evictedone
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Music junkie, video game addict, bookworm, writer, lazy bum, and so on
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Crazy Koreans On A Plane
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It's Not Tourrettes!
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| #359 - I would like a mention, please! | 18 hours ago on Gus n' Al | 0 |
| #466 - This is an interesting read. Thank you for taking the time to … [+] (1 new reply) | 19 hours ago on The Facts | +1 |
| #471 -
Boggy (16 hours ago) [-] Yeah you're right, I had put the second comment in before realising my error, in hindsight I should have put them in backwards, although now it's done I can't be arsed with the hassle/deleting them. I had intentionally not done it initially as replies to one another so if anyone wanted to comment on a select part then they could more easily do so but forgot about the order issue. I did mention my mistake in the final comment concerning the bibliography. | ||
| #36 - Aw, sketchyz, ya know just how to make a good day perfect! Tha… [+] (1 new reply) | 01/07/2016 on Tabletop Quotes New Years... | +2 |
| #101 - I'd like to hear more, sir! [+] (5 new replies) | 01/04/2016 on New Guys vs Experienced... | 0 |
| #109 -
Stevethewizard (01/04/2016) [-] Alright. Again, more than 10 years ago, and typing this from memory, without any unimportant bits. May not be fully historically accurate. So, after all the dust settles from the campaign intro, I'm talking to Ranger, getting shit smoothed out (apparently I was the only one who rolled a decent Charisma) so we'd be able to pick up the next bit of plot from him. Apparently, the rats were just another in a long series of shitty things to happen to a nearby kingdom. They were looking for people to set out to find and resolve the root of the problem, and, as such, they were holding a "test of heroes" (read: tryout to find people who can take on tough shit) in a few weeks. So, we set about heading toward town. Once we get there, Thief ducks out for a bit (she's apparently a member of a rather large Thieves Guild that's active in the area), and the rest of us head to a tavern to try to pick up some food, drink, and possible work. It's here that I dropped the ball by asking if a room and board would run at more than one gold a night. This was back in 2nd Edition, where 1 Gold was more than the average person would see in their lifetime. I was unaware of this at the time, and paid one gold for one day's room and board (to be fair, my guy was a fucking Druid. He doesn't exactly know how much stuff costs, because he doesn't live in town). So, I sit down for a meal, because I realized that I missed my lunch, and I'm getting hungry. Stuff shows up, and I get a feeling I shouldn't trust it, so I cast Purify Food/Drink on it, because this was 2nd Edition, where that was a spell. I eat the now purified food, and Thief shows up. Thief lets us all know she "told [her] friends all about [us], and that we're safe here, because [her] friends are watching" (translation: since we're with a registered member of the biggest guild in the area, we're under guild protection in town). Also, her "friends" apparently know about a problem outside of town... a group of orcs and goblins have been hitting merchants who've been passing through the area, and they aren't even trying to get in touch with the guild to give them a cut of the action. So, we take it upon ourselves to take care of the bandits. Long story short, we end up rescuing a half-orc Cleric (PC who's around for about two sessions, then never shows up again) who they were holding prisoner, take down the boss bandit (who has a few magical trinkets amassed, and a fair bit of gold and weaponry), and come back to town as well-liked people. Few days later, we head from town to the castle town, where the trial is being held. There's a big market set up, and I go around looking at stuff, seeing if anything catches my eye. Fortunately, I've managed to drag the Wizard along with me, and he picked up a Ring of Magic Detection (it also allows him to determine what kind of magic is affecting things), so we're able to sort out the shit from the genuinely good stuff. Lo and behold, we find an enchanted Scimitar of Speed, which is fucking perfect for me, which is good because at this point I'm literally the only one without any enchanted gear. Guy selling it knows it's magic, but doesn't know what it's worth, so we're able to get it for 30 gold. Meanwhile, shit happens, Thief sells off a magical trinket she picked off the Fighter for a necklace... and when she puts it on, she fucking disappears and is replaced by a different Kinder (Thief's player's old character from a campaign she played way before I met her), henceforth known as Kinder (I don't remember what class it was. Iirc, it was multiclassed Thief and Cleric). Fighter is fucking furious about that, but he didn't let Wizard ID the damn thing, and it was a red orb that could move on its own, which is never a good sign, so Wizard and I are thinking it's a good thing it's gone. So, after that, sidequest happens, we meet a crystaline dragon, we find out that Kinder apparently both speaks Draconic and has a baby crystal dragon as a companion... Will continue. #112 -
Stevethewizard (01/04/2016) [-] Then the trials start up. First up is Fighter. He's up against a Dire Lion. Fight lasts about 3 rounds, Fighter emerges unscathed. Next, me. Giant Snake. And when I say "giant", I mean 40 feet long, aggressive, and apparently venomous, if the fangs were anything to believe. Fortunately, the Scimitar gave me some insane bonuses and two more attacks per round. It lasted my half of the first turn, due to my third attack being a critical. Next is Ranger. He's up against a manticore. It doesn't even get close before he lands a headshot and takes it out. Then, Wizard. He's up against a Griffon. Couple rounds of Magic Missile later, it's down. I don't remember Kinder's fight. I think she wasn't able to register, yet somehow managed to sneak past and get to the rest of us when we were regrouped as the only ones who passed the trials... then, we were told the "true secret" of the trials. Apparently, the Court Wizard had somehow recently betrayed the royal family and driven them mad. We were to track him down and find a way to reverse this curse. To aid us in doing this, we're granted access to the royal armory, and told we can each take one thing. I grab a cloak made of an animal hide I don't recognize, put it on, and immediately, everyone looks three feet to my right and asks me how I moved there so fast (Cloak of Displacement), Ranger grabs a Cowl of True Sight, Fighter grabs a sword (apparently both holy and enchanted), Kinder is told she's not allowed in (and actually follows the rules), and Wizard looks through a box of rings, and picks one at random. So, we're tracking down our first lead, and we run into some ogres. Wizard gets taken down, but not killed. Other than that, we do just fine. Wizard gets discouraged, says, I shit you not, "I wish I would just heal on my own, and that nobody would have to waste their time healing me." Suddenly, the ring he picked out starts glowing, and a new ring appears on his hand. Wizard uses the last full charge on the Ring of Detect Magic to ID the new ring. It's a Cursed Ring of Regeneration. He can't take it off, and as long as he's wearing it, he'll heal from any wound, even fatal wounds. He's also an Elf, so this effectively renders him immortal. So, we now know two things: Wizard is immortal, and he has a Ring of Wishing with an unknown number of charges. This was news to everyone but the DM, since the ring's effect was rolled for. So, instead of wishing for a cure like a rational person would at this point, we keep going with the lure of a bigger reward at the end of all this. We keep following lead after lead, and eventually end up at a run-down looking shack with what the Wizard recognizes as some crude magical instruments. Kinder finds a hidden door, and we go downstairs, where we see... ourselves, or rather, doppelgangers of us. We fight our own doppelgangers, take them out (really easy to do when you're geared the fuck up), and then I notice that my Giant Rat has run off, and is shaking violently... And turning more and more humanoid. Suddenly, Wizard starts smiling, and telling us all not to panic, he recognizes this guy as an old friend. Unfortunately for the Were-Rat, we all passed our check to know that this is being coerced by magic. Combat ensues, Ranger can't land a shot, I get in a few hits, Wizard is stuck not being able to actually cast anything because he's telling us not to fight, and Fighter got knocked out by a spell for two rounds. Fighter gets back up, obviously upset, and throws his sword at the Were-Rat. It hits, hilt end on the fucker's forehead, knocking him out. Wizard can now talk again, and immediately casts Polymorph on the unconscious Were-Rat, who turns into a cricket. Fortunately for us, Kinder happens to have a perfectly-sized jar to keep our prisoner in as we report back to the head of the King's Guard. Apparently, the Were-Rat was the court wizard, who was secretly in an alliance with the doppelgangers for the sole purpose of fucking with people. More? #129 -
Stevethewizard (01/05/2016) [-] Alright. So, after we find out what happened, it becomes blatantly obvious that the reason the royal family has gone insane is that they were replaced by Doppelgangers. The doppelgangers and were-rat are put down, and a provisional government is put in place, but you're probably not interested in that. We're all told to turn back in the items we were granted, then we're given one wish each (excluding the Wizard, since it's apparently obvious he already got a wish). Fighter wishes for a horse that will be eternally loyal. A horse appears from nowhere, and it's apparently bound to him magically, meaning that no matter the circumstances, his horse will find its way back to him. Even if it's killed, it'll come back from the afterlife and start following him again. Kinder wishes for something interesting. She's granted a magical staff that does a various number of seemingly random effects. I wish for the most powerful sword I could wield. It appears, I grab it, and it disappears (apparently the DM hated me for actually wishing for something useful). Ranger wished for command of a ship. Nothing happened immediately, but as soon as we left the castle proper, he's approached by a courier who hands him a document of ownership for a ship. It's revealed that it's the ship of a legacy character formerly played by the DM, who apparently ascended after his last session, and now appears when his name is spoken. So, after finding this out by inadvertently summoning him, we set sail for nowhere in particular, mostly because we aren't exactly the best-liked people in the kingdom at the moment. Along the way, we fight a Dragon Turtle, kill it with the ship's cannons, haul it aboard, and cook it (the ship's cook is apparently a culinary genius). We eventually get troubled by some bizarre dreams, and it's apparently apparent that it's due to the influence of vampires. We sail to the closest island, and find that the locals are apparently locked in battle with some trolls. We help them drive the trolls away, and the locals start mentioning the vampires in charge of the trolls that are the big problem, and they also mention that the vampires are somehow related to the perpetual overcast conditions on the island. They've managed to forge some silver weaponry to fight the vampires, but they know they wouldn't be a match for them. We, being the bunch of thrill-seekers we are, take up their arms against the vampires. We make it to the mountain fortress the vampires have taken residence in, and we pretty much effortlessly walk through, lopping off vampire heads until we reach their boss. Now, apparently, the vampire in charge of the others had been at this for a while, and had amassed quite a bit of power in his hundreds of years alive. Unfortunately for him, our team had a Druid, someone who doubles as a divine caster with a focus on nature. I used a spell to create my order's holy symbol on the floor of the room, which caused the vampire to wince in pain and be driven outside. Thinking quickly, I cast it again on the entrance to the room, to keep him outside, as Kinder activated her staff while running outside. She activated its "Change Weather" use, which randomly changes the weather to any number of possible conditions... and it started raining. Unfortunately for the vampire, it wasn't a normal rain. It was somehow raining Holy Water, which is apparently a legitimate roll for the item, as the DM made sure to roll that in the open, then show the table for the item in question. So, the vampire started burning away, and tried to run back inside, only to find himself burning even more when he touched the door with a holy symbol on it. So, vampires taken care of, we head back to town, where we're welcomed back as heroes for taking care of a potentially massive problem before it became one. I, of course, mention the weather situation, and ask if it'll clear up soon. "What are you talking about? It's always like this in winter." That was the last session. #133 -
karvarausku (01/05/2016) [-] **karvarausku used "*roll picture*"** **karvarausku rolled image** not bad. I have only had one "Real session" so far and it was year ago throu roll20 and skype. We were group of 4 + DM. There were me (as bard), 1 guy as paladin, 1 guy as druid and 1 guy as ranger if I recall correctly. Anyway it was start of the pathfinder quest don't really remember what exactly, but it started with town getting invaded by goblins. Afterwards we were sent to investigate some dungeon (some mosquito boss was there) and in midst of the action when going there had funny encounter. There was a door, and we didn't know what was behind the door so we investigated it first and there were stairs leading down where were bunch of goblins. So as paladin was front of the door I cast grease on him making his armor and himself slippery as duck and I kicked him down the stairs jumped on him and surfed him while playing lute. The whole party was laughing how ridiculous it was and that I managed to pull it off with the rolls that DM asked. Tho the paladin wasn't that happy cause he took some dmg when he hit the goblins. | ||
| #117 - Haven't you ever heard of SHUTTING THE GODDAMN DOOR?! | 12/15/2015 on Circus Jobs | 0 |
| #277 - Thanks for the clarification, mate. Kickass wallpaper as grati… | 12/15/2015 on Karma boner | 0 |
| #276 - Well, serving time for a crime you didn't commit doesn't exact… | 12/15/2015 on Karma boner | 0 |
| #247 - Double jeopardy comes into play when you're trying someone for… [+] (5 new replies) | 12/14/2015 on Karma boner | 0 |
| I think what Soule may have been implying is that he could now commit the rape for which he already served the time, and do so without fear of penalty because he couldn't be tried for it again. The problem there, if that was the intended conversation, is that I'm pretty sure each "instance" or "occurrence" of rape is tried individually, thus you can still be held accountable for committing the same crime a second time against a single individual. You can rape a person more than once. Therefore you could serve the sentence again if you commit the rape. Ironically, you could probably sue her for restitution for the time you spent behind bars for the rape you DIDN'T commit, even while serving time for the rape you did. You'd have a snowball's chance of winning, but theoretically I think it's possible. Now when most people think of double-jeopardy, they think of murder. Since you can't murder a person twice, you could not be tried for the murder if you actually commit it after being falsely imprisoned for it. That's at least the premise of the movie of the same name. Basically, you can't be tried twice for a crime you commit once, but you can be tried twice if it's a crime you could commit twice. Otherwise bank-robbers would just rob banks they'd already tried to rob. "Oh, you caught me! But I already served the sentence after the last time I robbed this bank, so you need to let me go." Well, serving time for a crime you didn't commit doesn't exactly give you the credit to use on your next ACTUAL crime. That would just be silly. But he can't be put back on trial for the previous "rape" of this woman. Should he choose to actually do so this time, he's screwed without chance of being admonished. Now MURDER on the other hand... | ||
| #133 - PLD ALL DAY! | 12/08/2015 on tuturu tuu | +1 |
| #49 - Thanks for spreading awareness. Serious conditions aren't to b… | 12/03/2015 on listen | +10 |
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Oh hey there's more of them now
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Yo have you seen this yet?
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So the DMs say:
" we don't ever use a grid, however most DM's do, but those materials cost money so we don't. He's going to need percentile dice and a lot of D6 for character creation. He can always check the Forgotten Realms Wiki forgottenrealms.wikia.com/wiki/Main_Page for all those plots and info. If he wants he can always check to find the manuals for 3.5 (or SDR) online minus.com/mdnd35[/spoiler] as well (as that is the version that Forgotten Realms takes place in) There is also the DnD Wiki [spoiler] www.dandwiki.com/wiki/Main_Page that we get a lot of our info from as well. Monster manuals aren't required cause all that info is online as well, he can also goggle some campaigns if he doesn't want to come up with things on the fly. And there is the online community Roll20 roll20.net/ . Hope that helps!"
It was great because they were actually discussing this during the session.
" we don't ever use a grid, however most DM's do, but those materials cost money so we don't. He's going to need percentile dice and a lot of D6 for character creation. He can always check the Forgotten Realms Wiki forgottenrealms.wikia.com/wiki/Main_Page for all those plots and info. If he wants he can always check to find the manuals for 3.5 (or SDR) online minus.com/mdnd35[/spoiler] as well (as that is the version that Forgotten Realms takes place in) There is also the DnD Wiki [spoiler] www.dandwiki.com/wiki/Main_Page that we get a lot of our info from as well. Monster manuals aren't required cause all that info is online as well, he can also goggle some campaigns if he doesn't want to come up with things on the fly. And there is the online community Roll20 roll20.net/ . Hope that helps!"
It was great because they were actually discussing this during the session.
Wow. I didn't actually expect a response tonight. And this, right here, pretty much makes my day. Thanks for the reply, and for checking with your DMs. It helps a lot, and with a bit of luck, I might get the first campaign going sometime this or next week, so long as I can get a bit of planning going.
But, if you guys didn't use a grid, how did you keep track of distance, locations, placements, and the geography of the "map" you were playing on?
But, if you guys didn't use a grid, how did you keep track of distance, locations, placements, and the geography of the "map" you were playing on?
Glad to have been of some help!
It is generally the DM's job to keep track of distance, location, placements, and geography of the map. After all, it is your campaign, and you are running it. It takes a lot of planning to create a map, and you need to write a lot of stuff down. Grids are generally only useful for small areas, like a room or hallway, to display the location of enemies and players.
I guess you should start of simple, and build up to more complicated plans later on. When you get the hang of it, every action a character makes has a consequence, although it might not happen right away or even to them. For instance, if you bring the tiefling in your party to your hidden elf village, you will get banned from the village because IT'S A TIEFLING AND YOU LED IT TO THE VILLAGE OMGWTFBBQ! Or, if the characters manage to defeat an orc hoard a certain way, the elf village will get destroyed by Drow, whereas if they didn't then the DM could have skipped that plot point completely.
So, basically, you know those choose your own adventures books? That's what this is like. Only you, the DM, need to have the plot go off in a direction for every single decision the party makes or could make. This isn't something you can make up on the fly because it has to fit into the end of the campaign smoothly.
It is generally the DM's job to keep track of distance, location, placements, and geography of the map. After all, it is your campaign, and you are running it. It takes a lot of planning to create a map, and you need to write a lot of stuff down. Grids are generally only useful for small areas, like a room or hallway, to display the location of enemies and players.
I guess you should start of simple, and build up to more complicated plans later on. When you get the hang of it, every action a character makes has a consequence, although it might not happen right away or even to them. For instance, if you bring the tiefling in your party to your hidden elf village, you will get banned from the village because IT'S A TIEFLING AND YOU LED IT TO THE VILLAGE OMGWTFBBQ! Or, if the characters manage to defeat an orc hoard a certain way, the elf village will get destroyed by Drow, whereas if they didn't then the DM could have skipped that plot point completely.
So, basically, you know those choose your own adventures books? That's what this is like. Only you, the DM, need to have the plot go off in a direction for every single decision the party makes or could make. This isn't something you can make up on the fly because it has to fit into the end of the campaign smoothly.
So, if the grid-based map isn't necessary, then it relies heavily on people's ability to project the scene themselves. At that point, though, do you just end up keeping character sheets for the enemies they face, so you can keep track of that stuff?
Heh, I'm never gonna run outta questions for this thing, and I'm sorry for that.
Heh, I'm never gonna run outta questions for this thing, and I'm sorry for that.
Oh no that's fine, question are good. Although it is 3 am so I might have to answer questions tomorrow.
The map does rely on your ability to project the scene.
But yes, you do need character sheets for every villain you make. Also NPC's, because sometimes they get into fights, or join the party. If a player isn't playing the NPC, then the GM plays that character as well as narrating. Non enemy animals too, if someone decides they want to hunt.
The map does rely on your ability to project the scene.
But yes, you do need character sheets for every villain you make. Also NPC's, because sometimes they get into fights, or join the party. If a player isn't playing the NPC, then the GM plays that character as well as narrating. Non enemy animals too, if someone decides they want to hunt.
Eh, just start asking questions tomorrow and I'll get back to you. The stories I could tell about campaigns. I would have actually gotten back to you earlier last night but the elf ranger saw a giant bird and decided to kill it. It was a baby. Of a species that fires lightening. I had to hide under a covered wagon because my weapons are not ranged.
I actually got experience for being smart enough to do that.
I actually got experience for being smart enough to do that.
Sorry, wasn't on much last night after my last comment towards ya. How goes your day?
