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digitalmasterx

Rank #3019 on Comments
no avatar Level 236 Comments: Ambassador Of Lulz
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Date Signed Up:5/07/2013
Last Login:12/24/2014
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latest user's comments

#9 - three viganyas 12/22/2014 on Title here +2
#12 - you monster me too 12/19/2014 on Dumblr 0
#14 - incognito 12/19/2014 on Look mom, no hands. 0
#55 - idk, i think like 3 am is pretty late 12/18/2014 on Around the Internet PART 38 +1
#75 - europeans represent? 12/18/2014 on Making comments at 3am be like +1
#81 - they ******* do 12/15/2014 on The good ol' times 0
#5 - walk right back in and throw the damn sandwich in their face … 12/13/2014 on German Bakeries.. +1
#3 - or, just register an account, cuntnuggets 12/13/2014 on Angela's cat +4
#159 - hmm, you're positively correct. i wasnt thinking from a team-b…  [+] (1 new reply) 12/13/2014 on NPC lies 0
#162 - questionableferret (12/13/2014) [-]
WoW actually has those too. The Arena system in WoW allows for 2v2, 3v3, or 5v5 combat (whilst duels count as 1v1). That allows people to make the most of the Holy Trinity setup in a PvP theatre.

SAO has some things worth copying but it's not a good thing to try and emulate completely. The inspiration of something good is in there, like the complete removal of ranged combat and magic, forcing a focus onto pure melee combat that makes for much more reasonable balancing, but then there's the illogical elements to the game-world and mechanics.

That aside, making an MMO that is 1v1, 2v2, or 3v3 defeats the object of an MMO entirely, in which case the game would essentially become sort of a multiplayer-Soulcalibur game (which might not be a bad thing, but would be far from the games you mentioned there).

The appeal of the MMO is the MM part. WoW is as popular as it is because large groups of people cooperated and competed time and time again against one-another on an enormous scale that other games couldn't really deal with. But outside of that there was also the massive world that was chocked full of interesting people to meet and hopefully kill in some disgusting and creatively unfair manner.

Point being, if you're only thinking on that kind of scale you're really disregarding the potential of the MMO genre, which is a shame.

I think you've got a lot more roadblocks in your way to developing that game than might initially make themselves obvious to you, but in fairness a way to get a 3v3 Soulcalibur game working is actually worth the time and effort required to get it working.

Anyway, good luck with the concept.
#156 - eh, i was hoping for an existing one. for such a tightly knit … 12/13/2014 on NPC lies 0
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#1 - tridaak (09/02/2014) [-]
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