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Gender: male
Age: 20
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Youtube Channel: Ouroburos14
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Consoles Owned: PS3, PSP, PS4, PC
Video Games Played: Call of Duty, Dead Space, Borderlands, Final Fantasy, Kingdom Hearts, inFamous, Assassin's Creed, BlazBlue
PSN: EvictedShadow
Interests: Fantasy, writing, music, gaming
Date Signed Up:1/26/2012
Last Login:11/26/2014
Location:A house
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Music junkie, video game addict, bookworm, writer, lazy bum, and so on

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#7 - Wow. I didn't actually expect a response tonight. And this, ri…  [+] (5 new replies) 10/12/2014 on evictedone's profile 0
User avatar #8 - zafara (10/12/2014) [-]
Glad to have been of some help!

It is generally the DM's job to keep track of distance, location, placements, and geography of the map. After all, it is your campaign, and you are running it. It takes a lot of planning to create a map, and you need to write a lot of stuff down. Grids are generally only useful for small areas, like a room or hallway, to display the location of enemies and players.

I guess you should start of simple, and build up to more complicated plans later on. When you get the hang of it, every action a character makes has a consequence, although it might not happen right away or even to them. For instance, if you bring the tiefling in your party to your hidden elf village, you will get banned from the village because IT'S A TIEFLING AND YOU LED IT TO THE VILLAGE OMGWTFBBQ! Or, if the characters manage to defeat an orc hoard a certain way, the elf village will get destroyed by Drow, whereas if they didn't then the DM could have skipped that plot point completely.

So, basically, you know those choose your own adventures books? That's what this is like. Only you, the DM, need to have the plot go off in a direction for every single decision the party makes or could make. This isn't something you can make up on the fly because it has to fit into the end of the campaign smoothly.
User avatar #9 - evictedone (10/12/2014) [-]
So, if the grid-based map isn't necessary, then it relies heavily on people's ability to project the scene themselves. At that point, though, do you just end up keeping character sheets for the enemies they face, so you can keep track of that stuff?

Heh, I'm never gonna run outta questions for this thing, and I'm sorry for that.
User avatar #10 - zafara (10/12/2014) [-]
Oh no that's fine, question are good. Although it is 3 am so I might have to answer questions tomorrow.

The map does rely on your ability to project the scene.

But yes, you do need character sheets for every villain you make. Also NPC's, because sometimes they get into fights, or join the party. If a player isn't playing the NPC, then the GM plays that character as well as narrating. Non enemy animals too, if someone decides they want to hunt.
#11 - evictedone (10/12/2014) [-]
You're a big help, Zafara,and I owe ya for the info tonight. But, if you're getting tired, I'll let you go. Sleep well, man!
User avatar #12 - zafara (10/12/2014) [-]
Eh, just start asking questions tomorrow and I'll get back to you. The stories I could tell about campaigns. I would have actually gotten back to you earlier last night but the elf ranger saw a giant bird and decided to kill it. It was a baby. Of a species that fires lightening. I had to hide under a covered wagon because my weapons are not ranged.

I actually got experience for being smart enough to do that.
#124 - The red box is, I believe, 1st edition. The white one, I belie…  [+] (2 new replies) 10/12/2014 on Nat 1 - a followup 0
User avatar #138 - kellendros (10/12/2014) [-]
I'm a DM, I've got the books. You need a metric fuckton of things to play. Starting with, you guessed it, a GM/DM. After that, you NEED Monster Manual, Dungeon Master's Guide, Player's Handbook, and a set of dice. Don't worry about not having percentile die, just use the d10 twice, you'll have to look up the errata rule on how to do that though, since I've forgotten..
User avatar #126 - ragingspacepanda (10/12/2014) [-]
well... I have played only D&D 4th ed. so all my knowledge is of that
you can find nearly all the D&D 4 material online, I have pdf's of all the supplements and a good amount of Dragon Magazine as it also has bonus stuff
#63 - Well, to start, we ended up buying two different starter sets …  [+] (5 new replies) 10/11/2014 on Nat 1 - a followup +1
User avatar #116 - ragingspacepanda (10/12/2014) [-]
which edition of D&D is it?
User avatar #124 - evictedone (10/12/2014) [-]
The red box is, I believe, 1st edition. The white one, I believe is the newest.
User avatar #138 - kellendros (10/12/2014) [-]
I'm a DM, I've got the books. You need a metric fuckton of things to play. Starting with, you guessed it, a GM/DM. After that, you NEED Monster Manual, Dungeon Master's Guide, Player's Handbook, and a set of dice. Don't worry about not having percentile die, just use the d10 twice, you'll have to look up the errata rule on how to do that though, since I've forgotten..
User avatar #126 - ragingspacepanda (10/12/2014) [-]
well... I have played only D&D 4th ed. so all my knowledge is of that
you can find nearly all the D&D 4 material online, I have pdf's of all the supplements and a good amount of Dragon Magazine as it also has bonus stuff
User avatar #68 - zafara (10/11/2014) [-]
Oh, I live in a town where's there's a gaming shop, so we just buy stuff from there. Anything else we can just look up online for stats and stuff. Typically from what I know, the DM makes up the map.

I'll be back around midnight so I'll get back to you then.
#49 - Uh, quick question, since you're a D&D player. I'm trying …  [+] (7 new replies) 10/11/2014 on Nat 1 - a followup +2
User avatar #51 - zafara (10/11/2014) [-]
I'm actually going to a session tonight, so I can ask my DM any questions you may have. I'll write down the questions and give them to him, and then post the answers back here or on your profile, if that helps.

Which campaign are you using? There's dozens to hundreds of them, all with their specific requirements and what you need. Are the handbooks, dictionary, and map all from the same/particular campaign/world/storyline? And you forgot character sheets.

You know how mitochondria is the powerhouse of the cell? Well, a D20 die is your god. You actually need about 7 different types of die at least: 4, 6, 8, 10, 12, 20, and a percent die. DMs have even more types, and certain games require different die.

In all honestly, I've never been a DM, I'm just one of the players. Becoming a good DM takes a long, long time and practice. I would suggest that you find a D&D session in your neighborhood to look for someone with experience.

D&D isn't easy if everyone in the group is a newbie. There needs to be someone experienced with the game, because it is extremely complicated when you first start out, but becomes simpler and more fun later on.
User avatar #63 - evictedone (10/11/2014) [-]
Well, to start, we ended up buying two different starter sets at different times.
http://3.bp.blo gspot.com /_DSs2bX13hVc/TI0XCUUalyI/AAAAAAAACho/3PkMGYGqXRA/s320/DD-Sta rter-Set.jpg
and
http://cartam agicastore.com/im age/cache/data/dnd-next/st arter-set-dnd-500x500.jpg
Both came with 6 polyhedral game dice (4, 6, 8, 10, 12, and 20, but no percent die), and an adventure, but only the red box came with a grid-based map and a set of tokens to use. And, sadly, the closest place we know to get anything useful is a Hasting's an hour drive away lol. We could buy the stuff off the internet, but we need to know what else we need, to begin with.

As for settings, I only know about the Forgotten Realms setting, but I've yet to commit most of the information for it to memory. Considering I'll end up being DM for my group, I'd appreciate anything your DM could come up with for information. I'm about to head to work, for the moment, so it'll be a good 5 or 6 hours before I get back to ya, though.

Questions;1) Is the monster dictionary absolutely necessary? 2) Do you guys just use a single grid-based map for every occasion? 3) How much of your supplies do you get off the internet?

I appreciate your reply, and thank you.
User avatar #116 - ragingspacepanda (10/12/2014) [-]
which edition of D&D is it?
User avatar #124 - evictedone (10/12/2014) [-]
The red box is, I believe, 1st edition. The white one, I believe is the newest.
User avatar #138 - kellendros (10/12/2014) [-]
I'm a DM, I've got the books. You need a metric fuckton of things to play. Starting with, you guessed it, a GM/DM. After that, you NEED Monster Manual, Dungeon Master's Guide, Player's Handbook, and a set of dice. Don't worry about not having percentile die, just use the d10 twice, you'll have to look up the errata rule on how to do that though, since I've forgotten..
User avatar #126 - ragingspacepanda (10/12/2014) [-]
well... I have played only D&D 4th ed. so all my knowledge is of that
you can find nearly all the D&D 4 material online, I have pdf's of all the supplements and a good amount of Dragon Magazine as it also has bonus stuff
User avatar #68 - zafara (10/11/2014) [-]
Oh, I live in a town where's there's a gaming shop, so we just buy stuff from there. Anything else we can just look up online for stats and stuff. Typically from what I know, the DM makes up the map.

I'll be back around midnight so I'll get back to you then.
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and as soon as we said bro our evp recorder picks up a strange dis-embodied voice...
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User avatar #6 - zafara ONLINE (10/12/2014) [-]
So the DMs say:

" we don't ever use a grid, however most DM's do, but those materials cost money so we don't. He's going to need percentile dice and a lot of D6 for character creation. He can always check the Forgotten Realms Wiki forgottenrealms.wikia.com/wiki/Main_Page for all those plots and info. If he wants he can always check to find the manuals for 3.5 (or SDR) online minus.com/mdnd35[/spoiler] as well (as that is the version that Forgotten Realms takes place in) There is also the DnD Wiki [spoiler] www.dandwiki.com/wiki/Main_Page that we get a lot of our info from as well. Monster manuals aren't required cause all that info is online as well, he can also goggle some campaigns if he doesn't want to come up with things on the fly. And there is the online community Roll20 roll20.net/ . Hope that helps!"

It was great because they were actually discussing this during the session.
User avatar #7 to #6 - evictedone ONLINE (10/12/2014) [-]
Wow. I didn't actually expect a response tonight. And this, right here, pretty much makes my day. Thanks for the reply, and for checking with your DMs. It helps a lot, and with a bit of luck, I might get the first campaign going sometime this or next week, so long as I can get a bit of planning going.

But, if you guys didn't use a grid, how did you keep track of distance, locations, placements, and the geography of the "map" you were playing on?
User avatar #8 to #7 - zafara ONLINE (10/12/2014) [-]
Glad to have been of some help!

It is generally the DM's job to keep track of distance, location, placements, and geography of the map. After all, it is your campaign, and you are running it. It takes a lot of planning to create a map, and you need to write a lot of stuff down. Grids are generally only useful for small areas, like a room or hallway, to display the location of enemies and players.

I guess you should start of simple, and build up to more complicated plans later on. When you get the hang of it, every action a character makes has a consequence, although it might not happen right away or even to them. For instance, if you bring the tiefling in your party to your hidden elf village, you will get banned from the village because IT'S A TIEFLING AND YOU LED IT TO THE VILLAGE OMGWTFBBQ! Or, if the characters manage to defeat an orc hoard a certain way, the elf village will get destroyed by Drow, whereas if they didn't then the DM could have skipped that plot point completely.

So, basically, you know those choose your own adventures books? That's what this is like. Only you, the DM, need to have the plot go off in a direction for every single decision the party makes or could make. This isn't something you can make up on the fly because it has to fit into the end of the campaign smoothly.
User avatar #9 to #8 - evictedone ONLINE (10/12/2014) [-]
So, if the grid-based map isn't necessary, then it relies heavily on people's ability to project the scene themselves. At that point, though, do you just end up keeping character sheets for the enemies they face, so you can keep track of that stuff?

Heh, I'm never gonna run outta questions for this thing, and I'm sorry for that.
User avatar #10 to #9 - zafara ONLINE (10/12/2014) [-]
Oh no that's fine, question are good. Although it is 3 am so I might have to answer questions tomorrow.

The map does rely on your ability to project the scene.

But yes, you do need character sheets for every villain you make. Also NPC's, because sometimes they get into fights, or join the party. If a player isn't playing the NPC, then the GM plays that character as well as narrating. Non enemy animals too, if someone decides they want to hunt.
#11 to #10 - evictedone ONLINE (10/12/2014) [-]
You're a big help, Zafara,and I owe ya for the info tonight. But, if you're getting tired, I'll let you go. Sleep well, man!
User avatar #12 to #11 - zafara ONLINE (10/12/2014) [-]
Eh, just start asking questions tomorrow and I'll get back to you. The stories I could tell about campaigns. I would have actually gotten back to you earlier last night but the elf ranger saw a giant bird and decided to kill it. It was a baby. Of a species that fires lightening. I had to hide under a covered wagon because my weapons are not ranged.

I actually got experience for being smart enough to do that.
User avatar #4 to #3 - evictedone ONLINE (06/26/2014) [-]
Sorry, wasn't on much last night after my last comment towards ya. How goes your day?
User avatar #5 to #4 - venomousvalentine ONLINE (06/27/2014) [-]
I just woke up
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