous things in the game. And the best part? They spawn 50 at a time.

Trust me, you are not ready for Hell. Shit, I've never actually tried conquering Hell. If you want to even stand a chance against the denizens of hell, it takes some absurd min/maxing and you have to basically make everyone in your fortress a legendary warrior, clad in steel. Also pray to RNGsus that the demons are made of flesh or other easy to cut through materials, like ash or water. If you get even a single one made of steel or adamantium, it's pretty much invincible and the only way to kill it is to lure it into water and wait for winter to come, so it encases it in a block of ice. Hell is not a fun way to lose.
User avatar
#1469638 - muffinzexe (07/23/2016) [-]
I'll be a happy man if I manage to dig myself into hell.
User avatar
#1469641 - thechosentroll (07/23/2016) [-]
It's not hard. Just dig straight down. You can tell your dwarves to build an up/down staircase from the surface to the bottom of the map and they'll actually do it, the absolute madmen. You just select the "d"esignations screen and then select "up/down staircase". I think it was either i or x. One of the two. It won't do you much good, though. Unless you want to see everything destroyed. Demons are some serious business.
User avatar
#1469635 - muffinzexe (07/23/2016) [-]
I managed to do both sometime. It's a year ago so I dunno how I fucked it up. I didn't understand how the layers worked though. Are rivers infinite sources of water? For example, could I flood the hell?
I guess I'll need to find some help on that on the internet.
User avatar
#1469636 - thechosentroll (07/23/2016) [-]
Yes, rivers and aquifers are infinite sources of water. No, you can't flood hell, because when water gets to the edge of the map, it just flows out of the map. It's to prevent players from accidentally flooding everything. Also, demons can breathe in both water and magma. Don't ask how. So, flooding it wouldn't do much.
User avatar
#1469629 - muffinzexe (07/23/2016) [-]
Alright. Nice. I just need to finally manage to build a well without fucking it up.
User avatar
#1469632 - thechosentroll (07/23/2016) [-]
Do you fuck up the actual well or do you fuck up when trying to get water inside your fortress?
#1469604 - thechosentroll (07/23/2016) [-]
It's a matter of preference. Personally, I put them in 3x3 rooms, with a 9x9 room next it, where I store the materials the workshop uses. Like this. If you're wondering why the stockpiles only take up a third of the room, it's because I need the space to put a minecart. If you load all of the shit in the stockpile and dump it on another stockpile, using a minecart, you can basically pile an infinite amount of shit on a single square. This is known as a quantum stockpile, but it's a bit advanced for you right now. Workshop positioning generally doesn't matter much, as long as the workshop is near a stockpile with the resource it uses, so the dwarves don't have to go to the other side of the damn planet in order to pick up that one rock they need in order to make a door and spend 5 years hauling it back. You can have workshops in tiny rooms, with stockpiles next to them, workships in big rooms, surrounded by stockpiles, have one massive stockpile that has everything in it and build the workshops around it, pretty much anything you want. The dwarves don't care.

However, it's worth nothing that the jewler's workshop is a bit fucky. Workshops have tiles which dwarves can pass through and tiles they can't pass through (you don't walk through a forge, across a giant still or on top of the table where you cook). Most shops can be walked through no matter how you place them, but the jewler's workshop has 3 solid tiles on it's left side. So if you put it in a 3x3 room, where the entrance to the room is on the left, you won't be able to get into the workshop. Or worse, the dwarf that builds the workshop won't be able to leave and will starve to death without you noticing. I've lost more dwarves than I'd like to admit that way. It's why I use my current design, where all the rooms are connected - so I don't accidentally wall someone in.