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fundai Avatar Level 222 Comments: Mind Blower
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Date Signed Up:5/17/2011
Last Login:1/15/2013
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    Uploaded: 09/28/11
    creepy pony guy creepy pony guy
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latest user's comments

#11 - Yes that as well. 08/21/2012 on God Bless GREY 0
#8 - CONSPIRACY THEORIES 08/12/2012 on God Bless GREY +1
#7 - Gray is a Spy. Think about it, he murdered at least 2…  [+] (3 new replies) 08/12/2012 on God Bless GREY +2
User avatar #10 - wepwawet (08/20/2012) [-]
+ the first thing he said was "Gentelmen"
User avatar #11 - fundai (08/21/2012) [-]
Yes that as well.
User avatar #8 - fundai (08/12/2012) [-]
CONSPIRACY THEORIES
#8 - Picture 08/08/2012 on Tactical Feminist Action +8
#99 - **fundai rolls 318** 08/07/2012 on AIM DOWN YOUR SIGHTS! 0
#1011 - Well, it can be fast, but if you get really good teams on both…  [+] (1 new reply) 07/05/2012 on Meet the Pyro 0
User avatar #1012 - conagheraxe (07/05/2012) [-]
I agree. I've been playing on some more Doomsday servers with a few of my friends and the rounds are longer if the teams are balanced. I think the longest I've had was 6 or 7 minutes. I agree with the whole Engineer dilemma. They usually build sentries down by the spawns or the bottom of the rocket, so people on the lift are easily shielded and out of view of the sentries/Engineers.
#960 - I don't think it was that bad. The map itself wasn't…  [+] (3 new replies) 06/28/2012 on Meet the Pyro 0
#961 - conagheraxe (06/28/2012) [-]
I dunno, I think the rounds take way too short a time. I think the record was like a minute and a half on the server I was on.
#1011 - fundai (07/05/2012) [-]
Well, it can be fast, but if you get really good teams on both sides it can feel pretty intense. Fighting over the top and what not.

I was in a game that took 10 minutes or so.

On a side note, I wish engineers would learn to start building stuff up top, there is no ammo or health up there so a dispenser could actually really help a team.
User avatar #1012 - conagheraxe (07/05/2012) [-]
I agree. I've been playing on some more Doomsday servers with a few of my friends and the rounds are longer if the teams are balanced. I think the longest I've had was 6 or 7 minutes. I agree with the whole Engineer dilemma. They usually build sentries down by the spawns or the bottom of the rocket, so people on the lift are easily shielded and out of view of the sentries/Engineers.
#946 - You never got them back? I didn't have as big of a pr…  [+] (5 new replies) 06/28/2012 on Meet the Pyro 0
User avatar #950 - conagheraxe (06/28/2012) [-]
I don't think I did, but you never know. But I agree, they should have prepared for this.

Also I was very disappointed with the new game mode.
#960 - fundai (06/28/2012) [-]
I don't think it was that bad.

The map itself wasn't great, but the Game mode has potential.
#961 - conagheraxe (06/28/2012) [-]
I dunno, I think the rounds take way too short a time. I think the record was like a minute and a half on the server I was on.
#1011 - fundai (07/05/2012) [-]
Well, it can be fast, but if you get really good teams on both sides it can feel pretty intense. Fighting over the top and what not.

I was in a game that took 10 minutes or so.

On a side note, I wish engineers would learn to start building stuff up top, there is no ammo or health up there so a dispenser could actually really help a team.
User avatar #1012 - conagheraxe (07/05/2012) [-]
I agree. I've been playing on some more Doomsday servers with a few of my friends and the rounds are longer if the teams are balanced. I think the longest I've had was 6 or 7 minutes. I agree with the whole Engineer dilemma. They usually build sentries down by the spawns or the bottom of the rocket, so people on the lift are easily shielded and out of view of the sentries/Engineers.
#942 - I luckily haven't had that happen. I can't believe Valve didn'…  [+] (7 new replies) 06/28/2012 on Meet the Pyro +1
#944 - conagheraxe (06/28/2012) [-]
The same thing happened last year after Meet the Medic came out, servers were overloaded and the system went potato


MFW I lost two hats last year because I didn't know the crafting system was broken.
#946 - fundai (06/28/2012) [-]
You never got them back?

I didn't have as big of a problem last year as I had this year, but I remember that. You think they would have prepared knowing what these huge updates are capable of.
User avatar #950 - conagheraxe (06/28/2012) [-]
I don't think I did, but you never know. But I agree, they should have prepared for this.

Also I was very disappointed with the new game mode.
#960 - fundai (06/28/2012) [-]
I don't think it was that bad.

The map itself wasn't great, but the Game mode has potential.
#961 - conagheraxe (06/28/2012) [-]
I dunno, I think the rounds take way too short a time. I think the record was like a minute and a half on the server I was on.
#1011 - fundai (07/05/2012) [-]
Well, it can be fast, but if you get really good teams on both sides it can feel pretty intense. Fighting over the top and what not.

I was in a game that took 10 minutes or so.

On a side note, I wish engineers would learn to start building stuff up top, there is no ammo or health up there so a dispenser could actually really help a team.
User avatar #1012 - conagheraxe (07/05/2012) [-]
I agree. I've been playing on some more Doomsday servers with a few of my friends and the rounds are longer if the teams are balanced. I think the longest I've had was 6 or 7 minutes. I agree with the whole Engineer dilemma. They usually build sentries down by the spawns or the bottom of the rocket, so people on the lift are easily shielded and out of view of the sentries/Engineers.
#929 - I wasn't able to get on my inventory at all five minutes ago, …  [+] (9 new replies) 06/28/2012 on Meet the Pyro +1
#933 - conagheraxe (06/28/2012) [-]
Same here, I've been crafting my leftover weapons into metal and the system keeps going full retard and just taking my stuff without giving me the metal.


#942 - fundai (06/28/2012) [-]
I luckily haven't had that happen. I can't believe Valve didn't prepare better for this to be honest.
#944 - conagheraxe (06/28/2012) [-]
The same thing happened last year after Meet the Medic came out, servers were overloaded and the system went potato


MFW I lost two hats last year because I didn't know the crafting system was broken.
#946 - fundai (06/28/2012) [-]
You never got them back?

I didn't have as big of a problem last year as I had this year, but I remember that. You think they would have prepared knowing what these huge updates are capable of.
User avatar #950 - conagheraxe (06/28/2012) [-]
I don't think I did, but you never know. But I agree, they should have prepared for this.

Also I was very disappointed with the new game mode.
#960 - fundai (06/28/2012) [-]
I don't think it was that bad.

The map itself wasn't great, but the Game mode has potential.
#961 - conagheraxe (06/28/2012) [-]
I dunno, I think the rounds take way too short a time. I think the record was like a minute and a half on the server I was on.
#1011 - fundai (07/05/2012) [-]
Well, it can be fast, but if you get really good teams on both sides it can feel pretty intense. Fighting over the top and what not.

I was in a game that took 10 minutes or so.

On a side note, I wish engineers would learn to start building stuff up top, there is no ammo or health up there so a dispenser could actually really help a team.
User avatar #1012 - conagheraxe (07/05/2012) [-]
I agree. I've been playing on some more Doomsday servers with a few of my friends and the rounds are longer if the teams are balanced. I think the longest I've had was 6 or 7 minutes. I agree with the whole Engineer dilemma. They usually build sentries down by the spawns or the bottom of the rocket, so people on the lift are easily shielded and out of view of the sentries/Engineers.
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User avatar #1 - onlyherefornsfwlol **User deleted account** (08/31/2011) [-]
I had a great time stealing your comment virginity.

How was it for you? ;D
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