Click to expand
Rank #6622 on ContentLevel 222 Comments: Mind Blower
OfflineSend mail to makonendrak Block makonendrak Invite makonendrak to be your friend flag avatar
|Last status update:|| |
|Date Signed Up:||9/06/2011|
|Funnyjunk Career Stats|
|Highest Content Rank:||#943|
|Highest Comment Rank:||#1543|
|Content Thumbs:||5734 total, 6441 , 707|
|Comment Thumbs:||2356 total, 3158 , 802|
|Content Level Progress:|| 11% (11/100) |
Level 157 Content: Faptastic → Level 158 Content: Faptastic
|Comment Level Progress:|| 91% (91/100) |
Level 222 Comments: Mind Blower → Level 223 Comments: Mind Blower
|Times Content Favorited:||178 times|
|Total Comments Made:||1440|
latest user's comments
|#397361 - practically jizzing at your voice addy||04/19/2015 on FJ PARTY TIME, FOR REAL||+1|
|#118 - CORRECT||04/19/2015 on Rarest Pepe||+4|
|#114 - A Pepe that's highly uncommon? [+] (2 new replies)||04/19/2015 on Rarest Pepe||+1|
|#10 - I did. I missed you terribly.||04/19/2015 on Read Thoroughly!||+1|
|#173 - **makonendrak used "*roll 1, 0-999999999*"** **makonendrak …||04/16/2015 on Contest (Assassin's creed...||0|
|#11 - Bro read the post, I have the DM guide||04/09/2015 on Help Needed||0|
|#8 - I'd like to avoid railroading as much as possible. I'd much ra…||04/04/2015 on Help Needed||0|
|#2 - Well the first few sessions are going to be, as you suggest, b… [+] (2 new replies)||04/02/2015 on Help Needed||0|
#3 - inertgas (04/02/2015) [-]
Stupidity should be punished, but don't always make things seem like a punishment. To only real type of stupidity I punish religiously is Chatoic Stupid, or that one character that insists on stealing from children and killing the elderly because 'lol i unno is game'. And races aren't to difficult to keep track of. I wouldn't restrict just human, just so they have the option of branching out. Just make sure they keep note of all the racial attributes that they have if they do take other races. The different races are what add the spice of variety to the party and lead interesting places.
#5 - ventruss (04/02/2015) [-]
Honnestly having dmed for now five years i have to agree with inertgas, fun should be the priority. I mean build the campaign to your players play styles, and of course keep in mind your story telling style. If you want to tell a dark gritty story then make sure your players know thats the mentality youre going for and make sure they are okay with it as well. If you want to play a more fun loving and carefree style the same still applies. You get the best results when its a dm running the story they feel most comfortable with and have players in the style they play best. For me that is a right down the middle serious but fun loving star wars setting, group says that despite the effort i put into my fantasy stories and everything else star wars is where i shine through and become a master story teller
|#2 - Sauce? [+] (1 new reply)||04/02/2015 on when taylor swift tryna...||0|
|#18 - What's even wrong with Fakku||04/01/2015 on Hentai writing 101||+1|
|#263 - **makonendrak used "*roll 1, 0-9*"** **makonendrak rolls 3**||03/29/2015 on Roll for ur GF||0|
|#34 - I'm gonna need the source for that [+] (2 new replies)||03/28/2015 on Assorted Internets 12.5 :...||+2|
|#92 - But that's a ******* scone [+] (1 new reply)||03/20/2015 on swearta god||+1|
#109 - fefe (03/20/2015) [-]
Are you saying the american biscuit is a scone?
Because it's not, at all. Try one. Completely different. It doesn't even look like a scone.
|#24 - I never said he wasn't a ********** ; I just disagree th…||03/20/2015 on A new contender||0|
|#22 - Except people liked geckosandcheerios before he left? [+] (2 new replies)||03/20/2015 on A new contender||+2|
|#23 - That, my friend, is Sagittarius, one of the twelve Zodiac sign…||03/19/2015 on This girl blows||0|
|#3549 - What's your Steam faggot [+] (1 new reply)||03/15/2015 on Hook up with an FJer||0|
|#19 - I'm more basing it off of the idea that nobody would take nude…||03/10/2015 on ITT Chloe||0|
|#15 - Probably because she only turned 18 last month [+] (2 new replies)||03/09/2015 on ITT Chloe||+2|
|#20 - Weird, I never had a problem playing the full game. I just bou…||03/07/2015 on The Real Master Chief||0|
|#18 - They wouldn't cry about it until they can make it the fault of…||03/07/2015 on Google "'Indias Daughter'...||+2|
|#17 - Comment deleted||03/07/2015 on Google "'Indias Daughter'...||0|
|#16 - Comment deleted||03/07/2015 on Google "'Indias Daughter'...||0|
|#6 - Just out of curiosity, what was wrong with Halo 4? I loved it … [+] (72 new replies)||03/07/2015 on The Real Master Chief||+42|
#73 - medexplain (03/07/2015) [-]
In previous games, weapons spawned in set places on the map. Map designers used this to create "flow" through the map. Maps were designed in carefully designed alongside weapon spawns to craft orchestrated experiences across the map.
This is a large part of why Halo maps were so memorable and you could play them a thousand times without them feeling same-ey. They were carefully designed and tested to have play "experiences" throughout them.
That's why I can say something like, "Remember fighting for the sniper on lockout?" and people nostalgia hard. I could probably mention any power weapon on any map and you'll have some sort of nostalgia about a fight at that location. That's good map design.
Meanwhile, CoD maps are just a clusterfuck. If I say, "Remember fighting through the shipping crate on Firing Range?" you really don't get that same feeling.
That's the difference between the first 3 games and Reach/Halo 4 reach had a lot of other problems, too . By spawning with a loadout of your choice, you're given the opportunity to bypass those finely tuned map experiences. By having ordinance drops, you don't need to fight for those objectives. You're just left with that same-ey feeling.
Game designers have been trying to replicate this type of effect for years with random events. Halo 4 did ordinance drops. Destiny had random mini-encounters. GW2 had dynamic events. These are all trying to do the same thing as good map design - to give you a reason to go somewhere, a reason to approach something from a certain angle. And it's random so they always feel new and fresh! The catch? The reason this always fails? A handfull of great encounters will trump thousands of shitty random ones.
#84 - medexplain (03/07/2015) [-]
An easy example of loadouts bypassing map design:
Halo 3: Oh shit they have a warthog out there. I'm gonna have to stay in cover and use the inside pathways, work as a team to destroy it, work as a team to reach a weapon to kill it, or hunker down and wait for a power weapon to spawn in my base.
Halo 4: Time to spawn with a plasma pistol and plasma grenades. Come here hog! Oh? I missed? No worries, I'll just keep trying because I essentially have unlimited tries.
#70 - commontroll (03/07/2015) [-]
For me I felt like while they took a couple steps forward, they took more steps back. They gave less customization options and instead focused of making loadouts and such. Halo didn't need to be more like CoD, regardless of what my friend thought on the matter (he loved and still really likes CoD, his opinion isn't really that valid, not to mention he rarely actually completes games) because it was its own franchise and its own style.
Also I really hated how they pretty much entirely got rid of camping in the new version of infection, giving the humans no real fighting chance, and in SWAT it was stupid to pick the DMR because the BR gave you three chances to hit their head, meaning you could actually kill 3/4 of the enemy team with one squeeze of the trigger. So it was stupid because you had the option to choose something else, but there's not really any reason to.
But the armor styles were just, off looking. I loved the designs in Reach, and the customization you had available, and they removed a lot of that from 4.
#64 - harbingerwolf (03/07/2015) [-]
Purely because most halo "fans" are actually bungie fan boys, so when 343i took over people went ape shit at them for shit bungie has even done in the past or even done worst.
I've been playing halo since the start, and Halo 4 is my favorite multiplayer, and joint favorite single player next to Halo 2.
#96 - harbingerwolf (03/07/2015) [-]
TBH i never liked them, always hated them, i loved halo not bungie.
Remember how you could only get Recon armour if you managed to get the attention of the developers themselves? Then they gave it to everyone for nothing when they buggered off. Not to mention the amount of playlists they kicked you out of unless you had all the DLC. Then there was the friendly fire bullshit, the amount of times i was kicked for betraying some cunt who betrayed me and everyone else 5 times was ridiculous.
#103 - scruffystevie (03/07/2015) [-]
Well Recon kinda made sense. Having an exclusive armor/multiplayer skin for devs or recognized players isn't uncommon, it's more like a reward for players. Giving it away to everyone a long time after Halo 3's prime seems fair to me. I owned all of the DLC myself so the playlists were never an issue for me, but I do recognize it as a problem most games have. Some games like Gears of War are smart by having a playlist without DLC (granted GOW3 only had Team Deathmatch without DLC, but it's a start.) I find it more frustrating to buy a DLC map pack and never play it because one person the lobby doesn't have it. The betrayal system has always been shit because it never takes things like that into account. There's only so much an automatic system can tell (like if a splatter was accidental or intentional,) but some things like a whiny teammate shooting down a friendly vehicle just because he doesn't get to drive it drives me insane when I fight back and get kicked for it. That's why I prefer vote to kick systems.
#44 - scruffystevie (03/07/2015) [-]
From what I can tell most people didn't like the changes made to multiplayer. I personally didn't mind being able to choose your starting weapons and armor ability, but being able to spawn with plasma pistols and plasma grenades brought the gameplay down a lot (especially with vehicles.) I didn't like the ordinance drops either, since the weapons/abilities you get are completely random, and random factors are not welcome in a competitive setting. The custom games (mainly infection with it's forced coloration and barebones zombie options) was a major downgrade from Reach, so that disappointed a lot of players (H2A in the MCC gives me a lot of hope for Halo 5 forge and customs though).
Despite it's issues Halo 4 was still my favorite Halo to play competitively since the weapons were the most balanced they've ever been and the faster-paced gameplay made it a lot more interesting for me. Halo 4 also had my favorite campaign of the series since ODST, but I think Halo 5 is going to trump it by a landslide.
#74 - scruffystevie (03/07/2015) [-]
I could see why people wouldn't like the change of the grittier more realistic style of Reach to the more fantastical sci-fi Halo 4 style, but Halo 4 had some of the best armor designs and customization by far. I think the amount of variety in the armor is great ranging from completely outlandish to a more classical Halo 3 style. While I wish more armor from Reach returned (or that Reach's Operator wasn't changed into a Security helmet), my biggest issue with Halo 4's armor is the body suit coloration. Having your body suit color match the armor around it makes the suit and armor plating blend together too much, making it hard to make out the armor details from a distance. I'd like to see body suit coloration have options like primary color, secondary color, or just black.
#81 - scruffystevie (03/07/2015) [-]
Some of the armor variations resemble the older armor style from Halo 3, but not all. It's good to have more variation in style so people can be more creative with their armor customization. Some look more practical and realistic than others, while some like Venator, Wetwork, or Pioneer have a more unique look to them.
#99 - scruffystevie (03/07/2015) [-]
To me the Reach armor is even bulkier than Halo 4 (all the Spartans using grenadier chest and Security shoulders didn't help.) While Reach does have a more uniform shape, there's also a whole lot less variation compared to Halo 4. While Reach had helmet attachments, Halo 4 added a lot more visor colors, more wrist customization (no more one sided armor plating on the forearm from Reach) and let armor.
The bulk of Reach's body suit helped make the Spartans look more uniform and protected, but also makes them look chunkier and a lot less mobile. The body suits and segmented armors in Halo 4 made them look a lot more futuristic and agile. To me the armor looks just as "glued on" as Halo Reach and Halo 3.
#104 - harbingerwolf (03/07/2015) [-]
Almost all those helmets follow the traditional halo visor get up and look just as cool as previous helmets, and you're acting like the fugly ass JFO from Reach didnt exist.
#150 - fefe (03/08/2015) [-]
Play Team Slayer if you don't like vehicles. Or go back to COD where they only ever made gimmicky attempts at vehicles despite the massive hole that leaves in the experience
#83 - scruffystevie (03/07/2015) [-]
I feel like Halo 4 did a much better job explaining it's story then Bungie did with the later Halo games. The only story aspect that really required any outsourcing from the game was explaining the Storm Covenant. While Cortana assumes in the first level they are a branch-off based on their armor (which is correct), the game never showed Chief getting a proper explanation as to who the Storm Covenant is and why they are fighting the UNSC.
#157 - thelastelephant (03/08/2015) [-]
When I picked the game up, I had no idea who the Didact was or why I was fighting him except for "BIG BADDIE WANTS TO KILL EARTH. GO STOP HIM."
Apparently he's explained in the books, but I shouldn't have to refer to an outside source to know who he is. I will agree that Halo 2 and 3 had more convoluted storylines than 1, but at least they were related to the games.
#160 - scruffystevie (03/08/2015) [-]
While what Didact says can be hard to understand the first time around, if you pay attention to what he says he explains all you really need to know about him, that he has a deep grudge against humanity, that he was "betrayed" by his peers, and that humanity has yet to receive the "mantle" (while not explained in game, it is explained in the terminals. All the player really needs to know at this point is that it's something Didact considers important.) I just felt like Halo 4 did the best job not needing to outsource information off of the console.
Whenever I played Bungie's Halo I feel like the writers expected the audience to know and understand everything they wrote despite not always having clear presentation, something that was also reflected in Destiny. One of the main reasons I didn't like Destiny was that it's in-game lore was so lack-luster, but the grimoire cards you earned in game but HAD to view off-console gave a lot of interesting back-story and lore like Cayde's experience with a Fallen on the moon.
#51 - fefe (03/07/2015) [-]
You got to be fucking kidding me.
Everyone here who knows how Halo has been casualised and dumbed down to fuck, gets thumbed down but shitty bullshit comments like this get thumbed up.
No wonder. This site is infested with autist weaboo children who will thumb up anything that looks cartoonish enough to get them off.
"Campaign in Halo 4 was best yet". Yeah the linear fucking bland forerunner architecture every fucking level and lack of any decent AI or immersion was great.
Yeah levels like fucking Shutdown compared to Assualt on the Control Room and the Ark. Here's a tip, try playing a game other than Halo 4.
#111 - thebignigg (03/07/2015) [-]
>posting as anon because scared
Also, the lore was very in depth but I think that it was made in a way that people unfamiliar with the lore could still play the campaign, understand relatively what is happening and get some feels. Lore veterans as myself however found huge satisfaction out of what 343 did with the lore and how in depth they went with all the cutscenes and terminals. For me what did it was the scene with the librarian which I had to watch a couple of times to fully comprehend, and of course the Cortana scene which made me shed a tear.
Halo: CE was one of my first video games ever back when it came out in '01 so I've got a pretty huge hard-on for the Halo series and the lore
#119 - nigeltheoutlaw (03/08/2015) [-]
Not him, but I agree entirely. Halo 4 sucked dick compared to other Halos, and superbla is a fucking moron for thinking it's shitty, flat, out of place story was good. I absolutely adore Halo games and have bought ever one (including Halo Wars and the top down shooter arcade game) but that love was because it was such an excellent fucking series. It doesn't blind me to a shitty game like it apparently does for so many other people.
Bring on the red thumbs, it doesn't make Halo 4 any better.
#144 - superbla (03/08/2015) [-]
If people liked it, and it wasn't as good as its predecessors, fair enough, but it's no point ranting about your views on the internet, now is there?
#8 - derpwolf (03/07/2015) [-]
I personally hated that it was all about Cortana. I never liked Cortana much. Dealing with her increasing rampancy throughout the game and her getting impatient while I hide behind a rock to avoid getting shot to death made me want to run a magnet over her chip. That was the major problem I had with the game.
Looking back I'd also probably call it slightly bland. I remember some parts from each of the games I played other than 3 (Two Betrayals from CE, Scarab fight from 2, New Alexandria from Reach) but I don't remember much about Halo 4.
#7 - senorfrog (03/07/2015) [-]
But I did like spartan ops and the new suit award system. Dats about it.
#24 - insanefreak (03/07/2015) [-]
Let me explain the Elites thing (I read all the books, but you only need to read the Kilo Five series to know what happened)
The Arbiter is on good terms with Admiral Hood, and is trying to get his people back into normal state, which is difficult since they're a warrior race, not used to farming, engineering, or even the basics (and their Engineers are gone, so they've got trouble).
However, there's a faction that refuse to believe that the Forerunner were NOT gods, and Section III supplies those guys with weapons so they can have a nice cosy civil war against the Elites supporting the Arbiter (because as long as they kill one another, they leave the humans alone). Osman, current leader of Section III is one of the Spartan-kids who didn't pass the augmentation fully, and has a very strong dislike for Dr. Halsey (which explains her attitude in Spartan Ops), and is the one leading the supply missions to Tel'Cam, the leader of the separatist, religious faction, along with her team.
Then you've got another Elite, whose name I can't quite remember at the moment, who got captured, then teleported (forerunner planet technology, not Requiem) to a far off Elite planet that wasn't aware of all that was going on, and he rallies the Elites there to join Tel'Cam and fight against the treasonous humans, and pretty much everyone else.
Hence, the Elites, Hunters, Jackalls and Grunts you see on Requiem are all remnants of the Covenant, and are pretty much the only religious bastards left. However, they don't have that much firepower compared to Infinity (which is currently the biggest and baddest ship in existence), or humanity in general. Due to the lack of engineers, whatever firepower the elites have in general is diminishing rapidly, although that may have changed since their encounter with the Didact, as there may have been original Engineers on the shield world (normally Engineers were created by the Forerunner, but if they have been used by the Covenant for several generations, they somehow aren't pure anymore. I don't get that really. Apparently not all Engineers have knowledge of all Forerunner stuff, and those residing in Shield Worlds are the most knowledgable ones.)
Hope this helped!
#17 - fefe (03/07/2015) [-]
the elites being evil did make sense. after all, not all elites turned good after 2, a bunch stuck with the covenant loyalists, and a whole other bunch (the storm covenant, who you face) splintered from the rest post-3
#37 - thelastelephant (03/07/2015) [-]
>part of level starts to move
>shaky cam out of fucking nowhere
>can't fly in a straight line because the camera's shaking harder than Michael J. Fox.
>crash ship, go back to checkpoint
>wash rinse repeat until by pure luck I make it
>five minutes later, more Michael J. Fox camera happens and I crash again
fuck that level
|#8 - Anyone can have a gun for hunting so long as someone will let …||03/07/2015 on Gritty Title Here||+1|