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hugovieira

Last status update:
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Date Signed Up:3/20/2011
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Comment Ranking:#8085
Highest Content Rank:#2199
Highest Comment Rank:#6624
Content Thumbs: 2588 total,  3098 ,  510
Comment Thumbs: 727 total,  1238 ,  511
Content Level Progress: 17% (17/100)
Level 123 Content: Respected Member Of Famiry → Level 124 Content: Respected Member Of Famiry
Comment Level Progress: 30% (3/10)
Level 161 Comments: Soldier Of Funnyjunk → Level 162 Comments: Soldier Of Funnyjunk
Subscribers:2
Content Views:213909
Times Content Favorited:391 times
Total Comments Made:469
FJ Points:2976
Favorite Tags: hi (2) | Not (2)

First2[ 8 ]

latest user's comments

#16 - I just gave up on farming lootboxes to make up for it i finall…  [+] (1 reply) 10/23/2016 on FINALLY 0
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#29 - snuffff (10/24/2016) [-]
How the fuck. I cant get past 2600
#32 - taimanin asagi 09/27/2016 on too pure 0
#16 - nice to see the original  [+] (7 replies) 09/26/2016 on too pure +81
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#28 - tomokowatamote (09/26/2016) [-]
Wut hentai
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#32 - hugovieira (09/27/2016) [-]
taimanin asagi
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#29 - ubermasterfaggot (09/26/2016) [-]
At a glance, it looks to be Yagami Yu. A hentai that always makes me feel disgusted every time I spank it
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#21 - arishijosdeputa (09/26/2016) [-]
how you do this
#17 - anon (09/26/2016) [-]
**anonymous used "*roll picture*"**
**anonymous rolled image** Nice
#18 - anon (09/26/2016) [-]
**anonymous used "*roll picture*"**
**anonymous rolled image** to
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#19 - therealhimmler (09/26/2016) [-]
**therealhimmler used "*roll 1, pokemon*"**
**therealhimmler rolls Scraggy** Derail the pun
#14 - Send me your masters overwatch  [+] (2 replies) 09/19/2016 on Saddest thing I've seen so... 0
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#16 - questionableferret (09/19/2016) [-]
I have no idea what you just said.
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#17 - hugovieira (09/19/2016) [-]
battle net id then
#11 - You gotta realize that 2000~3000 is old 40 through 60, no one …  [+] (5 replies) 09/19/2016 on Saddest thing I've seen so... 0
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#13 - questionableferret (09/19/2016) [-]
It's not working, man. I'm not bad at genji but I can't carry a team.
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#14 - hugovieira (09/19/2016) [-]
Send me your masters overwatch
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#16 - questionableferret (09/19/2016) [-]
I have no idea what you just said.
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#17 - hugovieira (09/19/2016) [-]
battle net id then
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#12 - questionableferret (09/19/2016) [-]
Trouble is I don't really like being a dps. I like playing support/tank. I'll give damage a try if you think it'll work out though. Rip me man.
#7 - Fill main here, ( Got mostly support in S1) after rank 68~ you…  [+] (7 replies) 09/19/2016 on Saddest thing I've seen so... 0
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#9 - questionableferret (09/19/2016) [-]
Oh my poor man, you know nothing.

I play Ana, Zarya, Zenyatta, Roadhog, Winston and I'm getting the knack of Reinhardt since NOBODY SEEMS TO WANT TO PICK THE BEST TANK IN THE GAME! I am technically a fill main but since nobody wants to pick healer (and because I quite honestly do not trust most healers at my level since experience has taught me not to).

For damage I'm getting my start in McRee and I can Pharah fairly well, but I mostly pick tank or healer.

I typically end up playing Ana though since she is the best carry-healer and that stim boost is very good for making the stupid things that lower-level players decide to do somewhat survivable. I spend the game healing my team as best as I can and if the team has no counter to ranged damage (which happens way too fucking often for my liking) then I also dual-focus against the snipers and the Pharahs. I keep my dart ready for every enemy push. I hit 90% of charging Reinhardts these days, and my ulti-cancel game is at least above average.

And yet I got placed at 2450. Then spent 20 games getting batted about until I got to 2502. Overwatch life is pain. It measures you based on wins, not on performance, so no matter how much I end up trying I've always got to rely on 5 random people to not pick Genji or Hanzo or not pick D-Va on defence or pick Winston when the enemy has flankers and blah blah blah.

And the whole time all I get are 'DON'T ULTI ME, ANA!' and I gotta stop to explain that if I didn't ulti them then they would have died and the enemy team would have pushed us back... one time I got hooked by a hog the moment I stimmed and instead of hitting the Reinhardt it hit the Mercy. Flankpig there got me given shit for the rest of the game even though we won.

fml... it's not an easy time I got here.
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#11 - hugovieira (09/19/2016) [-]
You gotta realize that 2000~3000 is old 40 through 60, no one is extremely good at game sense in any of those ranks, both me and my friends (we're both 75+ in rank) had to not fill while we were solo q'ing in the 50s ~ low 60s. We only started doing so when we got to the high 60s.

When you fill you're basically saying "I trust my team to pick their best heroes and do their best with them", which really is not that big of a deal because them playing their best is not insane, so you're gonna be wanting to play Genji man and Mccree which can solo carry if you're pretty good with them (That's why most people who actually don't belong in those ranks have a 65+ winrate until they stall at wherever they belong)

So instead of blaming your team when you're basically supporting for below average players you should probably start nerding japan man and get really good with him or mccree.

And everyone i played with said that your placements are not only based on your wins but also performance, and even if it oesn't after your placements or even during it, that's how ladders work, you either win more than you lose or you stay stuck in the same place forever, i support that.

As i said in what i typed above, the tips i gave were for rank 68+
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#13 - questionableferret (09/19/2016) [-]
It's not working, man. I'm not bad at genji but I can't carry a team.
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#14 - hugovieira (09/19/2016) [-]
Send me your masters overwatch
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#16 - questionableferret (09/19/2016) [-]
I have no idea what you just said.
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#17 - hugovieira (09/19/2016) [-]
battle net id then
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#12 - questionableferret (09/19/2016) [-]
Trouble is I don't really like being a dps. I like playing support/tank. I'll give damage a try if you think it'll work out though. Rip me man.
#3 - Isn't this a result of the dumbass change where "If he is…  [+] (27 replies) 09/19/2016 on Boing +2
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#5 - Jwako (09/19/2016) [-]
its a good change 99% of the time though, only really fucks up that ''youre coming down with me'' strat. In other instances its working as it should imo
#6 - tonitraktor (09/19/2016) [-]
**tonitraktor used "*roll picture*"**
**tonitraktor rolled image**its the dumbest change ever, before this change if u managed to get around a corner or land in an oddspot you had that slim chance of surviving his bullshit 1 shot kill (which any good player can still hit but noobs cant so they changed it) roadhog was super strong before in the hands of an above average player, this change just made his hook into a 99% death sentence (which is just ridicolous for a 7 second ability)
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#10 - Jwako (09/19/2016) [-]
They added consistency. It used to be out of both of the players hands where the hooked person ends up, so it was completely based on luck, no skill involved for either player. If Roadhog hooks you, he already outplayed you by landing the hook, he shouldnt have to guess where you end up (or suffer the cooldown if you get stuck on something and dont even end up near him).

Now if they'd only fix the hitbox being ridiculous the skill would be perfect.
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#11 - tonitraktor (09/19/2016) [-]
as u just said hitbox is way too large, so i really dont see the outplay in hooking someone, especially a tank
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#14 - Jwako (09/19/2016) [-]
the hitbox has nothing to do with the fix they made. They fix they made was a good change, but the hitbox is still ridiculous.
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#16 - tonitraktor (09/19/2016) [-]
u said that the roadhog already outplayed me by landing the hook, i sincerely dont think landing a hook takes that much skill, especially with these hitboxes
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#17 - Jwako (09/19/2016) [-]
But thats the design philosophy of the skill. Roadhog is supposed to be able to land a full shot on anyone he land his hook on. The difficulty of the combo shouldnt be after landing the hook, but IN landing the hook.
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#18 - tonitraktor (09/20/2016) [-]
yeah but the skill required to hit that hook shouldnt be equal to a guaranteed kill on something that isnt a tank its harder to hit a tracer ult than the roadhog hook
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#19 - Jwako (09/20/2016) [-]
yes, but the change was good. They should make the hitbox smaller.
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#20 - tonitraktor (09/20/2016) [-]
the change was not good, btw what is your rank in comp?
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#21 - Jwako (09/20/2016) [-]
I just explained why the change was good. It made a skill more consistent and work like it was intended (getting hooked by roadhog should mean you get shot too). I understand that your problem with it is that its now too easy for roadhog to kill people, and i agree, but the correct way to fix that isn't randomly displacing the hooked enemy so you have to react, or to randomly leave some enemies behind walls so you cant shoot them. The correct way to fix that is to reduce the hitbox of the hook.

Im going up and down in high plat, but that doesnt make my logic any more or less valid.
#22 - tonitraktor (09/20/2016) [-]
**tonitraktor used "*roll picture*"**
**tonitraktor rolled image**thats a nice meme :^) u can make the hitbox as small as u want, wont change the fact that is bullshit, also according to physics not getting hooked behind walls is completely legit in some cases, and so is getting missplaced, and if ur a good roadhog the displacement wont mean much ( and to be honest u were rarely getting missplaced unless u were mid dash/jump etc. )
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#23 - Jwako (09/20/2016) [-]
Thematic logic or ''that wouldn't happen in real life''-logic shouldnt go before balance and game design so even though it doesnt follow the laws of physics, it doesnt really matter. And again, the design of the character has the ''skill'' part in landing the hook, not in hitting the character you hooked after you landed the hook. By that logic you can just remove any predictability from every skill in the game and claim ''if you're good enough it doesnt matter''. I agree that it was pretty rare for characters to get displaced, but a 0% chance of bullshit is better than 10%.

What part of the skill is ''bullshit'' to you though? To me the only bullshit part is the hitbox and the randomness and inconsistency USED to be bullshit, but thank god for the fix.
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#24 - tonitraktor (09/21/2016) [-]
the bullshit is the fact that i will die if i get hooked as a dps, and as i primarily play mcree i find roadhog complete bullshit.
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#25 - Jwako (09/21/2016) [-]
Roadhog would be completely useless if he couldnt kill squishies by hooking them. Just because a character is strong against a character you play doesnt mean he isnt balanced.

Or are you not even claiming that he isnt balanced? Are you just saying ''i personally dont like playing against roadhog so he should be removed from the game''?
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#26 - tonitraktor (09/21/2016) [-]
im claiming that he is unbalanced, rather than make it a one shot kill why not make it 2 shots but give him more ammo/attack speed in trade for damage. Ive seen so many roadhogs with gold damage medals its dumb, and his win rate is the highest in competitive currently( if you add in popularity, otherwise according to the statistics symmetra is the best hero )
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#27 - Jwako (09/21/2016) [-]
If you think hes too strong, wouldnt making the hitbox of the hook smaller make him weaker and therefore more balanced? Again, if roadhog cant oneshot a squishy after landing a hook, he has no place in any team composition and has no function. It's literally all he can do to benefit his team consistently.
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#28 - tonitraktor (09/21/2016) [-]
if you are with 1 more person except yourself and hook someone that person is dying. his purpose is to pick people off, i dont see how he wouldnt still be doing that even if he still couldnt one shot people , and yes making the hitbox smaller is a must.
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#33 - Jwako (09/22/2016) [-]
See, the archetypes exist for convenience, theyre not definitive. Everyone knows Symmetra isnt a support the same way every other support is, but shes not exactly a defense hero either. A lot of heroes could belong to multiple archetypes, and Roadhog could belong to both Tanks and Offense or even Defense.

I've seen the range of snipers been utilized at almost every point of every map, the maps are well designed to allow every character to work at almost any point of the game.

Im pretty sure your damage calculations assume that Roadhog is right next to Reinhardts shield (at which range Tracer and McCree would also outdamage Roadhog), since his scrap gun has incredibly fast falloff. In actual situations you would be far enough to deal less damage than a S:76, high charge Zarya and likely McCree and even Torbjorn. Hes not effective at taking down the shield unless he gets right up in Reinhardts grill, which shouldnt really happen if the enemy team knows how to shoot huge targets from perfect cover.
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#31 - Jwako (09/22/2016) [-]
cant reply to your latest message.

Are you saying all tanks should be able to do exactly the same things? What Roadhog gains in offense power he lacks in abilities to defend his teammates. Just because Roadhog is in the ''tank'' category doesnt mean he shouldnt be able to fill a DPS role too. Zarya does that too, and now that you mention it, i've seen more Zaryas carry games than Roadhogs.
Definitely Roadhog is useful in destroying Reinhardts shield, but a lot of other heroes are as good or better. I'm not saying he would have literally nothing to do, of course he could still hook people out of position and use his shotgun and ult and tank and all that, but he wouldn't have anything to maki him worth picking over other, better heroes.
Also again, why do you have a problem with Roadhog being able to 1-shot squishies and not with Hanzo and Widowmaker? They have way longer range to make up for lower survivability too.
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#32 - tonitraktor (09/22/2016) [-]
well sure in theory widow and hanzo have bigger range but where do you see that range being used except in first points, most of the time the range that u got hit by a hanzo arrow is the same range a roadhog could hook you. Tanks shouldnt all be doing the same thing but all of them should have a main job at soaking damage up because theyre tanks, not 1 v 1ng people like they are a dps. this is where i disagree, if he is in the tank category then he is a tank, not a dps, i dont see a dps fulfilling the tank category. and also the only 2 heroes i would take over roadhog to break a rein shield are reaper and bastion so that speaks for itself about his damage against tank targets
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#29 - Jwako (09/21/2016) [-]
If he required a second player to hang around with him to beat a long ranged squishy, it would always be better to pick a different hero in his place. Most if not all other heroes are more versatile than Roadhog. If you take away his one combo that makes him useful, he wont be useful anymore (surprisingly enough). You dont need to pull people into your team to pick people off with other characters, and you cant pull people through other people or barriers so its as easy or easier to hide from a roadhog than it is from, for example, Widowmaker.
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#30 - tonitraktor (09/22/2016) [-]
reinhardt can also solo carry right, winston zarya too?every tank hero currently needs at least 1 more person to function properly i dont see why roadhog is able to take down a person so easily and solo. none of the tanks should be able (or are able except for roadhog right now ) to 1 v 1 a dps. and also youre implying that roadhog cant take down a reinhardt shield under 8 seconds alongside some help from his teammates
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#7 - catfishy (09/19/2016) [-]
Can you explain more?
You are saying his hook pulling you around corners was fine but putting you back where you
was is OP?
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#8 - tonitraktor (09/19/2016) [-]
precisely, when i was behind a wall and got hooked i would land a bit to the right of his screen, which to newb roadhog players (for example in quick play) was unexpected and they would hit me with only half of the shotgun shells allowing me to survive the initial blast (and then i can dash/rewind/flashbang etc.). but now, i land right in front of him where he has like 1% chance to miss if he is a retard
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#9 - catfishy (09/19/2016) [-]
Ah i get ye, that sucks.
No idea why they can not just have the hook snap off you if the chain goes though a wall or
something like that.
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#4 - Jwako (09/19/2016) [-]
yup