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Date Signed Up:6/17/2011
Last Login:9/29/2014
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#18 - When people use this gif as evidence that the game is broken i…  [+] (16 new replies) 09/28/2014 on TB The legened -8
#19 - scootabot (09/28/2014) [-]
That's the main issue, though. The game isn't coded very well. In all reality, the attack shouldn't be dictated by whether or not you were hit by the foot. I've got countless experiences that show that the 'What are Hitboxes' struggle is for real.

I've been stricken by large fucking swords that killed me in two hits because I couldn't move. The enemies' attacks move far too fast, and they have unlimited stamina. So, the only thing you can do is hold up a shield and hope that you don't run out of stamina yourself.

I've been killing the Old Knights quite a bit, I've got their attacks down. It's not a hard game, in essence. You watch the enemies' movements and react accordingly, striking once or twice where you can. I wish I could record and show you what I mean, but unfortunately, I can only give you my word.

Here's another example. In the gif, he clearly dodges the strike, but still receives damage. Defend it to the death, but you still can't deny the fact that the game has some severely bullshit moments, more often than not.
User avatar #97 - seniorawesomesauce (09/29/2014) [-]
That's straight up Woolsworth III, isn't it...
#70 - dontread (09/29/2014) [-]

in that GIF he rolls EXTREMELY early.

If this is early game then id assume Agility, the stat that dictates invincibility frames. would be rather low.

With low agility you have to dodge right RIGHT before the attack is close to hitting you for your frames to free you of damage.

In this GIF he dodged before the attack started to even come down towards him.
User avatar #75 - phantomeins (09/29/2014) [-]
If a swing lands next to him it shouldn't damage him, he's nowhere near the weapon when it hits, it shouldn't damage him but it does because adaptability is the dumbest thing they could have put in the game, and what's worse is that they made it only cripple melee guys (the ones who really need it) because attunement gives it to you.
#76 - dontread (09/29/2014) [-]
Visuals dont completely dictate if it should hit, frames do. They're just a good point of reference.

The frames/hitboxes on players are a little bigger than the actual player and anything lingering (like a foot from a roll) that makes contact with a weapons hit box will cause damage if I frames are not active at the end of the roll.
(Hence why you shouldn't roll early ever even if you have high AGI just for practice)

It was the Sentinels hilt that hit the player (Who was right next to it when attacking)

If you want to do it by visuals then good number of the attacks from a great number of bosses would be undodgeable and would kill us very very very easily.
User avatar #79 - phantomeins (09/29/2014) [-]
But if it wasn't for adapt that attack should have missed, I frames would let you roll through attacks in Demon's/Dark but there were times in them where you could use positioning to avoid an attack without having to roll, letting you get an extra attack or two in while the enemy recovers.

But they fucked the hitboxes in dark souls 2, look through this www.reddit.com/r/DarkSouls2/comments/264t6s/the_actual_truth_about_hitboxes
You seriously can't say that the game's hitboxes are fine after seeing these, adaptability is a stupid stat that kills player skill to make the game seem harder. There's one gif in there for dark souls 1, which is too big to post here, that's how it should be. The player's positioning was perfect and it let him ignore an attack that went over his shoulder because the black knight's sword didn't actually hit the player's character
#85 - dontread (09/29/2014) [-]
1st one : Its called trading hits

2nd one: Thats not a problem with hit boxes, thats a problem with enemy tracking.
Those Captains have super tracking its insane, but still its tracking.

3rd one: Somebody above already explained the pursuer stab move
(his foot was hit and its an auto grab move, do the math)

3rd one part two: Same problem as before, like i said player hitboxes are slightly wider than model or else picking slim characters would be an unfair advantage over fat ones.
Also he rolled early and towards the sword.

4th one: Walking INTO an AOE is stupid if you don't have a good idea of how long it really lasts. Players can do this with scraps of life, fire storm spells, etc. They linger. Is there a good reason for them to linger. No. But there isn't a good reason for them not to linger considering its an AOE with cloudy and fuzzy visuals.

5th: If its talking about the AoE of a giant fist slamming into the ground... self explanatory.
If its talking about the laser beam. Thats designed that way on purpose most likely. Or else the boss would be easy (well...) to kill by just hiding behind a corner.

If laser/magic type attacks couldn't go through walls then things like Soul Great sword/Soul Vortex/WoG/OutCry etc. would lose most of its versatility in the players arsenal. Its not pretty the way they do it but then again players Soul Greatswording enemies through walls doesn't make sense then either.

6th one: Same as pursuer. Its a grab attack with the whole enemy body as an attack hitbox. Long as it hits something the animation will start up. It aint pretty but it makes sense at the very least. Not a hit box problem its a visual problem.

7th one: Cant say anything bout a picture. Though ill say it does look like a hitbox problem but like i said. Can't say anything bout a picture.

8th one: Shield throws have bullshit hitboxes, its better to roll backwards when they throw it.
9th one: Fire sword with a giant fire buff emanating from it.
etc etc
User avatar #144 - phantomeins (09/29/2014) [-]
1st one(dog), he wasn't even facing the attack, nor was he in range. He should have been fine
2nd one(captain) It's just stupid, they shouldn't be able to do that. He was behind a wall and wasn't lined up with the thrust, should have been safe against a normal enemy. Tracking problem like you said
3nd one(miner) He didn't even swing, the animation doesn't line up with the damage timing, easily fixed by decreasing the wind up time but it's fucked up now
4th one(both pursuer stabs) If it wasn't for adaptability he would have been fine, he rolled through it, if it was demon's he would be fine, if it was dark 1 he would have been fine. Adaptability is stupid
5th one(dragonslayer) The aoe was finished, he should have been fine
6th one(iron king) fist- he would ave been even easier if the hitboxes were good, so they added bullshit hitboxes laser- from is too lazy to make an attack's animation go around a wall, instead it goes through it
7th one(mimic) it is a hitbox problem, mimics were too easy so they made their hitboxes stupidly big to catch people who knew about them, it's a visual and hitbox problem
8th one(smelter) The sword went over him, his fire buff doesn't do that much damage, stupid hitboxes
9th one(TLG) same as iron king's fist slam
10th one(jailer) Same is miner, attack was still winding up but damage went through, shouldn't have happened until the thrust stabs outward
11th one(ogre grab) fucked up hitboxes
12th one(shield throw) Same as you said, hitboxes are broken

And then there's dark souls 1, this is how it should be. None of these attacks hit him - including the final thrust that goes over him (too big to post on FJ) Invincibility frames should still be there, but they shouldn't have to be used against every single attack from every enemy, proper positioning should let a good player avoid rolling against normal enemies.
#169 - dontread (09/30/2014) [-]
I fight those dogs all the time. They attack by flinging their FACE in a 180 arc left to right. if they were a human it'd be like seeing someone swing their sword
Adaptability is easily leveled up early level to decent levels. In those pursuer gifs his character hitbox did get hit. LIke i said, boxes are wider than models or else slim girls would be the meta in pvp. It doesn't look pretty but it makes sense what happened unfortunately. Could they handle it a better way? Probably.
If it wasn't for the aoe of the fist then they would of just made the fist attack faster considering its super slow. Its either you get an aoe with a slow telegraphed fist or a super fast fist thats easy to avoid if you see it coming.

I agree they laser should of been handled a different way in all honestly. Maybe make the laser shoot down and and circle around from behind
Not talking about the damage, the fire buff adds range to the sword in all directions. Players buffing their own sword also adds range as well.
Its not a hitbox problem. If that weren't an autograb attack they still would of gotten hit considering mimics attack with their BODIES. The problem is that auto grab attacks auto grab no matter how you get it. Whether its visually pretty or not. My point is- you still get hit regardless.
Proper positioning is the IDEAL way to handle avoiding attacks. Problem is. If that was how it was handled you'd get manhandled by most large/fast enemies considering visually they hit you but your invincibility frames save your ass every time.
User avatar #148 - phantomeins (09/29/2014) [-]
well I messed up the listing, but the captions still point to the ones I'm talking about
#60 - mr skeltal (09/29/2014) [-]
I'll give you that the hit boxes are strange, but in DS1 the enemys didn't show the unlimited stamina that they do in DS2, and the dodge boxes are better.
#52 - mr skeltal (09/29/2014) [-]
git gud skrub Seriously though, high agility fixes all the roll hitting.
#49 - janosaudron (09/29/2014) [-]
are you playing pc or console?
#48 - mr skeltal (09/29/2014) [-]
weird i put 50+ hours into the game and never had an outrageous hitbox encounter like shown unless its just a pc problem (dark souls pc ports have problems)
#36 - mr skeltal (09/29/2014) [-]
Dark Souls 2 =/= Dark Souls 1
User avatar #35 - reaperriley (09/29/2014) [-]
The only time I have issues with hitbox detection like you are showing in these .gifs is when I am playing multiplayer and the host doesnt have solid internet. Other than that I have never had any of the issues you are talking about. At least when it comes to NPCs. Against players I see the complaints.
#47 - Just imagine the ahegao though. 09/28/2014 on Legal? 0
#360 - That's what I'm saying. Transvestites aren't both genders. The… 09/24/2014 on People with Vaginas are women 0
#183 - Not sure what you mean. Explain?  [+] (2 new replies) 09/24/2014 on People with Vaginas are women 0
#268 - findaway (09/24/2014) [-]
I can claim bowling balls don't exist, but then you could show me a bowling ball and say "there you go."

You say transvestites don't exist, but I can just grab a hold of one and bring it to you.
User avatar #360 - haseotakaeda (09/24/2014) [-]
That's what I'm saying. Transvestites aren't both genders. They're either. They are considered transgendered because their gender opposes the one they were labelled as at birth - which as we know is based on genitals. A transgendered person is not both genders. Genitals do not dictate gender.
#144 - **haseotakaeda rolled image ** Here's how I see it. …  [+] (4 new replies) 09/23/2014 on People with Vaginas are women 0
#167 - findaway (09/24/2014) [-]
If you can't be both, how are some people both?

User avatar #183 - haseotakaeda (09/24/2014) [-]
Not sure what you mean.
#268 - findaway (09/24/2014) [-]
I can claim bowling balls don't exist, but then you could show me a bowling ball and say "there you go."

You say transvestites don't exist, but I can just grab a hold of one and bring it to you.
User avatar #360 - haseotakaeda (09/24/2014) [-]
That's what I'm saying. Transvestites aren't both genders. They're either. They are considered transgendered because their gender opposes the one they were labelled as at birth - which as we know is based on genitals. A transgendered person is not both genders. Genitals do not dictate gender.
#108 - This is all made entirely irrelevant when you realize correlat… 09/21/2014 on Equality fact time +1
#111 - This is pretty disturbing actually 09/20/2014 on borderlands 2 +2
#196 - Well i'm in whitby but we're neighbours 09/15/2014 on Hail Canada! 0
#195 - **** SON ME TOO  [+] (1 new reply) 09/15/2014 on Hail Canada! 0
User avatar #196 - haseotakaeda (09/15/2014) [-]
Well i'm in whitby but we're neighbours
#194 - Comment deleted 09/15/2014 on Hail Canada! 0

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#1 - megaflak (10/25/2012) [-]
damnit if your going to comment about skipping then dont say the same thing over and over again and delete it each time
damnit if your going to comment about skipping then dont say the same thing over and over again and delete it each time
User avatar #2 to #1 - haseotakaeda (10/25/2012) [-]
I was trying to get the blue text to work, but apparently kim jong removed it or something
t'is a sad day
#3 to #2 - megaflak (10/25/2012) [-]
ah, thats sucks
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