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Rank #1313 on Comments
Level 319 Comments: Wizard
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What people say about iwasfrozentoday
latest user's comments
- They probably need to adjust some asshairs on the cgi Rhino al…
- I already said that it is based on a book, I just wanted to ad…
- To be fair, nobody really gives a **** about Alderaan …
You get connection with Alderaan with Leia scene. Movie a bit later acknowledges that millions die in a scene with Obiwan and Luke.
Beside that assault on death star had plenty of red squadron deaths and I remember I felt pretty sad as a kid when Luke friends died.
You see that it has an impact on the characters and understand that it is a great loss, but you yourself don't care for the people that died, you maybe feel bad for Leia but thats it
- But... why? Were the prequels already planned before the first…
No, he actually planned it to be triple trilogy. The original, one placed ~20 years before, and one ~20 after the original.... Basically what we have now.
- True, compare Rogue One with Ep 3, Anakin the little **** is e…
- You mean 30 years for 1 sequel?
seriously though isnt movie nr. 2 almost done or something?
They probably need to adjust some asshairs on the cgi Rhino aliens, we can should expect the release at the end of Kanye's presidency
- I'm not really an avid movie watcher, but off the top of my he…
Lotr is based on book made 60 years ago. It had fanbase longtime before movie version.
I already said that it is based on a book, I just wanted to address the
"00's and 10's decades will not leave anything epic"
You just can't say that there was nothing "epic" while just ingnoring the Peter Jackson LotR films
- But why
- If people would just run amok because they die anyway, humans …
This is why tribes of people adopt religions. To prevent that very thing from happening. Despite what your religious beliefs are, you have to think to yourself. "If there was no punishment for my actions, would I completely disregard all moral guidance." I'm fairly certain this is what sociopaths believe though so I wouldn't suggest entertaining that idea too much.
When I play an rpg game I develop my character in one of two ways.
1. I play them with the personality and morality of myself. This is when making moral choices is especially difficult. Typically in games the "good" choice is typically in black in white (kill the children or don't kill the children). However it isn't always, and like in Knights of the old republic
If you haven't played this game, its probably the best Roleplaying game when it comes to choice ever, the 2nd one made by bethesda does a better job of this but the first one's story is better
, I would find myself disagreeing on occasion with what the game considered good and bad choices but I would accept the choices anyways. There's typically at least 2 or 3 choices in an rpg game where you just aren't sure what the right thing to do is and when its yourself, you depend heavily on your conscious to help you out.
2. I make up a character's personality and background, adopt them as if they were my own and work from there. I almost prefer playing like this because then I can shape and mold the character's personality
based on the events of the game. It's much easier to accept doing bad stuff when you decide that this person isn't really you. I, however, don't make characters that are purely good or purely evil because that just isn't realistic
Unless your just playing as a sociopath which is a lot of fun
. I pick one side or the other for them to favor though. I'm also the kind of guy that likes to make the good shine through eventually but unfortunately the story doesn't always set me up for that.
Now that I have gathered my thoughts, I actually think that most people play characters as if they are themselves. It makes it as if you have put your physical self into the reality you are viewing. When you do that, its a lot easier to become emotionally attached to characters and the world around you. Flipping that on its head and doing something like killing a character you have been friends with is hard when we have deeply associated our own character with our selves.
TLDR: When we associate our player characters as ourselves for long periods of time, it becomes to difficult to choose to disregard that notion. Relationships with NPC characters begin to feel personal when we have actually put our personality into our character.
Extra: playing as yourself is probably the best way to appreciate other characters by the way. If you don't like a character then you'll know and your character will express it too which makes the entire interaction with them more interesting. Sometimes you'll find characters you like too and you can get them to like you back.
- The world is overpopulated anyways
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