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carthos

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Personal Info
Date Signed Up:8/30/2011
Last Login:7/05/2015
Funnyjunk Career Stats
Content Ranking:#9572
Comment Ranking:#8542
Highest Content Rank:#1165
Highest Comment Rank:#2188
Content Thumbs: 4523 total,  4881 ,  358
Comment Thumbs: 5922 total,  6492 ,  570
Content Level Progress: 23% (23/100)
Level 139 Content: Respected Member Of Famiry → Level 140 Content: Faptastic
Comment Level Progress: 46% (46/100)
Level 250 Comments: Contaminated Win → Level 251 Comments: Contaminated Win
Subscribers:8
Content Views:217563
Times Content Favorited:121 times
Total Comments Made:882
FJ Points:1472

latest user's comments

#25 - I wouldn't mind people like that, but it woud **** up t… 12/01/2014 on a nice reminder 0
#14 - founder of miauschwitz  [+] (1 new reply) 11/26/2014 on Do you believe in... +29
#19 - eskaywalker (11/26/2014) [-]
Aaaand you just made the comment of the month...
#36 - Ex cheated on me, 2 months later she texts me "Boys a… 11/26/2014 on Sweet Revenge +3
#16 - We shouldn't teach people to stop, drop and roll, we should te… 11/24/2014 on What a hotty +19
#43 - Well they're entertainers, and I guess they're supposed to ple… 11/24/2014 on THIS is why i like Mark +2
#6 - Comment deleted 11/24/2014 on well this doesn't sound... +7
#64 - It's a quicker death A hollow-point bullet is an expa…  [+] (1 new reply) 11/21/2014 on Now this hits hard... +1
User avatar #69 - hilariouswaste (11/21/2014) [-]
I know, but honestly a .357 magnum cartridge has a muzzle velocity of 1200-1600 fps, which is how it would have been fired if suicide. Getting technical with this is kinda pointless however.

Whatever makes you feel better...
#114 - I'm assuming if you went through a door you become the main pr…  [+] (3 new replies) 11/20/2014 on Choose Carefully +10
User avatar #118 - tommen (11/20/2014) [-]
no matter if you are near the story or just a normal person in westeros things look pretty bad for the winter:
If you are a main chacter you will most likeley die or lose those closest to you
If you are a non participating high born (are there any of them outside the Vale) the cersei will have your head for betrayal (she will find some way im shure)
If you are participating in the war... well you have to go to war
If you are a farmer that managed to get crops for the winter, you will most likeley get run over by bandits
If you are a farmer that didnt manage that, you will most likeley starve to death
And finaly, if you are any kind of merchant, the lack of food will mean that noone have money left to buy anything else, so no income for you in vesteros outside westeros might be a different story tho...
#253 - gerfox (11/21/2014) [-]
Well... Or you could just travel to Essos, which is bigger and more populous than Westeros.
User avatar #228 - necrophyxia (11/21/2014) [-]
Fuck all that. I'd WANT to go to war. It's in my blood. The biggest issue I had with having to leave the military is that I didn't get to go off to war. That I didn't get to replace some poor soul who had to go in my stead and didn't want to. It hurts me to think that someone might have died or suffered tragedy in the spot that I wanted to fill from the start.

So yeah, I'd pick Westeros every time
#158 - How about the last 5 comments you made in a collapsible bar, s…  [+] (1 new reply) 11/20/2014 on like new levels bars on top... +24
#347 - nightstar (11/21/2014) [-]
#2453 - That's nice 11/19/2014 on what do you look like? 0
#2432 - Picture 11/19/2014 on what do you look like? +1
#41 - Heh. 11/19/2014 on woop +2
#84 - Yeah he apologized because he felt bad, but does he think that…  [+] (1 new reply) 11/18/2014 on Listen up. +1
#88 - John Cena (11/18/2014) [-]
I doubt he thinks the shirt by itself is bad, and I'd also guess a majority of people pointing out that the shirt was sexist and inappropriate for the workplace wouldn't give a flying fuck if he wore it bowling. Wearing a sexist shirt outside of work might be a bit crass but it's hardly a big deal. Just like you shouldn't have a pinup calendar in your office at work but if you want one at home that's perfectly peachy.
#16 - Yeah being offended is natural and respecting that with other … 11/18/2014 on Yup +2
#38 - Everyone there except for based mom argues like children. … 11/18/2014 on Based Mom kicking ass back... 0
#65 - Has he already reacted to the thousands of people sticking up …  [+] (3 new replies) 11/18/2014 on Listen up. +1
#83 - John Cena (11/18/2014) [-]
Pretty sure he apologized because he felt bad about offending people.

Pretty sure if he saw the disgusting misogynists "supporting" him by enlisting him into their war on feminism he would have committed hari-kari instead of just apologizing.
User avatar #84 - carthos (11/18/2014) [-]
Yeah he apologized because he felt bad, but does he think that the shirt is really that bad? I hope he doesn't actually think what he did was bad
#88 - John Cena (11/18/2014) [-]
I doubt he thinks the shirt by itself is bad, and I'd also guess a majority of people pointing out that the shirt was sexist and inappropriate for the workplace wouldn't give a flying fuck if he wore it bowling. Wearing a sexist shirt outside of work might be a bit crass but it's hardly a big deal. Just like you shouldn't have a pinup calendar in your office at work but if you want one at home that's perfectly peachy.
#89 - I wouldn't really like to live in a giant house like that, I t… 11/18/2014 on Celebrity homes 0
#21 - Comment deleted 11/17/2014 on Making accusations without... 0
#12 - Ik vind het anders wel geestig om mensen zo geĆ«rgerd te zien …  [+] (1 new reply) 11/16/2014 on Dutch Feminists 0
#16 - bouya (11/16/2014) [-]
powned is een en al sarcasme. of beter gezegd, cynisme.
#19 - Why would they, noone even likes raisins 11/16/2014 on Nice job cops 0
#169 - quote from the hitchhikers guid to the galaxy "The ma… 11/11/2014 on not too stupid for Obama... +6
#5 - I don't really know but they were heavily out of shape and nev… 11/08/2014 on Old Man Logan (Final 2) +18
#3 - Planning the future already I guess, war like that could take …  [+] (5 new replies) 11/08/2014 on Old Man Logan (Final 2) +10
User avatar #4 - ssjkirby (11/08/2014) [-]
Are Hulk's kids strong?

It seemed like wolverine killed them pretty easily.
User avatar #36 - asthmetheus (11/09/2014) [-]
Think of it this way, if the Hulk had just fucked a human the power would have been dilluted alot more, but he fucked his cousin who was she-hulk, thats basically mixing the hulk and half a hulk together, instead of just hulk with human, It'll probally be retarded thoguh due to inbreeding.
User avatar #81 - angelious (11/09/2014) [-]
retardation throug inbreeding doesnt happen in one generation tho--..
User avatar #8 - ScottP (11/09/2014) [-]
Their strengths have been diluted, but as far as it seems they are still pretty strong (though nothing compared to the original). A well-trained Bruce Banner Jr. could be on the same playing field as Captain America
User avatar #5 - carthos (11/08/2014) [-]
I don't really know but they were heavily out of shape and never learned any fighting skills, they would just bully people with raw strengt, plus Wolverine is pretty badass. I'd say if he trained the kid he'd be rather strong.
#4 - Social ladder style than? taking out their real life frustrati…  [+] (11 new replies) 11/08/2014 on The Second Dick DM +3
User avatar #6 - Tusura (11/08/2014) [-]
As the resident DM for my group, I can say that I change rolls.

That being said, I only change rolls when it is ESSENTIAL to the story-line to keep things going. This is only done if I feel that the set story line is going to be better than whatever the PC is trying to make transpire.

Most of the time I let PC's roll with it, after all it's their story, not mine. I just make sure things go by the set rules.

I do not roll in the open for this exact reason. If the BBEG just rolled two crits in a row on a double attack, I'll probably make the 2nd one not crit, and instead do a decent amount of damage.

I don't like killing players, but it happens. Sometimes though, you just have to say "no your character is too fucking OP" and you Hand of God the character.

The point of D&D is to have fun while creating a story. Sometimes people take things too literally, or try to put personal vendettas into DM'ing.

I prefer to have an equality rule. I roll a die for random attacks against people so I don't end up hitting the same person more than others.
DM'ing is an art. You have to be patient, and able to lose, but also able to adjust things accordingly when needed.
User avatar #13 - raptorbite (11/09/2014) [-]
I respect a good fudge every once in a while if the DM sees an encounter going horrid for either side, but I personally don't like to do it. I feel like there is a trade off, I can fudge the dice and make sure the game goes right and TPK's don't happen, or I can reinforce to my player's that I am being fair by rolling almost everything infront of them. I choose the second due to having many untrusting players, and becuase if I start fudging dice at pivotal plot points then the dice are arbitrary. I've seen many TPK's becuase of this and I have a reputation as a tough but fair DM. I usually have an out for the players though. Maybe a way to escape, a way to ressurect the group, or the next game will be a group of new adventurer's sent to rescue the former by a friendly NPC.
User avatar #14 - Tusura (11/09/2014) [-]
Those are all great choices, and everything is situational.
I really only change dice rolls if I HAVE to.
For some reason my D20 loves me. I've often DM'd with a different set of dice simply because I tend to roll high with mine. Superstition I know, let me revel in my magic
There was a time where the PC's were having a really hard time hitting -anything- simply cause I rolled really really well on saves for the monsters.
At that point, I added a -3 to all my dice rolls, and everything went really smooth after that.

I love DM'ing. I like being in control of what's going on. I like being able to decide the fate of the party. Best of all though, I get to embellish on descriptions.

DM'ing is just telling a story that changes as you tell it.
User avatar #10 - TheMather (11/09/2014) [-]
As someone who's guilty of making OP builds, I hope you give people the benefit of the doubt and don't kill them off unless they actually ruin the game.

I enjoy the story way more than the challenge and simply cannot enjoy a game if the risk of failure is too high and it comes at a cost, so I always build my characters to be overpowered in combat. Though I never try to outshine the other players and I always swallow any plot hooks whole.
I once had a DM explicitly try to kill me off for this after I got separated from the party, he threw an overleveled encounter at me (I was level 8, CR 13 encounter) in the middle of the ocean. I can only imagine his face when I just barely won (had to spend one hero point to regain consciousness and kill the last guy), managed to contact the party and sell the enemy ship and use the money to summon an archdevil to resurrect an NPC that died in the encounter (death is serious campaign).
Later he tried a more direct approach and killed the entire rest of the party with razor wire across a doorway (I was small, so it missed me), then he threw an angry mob at me so I stealthed. At this point I got tired of his shit, broke the fourth wall and rolled to shoot him, got a 30 with added bonuses and that marked the end of that campaign.
User avatar #12 - Tusura (11/09/2014) [-]
Basically the rule is this:
If I can kill you through 5 rounds of constant crits, you're not too OP.

But yea, as a whole it's only if the character is breaking the storyline by slaughtering everything. IE the BBEG gets 2 shot in 1 turn cause the "barbarian" used some OP bullshit that made him do 74 damage at level 3 when the BBEG only had 100hp at that level.

The BBEG then turned into a Demon and devoured his soul after setting him free of his "mortal prison".

His next character was not nearly as OP, and that campaign ran 3 times a week for 4 months. Ended up taking the characters from 3 to 11.
#7 - alexanderh (11/09/2014) [-]
That equality rule can sometimes backfire greatly, as I've experienced. We were playing Rogue trader and doing a boarding action. My GM goes "1-5, it hits [friend], 6-10 it hits [me]". He rolled low, and hit my friend. The next turn, he inverted it (1-5 hits me, 6-10 hits my friend), and again hit my friend. We also had a pack of clone things with huge claws attack us, and over half of them attacked one dude because of the random rule.

The random rule is fair, but it can also be very harsh.
User avatar #8 - Tusura (11/09/2014) [-]
That is exactly why I change rolls.
I make things fair. Sometimes however, in a rock slide with 6 people single file on a cliff edge, I'll roll a D6 for falling rocks.
Whichever number it lands on, is the person that has to make the reflex save.
Fail the reflex save, you make another towards falling off the cliff after taking damage.

I -really- try to make my games fair, I like people to have fun and feel like they're winning, but at a cost.
Sometimes someone has to die.
#9 - alexanderh (11/09/2014) [-]
You sound a lot like my GM now.
He only changes rolls if it's critical to the story, or to make sure it's at least a little fair.

We almost killed a family of four out of pure fear last session, because he rolled so poorly. We were trying to find the body of my old character (I didn't find him interesting to play without changing his personality completely and my GM didn't know how to integrate him properly anyway, so my new character killed him and it was integrated pretty well into the story) so we decided to interrogate the cleaning lady of the hotel I was staying at. We ended up with the cleaning lady having a bleeding head wound (that I patched up), her husband a complete wreck (didn't notice anything of what happened around him), their daughter had a dislocated shoulder from running into a wall and possibly a ruptured lung (we also patched her up as best we could), and their son was completely apathetic towards life. Also, their neighbour believes that the family was visited by the Holy Inquisition.
Whenever our GM would roll for the reaction from the NPC's, he would almost always botch the roll (crit fail). We tried to come off as friendly as possible, but scared them so much we almost killed them. To be fair, our group consists of two tech-priests (one of which is a 1 meter tall raccoon in power armour with a 0.5 meter boltgun strapped to his back), an insane navigator with a spine resembling a curly fry, an arch-militant in full combat gear, and a kroot mercenary, which is a 2 meter tall birdlike species. I'd panic in that situation too.
User avatar #11 - Tusura (11/09/2014) [-]
DM rolls are meant to be hidden for that exact reason. The DM has the control, the DM is god. God can be merciful or merciless.

I am a merciful god. Others not so much.
#19 - alexanderh (11/09/2014) [-]
Yeah, he hides all his rolls. No exceptions, except for raw damage, which he will let us roll ourselves (falling damage, stuff like that).
But sometimes, after a session is over, he will talk a little about what he rolled. He has a tendency of rolling extremely poorly. He was worried that the pack of clones would be too great of a challenge for us, but because of his rolls it was a cakewalk. It didn't help him that I set up a snare trap with two grenades and some string that killed a third of the enemies, but our team rolled really well, while he made a lot of botched rolls that actually made the enemies commit suicide (they were jumping at us, trying to swipe at us with huge metal claws. They accidentally hit each other and themselves. One got impaled by a rod in the ground. It was pretty funny).
User avatar #5 - raptorbite (11/08/2014) [-]
Essentially. There are no stakes to winning, except feeling good about yourself. He was a DM who played to "Win" and win meant killing players, making his DMPC look good, or getting frustrations out on annoying players.

As a DM sometimes people fall into this "I must win" mindset. It's kind of odd becuase you are trying to bring a good challenge to the players while also working with the players to finish the quest. I know during encounters, I often get frustrated when players blow away what should have been difficult encounters, so I try later for slightly more difficult fights, or I try to be more strategic about placement and powers. It's really easy to start seeing players, who at times get angry at you or frustrate you by being obnoxious, as someone you need to "beat" in the game for bragging rights. The best DMs realize they are the narrator, and that they only present antagonists which the players are meant to eventually overcome. Some DMs just want to be the bad guy though.
#4 - I've quite a lot, between two girlfriends I wish I had one, th… 11/08/2014 on >tfw no gf +1

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#1 - lolokoko **User deleted account** (03/30/2013) [-]
Congrats in top comment.

also, hai.
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