Rank #2735 on CommentsLevel 263 Comments: Pure Win
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|Last status update:|| |
|Date Signed Up:||1/16/2011|
|Location:||Somewhere in florida|
|FunnyJunk Career Stats|
|Highest Content Rank:||#1764|
|Highest Comment Rank:||#1942|
|Content Thumbs:||2239 total, 2423 , 184|
|Comment Thumbs:||7655 total, 8636 , 981|
|Content Level Progress:|| 34% (34/100) |
Level 122 Content: Respected Member Of Famiry → Level 123 Content: Respected Member Of Famiry
|Comment Level Progress:|| 84% (84/100) |
Level 263 Comments: Pure Win → Level 264 Comments: Pure Win
|Times Content Favorited:||178 times|
|Total Comments Made:||2713|
latest user's comments
|#5 - Dont forget chris tucker. Who could forget that wonderful intro. [+] (10 new replies)||06/03/2016 on human||+43|
#17 - thesguy (06/03/2016) [-]
LIKE MANY ASPECT OF THES MOVIE IS PREDICT HTE FUTURE
AS TIME GO BY YOUR AVERAGE HOST/EMCEE/PERFORMER ALWAY EXPECTERD TO AMP UP TEH ENERGY AND CHATTER FROM ALL THAT EVER EXIST BEFORE
LOGICALLY IT FOLLOW THAT THES CHRIS TUCKERS IS PERFORM AT THE STANDARD ENERGY LEVEL OF THES FUTURE TIME
THES IS LUC BESSON PREDICT TEH EVOLUTION OF HYPE AND PORBABLY ACCURATE THEN GET ACTOR NOW WHO CAN PERFORM IT LIKE THES
RUBY ROD PORBABLY ALLOW TO USE DRUG TO ENHANCE PERFORMANCE ANYWAY
YOU GOT TO UNDERSTAND THES DIVA IS USE MULTIPLE PIPES AND ENHANCEMENT TO SING BEST OF EVER
THES I EXPAIN TO YOU
|#61 - Remember a few scenes before that, where you had a choice of s…||06/02/2016 on games||+1|
|#6 - When the Reinhardt charge barely misses you.||06/02/2016 on A normal day in a train||+16|
|#14 - Horses suck wind like that cause they are going crazy. Actuall…||06/02/2016 on nature is magical||+7|
|#8 - it doesnt, its always, take the way we want you to go, or die … [+] (10 new replies)||06/01/2016 on games||+5|
#34 - cancerlobster (06/02/2016) [-]
It still irks me that the game forces you to use the phosphorous cannon even though you the player know damn well what the shit's gonna happen. Then the game frames the aftermath like "OOOOH YOU'RE THE BAD GUY ALL ALONG LOOK AT ALL THE PEOPLE YOU KILLED" as if I wanted to fucking do that.
#40 - iamthepapercut (06/02/2016) [-]
>>#5, There was literally a conversation at the end of the game about this
Colonel John Konrad: It seems that reports of my survival have been greatly exaggerated.
Captain Martin Walker: This isn't possible...
Colonel John Konrad: Oh I assure you, it is.
Captain Martin Walker: How?
Colonel John Konrad: Not how. Why? You were never meant to come here.
Captain Martin Walker: What happened here was out of my control...
Colonel John Konrad: Was it? None of this would've happened if you just stopped. But on you marched. And for what?
It's a meta-message. While the only choice in the game may've been to fire bomb all those people, you as a player knew this, but you kept playing anyway. You made a conscious choice to pull the trigger by continuing, you could've just stopped.
#62 - cancerlobster (06/02/2016) [-]
Yeah I figured out well enough the point of the game and it's commentary on modern shooters. After all, I did choose to let the poor bastard shoot himself rather than let him rot in a mental purgatory of insanity. Doesn't change my point any. There's no critique or ignorance concerning its more realistic portrayal of war in video games, that's fine. It's a matter of preference in how narrative ought to be and what I play them for: entertainment. Sometimes mindless, but entertainment nonetheless. Which is why I feel wrong trying to debate the significance of Spec Ops because it meant a lot less to me than most other people.
One point I'll make: There's nothing sick or twisted about turning an otherwise tragic and disturbing event into something more reasonably acceptable, especially if adding proper motive. Might as well stop making provocative jokes of serious topics if that is worth criticizing, which I don't think it is. I'm down with unique interpretations and perspectives on what would otherwise be the same generic game, but if the game was actually trying to dispel tropes that make the concept of shooters appealing then what's the damn point of the genre?
Aside from that I'll digress. At the end of the day this game just didn't do much for me.
#63 - iamthepapercut (06/02/2016) [-]
Like I tried to make clear before, I don't think it's necessarily condemning the genre or even dispelling the tropes, rather I think it's embracing them and examining what might happen if someone actually acted that way on a battlefield. Then, while it starts you off with a "proper motive," where your actions could be defended pretty easily, as you progress things get worse until you're forced to cross a line into some obviously immoral shit.
So I guess what I'm trying to say is that there's nothing wrong with shooters themselves, but at the same time there's obviously a difference between, say, Doom and Hatred, and this game is trying to find the line separating them.
#67 - cancerlobster (06/03/2016) [-]
Fair enough, that puts things into a thoughtful perspective. I probably overreacted at the time since the tragedy never 'clicked' with me, and that's not the game's fault but my own preference (seriously, with the exception of the PTSD I don't think I'll ever really empathize with that protagonist, the goddamn moron) in mind.
My thanks to you for opening my mind a bit without grilling me. It makes being ignorant or wrong a lot easier to swallow.
#46 - esioh (06/02/2016) [-]
yes which is all very well and good, and believe me I enjoyed spec ops HOWEVER I feel like the devs saying 'you had a choice, dont play our game' is a gyp. They could have had a second ending where you dont do it and then you get killed or something so you can get a proper ending as well as a feeling of 'I didnt do that bad thing at least' rather than 'I was goonna do a bad thing in a video game so I put the controller down and have never finished the game becuase the bad thing is bad' y'dig?
#51 - iamthepapercut (06/02/2016) [-]
It's more complicated than that. I'm not sure what exactly you're suggesting, but it feels like a cop out. Where exactly would this "proper ending" take place? After your first kill? Finding (and killing) the radio man? The water tanker incident? Incinerating a dozen children, getting Lugo hung, gunning down a crowd of civillians, dragging Adams do his death, where exactly in the list of atrocities and war crimes you committed would you place the point of "oh welp at least I didn't murder those guys over there, that would've just been too far"?
That's not the point of the game. It's a shooter about shooters, about people justifying wanton murder and destruction by telling themselves they're the hero, and that if they just keep going and going and killing and killing that eventually it'll all work out. They'll be able to get the good ending that they wanted, they just have to slog on, committing increasingly horrifying acts, driving the character closer and closer to madness, until ding! you beat the big bad guy and go home, like literally every major fps campaign.
But that's not how it works. These tropes in modern shooters are completely disconnected from reality, which is what the game is trying to get across. Men are sent out to war where they either revel in killing for their cause, die, or go home with ptsd and off themselves because of the horrible things they did, and we've turned it into entertainment, which isn't being pointed out as necessarily anti-shooter, it's just an examination of how this horrible, twisted part of human nature and history has been made to fit into a happy, relaxing pastime.
Which would all be undermined if at any point the game just slapped you on the ass, told you you made the right call, and let you go on your way. No, you've either got to stop playing, or keep going and accept that you're kind of fucked up and enjoy killing virtual people as a hobby. That's your choice.
Personally, what I'd prefer to be the canon ending is in a version of the epilogue. Walker shoots konrad's reflection, goes on call in the rest of the troops (like you were supposed to all along) to help with evacuating who he's left alive, accepts that he's a fucking monster, and when they try to take him home, shoots over their heads and lets them kill him, how he should've gone out long before then.
TL;DR: That's a huge cop out and undermines the story. The whole point is that you can't do anything like what you did in the game and come out anywhere near the good guy, or sane really. You're in or out, so choose. Again, sorry for the essay.
#50 - Zachere (06/02/2016) [-]
So where do you draw the line?
Personally I think it is great that they don't have a "Well you didn't do the bad thing atleast" Ending. Because then you get into the good'ol "I can always do better next time, it's just a game" mentality. I got smacked hard emotionally when I realized what I had actually done, because in most games you just "go along" without thinking what you actually are doing, and how you act. And this has changed me a bit, now for example; in Fallout games I never mutilate dead bodies - I seriously condone that behavior now.
|#41 - without the audio you cant convince me this guy didnt do this …||06/01/2016 on I like to ride my bicycle||+16|
|#227 - they are some lazy creatures really.||06/01/2016 on Unusually big alligator...||+1|
|#37 - I wonder how people without these basic skills even get jobs. … [+] (1 new reply)||06/01/2016 on No prob||+1|
#40 - zytherman (06/01/2016) [-]
most likely due to the fact they put they're computer literate on their CV, and due to the job not needing anything above basic computer skills they're not tested on it, until they're already in the office calling me up to tell me "The internet has been modified" (they deleted the shortcut to the browser)
|#6 - you are on the internet and dont know bailey jay? You are on F… [+] (1 new reply)||05/31/2016 on kek||+3|
#7 - anon (05/31/2016) [-]
Link to video would make it faster to fap to bailey jay.
|#568 - **carneymaster used "*roll picture*"** **carneymaster rolle…||05/31/2016 on ANTI-SPIDER WEAPON||+1|