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funnyjunkybro

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Date Signed Up:4/20/2012
Last Login:12/05/2016
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Comment Ranking:#11759
Highest Content Rank:#5003
Highest Comment Rank:#1949
Content Thumbs: 65 total,  100 ,  35
Comment Thumbs: 2458 total,  2566 ,  108
Content Level Progress: 20% (1/5)
Level 2 Content: New Here → Level 3 Content: New Here
Comment Level Progress: 86% (86/100)
Level 221 Comments: Mind Blower → Level 222 Comments: Mind Blower
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Content Views:8331
Times Content Favorited:1 times
Total Comments Made:357
FJ Points:2233

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    Uploaded: 04/20/12
    Oh Mass Effects... Oh Mass Effects...
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    Uploaded: 07/06/13
    Look at this Look at this
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    Uploaded: 07/16/16
    Priorities Priorities
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    Uploaded: 05/02/12
    Oh the jimmies Oh the jimmies

latest user's comments

#2 - Inspired by this? I saw it recently  [+] (24 replies) 11/23/2016 on Good old times +23
#76 - virtigo (11/24/2016) [-]
Hearing Vaati making a jokey voice was really wierd..
#21 - anon (11/23/2016) [-]
Music is Teophanys version of the "Song of Healing" from Majoras Mask for anyone wondering. There's also an amazing video about how a CGI movie of the Zelda universe that came out just some days ago so that's something
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#5 - creamymcgee (11/23/2016) [-]
Other way around
#3 - justtocomment (11/23/2016) [-]
I always thought "artificial difficulty" was making a game difficult by simply sliding the hard meter up.
For example: Diablo 3.
Increase the difficulty, and you still run into the same enemies in the same places and in roughly the same density. All that changes is their health bar gets bigger.
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#63 - sketchE (11/24/2016) [-]
i honestly think bethesda is the worst at difficulty. when all they do is increase helthbars and damage it gets a bit ridiculous. especially since it also effects allied npcs youll constantly end up in a situation where your better off being the medic than the hero
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#34 - killjoyus (11/24/2016) [-]
upping numbers is the most obvious and well known form. Xenoverse, finalf Fantasy 13, and most shooters all create difficulty by adding more health, or increasing how much damage you take.
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#32 - lolollo (11/23/2016) [-]
As much as people don't want to admit it, using common psychological tricks to basically push the player into traps is another example of it.

Ex. You play through the first couple areas of Dark Souls and learn the value of "shields up" and timing your attacks. It works up until you get to the dark forest wherein the walking shrubbery says "ooh is that a shield!? That's so adorable! Give me your anus!"

The only way you beat the walking shrubbery is "Sword in the asshole now, questions later" which is the exact opposite of both what the game teaches you and what everyone tells you the right way to do shit is...
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#54 - nickelakon (11/24/2016) [-]
But DS 1 doesnt do that
You do that to yourself.
In fact it does the opposite, one of the first attacks that utterly fuck you is hollows attacking you in rapid succession, that if you got caught in, even with your shield up, could easily kill you. Enemies with big weapons can go right through your shield, especially if you choose to fight Havel early you can see this long before going to the woods, but most of the early bosses have large weapons as well, that go, yet again, right through your shield.
Also the drain on your stamina bar means you cant just hold your shield up the whole fight, so the game and its mechanics teach you that just holding up your shield isnt exactly a good idea.
Not to mention everyone can decide to play differently, and some of the starting equipment can leave you without a proper shield for the phase of the game that would set the ground work for how you play. The game in no way leads you to believe you can just tank every hit, you do.
#68 - anon (11/24/2016) [-]
Holding your Shield up doesn't drain your stamina. Not even getting hit with your Shield does it. What the ever living fuck are you talking about?
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#77 - kunterz (11/24/2016) [-]
I'm pretty sure when you the shield is hit while you have it up your stamina still drains.
I just binged demon souls-dark souls 3 including bloodborne this past week, trying no death runs on all of them.
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#78 - kunterz (11/24/2016) [-]
Holy fuck, I just went retarded for a second there.
Your stamina still drains when your shield is hit, What are you on about?
I just binged demon souls-dark souls 3 including bloodborne this past week, trying no death runs on all of them.
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#91 - seferofe (12/03/2016) [-]
Don't forget that stamina regens really slowly when you have your shield up.
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#24 - ministermax (11/23/2016) [-]
bullet spongeyness is just a form of artificial difficulty
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#10 - dtox (11/23/2016) [-]
well yeah it takes more to kill them, but they also deal gobs more damage. a higher difficulty means I need to be somewhat careful about where I put myself and when to use certain abilities (like using ignore pain as a barbarian if I'm suddenly taking tons of damage), while a lower one means I can just waltz through an entire hoard holding down the whirlwind button without a care in the world.

Also it makes being a glasscannon type build somewhat perilous, on one hand I'm slaughtering the enemy (at range) in droves, on the other if one of them touches me I could evaporate.
#6 - joexdtry (11/23/2016) [-]
Artificial implies that there is no direct difficulty setting otherwise it would be a traditional difficulty. The reason it is artificial is that even tho the Bosses and mobs ETC. are the same the difficulty varies depending on style, tactics and patience without giving the player a direct choice.
Soul grinding doesn't count that is for pussies
#8 - justtocomment (11/23/2016) [-]
Fair enough. But how is having unique and dynamic mob/boss mechanics artificial? Seems like the truest form of difficulty to me.
"Artificial" should be reserved for things like fixed camera angles or shitty colision detection - things that are legitmately poor design that hinder the game without acting as a legitmate mechanic.
#9 - joexdtry (11/23/2016) [-]
The artificial part is stuff where you are able to grind souls till you can one shot a boss even tho it is as strong for you as for all the players who struggle with it.
If you grind souls there is no difficulty to completing the game just by facetanking the boss and 2 shotting him. Like you said the bosses are the truest form of difficulty and they would be if there was a limit to how much damage they can take in a single hit and the likes.
That is why it is called artificial
#12 - justtocomment (11/23/2016) [-]
But you can grind literally any game like that...
Diablo 3 with its paragon points and class-specific weapon stats?
Borderlands 2, you can constantly find monstrous guns at whatever level.
Even Pokemon, you can just grind your starter to God status and wreck everything in-game regardless of type and strategy.
How many RPG games exist that you can't just grind your way to god-mode? The only games that don't have a grind your way to success exploit are FPS like Call of Duty...
#13 - joexdtry (11/23/2016) [-]
Yes but games like borderlands intend you to grind whereas in darksouls it's hardly rewarding at all. You just need to make sure to have enough soul levels to survive a boss combo and you are fine to finish the game whereas in borderlands you get sidequests and other encouragements to your grinding.

Just imagine giving dark souls typical RPG side-quests or some form of proper grinding. It would hardly be hard at all.
#14 - justtocomment (11/23/2016) [-]
Which is why it doesn't promote grinding, or offer side quests? Because it would break the game...
That's why bosses don't respawn - you're always driven forward. Levels become harder to achieve, and cost you currency to gain, forcing you to balance equipment upgrades and supplies against a single stat with diminishing returns. And if you want to sit there and run in circles until your thumbs fall off, grinding your way to max stats, then you're intentionally breaking the game.
#15 - joexdtry (11/23/2016) [-]
But that is my exact point. Back in darksouls 1 the term artificial difficulty originated from the glitchy camera and the lack of explanation. The reason it stuck and the trial and error meme got started is that people don't get that they need to manage souls making some parts of the game close to impossible which can be fixed by grinding and is thous not actually a feat of difficulty.
#16 - justtocomment (11/23/2016) [-]
What part of the game is fixed by grinding? With diminishing returns, grinding is literally the least lucrative thing to do and you're better off getting decent with specific weapons.
The camera in DaS wasn't even a problem - it wasn't fixed, so you could rotate it freely like any other 3rd person RPG...
The trial-and-error style was popular because it was an actual challenge. It wasn't "oh that boss killed me, better go kill a million peons so I'm tougher than him" (Diablo, Borderlands). It was "oh the boss killed me, I need to learn to better read his moves and form a proper strategy".
Dark Souls does everything it can to dissuade you from grinding: diminishing returns, exponential XP demand, XP=currency, and in depth combat mechanics. Diminishing returns alone make grinding in Dark Souls a pursuit of passion rather than a feasible strategy. Because after getting your stats past level 60, they do practically nothing more for you - being level 400 isn't 4x stronger than level 100. And with enemies in NG+ and beyond being multiple times stronger, you will cap before the game does.
#17 - joexdtry (11/23/2016) [-]
You are talking like I haven't played dark souls before mate. I don't mean to imply that the game is not difficult or that grinding is encouraged but the fact that more grinding will allow you to have an infused weapon for every kind of boss and a million life crystals does make it easier for players who choose to play it on a lower " artificial difficulty" considering that the actual difficulty did not change.
The point I am trying to make is that dark souls can be way easier by grinding than how most people play and can made way harder in case you seek a challenge.
#18 - justtocomment (11/23/2016) [-]
Life crystals are DaS2 - the pussiest of the trilogy.
#555 - **funnyjunkybro used "*roll picture*"** **funnyjunkybro rol…  [+] (1 reply) 11/22/2016 on Roll for her 0
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#556 - funnyjunkybro (11/22/2016) [-]
pretty much what i expected
moving right along...
#2 - Picture 09/20/2016 on Nu Rock +7
#1 - Picture  [+] (1 reply) 08/31/2016 on 6 +22
#2 - nativeboy (09/01/2016) [-]
On a scale of 1-10....

She a dickbutt

Where's the dick?

Where u think?
#1 - Kinda reminds me of Blockheads conscience. You guys rememb…  [+] (2 replies) 08/03/2016 on Painhog +6
#8 - vgoo (08/04/2016) [-]
Tongs can anything, anything!

Blockhead was the fucking shit dude. He was the #1 guy.
#5 - anon (08/04/2016) [-]
I remembah

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