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|#55 - Yet, your opponent is in the exact same situation, so don't yo… [+] (1 new reply)||01/26/2013 on Learning curves of popular...||0|
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#208 - jinkazama (01/26/2013) [-]
LoL has like 90(?) champions to go against. SC has 3 races. Everything can seem better if you compare what one game is clearly better in. One map in lol means that there are tons of strategies for that one map. You need to know the map. You need to know where you and your 4 teammates are at all times. you need to know where the opponent is. you need to know when to fight and when to fall back. you need to make better builds than the opposition.
You clearly know nothing of high level LoL play.
#235 - shinigamigod (01/26/2013) [-]
Lets take the list of things you said about LoL and transfer them to what you would do in SC2, because they are the same.
Firstly, no one plays all of the champions, you'll likely know only a handful or just one type, so lets lower that number.
Secondly take away the 4 team mates.
Everything else is the same in SC2, however our maps are bigger so increase the amount of strategies required in each individual map to make up for the sheer amount of attack routes and expansion locations.
Now on top of all that a player of one race must know;
Timings up to at least 20 minutes into the game, your own and theirs (across all 3 races this is about 10-20 different timings per race in each match up).
Economy management, you must know exactly how much production you can support at anything given time, how many workers to build and how many much be at each base and even if it is safe to put money into them at the current threat level of the opponent.
You must not know only where they are on the map but everything in their base so you know exactly what units are being produced and the level of their upgrades so that you may then adjust yours so that you don't just get rolled by an army that is just a flat counter to yours.
During a fight you're not just watching you and your allies you're watching an army of about 5-100 units which needs to be controlled either with individual micro on each unit in small battles or selecting the right amount to move as a small group within that battle. You must also still be producing units during this time.
Likely I've missed a lot out but there is a lot you must do in SC2, and all this has to be done pretty much overlapping at most times.
#434 - jinkazama (01/26/2013) [-]
All i'm getting from that is "You need to click on more things in starcraft so it's more complex". LoL is about making decisions. Every little thing counts. And you can't measure depth in a game. You however, are clearly completely biased and ignoring all of the pros of LoL. You are an elitist. There is no point in arguing with you.
#442 - shinigamigod (01/26/2013) [-]
There is no decision making?
Every tiny decision you make in SC2 counts, from the positioning of your units, which ones you make, which bases you take, which fights you take, constant decisions that an incorrect one can mean the difference between winning and losing.
#459 - killinkyle (01/27/2013) [-]
I dont thinking losing a single marine to a zergling is going to lose you a game
but if you want to be super srs about it, every auto attack, every movement of the champion, every character, every teamfight, every item bought, every keybind, every mouse click, every blink of the eye.
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