imagebandetector
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| Date Signed Up: | 10/25/2013 |
| Last Login: | 12/18/2015 |
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I Made a Game.
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3 comments displayed.
Apparently some people disagree with me but don't feel like being constructive, oh well.
Regardless, hope I didn't come off as a twat, I'm just honestly not sure if it's much good as a game or not.
Regardless, hope I didn't come off as a twat, I'm just honestly not sure if it's much good as a game or not.
#2 to #1
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imagebandetector (09/30/2014) [-]
It's all good, it's your opinion and you had a few fair criticisms for the game in my eyes at least. Your first reply was a bit blunt, so I could see why there were disagreements; the FJ community can sometimes be very fickle when it comes to opinions as well.
I personally think it's a good game that's up there in the list of scary games, but it's just a lot different than your average modern game. You also may have just developed a higher standard of horror games due to playing Amnesia, which is arguably the scariest game ever developed.
I personally think it's a good game that's up there in the list of scary games, but it's just a lot different than your average modern game. You also may have just developed a higher standard of horror games due to playing Amnesia, which is arguably the scariest game ever developed.
I frankly just think for the money it'd be better to get like 3-4 euro more and buy a penumbra game even, one of the earlier games from the same company that made Amnesia.
And it's a rather unique horror game yeah, and people like different stuff, I'm just more than anything worried if the effort into it is worth the money, I mean the sound assets are all great except when you lose, but other than that, it seems the biggest work that went into the game is the different mechanics of it all and even those are rather simple
And it's a rather unique horror game yeah, and people like different stuff, I'm just more than anything worried if the effort into it is worth the money, I mean the sound assets are all great except when you lose, but other than that, it seems the biggest work that went into the game is the different mechanics of it all and even those are rather simple

