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dreygur

Last status update:
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Personal Info
Date Signed Up:2/18/2015
Last Login:1/12/2016
FunnyJunk Career Stats
Content Ranking:#726
Comment Ranking:#81
Highest Content Rank:#756
Highest Comment Rank:#81
Content Thumbs: 2873 total,  3070 ,  197
Comment Thumbs: 23633 total,  24993 ,  1360
Content Level Progress: 3% (3/100)
Level 121 Content: Respected Member Of Famiry → Level 122 Content: Respected Member Of Famiry
Comment Level Progress: 50.8% (508/1000)
Level 316 Comments: Wizard → Level 317 Comments: Wizard
Subscribers:3
Content Views:111041
Times Content Favorited:215 times
Total Comments Made:5519
FJ Points:18615

latest user's comments

#107 - They believe they do in an attempt to sound smart and enlightened.  [+] (9 new replies) 01/11/2016 on scotty +37
#110 - plsremember (01/11/2016) [-]
Does the reason matter or does the content matter? IF a talking fish head on the wall makes a good point it makes a good point if the most intelligent person in the world makes a bad point they have made a bad point. The speaker of the argument does not affect its verisimilitude. I didn't comment for my own aggrandizement btw I just spoke my mind and have defended my point.
#136 - anon (01/11/2016) [-]
You need to stop using big words for the sake of using big words when simpler, more common words will suffice. You seem to think it's making you sound smart, but it's actually making you sound quite pompous.
#237 - plsremember (13 hours ago) [-]
I don't care how I sound I am just trying to convey and argument, its message is unaffected by the structure of the language. Also I use big words because small words get boring why use small many times when i can use words like minuscule and microscopic to describe the same thing.
#220 - rejakted (20 hours ago) [-]
I don't give two shits about this argument but, aside from verisimilitude and aggrandizement, I don't see any other 'big words'...
Step your game up, anon and those who thumbed him.
#228 - anon (17 hours ago) [-]
That's the point. If he were using them regularly, I could assume they were part of his usual vocabulary.

But when he speaks plainly for most of the posts and then shoves two of his 9th-grade vocabulary words into it right at the end, it looks silly. He went from 'if a talking fish head on a wall makes a good point it makes a good point' to 'Mmm, yes, versimilitude and aggrandizement.' (picture related, for those who get the reference.)
#238 - plsremember (13 hours ago) [-]
I do use them regularly its just i start with smaller words and build up to larger words as I exhaust the use of the smaller ones Also the bitching about the language is being pedantic and shallow
#144 - coolfuzzy (01/11/2016) [-]
Said the pot to the kettle
#149 - keroberios (01/11/2016) [-]
Aside from pompous, which is the common word for colossal asshat. The fuck are you talking about?
User avatar
#152 - coolfuzzy (01/11/2016) [-]
I'm talking about kitchenware dude
#52 - >> #20 my last point here. Making Highmaul and Blackroc…  [+] (3 new replies) 01/11/2016 on What WoW looked like 17... 0
#135 - anon (19 hours ago) [-]
I hope not. That only benefits people with guilds. Those of us who don't have time for guild obligations can only get to experience content through LFR. I've had lots of fun in LFR, win or lose.
User avatar
#150 - dreygur (18 hours ago) [-]
Normal difficulty raiding is still very easy to get into if you're just mildly geared and have researched tactics just a bit.
#53 - lelelelolelelo (01/11/2016) [-]
Definitely. Personally I wasn't a big fan of highmaul mainly cause of the last boss wipe on last phase and then you're stuck doing the first 10 mins of the fight again to get to progress and it's funny you mention xhul, as he's the boss we're currently progressing on in mythic hfc.

I like the thought behind having several difficulties, but at the same time the bosses themselves lose a lot of meaning in my opinion. And I'm not a big fan of just cutting boss mechanics and placing them in heroic/normal, allthough I hardly have a better alternative.
#50 - It barely worked. So few people actually got to experience the…  [+] (16 new replies) 01/11/2016 on What WoW looked like 17... 0
User avatar
#170 - misterfrog (17 hours ago) [-]
Making an easier mode so people can "experience the content" is fucking dumb. It takes away any sense of achievement you would actually get from beating a boss that is exactly as hard for everyone else. I got way more sense of achievement beating some boss in Tempest Keep back in the day, than from running flex mode with some random strangers who barely talk. And yes i can do Mythic, but it's basically doing the same bosses over and over again.

I remember when this started with Trial of the Crusader, it already blew my mind back then how they could let us do the same shit over and over again in different 'modes', not forgetting we also had alts to play it in. I expected it to go away but now it exists not only for raids (LFR, normal, heroic, mythic) but ALSO for dungeons (normal, heroic, mythic).

The better way, but also the harder way for Blizzard, would have been to do hardmodes like in Ulduar. Certain events triggering harder fights. I guess this was just too much work to do.
#184 - dreygur (16 hours ago) [-]
You have to consider that the playerbase they have now isn't the same they had back then. People have gotten way older, have more responsibilities and whatnot. The highschoolers in TBC have jobs and/or higher education to take care of now, and if they aren't able to experience the game without full commitment, they're simply going to quit. And even the kids nowadays don't play WoW because they have so many other games right in front of them, and some that do still need an access point because they aren't as prepared and experienced as everybody else. And this might be a sad truth, but the casual audience is the biggest, and Blizzard have to adapt to that if they want the game to bring good revenue. Remember that profit is the number one priority in any business, so they're going for the route that gets the most players to stay.
User avatar
#186 - misterfrog (16 hours ago) [-]
Too bad, because it was a great game at one point. I think the merger with Activision also changed alot tbh.
User avatar
#188 - dreygur (16 hours ago) [-]
If Activision made Blizzard take the wisest business path, then perhaps. Again, if the game isn't for you anymore, it just isn't. It's changed and so has the audience, and that's how it goes. You probably know Preach from youtube? He used to be an extremely hardcore WoW player, but now he has to settle for the lower commitment because he has a job, a wife and a kid or two. He wouldn't be able to play the game the same way if it'd still been like TBC.
I personally still find it to be great, but they have to fix their poor planning with the amount of content per expansion, because that was awful in WoD.
User avatar
#192 - misterfrog (16 hours ago) [-]
Game companies focusing solely on profits is never good for the players. Just look at EA with battlefront, or with any of their games tbh (Sim City also comes to mind), or Activision with their CoD iterations. It's just stupid how they so blatantly try to milk these franchises instead of actually making great games. They have the resources for it, but they rather stick to easy cash formulas.

"The game isn't for you anymore". I've also heard this a 1000 times. The fact that the game changed doesn't mean it's actually better. There's a reason Blizzard lost millions of WoW subscribers in the last years. Catering to casuals just because they keep on playing your game never made a game better.
User avatar
#199 - dreygur (16 hours ago) [-]
Maybe you've heard it 1000 times because it's true. The game is better in many aspects, and worse in others. People have gotten tired of the game and quit as a result. It's been more casual with MoP, but it still peaked at 10 million right at WoD launch, so people didn't quite just because it was "easy". Maybe if Blizzard hadn't fucked up with their promises, the 10 million would've stayed. Also, MMOs are simply becoming far less popular than they used to be, so people won't really be looking for them as much as they used to.
And I never said Blizzard is focusing solely on profits, but if there's profit to be had in WoW, it means the game is doing okay. With tripleA titles, it's completely different because people buy it once, play for a few hours then quit, while EA and the likes still got their money. WoW is dependent on subscribers, so if the quality is declining, so will the playerbase, and as a result the profits will decrease. See the pattern here?
User avatar
#211 - misterfrog (15 hours ago) [-]
Well the playerbase IS declining, so by your reasoning the quality is also declining. This is what i've been trying to say.

It peaked at 10 million again exactly because of the hype Blizz created by saying it would be back like the old days. This in fact proves that millions of people prefer that over the new direction the game went in. Also, Blizzard stated a few months ago that they wouldn't be showing subscriber numbers to the press anymore. I'm pretty sure the game is bleeding players, no reason to do this but to protect stocks from dropping because of declining subscriber numbers.
User avatar
#221 - dreygur (15 hours ago) [-]
And what I'm trying to say is that there are many other factors that result in the decline, and I've stated them already.

They weren't just hyping about it being like the old days, people judge things by face value and they saw an orc on the cover, not a panda, so they immediately jumped in. It could've just been a rash decision and people realized the game just isn't for them anymore.

I'll say it again: The game is old, the genre is old, the players are old, everything is getting old. The game still has a ton going for it, but no matter what, lost players will stay lost because they have other things to do.
User avatar
#222 - misterfrog (15 hours ago) [-]
Well let's hope that the future brings innovation in the MMO genre then.
User avatar
#223 - dreygur (15 hours ago) [-]
We'll see whether or not the game dies in Legion.
User avatar
#224 - misterfrog (15 hours ago) [-]
My prediction is that it'll limp on for some years after legion even, but it'll keep on bleeding until they eventually pull the plug.
#51 - lelelelolelelo (01/11/2016) [-]
that's a good point. I'd be fine with keeping LFR as an easy way to get back into current content allthough that is hardly the case atm but I do kinda miss doing old raids to "catch up". I personally don't enjoy killing the same boss three times, where each time it's a bit harder
User avatar
#52 - dreygur (01/11/2016) [-]
>>#20 my last point here. Making Highmaul and Blackrock Foundry deadweight with HFC was a pretty big mistake as they were still fun raids, but there's no reason to do them at all aside from the legendary quest, which the shipyard will cover most of anyway. I would prefer to kill the 30 raid bosses the expansion has instead of just wiping on Xhul's ugly face until we're geared enough to access Mythic.

And there's a bit of speculation that Blizzard is trying to move away from LFR again and just make normal difficulty the gateway for new/ultra casual players. I'd hope so, because pugging is still infinitely better than LFR.
#135 - anon (19 hours ago) [-]
I hope not. That only benefits people with guilds. Those of us who don't have time for guild obligations can only get to experience content through LFR. I've had lots of fun in LFR, win or lose.
User avatar
#150 - dreygur (18 hours ago) [-]
Normal difficulty raiding is still very easy to get into if you're just mildly geared and have researched tactics just a bit.
#53 - lelelelolelelo (01/11/2016) [-]
Definitely. Personally I wasn't a big fan of highmaul mainly cause of the last boss wipe on last phase and then you're stuck doing the first 10 mins of the fight again to get to progress and it's funny you mention xhul, as he's the boss we're currently progressing on in mythic hfc.

I like the thought behind having several difficulties, but at the same time the bosses themselves lose a lot of meaning in my opinion. And I'm not a big fan of just cutting boss mechanics and placing them in heroic/normal, allthough I hardly have a better alternative.
#48 - That wouldn't work in practice when looking at how gearing wor…  [+] (18 new replies) 01/11/2016 on What WoW looked like 17... 0
#49 - lelelelolelelo (01/11/2016) [-]
It worked till early wrath, I don't see how it shouldn't work.
User avatar
#50 - dreygur (01/11/2016) [-]
It barely worked. So few people actually got to experience the content because getting to it was a humongous grind with attunements and gear. They're trying to make it accessible for more people while keeping it difficult for the high-end players.
User avatar
#170 - misterfrog (17 hours ago) [-]
Making an easier mode so people can "experience the content" is fucking dumb. It takes away any sense of achievement you would actually get from beating a boss that is exactly as hard for everyone else. I got way more sense of achievement beating some boss in Tempest Keep back in the day, than from running flex mode with some random strangers who barely talk. And yes i can do Mythic, but it's basically doing the same bosses over and over again.

I remember when this started with Trial of the Crusader, it already blew my mind back then how they could let us do the same shit over and over again in different 'modes', not forgetting we also had alts to play it in. I expected it to go away but now it exists not only for raids (LFR, normal, heroic, mythic) but ALSO for dungeons (normal, heroic, mythic).

The better way, but also the harder way for Blizzard, would have been to do hardmodes like in Ulduar. Certain events triggering harder fights. I guess this was just too much work to do.
#184 - dreygur (16 hours ago) [-]
You have to consider that the playerbase they have now isn't the same they had back then. People have gotten way older, have more responsibilities and whatnot. The highschoolers in TBC have jobs and/or higher education to take care of now, and if they aren't able to experience the game without full commitment, they're simply going to quit. And even the kids nowadays don't play WoW because they have so many other games right in front of them, and some that do still need an access point because they aren't as prepared and experienced as everybody else. And this might be a sad truth, but the casual audience is the biggest, and Blizzard have to adapt to that if they want the game to bring good revenue. Remember that profit is the number one priority in any business, so they're going for the route that gets the most players to stay.
User avatar
#186 - misterfrog (16 hours ago) [-]
Too bad, because it was a great game at one point. I think the merger with Activision also changed alot tbh.
User avatar
#188 - dreygur (16 hours ago) [-]
If Activision made Blizzard take the wisest business path, then perhaps. Again, if the game isn't for you anymore, it just isn't. It's changed and so has the audience, and that's how it goes. You probably know Preach from youtube? He used to be an extremely hardcore WoW player, but now he has to settle for the lower commitment because he has a job, a wife and a kid or two. He wouldn't be able to play the game the same way if it'd still been like TBC.
I personally still find it to be great, but they have to fix their poor planning with the amount of content per expansion, because that was awful in WoD.
User avatar
#192 - misterfrog (16 hours ago) [-]
Game companies focusing solely on profits is never good for the players. Just look at EA with battlefront, or with any of their games tbh (Sim City also comes to mind), or Activision with their CoD iterations. It's just stupid how they so blatantly try to milk these franchises instead of actually making great games. They have the resources for it, but they rather stick to easy cash formulas.

"The game isn't for you anymore". I've also heard this a 1000 times. The fact that the game changed doesn't mean it's actually better. There's a reason Blizzard lost millions of WoW subscribers in the last years. Catering to casuals just because they keep on playing your game never made a game better.
User avatar
#199 - dreygur (16 hours ago) [-]
Maybe you've heard it 1000 times because it's true. The game is better in many aspects, and worse in others. People have gotten tired of the game and quit as a result. It's been more casual with MoP, but it still peaked at 10 million right at WoD launch, so people didn't quite just because it was "easy". Maybe if Blizzard hadn't fucked up with their promises, the 10 million would've stayed. Also, MMOs are simply becoming far less popular than they used to be, so people won't really be looking for them as much as they used to.
And I never said Blizzard is focusing solely on profits, but if there's profit to be had in WoW, it means the game is doing okay. With tripleA titles, it's completely different because people buy it once, play for a few hours then quit, while EA and the likes still got their money. WoW is dependent on subscribers, so if the quality is declining, so will the playerbase, and as a result the profits will decrease. See the pattern here?
User avatar
#211 - misterfrog (15 hours ago) [-]
Well the playerbase IS declining, so by your reasoning the quality is also declining. This is what i've been trying to say.

It peaked at 10 million again exactly because of the hype Blizz created by saying it would be back like the old days. This in fact proves that millions of people prefer that over the new direction the game went in. Also, Blizzard stated a few months ago that they wouldn't be showing subscriber numbers to the press anymore. I'm pretty sure the game is bleeding players, no reason to do this but to protect stocks from dropping because of declining subscriber numbers.
User avatar
#221 - dreygur (15 hours ago) [-]
And what I'm trying to say is that there are many other factors that result in the decline, and I've stated them already.

They weren't just hyping about it being like the old days, people judge things by face value and they saw an orc on the cover, not a panda, so they immediately jumped in. It could've just been a rash decision and people realized the game just isn't for them anymore.

I'll say it again: The game is old, the genre is old, the players are old, everything is getting old. The game still has a ton going for it, but no matter what, lost players will stay lost because they have other things to do.
User avatar
#222 - misterfrog (15 hours ago) [-]
Well let's hope that the future brings innovation in the MMO genre then.
User avatar
#223 - dreygur (15 hours ago) [-]
We'll see whether or not the game dies in Legion.
User avatar
#224 - misterfrog (15 hours ago) [-]
My prediction is that it'll limp on for some years after legion even, but it'll keep on bleeding until they eventually pull the plug.
#51 - lelelelolelelo (01/11/2016) [-]
that's a good point. I'd be fine with keeping LFR as an easy way to get back into current content allthough that is hardly the case atm but I do kinda miss doing old raids to "catch up". I personally don't enjoy killing the same boss three times, where each time it's a bit harder
User avatar
#52 - dreygur (01/11/2016) [-]
>>#20 my last point here. Making Highmaul and Blackrock Foundry deadweight with HFC was a pretty big mistake as they were still fun raids, but there's no reason to do them at all aside from the legendary quest, which the shipyard will cover most of anyway. I would prefer to kill the 30 raid bosses the expansion has instead of just wiping on Xhul's ugly face until we're geared enough to access Mythic.

And there's a bit of speculation that Blizzard is trying to move away from LFR again and just make normal difficulty the gateway for new/ultra casual players. I'd hope so, because pugging is still infinitely better than LFR.
#135 - anon (19 hours ago) [-]
I hope not. That only benefits people with guilds. Those of us who don't have time for guild obligations can only get to experience content through LFR. I've had lots of fun in LFR, win or lose.
User avatar
#150 - dreygur (18 hours ago) [-]
Normal difficulty raiding is still very easy to get into if you're just mildly geared and have researched tactics just a bit.
#53 - lelelelolelelo (01/11/2016) [-]
Definitely. Personally I wasn't a big fan of highmaul mainly cause of the last boss wipe on last phase and then you're stuck doing the first 10 mins of the fight again to get to progress and it's funny you mention xhul, as he's the boss we're currently progressing on in mythic hfc.

I like the thought behind having several difficulties, but at the same time the bosses themselves lose a lot of meaning in my opinion. And I'm not a big fan of just cutting boss mechanics and placing them in heroic/normal, allthough I hardly have a better alternative.
#35 - Which is compensated by Horde's advantage in pve. Makes me gla… 01/11/2016 on WOW 0
#31 - That's what I suspected. They only did it because the human ra…  [+] (8 new replies) 01/11/2016 on WOW 0
User avatar
#33 - baconnator (01/11/2016) [-]
although it is getting nerfed, the alliance racials are still better in most ways for pvp, exculding human even. so most glad players are going to stick to alliance still.
User avatar
#76 - animationhac (23 hours ago) [-]
I actually hear the opposite. A lot of players I hear are changing to Blood Elves due to the silence. I guess Dwarves are still playable but who knows. I am expecting a bunch of high level players to change factions.
#142 - baconnator (9 hours ago) [-]
well i main a druid on wow and for pvp im usually around 2k (for rbgs atleast) so i wouldn't say im high. i play horde and alliance, i have friends on horde with whom i raid and do pvp with, and then on alliance i only pvp. most of the players i know and play with on alliance are sticking alliance, and a couple horde friends are switching. because for horde currently you have the blood elf racial yes, but if you want to seriously pvp at the moment, you mostly run a undead for the racials. now in legion the human racial only will negate stuns, but in my eyes that is still more effective than fears and the like, because if you are running with good people fears don't mean anything. and the silence for blood elves is 2 seconds, with a 1.5 minut cd, which in a 10 minute arena can get a couple uses, but seeing as you have to run next to them to use it, many ranged classes are put at a disadvantage if they have to get near the enemy melee, and the healers can see it coming(because a ranged person only charges the healer to cc in most cases). so all in all, im going to be sticking alliance for pvp and horde for pve, and i am sorry for the wall of text, but those are some reasons and examples to why i think pvp is still going to be tipped towards the alliance.
User avatar
#143 - animationhac (9 hours ago) [-]
I see what you're saying but I am only gathering this info I said via streamers I watch. x.x So I am probably wrong??? I don't know besides the glad 3k people I watch on twitch (though its only 3 of them but they said their friends will join them). I am 100 percent sure they will continue to play other factions/races because leveling is stupid easy but they said their mains would be horde.
A lot of casual players try to not switch (I fucking won't be that costs muni I dont have), plus they won't want to leave their friends. Glads usually move w/ friends so they have freedom.

I only get my info from streamers that are 3k. Its a very small pool but because their friends say they'll join too I assume its a growing thing that the glads/pro players will be horde due to human nerf. I REALLY hope undeads are going to be more popular though but you got to admit, melee blood elfs are fucking gross. Healer's bane of existence.
User avatar
#144 - baconnator (9 hours ago) [-]
yes but that is when the blood elf racial will become most effective, in melee, and with the release of the demon hunter, whose only horde race is blood elf, it will be very effective. my warrior on the horde side was blood elf back in mists, because when i used blood storm i would silence them with the racial just before casting it. so i can see it is going to be put to great use, i just personally have trouble seeing it instantly boosting the horde ahead pvp wise, it sure will close the gap a little, but most of the time when humans use their racial it is for stuns anyway, because alot of classes have stuff for fears and the like.
User avatar
#146 - animationhac (5 hours ago) [-]
Oh by no means do I mean they will get a faction advantage but to close the gap like you said... I completely forgot about demon hunters. Omggg so hyped. I think Dwarves will be more popular than humans tbh. Stoneform is so gud!!!
User avatar
#35 - dreygur (01/11/2016) [-]
Which is compensated by Horde's advantage in pve. Makes me glad I really don't care about pvp.
User avatar
#34 - reptillians (01/11/2016) [-]
sad but most likely true, good thing im a pve nerd :^)
#9 - What kind of wench wants others to abandon a match? 01/11/2016 on Time Change.. +13
#110 - >she's best girl >she's best girl now tha… 01/11/2016 on LEWD GreenTeaNeko Comp 9/9 +1
#16 - Even if it wasn't, I doubt it isn't what most people are think…  [+] (4 new replies) 01/11/2016 on Feels 0
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#17 - lmOldGreg (01/11/2016) [-]
I caught him. It's all well and good passing off other peoples jokes, but if I catch you, I will call you out.
#23 - nekolacek (23 hours ago) [-]
Good job. Youre exatly what we needed in our lives, thank you for your service.
#21 - bobthejob (01/11/2016) [-]
#18 - farted (01/11/2016) [-]
I don't dislike evilhomer or anything, but he constantly just reposts the top comment if the content was a repost as well. I thought it was widely known by now.
#449035 - I don't think I'd be able to deal with it personally, since I …  [+] (1 new reply) 01/11/2016 on Hating - file complaints,... 0
User avatar
#449036 - dalokan (01/11/2016) [-]
To each their own, it's not a job for everyone
#8 - The final countdown before Han dies , what else? 01/11/2016 on New upcomings 0
#30 - is k 01/11/2016 on So I heard you like Weiss 0
#449033 - I tend to forget they exist because I never meet them.  [+] (3 new replies) 01/11/2016 on Hating - file complaints,... 0
User avatar
#449034 - dalokan (01/11/2016) [-]
Well, they're all well off.

It's a great career choice, and positions are opening up more than ever since the baby boomer generation is starting to retire or die off.

Aside from that, it is a great opportunity to help people. When someone dies, is when people need guidance through that step of life in which they must accept death.
User avatar
#449035 - dreygur (01/11/2016) [-]
I don't think I'd be able to deal with it personally, since I think suicide is probably the worst way to die, and brings the saddest out of people. I'm just happy it isn't a common occurence here.
User avatar
#449036 - dalokan (01/11/2016) [-]
To each their own, it's not a job for everyone
#28 - Google RWBY, it should give some info about it  [+] (2 new replies) 01/11/2016 on So I heard you like Weiss 0
User avatar
#29 - thelastpaco (01/11/2016) [-]
Thanks man, I appreciate it.
User avatar
#30 - dreygur (01/11/2016) [-]
is k
#449031 - Well, uh, if looking at bodies and dealing with depressed fami…  [+] (5 new replies) 01/11/2016 on Hating - file complaints,... 0
User avatar
#449032 - dalokan (01/11/2016) [-]
You ever meet a poor funeral director?
User avatar
#449033 - dreygur (01/11/2016) [-]
I tend to forget they exist because I never meet them.
User avatar
#449034 - dalokan (01/11/2016) [-]
Well, they're all well off.

It's a great career choice, and positions are opening up more than ever since the baby boomer generation is starting to retire or die off.

Aside from that, it is a great opportunity to help people. When someone dies, is when people need guidance through that step of life in which they must accept death.
User avatar
#449035 - dreygur (01/11/2016) [-]
I don't think I'd be able to deal with it personally, since I think suicide is probably the worst way to die, and brings the saddest out of people. I'm just happy it isn't a common occurence here.
User avatar
#449036 - dalokan (01/11/2016) [-]
To each their own, it's not a job for everyone
#1198474 - Picture 01/11/2016 on Anime & Manga - anime... +1
#10 - And chair is a male word, duh 01/11/2016 on Lewd Hood +1
#449027 - Why did you choose body pickup as internship? It sounds really…  [+] (7 new replies) 01/11/2016 on Hating - file complaints,... 0
User avatar
#449030 - dalokan (01/11/2016) [-]
If you want to be a funeral director in NJ, you gotta know how to embalm too.

A task that both funeral directors and embalmers do is body pick up. Since I have to prepare a certain number of bodies and plan a certain number of funerals before i get my license, doing body pickup gives me experience in dealing with families during the mourning period.
User avatar
#449031 - dreygur (01/11/2016) [-]
Well, uh, if looking at bodies and dealing with depressed families your whole life doesn't make you uncomfortable, I guess it's a decent career option.
User avatar
#449032 - dalokan (01/11/2016) [-]
You ever meet a poor funeral director?
User avatar
#449033 - dreygur (01/11/2016) [-]
I tend to forget they exist because I never meet them.
User avatar
#449034 - dalokan (01/11/2016) [-]
Well, they're all well off.

It's a great career choice, and positions are opening up more than ever since the baby boomer generation is starting to retire or die off.

Aside from that, it is a great opportunity to help people. When someone dies, is when people need guidance through that step of life in which they must accept death.
User avatar
#449035 - dreygur (01/11/2016) [-]
I don't think I'd be able to deal with it personally, since I think suicide is probably the worst way to die, and brings the saddest out of people. I'm just happy it isn't a common occurence here.
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#449036 - dalokan (01/11/2016) [-]
To each their own, it's not a job for everyone
#4 - Picture 01/11/2016 on (untitled) +4
#11 - Isn't it kind of his character to be extremely arrogant, though?  [+] (6 new replies) 01/11/2016 on On The Mind 0
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#12 - skeletorexplains (01/11/2016) [-]
yeah but i doubt its in his character to be so extremely arrogant that he repeats the same mistake- not once, Not twice, Not three times. But FOUR times.
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#13 - jellykuba (01/11/2016) [-]
I'd say when he reaches the 3rd time it's established to be his character to do that. So a 4th isn't too out of place.
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#15 - skeletorexplains (01/11/2016) [-]
Is it in his character to lack a brain completely? Or is Frieza just the literal definition of insanity.
#34 - kingxcvii (01/11/2016) [-]
Frezia doesn't even know how to tell time so what you think about planning
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#25 - leonhardt (01/11/2016) [-]
Yes.
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#16 - jellykuba (01/11/2016) [-]
It could be insanity straight up. Maybe actually losing sent him over the edge so he is incapable of sane thought.
#15 - He's anon; nothing can touch him.  [+] (3 new replies) 01/11/2016 on Traitor +10
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#17 - amoryquinn (01/11/2016) [-]
Except Himself.
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#20 - victorytoaster (01/11/2016) [-]
his arms are to short.
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#23 - xxwrathbornexx (01/11/2016) [-]
Just like his dick
#20 - Game's getting old, and as I said in #15, they really ****… 01/11/2016 on What WoW looked like 17... 0
#16 - glad level?  [+] (11 new replies) 01/11/2016 on WOW 0
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#21 - reptillians (01/11/2016) [-]
Gladiator, or high ranking in pvp
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#31 - dreygur (01/11/2016) [-]
That's what I suspected. They only did it because the human racial is fucking nuts, and it's getting nerfed in Legion anyway.
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#33 - baconnator (01/11/2016) [-]
although it is getting nerfed, the alliance racials are still better in most ways for pvp, exculding human even. so most glad players are going to stick to alliance still.
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#76 - animationhac (23 hours ago) [-]
I actually hear the opposite. A lot of players I hear are changing to Blood Elves due to the silence. I guess Dwarves are still playable but who knows. I am expecting a bunch of high level players to change factions.
#142 - baconnator (9 hours ago) [-]
well i main a druid on wow and for pvp im usually around 2k (for rbgs atleast) so i wouldn't say im high. i play horde and alliance, i have friends on horde with whom i raid and do pvp with, and then on alliance i only pvp. most of the players i know and play with on alliance are sticking alliance, and a couple horde friends are switching. because for horde currently you have the blood elf racial yes, but if you want to seriously pvp at the moment, you mostly run a undead for the racials. now in legion the human racial only will negate stuns, but in my eyes that is still more effective than fears and the like, because if you are running with good people fears don't mean anything. and the silence for blood elves is 2 seconds, with a 1.5 minut cd, which in a 10 minute arena can get a couple uses, but seeing as you have to run next to them to use it, many ranged classes are put at a disadvantage if they have to get near the enemy melee, and the healers can see it coming(because a ranged person only charges the healer to cc in most cases). so all in all, im going to be sticking alliance for pvp and horde for pve, and i am sorry for the wall of text, but those are some reasons and examples to why i think pvp is still going to be tipped towards the alliance.
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#143 - animationhac (9 hours ago) [-]
I see what you're saying but I am only gathering this info I said via streamers I watch. x.x So I am probably wrong??? I don't know besides the glad 3k people I watch on twitch (though its only 3 of them but they said their friends will join them). I am 100 percent sure they will continue to play other factions/races because leveling is stupid easy but they said their mains would be horde.
A lot of casual players try to not switch (I fucking won't be that costs muni I dont have), plus they won't want to leave their friends. Glads usually move w/ friends so they have freedom.

I only get my info from streamers that are 3k. Its a very small pool but because their friends say they'll join too I assume its a growing thing that the glads/pro players will be horde due to human nerf. I REALLY hope undeads are going to be more popular though but you got to admit, melee blood elfs are fucking gross. Healer's bane of existence.
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#144 - baconnator (9 hours ago) [-]
yes but that is when the blood elf racial will become most effective, in melee, and with the release of the demon hunter, whose only horde race is blood elf, it will be very effective. my warrior on the horde side was blood elf back in mists, because when i used blood storm i would silence them with the racial just before casting it. so i can see it is going to be put to great use, i just personally have trouble seeing it instantly boosting the horde ahead pvp wise, it sure will close the gap a little, but most of the time when humans use their racial it is for stuns anyway, because alot of classes have stuff for fears and the like.
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#146 - animationhac (5 hours ago) [-]
Oh by no means do I mean they will get a faction advantage but to close the gap like you said... I completely forgot about demon hunters. Omggg so hyped. I think Dwarves will be more popular than humans tbh. Stoneform is so gud!!!
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#35 - dreygur (01/11/2016) [-]
Which is compensated by Horde's advantage in pve. Makes me glad I really don't care about pvp.
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#34 - reptillians (01/11/2016) [-]
sad but most likely true, good thing im a pve nerd :^)
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#19 - klina (01/11/2016) [-]
they were really glad to be max level
#18 - The bosses are far more fun and varied to be against in terms …  [+] (22 new replies) 01/11/2016 on What WoW looked like 17... +1
#47 - lelelelolelelo (01/11/2016) [-]
in my opinion, the "more difficulties to progress through" is just really boring to me. I'd rather have the bosses themselves being hard, and only one difficulty. Progressing on the same boss only "this time it's a bit harder lol" is demotivating.
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#48 - dreygur (01/11/2016) [-]
That wouldn't work in practice when looking at how gearing works. What would be the point of it if bosses were always equally tuned?
#49 - lelelelolelelo (01/11/2016) [-]
It worked till early wrath, I don't see how it shouldn't work.
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#50 - dreygur (01/11/2016) [-]
It barely worked. So few people actually got to experience the content because getting to it was a humongous grind with attunements and gear. They're trying to make it accessible for more people while keeping it difficult for the high-end players.
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#170 - misterfrog (17 hours ago) [-]
Making an easier mode so people can "experience the content" is fucking dumb. It takes away any sense of achievement you would actually get from beating a boss that is exactly as hard for everyone else. I got way more sense of achievement beating some boss in Tempest Keep back in the day, than from running flex mode with some random strangers who barely talk. And yes i can do Mythic, but it's basically doing the same bosses over and over again.

I remember when this started with Trial of the Crusader, it already blew my mind back then how they could let us do the same shit over and over again in different 'modes', not forgetting we also had alts to play it in. I expected it to go away but now it exists not only for raids (LFR, normal, heroic, mythic) but ALSO for dungeons (normal, heroic, mythic).

The better way, but also the harder way for Blizzard, would have been to do hardmodes like in Ulduar. Certain events triggering harder fights. I guess this was just too much work to do.
#184 - dreygur (16 hours ago) [-]
You have to consider that the playerbase they have now isn't the same they had back then. People have gotten way older, have more responsibilities and whatnot. The highschoolers in TBC have jobs and/or higher education to take care of now, and if they aren't able to experience the game without full commitment, they're simply going to quit. And even the kids nowadays don't play WoW because they have so many other games right in front of them, and some that do still need an access point because they aren't as prepared and experienced as everybody else. And this might be a sad truth, but the casual audience is the biggest, and Blizzard have to adapt to that if they want the game to bring good revenue. Remember that profit is the number one priority in any business, so they're going for the route that gets the most players to stay.
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#186 - misterfrog (16 hours ago) [-]
Too bad, because it was a great game at one point. I think the merger with Activision also changed alot tbh.
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#188 - dreygur (16 hours ago) [-]
If Activision made Blizzard take the wisest business path, then perhaps. Again, if the game isn't for you anymore, it just isn't. It's changed and so has the audience, and that's how it goes. You probably know Preach from youtube? He used to be an extremely hardcore WoW player, but now he has to settle for the lower commitment because he has a job, a wife and a kid or two. He wouldn't be able to play the game the same way if it'd still been like TBC.
I personally still find it to be great, but they have to fix their poor planning with the amount of content per expansion, because that was awful in WoD.
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#192 - misterfrog (16 hours ago) [-]
Game companies focusing solely on profits is never good for the players. Just look at EA with battlefront, or with any of their games tbh (Sim City also comes to mind), or Activision with their CoD iterations. It's just stupid how they so blatantly try to milk these franchises instead of actually making great games. They have the resources for it, but they rather stick to easy cash formulas.

"The game isn't for you anymore". I've also heard this a 1000 times. The fact that the game changed doesn't mean it's actually better. There's a reason Blizzard lost millions of WoW subscribers in the last years. Catering to casuals just because they keep on playing your game never made a game better.
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#199 - dreygur (16 hours ago) [-]
Maybe you've heard it 1000 times because it's true. The game is better in many aspects, and worse in others. People have gotten tired of the game and quit as a result. It's been more casual with MoP, but it still peaked at 10 million right at WoD launch, so people didn't quite just because it was "easy". Maybe if Blizzard hadn't fucked up with their promises, the 10 million would've stayed. Also, MMOs are simply becoming far less popular than they used to be, so people won't really be looking for them as much as they used to.
And I never said Blizzard is focusing solely on profits, but if there's profit to be had in WoW, it means the game is doing okay. With tripleA titles, it's completely different because people buy it once, play for a few hours then quit, while EA and the likes still got their money. WoW is dependent on subscribers, so if the quality is declining, so will the playerbase, and as a result the profits will decrease. See the pattern here?
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#211 - misterfrog (15 hours ago) [-]
Well the playerbase IS declining, so by your reasoning the quality is also declining. This is what i've been trying to say.

It peaked at 10 million again exactly because of the hype Blizz created by saying it would be back like the old days. This in fact proves that millions of people prefer that over the new direction the game went in. Also, Blizzard stated a few months ago that they wouldn't be showing subscriber numbers to the press anymore. I'm pretty sure the game is bleeding players, no reason to do this but to protect stocks from dropping because of declining subscriber numbers.
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#221 - dreygur (15 hours ago) [-]
And what I'm trying to say is that there are many other factors that result in the decline, and I've stated them already.

They weren't just hyping about it being like the old days, people judge things by face value and they saw an orc on the cover, not a panda, so they immediately jumped in. It could've just been a rash decision and people realized the game just isn't for them anymore.

I'll say it again: The game is old, the genre is old, the players are old, everything is getting old. The game still has a ton going for it, but no matter what, lost players will stay lost because they have other things to do.
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#222 - misterfrog (15 hours ago) [-]
Well let's hope that the future brings innovation in the MMO genre then.
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#223 - dreygur (15 hours ago) [-]
We'll see whether or not the game dies in Legion.
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#224 - misterfrog (15 hours ago) [-]
My prediction is that it'll limp on for some years after legion even, but it'll keep on bleeding until they eventually pull the plug.
#51 - lelelelolelelo (01/11/2016) [-]
that's a good point. I'd be fine with keeping LFR as an easy way to get back into current content allthough that is hardly the case atm but I do kinda miss doing old raids to "catch up". I personally don't enjoy killing the same boss three times, where each time it's a bit harder
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#52 - dreygur (01/11/2016) [-]
>>#20 my last point here. Making Highmaul and Blackrock Foundry deadweight with HFC was a pretty big mistake as they were still fun raids, but there's no reason to do them at all aside from the legendary quest, which the shipyard will cover most of anyway. I would prefer to kill the 30 raid bosses the expansion has instead of just wiping on Xhul's ugly face until we're geared enough to access Mythic.

And there's a bit of speculation that Blizzard is trying to move away from LFR again and just make normal difficulty the gateway for new/ultra casual players. I'd hope so, because pugging is still infinitely better than LFR.
#135 - anon (19 hours ago) [-]
I hope not. That only benefits people with guilds. Those of us who don't have time for guild obligations can only get to experience content through LFR. I've had lots of fun in LFR, win or lose.
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#150 - dreygur (18 hours ago) [-]
Normal difficulty raiding is still very easy to get into if you're just mildly geared and have researched tactics just a bit.
#53 - lelelelolelelo (01/11/2016) [-]
Definitely. Personally I wasn't a big fan of highmaul mainly cause of the last boss wipe on last phase and then you're stuck doing the first 10 mins of the fight again to get to progress and it's funny you mention xhul, as he's the boss we're currently progressing on in mythic hfc.

I like the thought behind having several difficulties, but at the same time the bosses themselves lose a lot of meaning in my opinion. And I'm not a big fan of just cutting boss mechanics and placing them in heroic/normal, allthough I hardly have a better alternative.
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#19 - catchphrase (01/11/2016) [-]
I guess that makes sense. Pretty sure alot of people quit because it became to casual-oriented, but then again I don't PvE. You can't really deny the numbers when you look at how many subs they lost.
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#20 - dreygur (01/11/2016) [-]
Game's getting old, and as I said in #15, they really fucked up with a lot of aspects in WoD, but if you like raiding and have a good guild, it's still fun. They made 3 great raids in this expansion, but two of them are currently obsolete because of bad decisions on their part.
#10 - I drink a ton every day, but I can still manage the majority o… 01/11/2016 on Sleeping Problems 0

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User avatar #9 - thenippyone (01/11/2016) [-]
Let it go Homura
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