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demonlordxsixtyfor

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Date Signed Up:10/10/2015
Last Login:1/11/2016
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Favorite Tags: Undertale (18) | Flowey (12) | God (9) | omega (9) | Sans (3) | mettaton (2)

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User avatar #96 - sackit (12/02/2015) [-]
Rawrrrr xD
User avatar #97 to #96 - demonlordxsixtyfor (12/02/2015) [-]
Mom...
Dad...
I'm...
a DINOSAUR!! X3 rawrrr!! :33
lol im so random X3
this is a joke right please dont take me as autistic
User avatar #98 to #97 - sackit (12/02/2015) [-]
Dinosaurs are no joke man :C

Nether are autism, this is the internett police
User avatar #99 to #98 - demonlordxsixtyfor (12/02/2015) [-]
If this is a joke it isn't funny anymore.
You're worrying me.
User avatar #100 to #99 - sackit (12/02/2015) [-]
Sorry

Got bored so sent rawrrr xD to everyone who commented on the rawrrrr xD post
User avatar #101 to #100 - demonlordxsixtyfor (12/03/2015) [-]
THank god.
For a second there I thought you were actually an autist
relief
User avatar #102 to #101 - sackit (12/03/2015) [-]
I tough on fj we are all autist`s tho
User avatar #103 to #102 - demonlordxsixtyfor (12/03/2015) [-]
Good point.
Autists are the ******* of FJ
User avatar #66 - zionsype (11/15/2015) [-]
Yoyo, I need some Act text for the Papyrus fight
"* Check"
"* PAPYRUS - ATK 99 DEF 99
* No longer believes in you."
"* Insult"
"* You told Papyrus he'll be joining his brother soon. His attacks become unfair."
"* Spare"
"* Papyrus ignores your act of Mercy."
(In Papyrus's font)
"* ...AFTER EVERYTHING YOU'VE DONE...DO YOU THINK I WANT YOUR MERCY?"
"* ..."
"* WHY..."
"* OF ALL THE PEOPLE TO SAVE...WHY ME"
"* YOU'VE TAKEN EVERYTHING I CARED ABOUT..."
"* EVEN AFTER I FIRST SAW YOU KILL, I BELIEVED IN YOU..."
"* EVEN AFTER YOU KILLED MY BROTHER, I BELIEVED IN YOU"
"* EVEN AFTER YOU MURDERED UNDYNE, I THOUGHT YOU STILL HAD GOOD WITHIN YOU"
"* WHY, WHY DID YOU WAIT UNTIL I STOPPED BELIEVING TO CHANGE?"
"* COUNTLESS, GRUELING HOURS TRAINING WITH THE ROYAL GUARD..."
"* ALL SO I COULD BE STRONG ENOUGH TO STOP YOU..."
"* WAS IT ALL FOR NOTHING?"
"* ...THE WAY YOU'RE LOOKING AT ME NOW..."
"* I ONCE SAW YOU IN THE SAW WAY..."
"* THE WAY YOU BELIEVE IN THE GOOD INSIDE OF ME..."
"* I ONCE BELIEVE IN YOU IN THE SAME WAY..."
"* I'M...SORRY I STOP BELIEVING, HUMAN."
"* Papyrus is Sparing you."
"* ...BUT YOU SHOULD'VE STOPPED BELIEVING IN ME, TOO."
User avatar #70 to #66 - demonlordxsixtyfor (11/16/2015) [-]
Yo, I did it.
(dialogue boxes are a little messy)
scratch.mit.edu/projects/87879787/
Look in the "dialogue" sprite for his font.
User avatar #71 to #70 - zionsype (11/16/2015) [-]
Hey, home come it all became so low res?
User avatar #72 to #71 - demonlordxsixtyfor (11/16/2015) [-]
I have no idea, that baffled me too. ,'/
User avatar #73 to #72 - zionsype (11/16/2015) [-]
How are you uploading them?
User avatar #74 to #73 - demonlordxsixtyfor (11/16/2015) [-]
uploading what?
The pictures?
The text?
The sprites?
User avatar #75 to #74 - zionsype (11/16/2015) [-]
All of the above
User avatar #77 to #75 - demonlordxsixtyfor (11/16/2015) [-]
For sprites, there's a little paintbrush in the sprites box. Click that and it'll add a new sprite.
For the text, the regular font is 8bitoperator, and Papyrus is, well, Papyrus.
User avatar #81 to #77 - zionsype (11/16/2015) [-]
ch-ch-check it ouuuttt
User avatar #92 to #76 - zionsype (11/19/2015) [-]
Hey, when you get the chance, make a remix of the current Papyrus fight as a backup
User avatar #93 to #92 - demonlordxsixtyfor (11/19/2015) [-]
okie dokie
User avatar #94 to #93 - zionsype (11/22/2015) [-]
can I get a link to the back up?
User avatar #69 to #66 - demonlordxsixtyfor (11/16/2015) [-]
Actually nvm I'll start working on text boxes myself
#68 to #66 - demonlordxsixtyfor (11/16/2015) [-]
Text boxes:
Do same with dialogue.
User avatar #87 to #68 - zionsype (11/17/2015) [-]
Oh yeah I also need a "* You have no items."
User avatar #90 to #89 - zionsype (11/18/2015) [-]
Where is it?
User avatar #91 to #90 - demonlordxsixtyfor (11/18/2015) [-]
Disbelief2 sprite
#67 to #66 - demonlordxsixtyfor (11/16/2015) [-]
Dialogue texts:
Just import and edit as you like.
User avatar #37 - navestotwo (11/14/2015) [-]
please keep us updated ;_;
User avatar #86 to #37 - zionsype (11/16/2015) [-]
ran outta comment space

I think I fixed the being blue during the fire attack glitch
ACT option is WIP, fixed it so you can't glitch to other buttons, but if you choose Act you'll be stuck in it
User avatar #42 to #37 - zionsype (11/15/2015) [-]
yoyo you wanna beta test the papyrus fight?
User avatar #43 to #42 - navestotwo (11/15/2015) [-]
hell yeah!
User avatar #44 to #43 - zionsype (11/15/2015) [-]
aight here it is
scratch.mit.edu/projects/87744319/#fullscreen
Basically just tell me if you find any new problems
Current problems:
Act, Item, and Mercy don't work
After Papyrus's first attack, it stops
User avatar #46 to #44 - navestotwo (11/15/2015) [-]
also if player HP = 0, music stops
then after a while, it resets HP and keeps going, regardless of player input
music does not reset.
Never-ending attack proceeds.
Playing this on Google Chrome Browser!
I reset playthroughs by refreshing the page!
User avatar #47 to #46 - zionsype (11/15/2015) [-]
You should be able to stop and restart using the Flag and stop sign
Also thing might change everytime you refresh, cause I'm currently changing it, and it automatically updates when I save
User avatar #48 to #47 - navestotwo (11/15/2015) [-]
ah I see, sounds good!
I'm not familiar wit hthe program, but good on you to catch me on these things. Just trying to re-trace so you know my thoughts and your expectations.

What do you think of the suggestions?
User avatar #49 to #48 - zionsype (11/15/2015) [-]
They're good, the heart is going to be blue soon
Mostly what I need are attack ideas and bugs that I missed
User avatar #45 to #44 - navestotwo (11/15/2015) [-]
First off:
Never-Ending attack, does not prompt or take user back to main interaction menu (fight options, mercy, act, etc...)

Some attacks are little too immediate. this could be because of the never-ending attack.

At one point or another, I had to press [Z] twice for it to register an attack. Happened twice out of the 10 plays.

Suggestions for attacks: On the bone zig-zag, it seems a little too easy (Unless the heart will be blue and it will give the player the option to jump, then it's just fine!)

If the heart is red and will move, try throwing in a blue attack in the middle of the zig-zag to give the player that sense of urgency of oh **** should i move or stay or ?!

Also, I notice papyrus' eye is yellow, as per the popular AU.
Instead of making the player heart yellow, why not have Gaster Blasters that are instead Sans' face, but droopy and distorted/glitched, since is grieving, and shoot out yellow beams during blue attack sequences (like that bundle of blue bones) to give the player that same sense of urgency and pre-placement that Sans gave the player during a few attacks, most notably his first barrage.)

Other than that, not bad. Graphical glitchon Papyru's left glove. You may want to have it so it is layered instead. or outlined.

Need anything else?
User avatar #50 to #45 - zionsype (11/15/2015) [-]
updated it, check it oooouutttt
User avatar #51 to #50 - navestotwo (11/15/2015) [-]
MUCH better!

Difficulty is good, but for the blue bones and white bones kind of "barrage" it'd be near impossible on blue heart. Maybe for red heart, I was able to get out with no hits at least once.
Try spacing them more, if you intend to use blue-heart throughout the entire thing. Or are you wanting to have it be redheart first, like in Sans fight?
User avatar #52 to #51 - zionsype (11/15/2015) [-]
Updated again
At some point in Papyrus's attack, you should turn blue. Tell me if that happens, and also if that part becomes too hard as a blue heart
User avatar #53 to #52 - navestotwo (11/15/2015) [-]
i nthe beginning, it's red heart, the zig zag bone attack starts and I can ONLY move up, no other directional key.
User avatar #55 to #53 - zionsype (11/15/2015) [-]
should be fixed now
User avatar #58 to #55 - navestotwo (11/15/2015) [-]
also, very important.
for the half blue half white bone bar attacks. Give a little bit more room to them. The movement speed of the heart, coupled with alternating colors is way too hard to go through.
User avatar #56 to #55 - navestotwo (11/15/2015) [-]
Blue heart physics rarely work.
When it does, after blue/white half bone bar attacks, it turns reds, and then I can't move, or i can only move left and right.

Sometimes, when selecting FIGHT, it won't prompt the user with a bar to press Z again and attack, it just auto misses.

I tried finding a way to see what triggers the physics of the blue heart (whether the auto-miss was a trigger, or whether the user actually getting a chance to hit a "real" attack) but it is purely random.

A good indication when it IS already happening is when the red heart begins in the center, then it has redheart properties.
IF it starts on the bottom, it will have blue heart properties.
in both situations the heart DOES turn blue.
User avatar #57 to #56 - zionsype (11/15/2015) [-]
Fixed the blue heart stuff partially, you're still unable to move while in the air, can't figure out what causes that

The FIGHT problem comes from holding Z too long. Basically, the only choices are it possibly missing your pressing of Z, or auto-missing if you hold Z too long
User avatar #61 to #57 - navestotwo (11/15/2015) [-]
Also, other than that, it's pretty good. Unfortunately I got graveyard shift to get to at work. Prepping for holidays. I will get back to any changes you make later!
User avatar #60 to #57 - navestotwo (11/15/2015) [-]
or hm... actually i would say for the zig zag space them a TEENIE bit closer. I find that is only dodgeable at an EXACT spot, consistent for each zig zag.
Unless this was intended.
User avatar #59 to #57 - navestotwo (11/15/2015) [-]
Dude, I think you made it playable! Very well done!

The first attack, being the bar bone attack is now evenly spaced, however I still start out as a redheart. But I tried simulating blue heart movements, and it works out alright.

For the zig zags, works perfectly and spaced nicely, however the last arch of the zig zag temporarily changes your heart red, giving red heart attributes, but then goes blue again, but gives blue heart attributes. It basically stutters to true red heard, then back to true blue heart at the end of the zig zag attack.

Other than that, perfection! this can be like signature move attack.
User avatar #62 to #59 - zionsype (11/15/2015) [-]
Updated with some small things plus a new visual, tell me if you spot it
User avatar #63 to #62 - navestotwo (11/15/2015) [-]
spotted the eye-flash ;)
also same problem as before.
"...the last arch of the zig zag temporarily changes your heart red..."
User avatar #64 to #63 - zionsype (11/15/2015) [-]
I was gonna fix it, but I decided to keep it.
It's an interesting way to throw you off, kind like how Undyne suddenly makes you red and throws a spear
#79 to #64 - navestotwo (11/16/2015) [-]
This happened randomly.
User avatar #82 to #79 - zionsype (11/16/2015) [-]
Did this happen on the first turn?
Also it's been updated
User avatar #83 to #82 - navestotwo (11/16/2015) [-]
no it was after a couple of turns.
User avatar #84 to #83 - zionsype (11/16/2015) [-]
Do you know if it's a specific amount?
User avatar #85 to #84 - navestotwo (11/16/2015) [-]
i believe it was the odd-th turn. Like 3rd, or 5th, or 7th, ish.

Also I checked out the revised version.

One problem, During his orange pellet attacks, I turn blue. Dunno if that's intentional.

Also, I tried the ACT menu, I believe that's still experimental right?
Well I can't exit it, however, if I glitch the left arrow key enough and tap [ Z ] at the right moment, I can go into fight. The ACT menu is still up the turn after I glitched it and went through the attack, and I have to glitch the left arrow key again to do attack again.

Relevant to that glitch, and normal gameplay, the menu heart will glitch the options (mainly, ACT and FIGHT) so they flash dark orange and yellow, while you're trying to dodge Papyrus' attacks.


S'all I noticed so far, back to Calculus II for me >_>
#80 to #79 - navestotwo (11/16/2015) [-]
As did this.
#78 to #64 - navestotwo (11/16/2015) [-]
Some bugs I found:
This one is where I was red and COULD NOT move. Fixes when zig-zags come in and heart turns blue.
User avatar #65 to #64 - navestotwo (11/15/2015) [-]
Sounds alright, I dig it.
Definitely a learning curve to jump over!
User avatar #54 to #53 - zionsype (11/15/2015) [-]
o fug
User avatar #1 - zionsype (11/10/2015) [-]
Yo man, we should make a "Papyrus Genocide Boss" thing on scratch
Basically the idea is that you kill Sans, then have to fight Papyrus at the end of the Genocide Route /channel/undertale/An+undertale+comp+4+disbelief/eGmeLrT/
There's even already a theme for it www.youtube.com/watch?v=UWoXEumwQXM
I'm no good with Scratch's sprite stuff though, if you can get stuff into place like we did for the Gaster thing, that'd be awesome
User avatar #2 to #1 - demonlordxsixtyfor (11/10/2015) [-]
Nice! I've heard of the AU, sounds awesome!
Same thing, I'm guessing? I'll create first ideas and graphics, you just extend.
One problem. We can't do what we did last time. We'll have to have the regular battle UI, I think destroying the box will get old after a while.
User avatar #30 to #2 - zionsype (11/14/2015) [-]
Check it out it's updated
I almost have the fight system full working, I need a "1" and "3" like how you got the 5
User avatar #35 to #30 - demonlordxsixtyfor (11/14/2015) [-]
also the reason the soul is blue on the Omega Flowey thing is you're playign as Sans, not because you're affected by gravity.
User avatar #36 to #34 - zionsype (11/14/2015) [-]
This papyrus **** is pissing me off
I literally have it set to broadcast an attack, and then it does it, and the attack just stops halfway through
I think I'm done for tonight and maybe tomorrow too, see if you can get it to work, cause I don't understand why "Broadcast BoneyStuffFinal" doesn't activate "When I receive BoneyStuffFinal"
User avatar #40 to #36 - demonlordxsixtyfor (11/14/2015) [-]
It's because it broadcasts when a variable condition is met, if "turn" is equal to 1.
You need to make sure that whatever is changing the "turn" variable does it right.
User avatar #41 to #40 - zionsype (11/15/2015) [-]
What do you mean?
User avatar #39 to #36 - demonlordxsixtyfor (11/14/2015) [-]
Okay.
Also, check this out, I got a lot of stuffs done!
scratch.mit.edu/projects/87735374/#player
You don't have t owork on it if you don't want to(I see you're very tired)
but just look ta oit and tell me if there's anything wrong.
User avatar #33 to #30 - zionsype (11/14/2015) [-]
For some reason Papyrus's attacks refuse to work
User avatar #31 to #30 - demonlordxsixtyfor (11/14/2015) [-]
Alright, I'll get on it!
User avatar #3 to #2 - zionsype (11/10/2015) [-]
If you have trouble getting the box to work, you could look at how that one guy did it and try to replicate it
User avatar #5 to #4 - zionsype (11/12/2015) [-]
yoyo
User avatar #6 to #5 - demonlordxsixtyfor (11/13/2015) [-]
yoyo indeed
User avatar #7 to #6 - zionsype (11/13/2015) [-]
how it do
User avatar #9 to #7 - demonlordxsixtyfor (11/13/2015) [-]
Ayy, created a start, done for today. Same as last time, I did some basic start script, character animation and graphics.
scratch.mit.edu/projects/87597307/
I'll resume my part tomorrow.
Work on it if you like.
#12 to #11 - zionsype (11/13/2015) [-]
Holy **** it's so annoying to get these jump physics to work
User avatar #14 to #12 - demonlordxsixtyfor (11/13/2015) [-]
For the jump thing, copy the jump script from this project:
scratch.mit.edu/projects/64577180/
The gameplay's horrible I know but it'll help[ with the jumping. (Just put the important things in your backpack)
User avatar #15 to #14 - zionsype (11/13/2015) [-]
The code in that one won't work at all for the undertale type jumping, so far what I have is this
scratch.mit.edu/projects/87633963/
but for some reason you can't move when jumping
User avatar #16 to #15 - demonlordxsixtyfor (11/13/2015) [-]
Good, ut you seem to have removed some things that were important (like the fight button mechanic)
User avatar #17 to #16 - zionsype (11/13/2015) [-]
Since the fighting doesn't work yet, it wasn't really useful, plus because of how this box system works I kinda had too
User avatar #19 to #17 - demonlordxsixtyfor (11/14/2015) [-]
I see your problem with the jumping. You need to separate your jump script from ANY other movement script. Also, make it hide when text is showing, or else it looks weird.
Last thing: jump button is up button in Undertale, so tjhat might be a little more natural to players. That's all for now.
User avatar #20 to #19 - zionsype (11/14/2015) [-]
I fixed it a little bit, you can move, but not while jumping
As for the text, that's only temporary so that I can get the jumping and stuff working, once that's done I'll set it up so the Heart isn't visible during the dialogue
User avatar #21 to #20 - demonlordxsixtyfor (11/14/2015) [-]
That's what Imeant, the no move while jump thing. Separating the jump from the mvoe script will make you ablwe to jump while moving.
User avatar #23 to #21 - zionsype (11/14/2015) [-]
Also, something about Papyrus's head seems like it's lower quality than the rest of him, where'd you get the sprite from?
#24 to #23 - demonlordxsixtyfor (11/14/2015) [-]
I got it all from one image.
User avatar #22 to #21 - zionsype (11/14/2015) [-]
I can't do that without messing up the normal movement, since you won't ALWAYS be blue
Unless I'm just not understanding what you mean, in that case just remix it and send it to me
User avatar #28 to #22 - demonlordxsixtyfor (11/14/2015) [-]
It'd take longer, but I have a little faith in this one.
User avatar #27 to #22 - demonlordxsixtyfor (11/14/2015) [-]
Hey, could we possibly put Disbelief on hold? We got a new request, and it's quite a big one. I'm starting it now, but here's the link to the comment:
/channel/undertale/Undertale+sans+and+flowey/bBGfLoO/16#16
User avatar #29 to #27 - zionsype (11/14/2015) [-]
I could work on them both at the same time
Really, the biggest obstacle is figuring out how to get the "Fight/Act/Mercy" system to work.
User avatar #25 to #22 - demonlordxsixtyfor (11/14/2015) [-]
I can't figure out how to separate the script wither without removing all of it. We'll figure it out later I guess.
User avatar #26 to #25 - zionsype (11/14/2015) [-]
updated et
User avatar #13 to #12 - demonlordxsixtyfor (11/13/2015) [-]
Oh, btw I made a fight button mechanic in the boss fight. Check my latest project update.
User avatar #8 to #7 - demonlordxsixtyfor (11/13/2015) [-]
forgot to start it >_< ill start now
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