|Funny Pictures||Funny Videos|
|Funny GIFs||YouTube Videos|
Rank #4450 on CommentsLevel 217 Comments: Comedic Genius
OnlineSend mail to jakerszzzz Block jakerszzzz Invite jakerszzzz to be your friend flag avatar
latest user's comments
|#85 - It is definately a fun game. I didn't play any of them besides…||05/29/2014 on Well we tried.||0|
|#510 - now*||05/29/2014 on Biggest FJ addict||0|
|#509 - I call my friends ******* . [+] (1 new reply)||05/29/2014 on Biggest FJ addict||0|
|#35 - I knew this art style from somewhere, i've been searching for …||05/29/2014 on Fatherly Love.||0|
|#2 - Picture||05/29/2014 on I knew it!!||0|
|#8 - But can i run it? [+] (7 new replies)||05/29/2014 on Battlefield 3 is free on...||+3|
|#11 - Picture||05/29/2014 on Quickly||+1|
|#5 - Comment deleted||05/29/2014 on The urge||0|
|#182 - **jakerszzzz rolls 78**||05/26/2014 on Gay for admin||0|
|#8 - o i c, i c.||05/26/2014 on GOD HATES FIGS||+1|
|#69 - How about tingle?||05/26/2014 on Ridley is too big||0|
|#2 - "Just cleaning out my bible" Oh okay, that… [+] (2 new replies)||05/26/2014 on GOD HATES FIGS||+4|
|#1 - splat||05/26/2014 on he makes it!||+6|
|#2 - Picture||05/26/2014 on Elliot Rogers||0|
|#273 - I have not, thanks for the info, i'll try it out.||05/26/2014 on Mouse Tracking||+1|
|#256 - Is this new update with fishing really worth playing Terraria … [+] (2 new replies)||05/26/2014 on Mouse Tracking||0|
|#3 - Picture||05/26/2014 on Fucking pokemons||+5|
|#10 - Reminds me of Movie 43.||05/26/2014 on That awkward moment when||+1|
|#22 - About the reincarnation thing, i've always thought that was in… [+] (1 new reply)||05/26/2014 on Creepy Things Babysitters...||+2|
#55 - anonymous (06/08/2014) [-]
When i was a kid I always had this feeling like i knew things i didn't learn, I get goosebumps writing this.
|#31 - pan||05/25/2014 on double whammy||+2|
|#84 - Dat Heroes reference.||05/25/2014 on Save The Cheerleader...||0|
|#77 - I think she was implying NOT matchmaking, but like with a gr…||05/25/2014 on Save The Cheerleader...||0|
|#9 - Is DS2 worth getting? I have not played Dark souls 1, but the … [+] (32 new replies)||05/25/2014 on Dark Souls 2 Perfect timming||0|
#15 - pvtgoblin (05/25/2014) [-]
Well, in my humble opinion I would definitely recommend you to play the first one first. It's a masterpiece in a lot of people's eyes. I put around 1200+ hours into it and am still not bored of it.
After that you can decide for yourself if you wanna get the second one, and even though I do recommend it, it's not quite as good as the first one.
#13 - drastronomy (05/25/2014) [-]
its just as good as the first one
the people complaining are complaining for the sake of nostalgia.
The ui is better in ds2, the rolling is better, the armors are cooler, the central hub is better, the mechanics themselves are for the most better. The only negative thing i have found compared to the first one is that they reuse a couple of bosses.
#16 - pvtgoblin (05/25/2014) [-]
The "people complaining" do not just do that for nostalgia. They have a lot, and I mean A LOT, of very valid points that, so far, nobody has even started to counter argument at all.
Also I have to disagree with some of what you said. The UI is better in some aspects, but it now takes forever to load stuff. Sometimes it takes the menu around 10 seconds to open for me and then all the icons still haven't loaded.
#21 - pvtgoblin (05/25/2014) [-]
I don't play on PC. And if you really want me to make a list of every single fault I see in DaS2 that will take a while. I'm not sure if it's worth to invest the time since I've had this conversation about 40 times already and everytime it ended with my discussion partner just disregarding everything and claiming he/she is right an there's barely any faults in the game.
#23 - pvtgoblin (05/25/2014) [-]
Disc is completey fine. Everyone I've asked said the same thing happens to them when they try to open menus. Also, the only way to look at and evaluate dis-/improvements is to look at it's predecessors, so obviously you'd have to compare it to Dark/ Demon's Souls, there's just no other way.
#25 - drastronomy (05/25/2014) [-]
i understand that, but people do not often write why they liked it better in ds1. They just say "it was better"
now, tell me what is wrong with anything except the ccasional slow loading of UI on consoles. I acknowledge that, but i do not feel that weighs up for the shitty pc port of ds1.
#26 - pvtgoblin (05/25/2014) [-]
The port wasn't good because From never made a port to PC before. DaS was originally only meant for console.
Anyway, here goes. I'll just name stuff as it comes to mind.One of the first big gripes I had was that the new directors seemed to have misunderstood the idea behind Hidetaka's designing choices. Instead of creating an idea and then hiding certain parts of it to make it more mysterious and interesting, they just throw some elements in there, hoping that it would make sense somehow, which most of the time it just doesn't. The main idea behind DaS plot was fire and reincarnation, which was made obvious with all the bonfires, talk of dragons and the game eventually ending in a kiln. In DaS2 the main plot device is forgetting.
Now there's a lot of stuff you could do with that. But instead of doing something creative with it they just chose the lazy route and, for example, just wrote "unknown origin" or "nobody knows ****" in 60% of the item descriptions, which used to be very informative and interesting in the previous games. Nothing is ever really explained or even hinted at.This leads me to another point that I just kept rolling my eyes at. Fan service. Whether it was the old lady at the start saying "You'll die and lose your souls over and over" or the description of the Great Sunlight Spear stating it was used by a "grossly incandescent" warrior really made me wonder if they were even taking their own game seriously anymore. This also makes no sense in the world, as everybody seems to have forgotten everything about Lordran, yet somehow the one thing that remains is the Praise the Sun!, a sunlight altar, and a warrior which just HAPPENS to be the fan favorite. You could practically hear the developers chuckling to themselves.Another thing that annoyed me was the level design. I do like the looks of some of many of these areas like the Iron Fortress, but so many of these just don't even make sense or were designed lazily altogether. (To be continued)
#31 - drastronomy (05/25/2014) [-]
the lore and plot make perfect sense to me,actually.
It is the same as in DS1, you are an undead, chosen by prophesy, and your goal is to cure the curse. Both games end in a kiln. Both games are about the cycle between light and dark and the cycle between life and death. They illustrate how both are unpreventable, and doomed to happen no matter what. If the fire goes out, an ember will still remain. The emerald herald also says "the brightest fires go out the fastest" or something like that, to also illustrate why the cycles exist.
I agree there is a fair share of fan-service, but that does not harm the game itself. Sure, it is a bit cheesy, but how does it remove from the experience?
I agree that they should have written some better item descriptions, but it makes sense as far as lore goes. You are undead, balancing between life and death at all times, with an unstable mind. The fabric of time and space are different in dark souls, hence why there are so many things that remain unknown. The same thing existed during the first dark souls, though to a lesser extent. Again, do not know why or how item descriptions bother you.
I think most of the levels were original and creative. The undead asyulum and the crypt were both great, drangleic castle was cool, iron keep was alright, and the forest of the fallen giants sort of reminds me of undeadburg.
All in all the only levels i did not like were the shrine of amana and the brightstone cove. They did not make much sense, and they were relatively boring to move through.
#33 - pvtgoblin (05/25/2014) [-]
No, in DaS, people tell you there is a prophecy, at first noone says you are chosen. The Crestfallen Warrior even jokes about this and says you're another one that thinks he is the one.
And in that game you were actually free to believe the prophecy or not. Whether you choose to believe, want to explore the land or just fulfill the dying wish of Oscar. The reason you go is up to you.
Item descriptions bother me because they can tell a lot about the effort put into the game, and in DaS2, there is pretty much none at all. Just take the time to read a few. I got sick of the unknown origin shit really quick.
The level designs as I said can be okay, even pretty cool, but I wouldn't say they're very creative.
#36 - drastronomy (05/25/2014) [-]
Might just be me, but it seems the firekeepers tell it well enough. "get rid of the curse" they say, and if you have played dark souls you know you need to rekindle the primal bonfire. This gets more and more obvious the further you progress.
I know it is an RPG and all, but still, if you really wanted to immerse yourself why would you read them at all? The last time i checked, there was not a little piece of paper that told you what everything was in "real life".
i agree that some of them are not that creative, but the ones that are are brilliant.
#40 - drastronomy (05/25/2014) [-]
As i said, amana and brightstone cove were the only ones i did not like. I loved every single other one. Yes, some of them did not make sense when it comes to geographical location (parts of the undead crypt clip through another level if i remember correctly) but that does not change that they were all well designed.
Instead of looking purely at the negatives, i choose to look at what they improved: the rolling system, the pc port, the cool-ass armors,the creative enemies, and above all i liked the undead crypt and the bells.
#41 - pvtgoblin (05/25/2014) [-]
I do think there are improvements, but they are just overshadowed by the flaws. I've gotta disagree.
But anyway, if you do enjoy all that, then all the power to you man. But if we just overlook every flaw, they'll just think they did everything right and continue like that and it can turn the Souls games into a yearly routine like Halo or Call of Duty. And I don't wanna see that happen.
#27 - pvtgoblin (05/25/2014) [-]
Just take the Iron Fortress for example, it may look cool and all, but really think about how you got there. You went through a windmill, all theway to the top, looking all around you was no sign of any fortress or firelands, yet you go UP an elevator and end up in a massive area of lava and the likes. The windmill is nowhere to be seen anymore. Even worse was Heide's Tower. You can see it from Majula as if it was miles and miles away, yet if you go to it, all you have to is walk a few feet through some sewers and boom you're there. Then also pretty much the whole area is underwater, yet if you go down the elevator and end up in Nomanswharf, which is clearly far under the sea, it somehow is not underwater and you can sail out of it with a ship through a gigantic hole which would let all the water in. Suspension of disbelief = shattered. It all just makes no sense neither logically nor geographically.Talking about suspension of disbelief. Have you ever taken a close look at the shrine of winter? You are (for whatever reason) asked to kill 4 of the most powerful creatures plus all their minions to get to Castle Drangleic, because there was a small pile of rubble in the way on the road. Makes sense.This brings me to another point. Why am I even on this quest? In DaS and DeS you had clear goals and explanations on what you had to do and most importantly WHY you had to do it. In DaS2, I tried hard to understand what my goal is, but I ended up going through the gam having no idea why I was even there. And saying that the main character just "forgot" their goal makes no sense, as then the character would have no intention left to follow that goal anymore, anyway.ANother thing that really annoyed me is that besides some areas, the entirety of the world and mobs is just not interesting or explained at all. Why is Ornstein there? He couldn't have survived since the Chosen Undead killed him in DaS, but DaS2 plays in the future. Why is he there? (To be continued)
#32 - drastronomy (05/25/2014) [-]
Again, these things really do not make the experience any worse in my opinion. No-mans wharf symbolised a sort of greek underworld. The ship was where the undead were put to be sent to the undead asylum to be tortured - this was vendricks attempt to preventing the curse from spreading.
The goals are not really clear in Dark souls 1 either. The first thing you are told is "lol ring two bells and shit happens"
i agree it is strange that ornstein was there. A bit uncreative.
#28 - pvtgoblin (05/25/2014) [-]
I'll tell you why he's there. More Fan Service.I was not intrigued by any of the designs of the enemies or bosses at all, except for the giants. The war between Vendrick and the giants would have made for a cool idea, but it's barely realized and you don't get to know the conflict at all. The weapons and armor you find are also very dull. Granted, some of the weapons and most of the armors look very nice and a designed well, but the usefulness of 90% of them is barely there. For example, in the previous games, every weapon, and I mean EVERY single weapon had it's own moveset. This amde every weapon viable in some situations and left a lot of space for experimenting. In DaS2 there's 1 moveset for every weapon class with a few exceptions.Just as dull as that are the bosses. Most of them are a big humanoid with a weapon or a group of enemies. Now there's a lot you can do with that but for some reason they decided not to. They intentionally tried to make all the bossfights difficult instead of interesting or meaningful. Royal Rat Vanguard was one of the bosses I enjoyed the most, not because it was hard/easy or anything, but because it was different and creative. But when all the humanoid bosses (Sinner, Rotten, Velstadt, Vendrick, Giant, Pursuer, Smelter etc) and the clusterfucks (Gargoyles, Authority, Congregation etc) are so mediocre and boring, it jsut doesn't help anymore.Another thing that had lots of room for improvement were covenants. Yet the ended up never being explained before you join them and not telling you what to do with them, which just doesn't work. You don't join groups you have no idea about.There's also a lot of minor changes that bugged me a lot. Like the bloody screen effect. What does the game gain with that effect? Why is it there? Did people ask for it? No, but a lot of people dislike it. Then there's also the story about the torches being useless, but I'm gonna leave that debacle out for now. (To be continued)
#35 - drastronomy (05/25/2014) [-]
i agree with most of these points: the bosses were a bit uncreative, but each one had their own characteristics. The looking glass knight was great, mytha was great, the lost sinner was extremely good due to her fast movement, and the rotten was creative.
The only thing i really dislike is the use of multi-bosses. The ruin sentinels were annoying as fuck, the gargoyles were meh and to be honest a bit easy, the dual dragonriders was piss, and the road to the ancient dragon was a clusterfuck of multible enemies with extremely long combos.
#10 - anonymous (05/25/2014) [-]
It's a good game but they didn't even try for DS2. The game is just over-hyped in my opinion. I like it all the same when I've got nothing to do.
|#31 - o i c, i c.||05/25/2014 on If at first you don't succeed||0|
|#22 - Jesus ******* christ i sat there pressing that bu…||05/25/2014 on Better safe than safe word||+17|