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carthos

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carthos Avatar Level 246 Comments: Doinitrite
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Date Signed Up:8/30/2011
Last Login:12/27/2014
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Comment Ranking:#2952
Highest Content Rank:#1165
Highest Comment Rank:#2188
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Level 138 Content: Respected Member Of Famiry → Level 139 Content: Respected Member Of Famiry
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latest user's comments

#2453 - That's nice 11/19/2014 on what do you look like? 0
#2432 - Picture 11/19/2014 on what do you look like? +1
#41 - Heh. 11/19/2014 on woop +2
#84 - Yeah he apologized because he felt bad, but does he think that…  [+] (1 new reply) 11/18/2014 on Listen up. +1
#88 - anonymous (11/18/2014) [-]
I doubt he thinks the shirt by itself is bad, and I'd also guess a majority of people pointing out that the shirt was sexist and inappropriate for the workplace wouldn't give a flying fuck if he wore it bowling. Wearing a sexist shirt outside of work might be a bit crass but it's hardly a big deal. Just like you shouldn't have a pinup calendar in your office at work but if you want one at home that's perfectly peachy.
#16 - Yeah being offended is natural and respecting that with other … 11/18/2014 on Yup +2
#38 - Everyone there except for based mom argues like children. … 11/18/2014 on Based Mom kicking ass back... 0
#65 - Has he already reacted to the thousands of people sticking up …  [+] (3 new replies) 11/18/2014 on Listen up. +1
#83 - anonymous (11/18/2014) [-]
Pretty sure he apologized because he felt bad about offending people.

Pretty sure if he saw the disgusting misogynists "supporting" him by enlisting him into their war on feminism he would have committed hari-kari instead of just apologizing.
User avatar #84 - carthos (11/18/2014) [-]
Yeah he apologized because he felt bad, but does he think that the shirt is really that bad? I hope he doesn't actually think what he did was bad
#88 - anonymous (11/18/2014) [-]
I doubt he thinks the shirt by itself is bad, and I'd also guess a majority of people pointing out that the shirt was sexist and inappropriate for the workplace wouldn't give a flying fuck if he wore it bowling. Wearing a sexist shirt outside of work might be a bit crass but it's hardly a big deal. Just like you shouldn't have a pinup calendar in your office at work but if you want one at home that's perfectly peachy.
#89 - I wouldn't really like to live in a giant house like that, I t… 11/18/2014 on Celebrity homes 0
#21 - Well, it's possible this is done by a gger, but that doesn't m… 11/17/2014 on Making accusations without... 0
#12 - Ik vind het anders wel geestig om mensen zo geërgerd te zien …  [+] (1 new reply) 11/16/2014 on Dutch Feminists 0
#16 - bouya (11/16/2014) [-]
powned is een en al sarcasme. of beter gezegd, cynisme.
#19 - Why would they, noone even likes raisins 11/16/2014 on Nice job cops 0
#169 - quote from the hitchhikers guid to the galaxy "The ma… 11/11/2014 on not too stupid for Obama... +6
#5 - I don't really know but they were heavily out of shape and nev… 11/08/2014 on Old Man Logan (Final 2) +18
#3 - Planning the future already I guess, war like that could take …  [+] (5 new replies) 11/08/2014 on Old Man Logan (Final 2) +10
User avatar #4 - ssjkirby (11/08/2014) [-]
Are Hulk's kids strong?

It seemed like wolverine killed them pretty easily.
User avatar #36 - asthmetheus (11/09/2014) [-]
Think of it this way, if the Hulk had just fucked a human the power would have been dilluted alot more, but he fucked his cousin who was she-hulk, thats basically mixing the hulk and half a hulk together, instead of just hulk with human, It'll probally be retarded thoguh due to inbreeding.
#81 - angelious (11/09/2014) [-]
retardation throug inbreeding doesnt happen in one generation tho--..
User avatar #8 - ScottP (11/09/2014) [-]
Their strengths have been diluted, but as far as it seems they are still pretty strong (though nothing compared to the original). A well-trained Bruce Banner Jr. could be on the same playing field as Captain America
User avatar #5 - carthos (11/08/2014) [-]
I don't really know but they were heavily out of shape and never learned any fighting skills, they would just bully people with raw strengt, plus Wolverine is pretty badass. I'd say if he trained the kid he'd be rather strong.
#4 - Social ladder style than? taking out their real life frustrati…  [+] (11 new replies) 11/08/2014 on The Second Dick DM +3
User avatar #6 - Tusura (11/08/2014) [-]
As the resident DM for my group, I can say that I change rolls.

That being said, I only change rolls when it is ESSENTIAL to the story-line to keep things going. This is only done if I feel that the set story line is going to be better than whatever the PC is trying to make transpire.

Most of the time I let PC's roll with it, after all it's their story, not mine. I just make sure things go by the set rules.

I do not roll in the open for this exact reason. If the BBEG just rolled two crits in a row on a double attack, I'll probably make the 2nd one not crit, and instead do a decent amount of damage.

I don't like killing players, but it happens. Sometimes though, you just have to say "no your character is too fucking OP" and you Hand of God the character.

The point of D&D is to have fun while creating a story. Sometimes people take things too literally, or try to put personal vendettas into DM'ing.

I prefer to have an equality rule. I roll a die for random attacks against people so I don't end up hitting the same person more than others.
DM'ing is an art. You have to be patient, and able to lose, but also able to adjust things accordingly when needed.
User avatar #13 - raptorbite (11/09/2014) [-]
I respect a good fudge every once in a while if the DM sees an encounter going horrid for either side, but I personally don't like to do it. I feel like there is a trade off, I can fudge the dice and make sure the game goes right and TPK's don't happen, or I can reinforce to my player's that I am being fair by rolling almost everything infront of them. I choose the second due to having many untrusting players, and becuase if I start fudging dice at pivotal plot points then the dice are arbitrary. I've seen many TPK's becuase of this and I have a reputation as a tough but fair DM. I usually have an out for the players though. Maybe a way to escape, a way to ressurect the group, or the next game will be a group of new adventurer's sent to rescue the former by a friendly NPC.
User avatar #14 - Tusura (11/09/2014) [-]
Those are all great choices, and everything is situational.
I really only change dice rolls if I HAVE to.
For some reason my D20 loves me. I've often DM'd with a different set of dice simply because I tend to roll high with mine. Superstition I know, let me revel in my magic
There was a time where the PC's were having a really hard time hitting -anything- simply cause I rolled really really well on saves for the monsters.
At that point, I added a -3 to all my dice rolls, and everything went really smooth after that.

I love DM'ing. I like being in control of what's going on. I like being able to decide the fate of the party. Best of all though, I get to embellish on descriptions.

DM'ing is just telling a story that changes as you tell it.
User avatar #10 - TheMather (11/09/2014) [-]
As someone who's guilty of making OP builds, I hope you give people the benefit of the doubt and don't kill them off unless they actually ruin the game.

I enjoy the story way more than the challenge and simply cannot enjoy a game if the risk of failure is too high and it comes at a cost, so I always build my characters to be overpowered in combat. Though I never try to outshine the other players and I always swallow any plot hooks whole.
I once had a DM explicitly try to kill me off for this after I got separated from the party, he threw an overleveled encounter at me (I was level 8, CR 13 encounter) in the middle of the ocean. I can only imagine his face when I just barely won (had to spend one hero point to regain consciousness and kill the last guy), managed to contact the party and sell the enemy ship and use the money to summon an archdevil to resurrect an NPC that died in the encounter (death is serious campaign).
Later he tried a more direct approach and killed the entire rest of the party with razor wire across a doorway (I was small, so it missed me), then he threw an angry mob at me so I stealthed. At this point I got tired of his shit, broke the fourth wall and rolled to shoot him, got a 30 with added bonuses and that marked the end of that campaign.
User avatar #12 - Tusura (11/09/2014) [-]
Basically the rule is this:
If I can kill you through 5 rounds of constant crits, you're not too OP.

But yea, as a whole it's only if the character is breaking the storyline by slaughtering everything. IE the BBEG gets 2 shot in 1 turn cause the "barbarian" used some OP bullshit that made him do 74 damage at level 3 when the BBEG only had 100hp at that level.

The BBEG then turned into a Demon and devoured his soul after setting him free of his "mortal prison".

His next character was not nearly as OP, and that campaign ran 3 times a week for 4 months. Ended up taking the characters from 3 to 11.
#7 - alexanderh (11/09/2014) [-]
That equality rule can sometimes backfire greatly, as I've experienced. We were playing Rogue trader and doing a boarding action. My GM goes "1-5, it hits [friend], 6-10 it hits [me]". He rolled low, and hit my friend. The next turn, he inverted it (1-5 hits me, 6-10 hits my friend), and again hit my friend. We also had a pack of clone things with huge claws attack us, and over half of them attacked one dude because of the random rule.

The random rule is fair, but it can also be very harsh.
User avatar #8 - Tusura (11/09/2014) [-]
That is exactly why I change rolls.
I make things fair. Sometimes however, in a rock slide with 6 people single file on a cliff edge, I'll roll a D6 for falling rocks.
Whichever number it lands on, is the person that has to make the reflex save.
Fail the reflex save, you make another towards falling off the cliff after taking damage.

I -really- try to make my games fair, I like people to have fun and feel like they're winning, but at a cost.
Sometimes someone has to die.
#9 - alexanderh (11/09/2014) [-]
You sound a lot like my GM now.
He only changes rolls if it's critical to the story, or to make sure it's at least a little fair.

We almost killed a family of four out of pure fear last session, because he rolled so poorly. We were trying to find the body of my old character (I didn't find him interesting to play without changing his personality completely and my GM didn't know how to integrate him properly anyway, so my new character killed him and it was integrated pretty well into the story) so we decided to interrogate the cleaning lady of the hotel I was staying at. We ended up with the cleaning lady having a bleeding head wound (that I patched up), her husband a complete wreck (didn't notice anything of what happened around him), their daughter had a dislocated shoulder from running into a wall and possibly a ruptured lung (we also patched her up as best we could), and their son was completely apathetic towards life. Also, their neighbour believes that the family was visited by the Holy Inquisition.
Whenever our GM would roll for the reaction from the NPC's, he would almost always botch the roll (crit fail). We tried to come off as friendly as possible, but scared them so much we almost killed them. To be fair, our group consists of two tech-priests (one of which is a 1 meter tall raccoon in power armour with a 0.5 meter boltgun strapped to his back), an insane navigator with a spine resembling a curly fry, an arch-militant in full combat gear, and a kroot mercenary, which is a 2 meter tall birdlike species. I'd panic in that situation too.
User avatar #11 - Tusura (11/09/2014) [-]
DM rolls are meant to be hidden for that exact reason. The DM has the control, the DM is god. God can be merciful or merciless.

I am a merciful god. Others not so much.
#19 - alexanderh (11/09/2014) [-]
Yeah, he hides all his rolls. No exceptions, except for raw damage, which he will let us roll ourselves (falling damage, stuff like that).
But sometimes, after a session is over, he will talk a little about what he rolled. He has a tendency of rolling extremely poorly. He was worried that the pack of clones would be too great of a challenge for us, but because of his rolls it was a cakewalk. It didn't help him that I set up a snare trap with two grenades and some string that killed a third of the enemies, but our team rolled really well, while he made a lot of botched rolls that actually made the enemies commit suicide (they were jumping at us, trying to swipe at us with huge metal claws. They accidentally hit each other and themselves. One got impaled by a rod in the ground. It was pretty funny).
User avatar #5 - raptorbite (11/08/2014) [-]
Essentially. There are no stakes to winning, except feeling good about yourself. He was a DM who played to "Win" and win meant killing players, making his DMPC look good, or getting frustrations out on annoying players.

As a DM sometimes people fall into this "I must win" mindset. It's kind of odd becuase you are trying to bring a good challenge to the players while also working with the players to finish the quest. I know during encounters, I often get frustrated when players blow away what should have been difficult encounters, so I try later for slightly more difficult fights, or I try to be more strategic about placement and powers. It's really easy to start seeing players, who at times get angry at you or frustrate you by being obnoxious, as someone you need to "beat" in the game for bragging rights. The best DMs realize they are the narrator, and that they only present antagonists which the players are meant to eventually overcome. Some DMs just want to be the bad guy though.
#4 - I've quite a lot, between two girlfriends I wish I had one, th… 11/08/2014 on >tfw no gf +1
#2 - Can you explain to me why someone would cheat? Are there any s…  [+] (14 new replies) 11/08/2014 on The Second Dick DM +2
#21 - amuzen (11/21/2014) [-]
it's a satisfaction of winning + investment of time sort of thing. Cheating consistently is just childish although I'll be honest there's been more than a couple of times I've 'nudged the dice' as a dm, usually to prevent players from getting killed before they get a chance to react though such as a random attack from a stay minion rolling 20, 20, 20 at which times I'll usually ask what the players hps is, chuckle give a grimace face and have the monster do all but 1 hit point.
As the player it's also usually in dire circumstances to prevent a wipe I.E. saying I've got 1 or 2 more hit points than I actually had to stay alive, picking a dice up before anyone can see and proclaiming it as a 4 to avoid a nat 1 on checks I couldn't otherwise fail etc.

it's something you should only do sparingly IMO.
#3 - addaman (11/08/2014) [-]
To people that play a lot it's more important than a normal game and a DM is very powerful which means that they can annoy you in the game instead of in real life
User avatar #4 - carthos (11/08/2014) [-]
Social ladder style than? taking out their real life frustrations in that position of power.
that sucks
User avatar #6 - Tusura (11/08/2014) [-]
As the resident DM for my group, I can say that I change rolls.

That being said, I only change rolls when it is ESSENTIAL to the story-line to keep things going. This is only done if I feel that the set story line is going to be better than whatever the PC is trying to make transpire.

Most of the time I let PC's roll with it, after all it's their story, not mine. I just make sure things go by the set rules.

I do not roll in the open for this exact reason. If the BBEG just rolled two crits in a row on a double attack, I'll probably make the 2nd one not crit, and instead do a decent amount of damage.

I don't like killing players, but it happens. Sometimes though, you just have to say "no your character is too fucking OP" and you Hand of God the character.

The point of D&D is to have fun while creating a story. Sometimes people take things too literally, or try to put personal vendettas into DM'ing.

I prefer to have an equality rule. I roll a die for random attacks against people so I don't end up hitting the same person more than others.
DM'ing is an art. You have to be patient, and able to lose, but also able to adjust things accordingly when needed.
User avatar #13 - raptorbite (11/09/2014) [-]
I respect a good fudge every once in a while if the DM sees an encounter going horrid for either side, but I personally don't like to do it. I feel like there is a trade off, I can fudge the dice and make sure the game goes right and TPK's don't happen, or I can reinforce to my player's that I am being fair by rolling almost everything infront of them. I choose the second due to having many untrusting players, and becuase if I start fudging dice at pivotal plot points then the dice are arbitrary. I've seen many TPK's becuase of this and I have a reputation as a tough but fair DM. I usually have an out for the players though. Maybe a way to escape, a way to ressurect the group, or the next game will be a group of new adventurer's sent to rescue the former by a friendly NPC.
User avatar #14 - Tusura (11/09/2014) [-]
Those are all great choices, and everything is situational.
I really only change dice rolls if I HAVE to.
For some reason my D20 loves me. I've often DM'd with a different set of dice simply because I tend to roll high with mine. Superstition I know, let me revel in my magic
There was a time where the PC's were having a really hard time hitting -anything- simply cause I rolled really really well on saves for the monsters.
At that point, I added a -3 to all my dice rolls, and everything went really smooth after that.

I love DM'ing. I like being in control of what's going on. I like being able to decide the fate of the party. Best of all though, I get to embellish on descriptions.

DM'ing is just telling a story that changes as you tell it.
User avatar #10 - TheMather (11/09/2014) [-]
As someone who's guilty of making OP builds, I hope you give people the benefit of the doubt and don't kill them off unless they actually ruin the game.

I enjoy the story way more than the challenge and simply cannot enjoy a game if the risk of failure is too high and it comes at a cost, so I always build my characters to be overpowered in combat. Though I never try to outshine the other players and I always swallow any plot hooks whole.
I once had a DM explicitly try to kill me off for this after I got separated from the party, he threw an overleveled encounter at me (I was level 8, CR 13 encounter) in the middle of the ocean. I can only imagine his face when I just barely won (had to spend one hero point to regain consciousness and kill the last guy), managed to contact the party and sell the enemy ship and use the money to summon an archdevil to resurrect an NPC that died in the encounter (death is serious campaign).
Later he tried a more direct approach and killed the entire rest of the party with razor wire across a doorway (I was small, so it missed me), then he threw an angry mob at me so I stealthed. At this point I got tired of his shit, broke the fourth wall and rolled to shoot him, got a 30 with added bonuses and that marked the end of that campaign.
User avatar #12 - Tusura (11/09/2014) [-]
Basically the rule is this:
If I can kill you through 5 rounds of constant crits, you're not too OP.

But yea, as a whole it's only if the character is breaking the storyline by slaughtering everything. IE the BBEG gets 2 shot in 1 turn cause the "barbarian" used some OP bullshit that made him do 74 damage at level 3 when the BBEG only had 100hp at that level.

The BBEG then turned into a Demon and devoured his soul after setting him free of his "mortal prison".

His next character was not nearly as OP, and that campaign ran 3 times a week for 4 months. Ended up taking the characters from 3 to 11.
#7 - alexanderh (11/09/2014) [-]
That equality rule can sometimes backfire greatly, as I've experienced. We were playing Rogue trader and doing a boarding action. My GM goes "1-5, it hits [friend], 6-10 it hits [me]". He rolled low, and hit my friend. The next turn, he inverted it (1-5 hits me, 6-10 hits my friend), and again hit my friend. We also had a pack of clone things with huge claws attack us, and over half of them attacked one dude because of the random rule.

The random rule is fair, but it can also be very harsh.
User avatar #8 - Tusura (11/09/2014) [-]
That is exactly why I change rolls.
I make things fair. Sometimes however, in a rock slide with 6 people single file on a cliff edge, I'll roll a D6 for falling rocks.
Whichever number it lands on, is the person that has to make the reflex save.
Fail the reflex save, you make another towards falling off the cliff after taking damage.

I -really- try to make my games fair, I like people to have fun and feel like they're winning, but at a cost.
Sometimes someone has to die.
#9 - alexanderh (11/09/2014) [-]
You sound a lot like my GM now.
He only changes rolls if it's critical to the story, or to make sure it's at least a little fair.

We almost killed a family of four out of pure fear last session, because he rolled so poorly. We were trying to find the body of my old character (I didn't find him interesting to play without changing his personality completely and my GM didn't know how to integrate him properly anyway, so my new character killed him and it was integrated pretty well into the story) so we decided to interrogate the cleaning lady of the hotel I was staying at. We ended up with the cleaning lady having a bleeding head wound (that I patched up), her husband a complete wreck (didn't notice anything of what happened around him), their daughter had a dislocated shoulder from running into a wall and possibly a ruptured lung (we also patched her up as best we could), and their son was completely apathetic towards life. Also, their neighbour believes that the family was visited by the Holy Inquisition.
Whenever our GM would roll for the reaction from the NPC's, he would almost always botch the roll (crit fail). We tried to come off as friendly as possible, but scared them so much we almost killed them. To be fair, our group consists of two tech-priests (one of which is a 1 meter tall raccoon in power armour with a 0.5 meter boltgun strapped to his back), an insane navigator with a spine resembling a curly fry, an arch-militant in full combat gear, and a kroot mercenary, which is a 2 meter tall birdlike species. I'd panic in that situation too.
User avatar #11 - Tusura (11/09/2014) [-]
DM rolls are meant to be hidden for that exact reason. The DM has the control, the DM is god. God can be merciful or merciless.

I am a merciful god. Others not so much.
#19 - alexanderh (11/09/2014) [-]
Yeah, he hides all his rolls. No exceptions, except for raw damage, which he will let us roll ourselves (falling damage, stuff like that).
But sometimes, after a session is over, he will talk a little about what he rolled. He has a tendency of rolling extremely poorly. He was worried that the pack of clones would be too great of a challenge for us, but because of his rolls it was a cakewalk. It didn't help him that I set up a snare trap with two grenades and some string that killed a third of the enemies, but our team rolled really well, while he made a lot of botched rolls that actually made the enemies commit suicide (they were jumping at us, trying to swipe at us with huge metal claws. They accidentally hit each other and themselves. One got impaled by a rod in the ground. It was pretty funny).
User avatar #5 - raptorbite (11/08/2014) [-]
Essentially. There are no stakes to winning, except feeling good about yourself. He was a DM who played to "Win" and win meant killing players, making his DMPC look good, or getting frustrations out on annoying players.

As a DM sometimes people fall into this "I must win" mindset. It's kind of odd becuase you are trying to bring a good challenge to the players while also working with the players to finish the quest. I know during encounters, I often get frustrated when players blow away what should have been difficult encounters, so I try later for slightly more difficult fights, or I try to be more strategic about placement and powers. It's really easy to start seeing players, who at times get angry at you or frustrate you by being obnoxious, as someone you need to "beat" in the game for bragging rights. The best DMs realize they are the narrator, and that they only present antagonists which the players are meant to eventually overcome. Some DMs just want to be the bad guy though.
#49 - They're not that bad, they're usually at festivals and most of… 11/08/2014 on Peeing in Public +1
#7 - Oh, ok, sorry :/ 11/02/2014 on This proves, all of you are... 0
#5 - I think the playstation is just a pillow  [+] (2 new replies) 11/02/2014 on This proves, all of you are... 0
User avatar #6 - skyrimdovah (11/02/2014) [-]
No, the "Kickass Battlestation" was pointing at the hard drive tower and the "Bachelor Pad" was pointing at the pillow
User avatar #7 - carthos (11/02/2014) [-]
Oh, ok, sorry :/
#55 - Yeah of course! so just be like "You know, IF I wanted to… 11/02/2014 on no fap november -3
#53 - Just jack off dude, I mean, it's not like you'll get a free he…  [+] (3 new replies) 11/02/2014 on no fap november -3
User avatar #54 - hypex (11/02/2014) [-]
its a test of willpower really
User avatar #102 - aznfanta (11/02/2014) [-]
Every mourning is a pain, but I'll keep on going. Good luck
User avatar #55 - carthos (11/02/2014) [-]
Yeah of course! so just be like "You know, IF I wanted to, I could totally last the entire month without doing it, but I just don't want to" same with smoking, drinking and your mom
#46 - Germany may have a lot of beer, but Belgium has the best  [+] (1 new reply) 11/01/2014 on Swan Ronson +1
User avatar #52 - internetexplain (11/01/2014) [-]
No, it's the other way round - there are 2 types of beer in the world , German beer and Piss water.
#6 - "Let's go suck a cows nipples!" "See that p…  [+] (3 new replies) 10/31/2014 on Bee Hive +56
User avatar #36 - ryuggu (10/31/2014) [-]
you got me at the goat one.
#23 - firesky (10/31/2014) [-]
Well, as Reese in Malcolm in the middle discovered women are mankinds cows. So why not try it on other species (that don't kill you for doing it)

For smoking pot someone probably used it to start a fire and liked the "feeling" for tobacco I have no clue. But then I also have no clue how someone can smoke ciggarettes.

For the last one: hole is hole and it can't tattle
#26 - anonymous (10/31/2014) [-]
> women are mankind's cows

Lost my shit
#50 - He turned sixteen mentally long ago or will just forgot his birthday? 10/26/2014 on 16th Birthday 0
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#1 - lolokoko **User deleted account** (03/30/2013) [-]
Congrats in top comment.

also, hai.
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