lordfudgel
Rank #8764 on Content
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Send mail to lordfudgel Block lordfudgel Invite lordfudgel to be your friend | Last status update: | -
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| Personal Info | |
| Date Signed Up: | 9/22/2015 |
| Last Login: | 1/12/2016 |
| FunnyJunk Career Stats | |
| Content Ranking: | #8764 |
| Comment Ranking: | #11098 |
| Highest Comment Rank: | #11339 |
| Comment Thumbs: | 52 |
| Content Level Progress: | 6.77% (4/59) Level 0 Content: Untouched account → Level 1 Content: New Here |
| Comment Level Progress: | 72.72% (40/55) Level 0 Comments: Untouched account → Level 1 Comments: New Here |
| Subscribers: | 0 |
| Content Views: | 6 |
| Total Comments Made: | 4 |
| FJ Points: | 36 |
latest user's comments
| #9 - I like the idea we need more weapons that reward playing the o… | 12 hours ago on Weapon balance ideas | +2 |
| #6 - Pain train. Nobody ever uses it so it would need some kind of buff. [+] (6 new replies) | 13 hours ago on Weapon balance ideas | +1 |
| Well we can't remove the cap rate effect, that's what defines the weapon. People don't like to use it because it's debuff is too much to over look in maps without cap rates. So maybe this? pro: +1 capture rate on wearer Guaranteed mini-crits while capturing an objective cons: 20% slower firing speed No random Critical hits Great for playing the objective, objectively worse otherwise. Pun intended unbalanced. It grants a buff just for equip and only debuffs on use. It needs a debuff that affects you at all times like less max ammo for primary and secondary weapon or wearer is marked for death while capturing an objective Sorry I didn't clarify. I intended these effects to be "When weapon is active:" requiring you to have the melee out while capping. The cap rate is still kind of a passive buff, but the fact the 90% of the time you have shitty melee damage is it's balance. Landing an extra melee in time can be the difference between life and death. With minicrits the weapon simply goes up to a normal DPS. Unless you never swing your melee, it's balanced. Even then, you have to put yourself at a disadvantage by taking the time to switch to and from. active while the weapon is out is a fair tradeoff. I alwyas viewed it as a weapon for demos to backcap with #9 -
lordfudgel (12 hours ago) [-] I like the idea we need more weapons that reward playing the objective. | ||
| #106 - Picture | 01/04/2016 on Oh God Help Me | +49 |
| #51 - "Real archery". Standing in a line with about 20 oth… | 12/21/2015 on Real Archery | 0 |
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