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impulsechallenges

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#11 - Ho **** . Thats ridiculous. If i run a 5 campaign …  [+] (16 new replies) 03/01/2015 on New to D&D 0
User avatar #15 - sketchE (03/01/2015) [-]
yeah i played the arcane warrior in dragon age origins and seeing how op it was made me want to ban anything like it it my games. if im reading it right you get 11 ac from being a mage with a tower shield which it seems can be done, in full plate armor then +1 from dex making your ac 22. and i guess you cant cast mage armor then if im reading it right but god damn a mage with 22 ac
#16 - anonexplains (03/01/2015) [-]
Dude, what? Tower shields aren't a thing in 5e. There's just shields. +2 AC. Plate is 18 AC. You don't get to add DEX in full plate. That's 20. Which is good, but hardly game-breaking. Especially considering that literally every class in the game but Barbarian can get spellcasting in some form or another if they spec into it. Not to mention that you're still getting the Wizard's pathetic 1d6 hitdie. And that getting proficiency in that shield or heavy armor to make them actually usable is a big investment for a wizard, one that only becomes worth it in a proper hybrid build, which will SEVERELY gimp their spellcasting ability. Every level you take in Fighter is a level it doesn't improve.
#17 - anonexplains (03/02/2015) [-]
I actually checked the multi-classing rules, turns out that multiclassing into fighter doesn't even give you heavy armor proficiency.
User avatar #18 - sketchE (03/02/2015) [-]
start fighter switch to wizard. there isnt a lot of resources on 5e yet so im just going with what i can find online
#19 - anonexplains (03/02/2015) [-]
>not a lot of resources

All the core books are out and readily available online, dude. You shouldn't be telling new DMs to make balance changes to their games when you haven't done the research and don't really know what you're talking about. They designed multi-classing with this sort of crap in mind, and balanced around it. It's part of the reason why most of the class specializations/lot of the best features come in at level two and usually three, to make quick dips into other classes inefficient.
User avatar #20 - sketchE (03/02/2015) [-]
then why cant i find 5th edition full plate by seaching it on google
thats what i mean. making a wizard with the capability to have the same deffensive capabilities as a fighter is kind of dumb. their meant to be glass cannons. mages are meant to have a lot of power at the cost of having little defense. and youre telling me that wizards get a d6 of hit die? what the fuck? my groups level 4 caster has 22 hp but youre telling me in 5e thats nothing? all stats into INT and Con and youll have a caster that cant be killed. especially with this advantage disadvantage bullshit.
"i just threw a fireball into his face he has a disadvantage" like, fuck man. i might not know the rules to the T but i have enough of an understanding of what the new system is about to understand it is stupidly exploitable
#21 - anonexplains (03/02/2015) [-]
>then why cant i find 5th edition full plate by seaching it on google

Because you're incompetent. I told the other guy where to find free pdf downloads of every book in this very thread, and it's really not something you should need help with. Learn to google.

>11 ac from being a mage with a tower shield
>tower shields exist
>you can add DEX mod to AC while in Plate
>mage armor stacks with armor
>fireballs cause disadvantage
>i might not know the rules to the T but i have enough of an understanding of what the new system is about to understand it is stupidly exploitable

No. No, you really, really, really don't. There's hardly been a single rule that you've managed to cite correctly.
User avatar #22 - sketchE (03/02/2015) [-]
dude seriously throwing insults is not necessary i have corrected myself and said all i could find was old stats and didnt really care to take a long search. im not writing a paper on this shit im not trying to debate you that this entire system is bad so im not going to read the whole thing. you have more knowledge on this youre right. im not wasting my harddrive space to get i book i dont care about.

and on the disadvantage thing, my understanding of it is a roleplaying thing. which means a player can justify advantage and disadvantage if the GM allows it.

i was right on fighters getting all armor profficency. i was right on mages being able to cast while in full plate and with a shield at no penalty. so unless im miss understanding something if you take one level as a fighter then fully devote to being a wizard you can be a wizard running around in full armor with stupid amounts of health compared to other games d4 of health. its 2 points of potential health but god damn can 2 points make a difference when you factor in the odd death rules
User avatar #29 - compared (03/02/2015) [-]
Thanks for using a comparison, hope you are well.
#23 - anonexplains (03/02/2015) [-]
A. When you take a level in a class, your HP goes up using that class' hitdie. Assuming no rolling for HP, a wizard who took their first level in fighter is only going to have four more HP than they would had they just gone pure wizard.

B. Yes, GM does have discretion over advantage/disadvantage, within reason. Taking damage from a spell is not a sufficient reason. Although I will grant that if they're set on fire by it, which is entirely possible with a fireball, that could potentially be a reasonable time to impose it, depending on the enemy.

C. Using the wizard hitdie from another bloody game with entirely different HP/AC/damage balancing to judge relative HP amounts in 5e is absolutely ridiculous.

D. Wizards have the smallest hitdie and least amount of health of any class in the game, and the game is balanced accordingly.

E. 2-4 more or less HP can only be said to be a statistically significant amount at very low levels, for any class.

F. Calling you incompetent was really more of a statement of fact than an insult, but I apologize for any offense.
User avatar #24 - sketchE (03/02/2015) [-]
thank you. i acknowledge im not an expert on it just the possibility of a mage tank running around is not something i enjoy. i recently hit my psion with a bit of a nerf because i reread one of her powers. also im not sure if the instant death rule is still in this game but the death system also bothers me. im just not a big fan of how stream lined and abstract 5e seems.
#25 - anonexplains (03/02/2015) [-]
>also im not sure if the instant death rule is still in this game but the death system also bothers me

See, it's shit like this. You yourself profess to not understanding the system very well. You apparently haven't even read the books. How do you justify making judgments on something you don't understand? And then sharing those judgments with newbies who don't know any better as fact? And then arguing with someone whom you acknowledge has a better grasp of the system when they tell you you're wrong in those uninformed judgments?

A character dies instantly if they take a single hit which takes them from their current HP to half or more of their total HP. Otherwise, when you run out of HP you're reduced to 0/unconsciousness, and make death saving throws at the start of every turn. 3 fails and you're ded, three successes and you stabilize. Taking damage in this state means an auto fail. Rolling a 1 counts as two fails, a twenty gives you 1 HP and revives you. Other characters can obviously stabilize or heal you as they see fit.

To re-iterate, speaking as someone who you acknowledge knows the system better: wizard/fighter multiclassing is not broken, and not something that requires nerfing to keep your game balanced. Especially the method you're advocating, which is trading a whole level of Wizard progression for a pittance of HP and armor proficiency you shouldn't even need to be using. (If you're taking hits as a wizard, you're doing it wrong, you will not and cannot have the HP to be a good tank with a 1d6 hitdie, regardless of a good AC). There are FAR more efficient ways to build a tank-caster, your method is the one of the derpiest possible.

Psions and "psionics" aren't really a thing in 5e yet. I can only assume you're referring to some illusion or enchantment spell that you're over-reacting over.
User avatar #27 - sketchE (03/02/2015) [-]
im refering to 3.5. ive also stated i dont have the books. the instant death rule i was refering to was the 50 damage means instant death and was asking if that was still a thing. i know of all the other death rules. if the mage never gets attacked they are either playing very smart roleplay and combat wise or the gm is babying them. my psion is the only caste in our group she does not dress like a mage and uses ranged weapons as her primary damage. if a mage runs around dressed as a wizard and opens up with fireballs all eyes should turn to them. anyone in a fantasy universe with magic being common knows how powerful wizards are. while yes there might be better ways to do it this is the first way that comes to mind.
#28 - anonexplains (03/02/2015) [-]
The idea isn't that you are literally NEVER going to be attacked, it's obviously going to happen sometime. The point is your tactics as a wizard/party should be such that you're getting attacked rarely enough that spending character resources on AC that could be going to being better at your actual role, casting, as opposed to taking hits, which the ACTUAL TANKS should be doing, is inefficient and a waste.

If you want to really make sure to avoid taking hits as Wizard, there are a host of spells you can get to that purpose, which won't otherwise detract from the build. Mage Armor is an obvious choice, and Shield is especially good, 1st level Reaction which lets you boost your AC by five in response to an attack.

There are countless better ways. Hell, wizard is probably the worst class for a tank-caster build, because of the hitdie. It's the first that comes to mind for you because you don't know the system.
#26 - anonexplains (03/02/2015) [-]
negative half or more*
#14 - anonexplains (03/01/2015) [-]
It's nowhere near as good as he's making it sound. Going Eldritch Knight Fighter is much more efficient in the long-run than multi-classing like that purely for the armor proficiency, which is a profoundly silly thing to do. Unless you want to do a proper hybrid build, which has its own challenges, spending only a single level like that is just gimping yourself.

Not to mention players need to justify that shit RP-wise. And Mage Armor doesn't even work if you're wearing armor, that's the whole point of it being Mage Armor (Shield is fucking sweet, though). And if second level characters are running around in full plate, you're probably doing something wrong, that shit be 1500 GP.
#7 - Is there a pdf or some sort of SRD that i can use?? 3.5 has it…  [+] (20 new replies) 03/01/2015 on New to D&D 0
#12 - anonexplains (03/01/2015) [-]
Like I said, PDFs of pretty much all the books for pretty much every edition are easy to torrent or otherwise find.

[url deleted]

[url deleted] (BnW+OCR),69685813.pdf

[url deleted]

Downloads to all three core books here. Unfortunately there isn't any online database like the PFSRD up yet. If you're serious about running games and getting into D&D, and settle on 5e, I'd recommend buying them. They're very nice books.
#13 - anonexplains (03/01/2015) [-]
Oh, right. That's a thing. Eh, just google "dungeons and dragons dungeon master's guide pdf 5e" and go to the first result. You can take it from there.
User avatar #9 - sketchE (03/01/2015) [-]
if you do decide to dm a 5e game. ban tank mages. any spellcaster can cast any spell in any armor as long as they are proficiant in it. that means a character takes his first level in fighter then switches to wizard and is now running around in full plate armor plus his magic armor and any other bonuses he can muster up and is casting spells with no chance of failure
#11 - impulsechallenges (03/01/2015) [-]
Ho shit. Thats ridiculous. If i run a 5 campaign ill prob tweak it a bit so it makes it harder to make a tank mage. Or null it.
User avatar #15 - sketchE (03/01/2015) [-]
yeah i played the arcane warrior in dragon age origins and seeing how op it was made me want to ban anything like it it my games. if im reading it right you get 11 ac from being a mage with a tower shield which it seems can be done, in full plate armor then +1 from dex making your ac 22. and i guess you cant cast mage armor then if im reading it right but god damn a mage with 22 ac
#16 - anonexplains (03/01/2015) [-]
Dude, what? Tower shields aren't a thing in 5e. There's just shields. +2 AC. Plate is 18 AC. You don't get to add DEX in full plate. That's 20. Which is good, but hardly game-breaking. Especially considering that literally every class in the game but Barbarian can get spellcasting in some form or another if they spec into it. Not to mention that you're still getting the Wizard's pathetic 1d6 hitdie. And that getting proficiency in that shield or heavy armor to make them actually usable is a big investment for a wizard, one that only becomes worth it in a proper hybrid build, which will SEVERELY gimp their spellcasting ability. Every level you take in Fighter is a level it doesn't improve.
#17 - anonexplains (03/02/2015) [-]
I actually checked the multi-classing rules, turns out that multiclassing into fighter doesn't even give you heavy armor proficiency.
User avatar #18 - sketchE (03/02/2015) [-]
start fighter switch to wizard. there isnt a lot of resources on 5e yet so im just going with what i can find online
#19 - anonexplains (03/02/2015) [-]
>not a lot of resources

All the core books are out and readily available online, dude. You shouldn't be telling new DMs to make balance changes to their games when you haven't done the research and don't really know what you're talking about. They designed multi-classing with this sort of crap in mind, and balanced around it. It's part of the reason why most of the class specializations/lot of the best features come in at level two and usually three, to make quick dips into other classes inefficient.
User avatar #20 - sketchE (03/02/2015) [-]
then why cant i find 5th edition full plate by seaching it on google
thats what i mean. making a wizard with the capability to have the same deffensive capabilities as a fighter is kind of dumb. their meant to be glass cannons. mages are meant to have a lot of power at the cost of having little defense. and youre telling me that wizards get a d6 of hit die? what the fuck? my groups level 4 caster has 22 hp but youre telling me in 5e thats nothing? all stats into INT and Con and youll have a caster that cant be killed. especially with this advantage disadvantage bullshit.
"i just threw a fireball into his face he has a disadvantage" like, fuck man. i might not know the rules to the T but i have enough of an understanding of what the new system is about to understand it is stupidly exploitable
#21 - anonexplains (03/02/2015) [-]
>then why cant i find 5th edition full plate by seaching it on google

Because you're incompetent. I told the other guy where to find free pdf downloads of every book in this very thread, and it's really not something you should need help with. Learn to google.

>11 ac from being a mage with a tower shield
>tower shields exist
>you can add DEX mod to AC while in Plate
>mage armor stacks with armor
>fireballs cause disadvantage
>i might not know the rules to the T but i have enough of an understanding of what the new system is about to understand it is stupidly exploitable

No. No, you really, really, really don't. There's hardly been a single rule that you've managed to cite correctly.
User avatar #22 - sketchE (03/02/2015) [-]
dude seriously throwing insults is not necessary i have corrected myself and said all i could find was old stats and didnt really care to take a long search. im not writing a paper on this shit im not trying to debate you that this entire system is bad so im not going to read the whole thing. you have more knowledge on this youre right. im not wasting my harddrive space to get i book i dont care about.

and on the disadvantage thing, my understanding of it is a roleplaying thing. which means a player can justify advantage and disadvantage if the GM allows it.

i was right on fighters getting all armor profficency. i was right on mages being able to cast while in full plate and with a shield at no penalty. so unless im miss understanding something if you take one level as a fighter then fully devote to being a wizard you can be a wizard running around in full armor with stupid amounts of health compared to other games d4 of health. its 2 points of potential health but god damn can 2 points make a difference when you factor in the odd death rules
User avatar #29 - compared (03/02/2015) [-]
Thanks for using a comparison, hope you are well.
#23 - anonexplains (03/02/2015) [-]
A. When you take a level in a class, your HP goes up using that class' hitdie. Assuming no rolling for HP, a wizard who took their first level in fighter is only going to have four more HP than they would had they just gone pure wizard.

B. Yes, GM does have discretion over advantage/disadvantage, within reason. Taking damage from a spell is not a sufficient reason. Although I will grant that if they're set on fire by it, which is entirely possible with a fireball, that could potentially be a reasonable time to impose it, depending on the enemy.

C. Using the wizard hitdie from another bloody game with entirely different HP/AC/damage balancing to judge relative HP amounts in 5e is absolutely ridiculous.

D. Wizards have the smallest hitdie and least amount of health of any class in the game, and the game is balanced accordingly.

E. 2-4 more or less HP can only be said to be a statistically significant amount at very low levels, for any class.

F. Calling you incompetent was really more of a statement of fact than an insult, but I apologize for any offense.
User avatar #24 - sketchE (03/02/2015) [-]
thank you. i acknowledge im not an expert on it just the possibility of a mage tank running around is not something i enjoy. i recently hit my psion with a bit of a nerf because i reread one of her powers. also im not sure if the instant death rule is still in this game but the death system also bothers me. im just not a big fan of how stream lined and abstract 5e seems.
#25 - anonexplains (03/02/2015) [-]
>also im not sure if the instant death rule is still in this game but the death system also bothers me

See, it's shit like this. You yourself profess to not understanding the system very well. You apparently haven't even read the books. How do you justify making judgments on something you don't understand? And then sharing those judgments with newbies who don't know any better as fact? And then arguing with someone whom you acknowledge has a better grasp of the system when they tell you you're wrong in those uninformed judgments?

A character dies instantly if they take a single hit which takes them from their current HP to half or more of their total HP. Otherwise, when you run out of HP you're reduced to 0/unconsciousness, and make death saving throws at the start of every turn. 3 fails and you're ded, three successes and you stabilize. Taking damage in this state means an auto fail. Rolling a 1 counts as two fails, a twenty gives you 1 HP and revives you. Other characters can obviously stabilize or heal you as they see fit.

To re-iterate, speaking as someone who you acknowledge knows the system better: wizard/fighter multiclassing is not broken, and not something that requires nerfing to keep your game balanced. Especially the method you're advocating, which is trading a whole level of Wizard progression for a pittance of HP and armor proficiency you shouldn't even need to be using. (If you're taking hits as a wizard, you're doing it wrong, you will not and cannot have the HP to be a good tank with a 1d6 hitdie, regardless of a good AC). There are FAR more efficient ways to build a tank-caster, your method is the one of the derpiest possible.

Psions and "psionics" aren't really a thing in 5e yet. I can only assume you're referring to some illusion or enchantment spell that you're over-reacting over.
User avatar #27 - sketchE (03/02/2015) [-]
im refering to 3.5. ive also stated i dont have the books. the instant death rule i was refering to was the 50 damage means instant death and was asking if that was still a thing. i know of all the other death rules. if the mage never gets attacked they are either playing very smart roleplay and combat wise or the gm is babying them. my psion is the only caste in our group she does not dress like a mage and uses ranged weapons as her primary damage. if a mage runs around dressed as a wizard and opens up with fireballs all eyes should turn to them. anyone in a fantasy universe with magic being common knows how powerful wizards are. while yes there might be better ways to do it this is the first way that comes to mind.
#28 - anonexplains (03/02/2015) [-]
The idea isn't that you are literally NEVER going to be attacked, it's obviously going to happen sometime. The point is your tactics as a wizard/party should be such that you're getting attacked rarely enough that spending character resources on AC that could be going to being better at your actual role, casting, as opposed to taking hits, which the ACTUAL TANKS should be doing, is inefficient and a waste.

If you want to really make sure to avoid taking hits as Wizard, there are a host of spells you can get to that purpose, which won't otherwise detract from the build. Mage Armor is an obvious choice, and Shield is especially good, 1st level Reaction which lets you boost your AC by five in response to an attack.

There are countless better ways. Hell, wizard is probably the worst class for a tank-caster build, because of the hitdie. It's the first that comes to mind for you because you don't know the system.
#26 - anonexplains (03/02/2015) [-]
negative half or more*
#14 - anonexplains (03/01/2015) [-]
It's nowhere near as good as he's making it sound. Going Eldritch Knight Fighter is much more efficient in the long-run than multi-classing like that purely for the armor proficiency, which is a profoundly silly thing to do. Unless you want to do a proper hybrid build, which has its own challenges, spending only a single level like that is just gimping yourself.

Not to mention players need to justify that shit RP-wise. And Mage Armor doesn't even work if you're wearing armor, that's the whole point of it being Mage Armor (Shield is fucking sweet, though). And if second level characters are running around in full plate, you're probably doing something wrong, that shit be 1500 GP.
#19 - **impulsechallenges used "*roll 1, 000-999*"** **impulsecha… 03/01/2015 on Once more, with feeling! 0
#18 - *roll1, 000-999* TheElderlyMen  [+] (1 new reply) 03/01/2015 on Once more, with feeling! 0
#19 - impulsechallenges (03/01/2015) [-]
**impulsechallenges used "*roll 1, 000-999*"**
**impulsechallenges rolls 270** TheElderlyMen
#5 - Question, are the class's made fro 3.5 majorly different from …  [+] (22 new replies) 03/01/2015 on New to D&D 0
#6 - anonexplains (03/01/2015) [-]
Eh, more or less. Trade BAB for +2 proficiency bonus, take out the saves like you said, switch out (Aura of good, detect evil, smite evil 1/day) for Divine Sense and Lay On Hands, and take all of

H i t P o in t s
Hit Dice: 1d10 per paladin level
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d 10 (or 6) + your
Constitution modifier per paladin level after 1st
P r o f ic ie n c ie s
Armor: All armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Wisdom, Charisma
Skills: Choose two from Athletics, Insight, Intimidation,
Medicine, Persuasion, and Religion
E q u i p m e n t
You start with the following equipment, in addition to
the equipment granted by your background:
• (a) a martial weapon and a shield or (b) two martial
weapons
• (a) five javelins or (b) any simple melee weapon
• (a) a priest’s pack or (b) an explorer’s pack
• Chain mail and a holy symbol

Into account, and yeah, you're good. Hit die is even the same. The system changes mean there's more you have to take into account than just Saving Throws working differently, but it's all still very similar. The transition should be easy.
#7 - impulsechallenges (03/01/2015) [-]
Is there a pdf or some sort of SRD that i can use?? 3.5 has its own pdf so its quite simple and easy to use.
#12 - anonexplains (03/01/2015) [-]
Like I said, PDFs of pretty much all the books for pretty much every edition are easy to torrent or otherwise find.

[url deleted]

[url deleted] (BnW+OCR),69685813.pdf

[url deleted]

Downloads to all three core books here. Unfortunately there isn't any online database like the PFSRD up yet. If you're serious about running games and getting into D&D, and settle on 5e, I'd recommend buying them. They're very nice books.
#13 - anonexplains (03/01/2015) [-]
Oh, right. That's a thing. Eh, just google "dungeons and dragons dungeon master's guide pdf 5e" and go to the first result. You can take it from there.
User avatar #9 - sketchE (03/01/2015) [-]
if you do decide to dm a 5e game. ban tank mages. any spellcaster can cast any spell in any armor as long as they are proficiant in it. that means a character takes his first level in fighter then switches to wizard and is now running around in full plate armor plus his magic armor and any other bonuses he can muster up and is casting spells with no chance of failure
#11 - impulsechallenges (03/01/2015) [-]
Ho shit. Thats ridiculous. If i run a 5 campaign ill prob tweak it a bit so it makes it harder to make a tank mage. Or null it.
User avatar #15 - sketchE (03/01/2015) [-]
yeah i played the arcane warrior in dragon age origins and seeing how op it was made me want to ban anything like it it my games. if im reading it right you get 11 ac from being a mage with a tower shield which it seems can be done, in full plate armor then +1 from dex making your ac 22. and i guess you cant cast mage armor then if im reading it right but god damn a mage with 22 ac
#16 - anonexplains (03/01/2015) [-]
Dude, what? Tower shields aren't a thing in 5e. There's just shields. +2 AC. Plate is 18 AC. You don't get to add DEX in full plate. That's 20. Which is good, but hardly game-breaking. Especially considering that literally every class in the game but Barbarian can get spellcasting in some form or another if they spec into it. Not to mention that you're still getting the Wizard's pathetic 1d6 hitdie. And that getting proficiency in that shield or heavy armor to make them actually usable is a big investment for a wizard, one that only becomes worth it in a proper hybrid build, which will SEVERELY gimp their spellcasting ability. Every level you take in Fighter is a level it doesn't improve.
#17 - anonexplains (03/02/2015) [-]
I actually checked the multi-classing rules, turns out that multiclassing into fighter doesn't even give you heavy armor proficiency.
User avatar #18 - sketchE (03/02/2015) [-]
start fighter switch to wizard. there isnt a lot of resources on 5e yet so im just going with what i can find online
#19 - anonexplains (03/02/2015) [-]
>not a lot of resources

All the core books are out and readily available online, dude. You shouldn't be telling new DMs to make balance changes to their games when you haven't done the research and don't really know what you're talking about. They designed multi-classing with this sort of crap in mind, and balanced around it. It's part of the reason why most of the class specializations/lot of the best features come in at level two and usually three, to make quick dips into other classes inefficient.
User avatar #20 - sketchE (03/02/2015) [-]
then why cant i find 5th edition full plate by seaching it on google
thats what i mean. making a wizard with the capability to have the same deffensive capabilities as a fighter is kind of dumb. their meant to be glass cannons. mages are meant to have a lot of power at the cost of having little defense. and youre telling me that wizards get a d6 of hit die? what the fuck? my groups level 4 caster has 22 hp but youre telling me in 5e thats nothing? all stats into INT and Con and youll have a caster that cant be killed. especially with this advantage disadvantage bullshit.
"i just threw a fireball into his face he has a disadvantage" like, fuck man. i might not know the rules to the T but i have enough of an understanding of what the new system is about to understand it is stupidly exploitable
#21 - anonexplains (03/02/2015) [-]
>then why cant i find 5th edition full plate by seaching it on google

Because you're incompetent. I told the other guy where to find free pdf downloads of every book in this very thread, and it's really not something you should need help with. Learn to google.

>11 ac from being a mage with a tower shield
>tower shields exist
>you can add DEX mod to AC while in Plate
>mage armor stacks with armor
>fireballs cause disadvantage
>i might not know the rules to the T but i have enough of an understanding of what the new system is about to understand it is stupidly exploitable

No. No, you really, really, really don't. There's hardly been a single rule that you've managed to cite correctly.
User avatar #22 - sketchE (03/02/2015) [-]
dude seriously throwing insults is not necessary i have corrected myself and said all i could find was old stats and didnt really care to take a long search. im not writing a paper on this shit im not trying to debate you that this entire system is bad so im not going to read the whole thing. you have more knowledge on this youre right. im not wasting my harddrive space to get i book i dont care about.

and on the disadvantage thing, my understanding of it is a roleplaying thing. which means a player can justify advantage and disadvantage if the GM allows it.

i was right on fighters getting all armor profficency. i was right on mages being able to cast while in full plate and with a shield at no penalty. so unless im miss understanding something if you take one level as a fighter then fully devote to being a wizard you can be a wizard running around in full armor with stupid amounts of health compared to other games d4 of health. its 2 points of potential health but god damn can 2 points make a difference when you factor in the odd death rules
User avatar #29 - compared (03/02/2015) [-]
Thanks for using a comparison, hope you are well.
#23 - anonexplains (03/02/2015) [-]
A. When you take a level in a class, your HP goes up using that class' hitdie. Assuming no rolling for HP, a wizard who took their first level in fighter is only going to have four more HP than they would had they just gone pure wizard.

B. Yes, GM does have discretion over advantage/disadvantage, within reason. Taking damage from a spell is not a sufficient reason. Although I will grant that if they're set on fire by it, which is entirely possible with a fireball, that could potentially be a reasonable time to impose it, depending on the enemy.

C. Using the wizard hitdie from another bloody game with entirely different HP/AC/damage balancing to judge relative HP amounts in 5e is absolutely ridiculous.

D. Wizards have the smallest hitdie and least amount of health of any class in the game, and the game is balanced accordingly.

E. 2-4 more or less HP can only be said to be a statistically significant amount at very low levels, for any class.

F. Calling you incompetent was really more of a statement of fact than an insult, but I apologize for any offense.
User avatar #24 - sketchE (03/02/2015) [-]
thank you. i acknowledge im not an expert on it just the possibility of a mage tank running around is not something i enjoy. i recently hit my psion with a bit of a nerf because i reread one of her powers. also im not sure if the instant death rule is still in this game but the death system also bothers me. im just not a big fan of how stream lined and abstract 5e seems.
#25 - anonexplains (03/02/2015) [-]
>also im not sure if the instant death rule is still in this game but the death system also bothers me

See, it's shit like this. You yourself profess to not understanding the system very well. You apparently haven't even read the books. How do you justify making judgments on something you don't understand? And then sharing those judgments with newbies who don't know any better as fact? And then arguing with someone whom you acknowledge has a better grasp of the system when they tell you you're wrong in those uninformed judgments?

A character dies instantly if they take a single hit which takes them from their current HP to half or more of their total HP. Otherwise, when you run out of HP you're reduced to 0/unconsciousness, and make death saving throws at the start of every turn. 3 fails and you're ded, three successes and you stabilize. Taking damage in this state means an auto fail. Rolling a 1 counts as two fails, a twenty gives you 1 HP and revives you. Other characters can obviously stabilize or heal you as they see fit.

To re-iterate, speaking as someone who you acknowledge knows the system better: wizard/fighter multiclassing is not broken, and not something that requires nerfing to keep your game balanced. Especially the method you're advocating, which is trading a whole level of Wizard progression for a pittance of HP and armor proficiency you shouldn't even need to be using. (If you're taking hits as a wizard, you're doing it wrong, you will not and cannot have the HP to be a good tank with a 1d6 hitdie, regardless of a good AC). There are FAR more efficient ways to build a tank-caster, your method is the one of the derpiest possible.

Psions and "psionics" aren't really a thing in 5e yet. I can only assume you're referring to some illusion or enchantment spell that you're over-reacting over.
User avatar #27 - sketchE (03/02/2015) [-]
im refering to 3.5. ive also stated i dont have the books. the instant death rule i was refering to was the 50 damage means instant death and was asking if that was still a thing. i know of all the other death rules. if the mage never gets attacked they are either playing very smart roleplay and combat wise or the gm is babying them. my psion is the only caste in our group she does not dress like a mage and uses ranged weapons as her primary damage. if a mage runs around dressed as a wizard and opens up with fireballs all eyes should turn to them. anyone in a fantasy universe with magic being common knows how powerful wizards are. while yes there might be better ways to do it this is the first way that comes to mind.
#28 - anonexplains (03/02/2015) [-]
The idea isn't that you are literally NEVER going to be attacked, it's obviously going to happen sometime. The point is your tactics as a wizard/party should be such that you're getting attacked rarely enough that spending character resources on AC that could be going to being better at your actual role, casting, as opposed to taking hits, which the ACTUAL TANKS should be doing, is inefficient and a waste.

If you want to really make sure to avoid taking hits as Wizard, there are a host of spells you can get to that purpose, which won't otherwise detract from the build. Mage Armor is an obvious choice, and Shield is especially good, 1st level Reaction which lets you boost your AC by five in response to an attack.

There are countless better ways. Hell, wizard is probably the worst class for a tank-caster build, because of the hitdie. It's the first that comes to mind for you because you don't know the system.
#26 - anonexplains (03/02/2015) [-]
negative half or more*
#14 - anonexplains (03/01/2015) [-]
It's nowhere near as good as he's making it sound. Going Eldritch Knight Fighter is much more efficient in the long-run than multi-classing like that purely for the armor proficiency, which is a profoundly silly thing to do. Unless you want to do a proper hybrid build, which has its own challenges, spending only a single level like that is just gimping yourself.

Not to mention players need to justify that shit RP-wise. And Mage Armor doesn't even work if you're wearing armor, that's the whole point of it being Mage Armor (Shield is fucking sweet, though). And if second level characters are running around in full plate, you're probably doing something wrong, that shit be 1500 GP.
#2 - I am interested in 3.5 cause i was going to do a few campaigns…  [+] (24 new replies) 03/01/2015 on New to D&D 0
#4 - anonexplains (03/01/2015) [-]
imo, you'll find 5e to be a well streamlined (emphasis needed, important and fundamental difference) 3.5/Pathfinder, that makes up for having less support and content by virtue of pretty much all of what it has being pretty great. It's also wonderfully versatile, a large portion of the DMG is dedicated exclusively to helping you rejigger the rules to your liking.

Calling 5e the most simple (as opposed to streamlined, which doesn't preclude depth) is doing it a disservice, I think. That dubious honor definitely goes to 4e, which I wouldn't advocate going for.

I've spent some months playing all three. I enjoyed 3.5, but found it overly complicated/esoteric in a lot of respects. I eventually got quite dissatisfied with the simplicity and general game-feel of 4e, and don't ever see myself going back to it. In more recent months, I've been finding 5e to be everything I wanted out of 3.5 and more, and it's rapidly become the favorite of me and most other players I've spoken to. My two cents.

In any event, Edition choice is significant, so make sure that you're sure about your choice before you start any campaigns.

Can also recommend AngryDM.
#5 - impulsechallenges (03/01/2015) [-]
Question, are the class's made fro 3.5 majorly different from 5 class's. Like paladin for 3.5 has +2 fort saves, would i just take the fort, will and reflex saves off and its good to go for 5?
#6 - anonexplains (03/01/2015) [-]
Eh, more or less. Trade BAB for +2 proficiency bonus, take out the saves like you said, switch out (Aura of good, detect evil, smite evil 1/day) for Divine Sense and Lay On Hands, and take all of

H i t P o in t s
Hit Dice: 1d10 per paladin level
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d 10 (or 6) + your
Constitution modifier per paladin level after 1st
P r o f ic ie n c ie s
Armor: All armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Wisdom, Charisma
Skills: Choose two from Athletics, Insight, Intimidation,
Medicine, Persuasion, and Religion
E q u i p m e n t
You start with the following equipment, in addition to
the equipment granted by your background:
• (a) a martial weapon and a shield or (b) two martial
weapons
• (a) five javelins or (b) any simple melee weapon
• (a) a priest’s pack or (b) an explorer’s pack
• Chain mail and a holy symbol

Into account, and yeah, you're good. Hit die is even the same. The system changes mean there's more you have to take into account than just Saving Throws working differently, but it's all still very similar. The transition should be easy.
#7 - impulsechallenges (03/01/2015) [-]
Is there a pdf or some sort of SRD that i can use?? 3.5 has its own pdf so its quite simple and easy to use.
#12 - anonexplains (03/01/2015) [-]
Like I said, PDFs of pretty much all the books for pretty much every edition are easy to torrent or otherwise find.

[url deleted]

[url deleted] (BnW+OCR),69685813.pdf

[url deleted]

Downloads to all three core books here. Unfortunately there isn't any online database like the PFSRD up yet. If you're serious about running games and getting into D&D, and settle on 5e, I'd recommend buying them. They're very nice books.
#13 - anonexplains (03/01/2015) [-]
Oh, right. That's a thing. Eh, just google "dungeons and dragons dungeon master's guide pdf 5e" and go to the first result. You can take it from there.
User avatar #9 - sketchE (03/01/2015) [-]
if you do decide to dm a 5e game. ban tank mages. any spellcaster can cast any spell in any armor as long as they are proficiant in it. that means a character takes his first level in fighter then switches to wizard and is now running around in full plate armor plus his magic armor and any other bonuses he can muster up and is casting spells with no chance of failure
#11 - impulsechallenges (03/01/2015) [-]
Ho shit. Thats ridiculous. If i run a 5 campaign ill prob tweak it a bit so it makes it harder to make a tank mage. Or null it.
User avatar #15 - sketchE (03/01/2015) [-]
yeah i played the arcane warrior in dragon age origins and seeing how op it was made me want to ban anything like it it my games. if im reading it right you get 11 ac from being a mage with a tower shield which it seems can be done, in full plate armor then +1 from dex making your ac 22. and i guess you cant cast mage armor then if im reading it right but god damn a mage with 22 ac
#16 - anonexplains (03/01/2015) [-]
Dude, what? Tower shields aren't a thing in 5e. There's just shields. +2 AC. Plate is 18 AC. You don't get to add DEX in full plate. That's 20. Which is good, but hardly game-breaking. Especially considering that literally every class in the game but Barbarian can get spellcasting in some form or another if they spec into it. Not to mention that you're still getting the Wizard's pathetic 1d6 hitdie. And that getting proficiency in that shield or heavy armor to make them actually usable is a big investment for a wizard, one that only becomes worth it in a proper hybrid build, which will SEVERELY gimp their spellcasting ability. Every level you take in Fighter is a level it doesn't improve.
#17 - anonexplains (03/02/2015) [-]
I actually checked the multi-classing rules, turns out that multiclassing into fighter doesn't even give you heavy armor proficiency.
User avatar #18 - sketchE (03/02/2015) [-]
start fighter switch to wizard. there isnt a lot of resources on 5e yet so im just going with what i can find online
#19 - anonexplains (03/02/2015) [-]
>not a lot of resources

All the core books are out and readily available online, dude. You shouldn't be telling new DMs to make balance changes to their games when you haven't done the research and don't really know what you're talking about. They designed multi-classing with this sort of crap in mind, and balanced around it. It's part of the reason why most of the class specializations/lot of the best features come in at level two and usually three, to make quick dips into other classes inefficient.
User avatar #20 - sketchE (03/02/2015) [-]
then why cant i find 5th edition full plate by seaching it on google
thats what i mean. making a wizard with the capability to have the same deffensive capabilities as a fighter is kind of dumb. their meant to be glass cannons. mages are meant to have a lot of power at the cost of having little defense. and youre telling me that wizards get a d6 of hit die? what the fuck? my groups level 4 caster has 22 hp but youre telling me in 5e thats nothing? all stats into INT and Con and youll have a caster that cant be killed. especially with this advantage disadvantage bullshit.
"i just threw a fireball into his face he has a disadvantage" like, fuck man. i might not know the rules to the T but i have enough of an understanding of what the new system is about to understand it is stupidly exploitable
#21 - anonexplains (03/02/2015) [-]
>then why cant i find 5th edition full plate by seaching it on google

Because you're incompetent. I told the other guy where to find free pdf downloads of every book in this very thread, and it's really not something you should need help with. Learn to google.

>11 ac from being a mage with a tower shield
>tower shields exist
>you can add DEX mod to AC while in Plate
>mage armor stacks with armor
>fireballs cause disadvantage
>i might not know the rules to the T but i have enough of an understanding of what the new system is about to understand it is stupidly exploitable

No. No, you really, really, really don't. There's hardly been a single rule that you've managed to cite correctly.
User avatar #22 - sketchE (03/02/2015) [-]
dude seriously throwing insults is not necessary i have corrected myself and said all i could find was old stats and didnt really care to take a long search. im not writing a paper on this shit im not trying to debate you that this entire system is bad so im not going to read the whole thing. you have more knowledge on this youre right. im not wasting my harddrive space to get i book i dont care about.

and on the disadvantage thing, my understanding of it is a roleplaying thing. which means a player can justify advantage and disadvantage if the GM allows it.

i was right on fighters getting all armor profficency. i was right on mages being able to cast while in full plate and with a shield at no penalty. so unless im miss understanding something if you take one level as a fighter then fully devote to being a wizard you can be a wizard running around in full armor with stupid amounts of health compared to other games d4 of health. its 2 points of potential health but god damn can 2 points make a difference when you factor in the odd death rules
User avatar #29 - compared (03/02/2015) [-]
Thanks for using a comparison, hope you are well.
#23 - anonexplains (03/02/2015) [-]
A. When you take a level in a class, your HP goes up using that class' hitdie. Assuming no rolling for HP, a wizard who took their first level in fighter is only going to have four more HP than they would had they just gone pure wizard.

B. Yes, GM does have discretion over advantage/disadvantage, within reason. Taking damage from a spell is not a sufficient reason. Although I will grant that if they're set on fire by it, which is entirely possible with a fireball, that could potentially be a reasonable time to impose it, depending on the enemy.

C. Using the wizard hitdie from another bloody game with entirely different HP/AC/damage balancing to judge relative HP amounts in 5e is absolutely ridiculous.

D. Wizards have the smallest hitdie and least amount of health of any class in the game, and the game is balanced accordingly.

E. 2-4 more or less HP can only be said to be a statistically significant amount at very low levels, for any class.

F. Calling you incompetent was really more of a statement of fact than an insult, but I apologize for any offense.
User avatar #24 - sketchE (03/02/2015) [-]
thank you. i acknowledge im not an expert on it just the possibility of a mage tank running around is not something i enjoy. i recently hit my psion with a bit of a nerf because i reread one of her powers. also im not sure if the instant death rule is still in this game but the death system also bothers me. im just not a big fan of how stream lined and abstract 5e seems.
#25 - anonexplains (03/02/2015) [-]
>also im not sure if the instant death rule is still in this game but the death system also bothers me

See, it's shit like this. You yourself profess to not understanding the system very well. You apparently haven't even read the books. How do you justify making judgments on something you don't understand? And then sharing those judgments with newbies who don't know any better as fact? And then arguing with someone whom you acknowledge has a better grasp of the system when they tell you you're wrong in those uninformed judgments?

A character dies instantly if they take a single hit which takes them from their current HP to half or more of their total HP. Otherwise, when you run out of HP you're reduced to 0/unconsciousness, and make death saving throws at the start of every turn. 3 fails and you're ded, three successes and you stabilize. Taking damage in this state means an auto fail. Rolling a 1 counts as two fails, a twenty gives you 1 HP and revives you. Other characters can obviously stabilize or heal you as they see fit.

To re-iterate, speaking as someone who you acknowledge knows the system better: wizard/fighter multiclassing is not broken, and not something that requires nerfing to keep your game balanced. Especially the method you're advocating, which is trading a whole level of Wizard progression for a pittance of HP and armor proficiency you shouldn't even need to be using. (If you're taking hits as a wizard, you're doing it wrong, you will not and cannot have the HP to be a good tank with a 1d6 hitdie, regardless of a good AC). There are FAR more efficient ways to build a tank-caster, your method is the one of the derpiest possible.

Psions and "psionics" aren't really a thing in 5e yet. I can only assume you're referring to some illusion or enchantment spell that you're over-reacting over.
User avatar #27 - sketchE (03/02/2015) [-]
im refering to 3.5. ive also stated i dont have the books. the instant death rule i was refering to was the 50 damage means instant death and was asking if that was still a thing. i know of all the other death rules. if the mage never gets attacked they are either playing very smart roleplay and combat wise or the gm is babying them. my psion is the only caste in our group she does not dress like a mage and uses ranged weapons as her primary damage. if a mage runs around dressed as a wizard and opens up with fireballs all eyes should turn to them. anyone in a fantasy universe with magic being common knows how powerful wizards are. while yes there might be better ways to do it this is the first way that comes to mind.
#28 - anonexplains (03/02/2015) [-]
The idea isn't that you are literally NEVER going to be attacked, it's obviously going to happen sometime. The point is your tactics as a wizard/party should be such that you're getting attacked rarely enough that spending character resources on AC that could be going to being better at your actual role, casting, as opposed to taking hits, which the ACTUAL TANKS should be doing, is inefficient and a waste.

If you want to really make sure to avoid taking hits as Wizard, there are a host of spells you can get to that purpose, which won't otherwise detract from the build. Mage Armor is an obvious choice, and Shield is especially good, 1st level Reaction which lets you boost your AC by five in response to an attack.

There are countless better ways. Hell, wizard is probably the worst class for a tank-caster build, because of the hitdie. It's the first that comes to mind for you because you don't know the system.
#26 - anonexplains (03/02/2015) [-]
negative half or more*
#14 - anonexplains (03/01/2015) [-]
It's nowhere near as good as he's making it sound. Going Eldritch Knight Fighter is much more efficient in the long-run than multi-classing like that purely for the armor proficiency, which is a profoundly silly thing to do. Unless you want to do a proper hybrid build, which has its own challenges, spending only a single level like that is just gimping yourself.

Not to mention players need to justify that shit RP-wise. And Mage Armor doesn't even work if you're wearing armor, that's the whole point of it being Mage Armor (Shield is fucking sweet, though). And if second level characters are running around in full plate, you're probably doing something wrong, that shit be 1500 GP.
#1000 - Trips. Check'um 03/01/2015 on Are you a newbie or a lurker? +1
#999 - AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH…  [+] (1 new reply) 03/01/2015 on Are you a newbie or a lurker? +1
#1000 - impulsechallenges (03/01/2015) [-]
Trips. Check'um
#36 - I thought tomato but a tomato is a fruit.... 02/24/2015 on Get Tricked 0
#1 - *roll 1d8* Roll 1d8 +17* 02/24/2015 on CYOA Kotor 0

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