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#17 - > Considering dominations in pubs credit to skill > …  [+] (6 new replies) 01/16/2016 on Demoknight in a nutshell 0
#19 - ubercookieboy (01/16/2016) [-]
I'm not going to argue that I don't always play in pubs, or that dominations/killstreaks are the only things I concern myself with, or that I haven't wiped the floor with countless highly skilled players, or that mass dominations highly implies that I am causing severe disruption for the opposing team.

In fact I invite you to one-up me.

Why don't you provide evidence that you are a skilled player. This can be in any server where the players are actively trying to kill each other, pub or comp. I'll wait for as long as you need.

Time to put your mouth where your refined is.
User avatar
#21 - announcement (01/16/2016) [-]
> Comment 18 buddy ol' pal, it fits your regulations.
> Ball back in your court
User avatar
#23 - ubercookieboy (01/16/2016) [-]
Then go on the offensive.

Prove to me that you can do it consistently against more skilled opponents.

And I'm not just talking about a group of inert players, I'm talking about the ones that can actually make you work for your win.
User avatar
#27 - announcement (01/16/2016) [-]
Yea, that's pretty much what I was asking you.
#35 - ubercookieboy (01/17/2016) [-]
Fine. Let's trade stories.

Using the Demoknight loadout, I joined a CTF 2Fort server with extended time and a 9-flag cap limit. It's one of those servers that emphasizes on fighting rather than objectives [Think oldschool TDM].

Majority of the server consisted of some hardball players, the kind that could hand your ass to you if you weren't prepared. We're talking quick-scoping, airshotting, stair-stabbing, bullshit-airblasting, meatshotting-at-10-meters-away players. The kind that wears their highlander medals and 50k+ Killstreak festive weapons to intimidate other players.

They were running rampant in our base, not so much that they had full control but enough to stress our defence. I went out and started spamming grenades and chopping off heads of anyone cocky enough that tried to get cute.

For the next hour we wrestled over territorial dominance. I was torn between pushing them away from the lower lobby and killing soldier rushers coming up through the grating. I defended our intel countless times, constantly surviving by the skin of my teeth.

But then they ran out of energy, and we went on the offensive. I pushed and made sure they couldn't push us back. I killed countless players who tried to break through our front lines and scare my team into pulling me.

I switched to a supportive role, killing enemy attackers and destroying buildings.

And here is here having so many dominations has an advantage; Your enemy starts caring less about map objectives, and they become more concerned about getting revenge.

Everytime they tried to get clever I backed off, using my speed and health to escape death while at the same time giving my team breathing room. Once we were about to escape with the 9th cap they realized they fucked up and started to chase our flag carrier down.

Nope. Spam. - Our scout got away and they got their asses beat for trying it.

Seconds later, we won the match, on account that I interrupted their captures, demoralized their attackers and destroyed their defences without any direct aid from teammates.

And I couldn't have done it without the Classic Demoknight loadout.


Pic relevant. Blacked out parts were not earned that match.
#36 - announcement (01/17/2016) [-]
#13 - > No pinpoint accuracy befitting of a sniper. > Neve…  [+] (11 new replies) 01/16/2016 on Demoknight in a nutshell +4
#14 - ubercookieboy (01/16/2016) [-]
>Assuming I can't aim with the grenade launcher, even though I've said that I prefer spam over direct conflict
>Assuming I'm too dumb to flank or surprise an unaware medic
>Assuming the only things I fight are medics and heavies


Of course I'd take what you are saying into consideration if it wasn't for the fact that not only does my strategy work, but I have on many occasions single-handedly fucked over the enemy team.

I mean sure, I could expose myself to a heavy to get a better opportunity for a free kill, or I could be more cautious and spend a little more time whittling him down while minimizing the chance I get flanked or encountering an enemy scout while I'm not looking.

But then again if your strategy as an Eyelander Demo involves dying, then you are not a very good Eyelander Demo.

Besides, I do not play an assassination role. I intend to inflict as much grief against the enemy team as possible.

Pic related. This is what I consider normal for skilled classic Demoknights.
#98 - skelebones (01/17/2016) [-]
pubstomping as demo. grief enough in and of itself.
you dont need strats you need skill and DPS
#18 - announcement (01/16/2016) [-]
> Case and point
> Pubstomping doesn't take much skill
#49 - skelebones (01/17/2016) [-]
pub stomping takes such little skill
i pubstomp as a fucking pyro
User avatar
#17 - announcement (01/16/2016) [-]
> Considering dominations in pubs credit to skill
> Being this casul
#19 - ubercookieboy (01/16/2016) [-]
I'm not going to argue that I don't always play in pubs, or that dominations/killstreaks are the only things I concern myself with, or that I haven't wiped the floor with countless highly skilled players, or that mass dominations highly implies that I am causing severe disruption for the opposing team.

In fact I invite you to one-up me.

Why don't you provide evidence that you are a skilled player. This can be in any server where the players are actively trying to kill each other, pub or comp. I'll wait for as long as you need.

Time to put your mouth where your refined is.
User avatar
#21 - announcement (01/16/2016) [-]
> Comment 18 buddy ol' pal, it fits your regulations.
> Ball back in your court
User avatar
#23 - ubercookieboy (01/16/2016) [-]
Then go on the offensive.

Prove to me that you can do it consistently against more skilled opponents.

And I'm not just talking about a group of inert players, I'm talking about the ones that can actually make you work for your win.
User avatar
#27 - announcement (01/16/2016) [-]
Yea, that's pretty much what I was asking you.
#35 - ubercookieboy (01/17/2016) [-]
Fine. Let's trade stories.

Using the Demoknight loadout, I joined a CTF 2Fort server with extended time and a 9-flag cap limit. It's one of those servers that emphasizes on fighting rather than objectives [Think oldschool TDM].

Majority of the server consisted of some hardball players, the kind that could hand your ass to you if you weren't prepared. We're talking quick-scoping, airshotting, stair-stabbing, bullshit-airblasting, meatshotting-at-10-meters-away players. The kind that wears their highlander medals and 50k+ Killstreak festive weapons to intimidate other players.

They were running rampant in our base, not so much that they had full control but enough to stress our defence. I went out and started spamming grenades and chopping off heads of anyone cocky enough that tried to get cute.

For the next hour we wrestled over territorial dominance. I was torn between pushing them away from the lower lobby and killing soldier rushers coming up through the grating. I defended our intel countless times, constantly surviving by the skin of my teeth.

But then they ran out of energy, and we went on the offensive. I pushed and made sure they couldn't push us back. I killed countless players who tried to break through our front lines and scare my team into pulling me.

I switched to a supportive role, killing enemy attackers and destroying buildings.

And here is here having so many dominations has an advantage; Your enemy starts caring less about map objectives, and they become more concerned about getting revenge.

Everytime they tried to get clever I backed off, using my speed and health to escape death while at the same time giving my team breathing room. Once we were about to escape with the 9th cap they realized they fucked up and started to chase our flag carrier down.

Nope. Spam. - Our scout got away and they got their asses beat for trying it.

Seconds later, we won the match, on account that I interrupted their captures, demoralized their attackers and destroyed their defences without any direct aid from teammates.

And I couldn't have done it without the Classic Demoknight loadout.


Pic relevant. Blacked out parts were not earned that match.
#36 - announcement (01/17/2016) [-]
#11 - >1 extra opportunity > Needing more then 3 shots on …  [+] (13 new replies) 01/16/2016 on Demoknight in a nutshell +5
User avatar
#12 - ubercookieboy (01/16/2016) [-]
I COULD directly hit an opponent, but that would involve exposing myself to the enemy.

I prefer low cunning and not giving my opponents a chance to kill me.

Splash damage spam all the way.
#13 - announcement (01/16/2016) [-]
> No pinpoint accuracy befitting of a sniper.
> Never knowing the glorious feeling of blowing a heavies' medic away, then charging away to let him grieve for his lost lover.
> Not returning seconds later to shove 3 pipes down his throat as his overheal wears off.
ubercookieboy confirmed casual.
#14 - ubercookieboy (01/16/2016) [-]
>Assuming I can't aim with the grenade launcher, even though I've said that I prefer spam over direct conflict
>Assuming I'm too dumb to flank or surprise an unaware medic
>Assuming the only things I fight are medics and heavies


Of course I'd take what you are saying into consideration if it wasn't for the fact that not only does my strategy work, but I have on many occasions single-handedly fucked over the enemy team.

I mean sure, I could expose myself to a heavy to get a better opportunity for a free kill, or I could be more cautious and spend a little more time whittling him down while minimizing the chance I get flanked or encountering an enemy scout while I'm not looking.

But then again if your strategy as an Eyelander Demo involves dying, then you are not a very good Eyelander Demo.

Besides, I do not play an assassination role. I intend to inflict as much grief against the enemy team as possible.

Pic related. This is what I consider normal for skilled classic Demoknights.
#98 - skelebones (01/17/2016) [-]
pubstomping as demo. grief enough in and of itself.
you dont need strats you need skill and DPS
#18 - announcement (01/16/2016) [-]
> Case and point
> Pubstomping doesn't take much skill
#49 - skelebones (01/17/2016) [-]
pub stomping takes such little skill
i pubstomp as a fucking pyro
User avatar
#17 - announcement (01/16/2016) [-]
> Considering dominations in pubs credit to skill
> Being this casul
#19 - ubercookieboy (01/16/2016) [-]
I'm not going to argue that I don't always play in pubs, or that dominations/killstreaks are the only things I concern myself with, or that I haven't wiped the floor with countless highly skilled players, or that mass dominations highly implies that I am causing severe disruption for the opposing team.

In fact I invite you to one-up me.

Why don't you provide evidence that you are a skilled player. This can be in any server where the players are actively trying to kill each other, pub or comp. I'll wait for as long as you need.

Time to put your mouth where your refined is.
User avatar
#21 - announcement (01/16/2016) [-]
> Comment 18 buddy ol' pal, it fits your regulations.
> Ball back in your court
User avatar
#23 - ubercookieboy (01/16/2016) [-]
Then go on the offensive.

Prove to me that you can do it consistently against more skilled opponents.

And I'm not just talking about a group of inert players, I'm talking about the ones that can actually make you work for your win.
User avatar
#27 - announcement (01/16/2016) [-]
Yea, that's pretty much what I was asking you.
#35 - ubercookieboy (01/17/2016) [-]
Fine. Let's trade stories.

Using the Demoknight loadout, I joined a CTF 2Fort server with extended time and a 9-flag cap limit. It's one of those servers that emphasizes on fighting rather than objectives [Think oldschool TDM].

Majority of the server consisted of some hardball players, the kind that could hand your ass to you if you weren't prepared. We're talking quick-scoping, airshotting, stair-stabbing, bullshit-airblasting, meatshotting-at-10-meters-away players. The kind that wears their highlander medals and 50k+ Killstreak festive weapons to intimidate other players.

They were running rampant in our base, not so much that they had full control but enough to stress our defence. I went out and started spamming grenades and chopping off heads of anyone cocky enough that tried to get cute.

For the next hour we wrestled over territorial dominance. I was torn between pushing them away from the lower lobby and killing soldier rushers coming up through the grating. I defended our intel countless times, constantly surviving by the skin of my teeth.

But then they ran out of energy, and we went on the offensive. I pushed and made sure they couldn't push us back. I killed countless players who tried to break through our front lines and scare my team into pulling me.

I switched to a supportive role, killing enemy attackers and destroying buildings.

And here is here having so many dominations has an advantage; Your enemy starts caring less about map objectives, and they become more concerned about getting revenge.

Everytime they tried to get clever I backed off, using my speed and health to escape death while at the same time giving my team breathing room. Once we were about to escape with the 9th cap they realized they fucked up and started to chase our flag carrier down.

Nope. Spam. - Our scout got away and they got their asses beat for trying it.

Seconds later, we won the match, on account that I interrupted their captures, demoralized their attackers and destroyed their defences without any direct aid from teammates.

And I couldn't have done it without the Classic Demoknight loadout.


Pic relevant. Blacked out parts were not earned that match.
#36 - announcement (01/17/2016) [-]
#7 - > No Loch-n-Load. It's like you're begging me to hate you.  [+] (15 new replies) 01/16/2016 on Demoknight in a nutshell +6
User avatar
#8 - ubercookieboy (01/16/2016) [-]
Of course you'll hate me.

I have 1 extra opportunity to hit you and I have the option to fire-and-forget

Very useful for Eyelander demos, since they are built to survive.
#11 - announcement (01/16/2016) [-]
>1 extra opportunity
> Needing more then 3 shots on anything other then other targe demos and overhealed heavies.
> Not crossing swords with other targe demos.
User avatar
#12 - ubercookieboy (01/16/2016) [-]
I COULD directly hit an opponent, but that would involve exposing myself to the enemy.

I prefer low cunning and not giving my opponents a chance to kill me.

Splash damage spam all the way.
#13 - announcement (01/16/2016) [-]
> No pinpoint accuracy befitting of a sniper.
> Never knowing the glorious feeling of blowing a heavies' medic away, then charging away to let him grieve for his lost lover.
> Not returning seconds later to shove 3 pipes down his throat as his overheal wears off.
ubercookieboy confirmed casual.
#14 - ubercookieboy (01/16/2016) [-]
>Assuming I can't aim with the grenade launcher, even though I've said that I prefer spam over direct conflict
>Assuming I'm too dumb to flank or surprise an unaware medic
>Assuming the only things I fight are medics and heavies


Of course I'd take what you are saying into consideration if it wasn't for the fact that not only does my strategy work, but I have on many occasions single-handedly fucked over the enemy team.

I mean sure, I could expose myself to a heavy to get a better opportunity for a free kill, or I could be more cautious and spend a little more time whittling him down while minimizing the chance I get flanked or encountering an enemy scout while I'm not looking.

But then again if your strategy as an Eyelander Demo involves dying, then you are not a very good Eyelander Demo.

Besides, I do not play an assassination role. I intend to inflict as much grief against the enemy team as possible.

Pic related. This is what I consider normal for skilled classic Demoknights.
#98 - skelebones (01/17/2016) [-]
pubstomping as demo. grief enough in and of itself.
you dont need strats you need skill and DPS
#18 - announcement (01/16/2016) [-]
> Case and point
> Pubstomping doesn't take much skill
#49 - skelebones (01/17/2016) [-]
pub stomping takes such little skill
i pubstomp as a fucking pyro
User avatar
#17 - announcement (01/16/2016) [-]
> Considering dominations in pubs credit to skill
> Being this casul
#19 - ubercookieboy (01/16/2016) [-]
I'm not going to argue that I don't always play in pubs, or that dominations/killstreaks are the only things I concern myself with, or that I haven't wiped the floor with countless highly skilled players, or that mass dominations highly implies that I am causing severe disruption for the opposing team.

In fact I invite you to one-up me.

Why don't you provide evidence that you are a skilled player. This can be in any server where the players are actively trying to kill each other, pub or comp. I'll wait for as long as you need.

Time to put your mouth where your refined is.
User avatar
#21 - announcement (01/16/2016) [-]
> Comment 18 buddy ol' pal, it fits your regulations.
> Ball back in your court
User avatar
#23 - ubercookieboy (01/16/2016) [-]
Then go on the offensive.

Prove to me that you can do it consistently against more skilled opponents.

And I'm not just talking about a group of inert players, I'm talking about the ones that can actually make you work for your win.
User avatar
#27 - announcement (01/16/2016) [-]
Yea, that's pretty much what I was asking you.
#35 - ubercookieboy (01/17/2016) [-]
Fine. Let's trade stories.

Using the Demoknight loadout, I joined a CTF 2Fort server with extended time and a 9-flag cap limit. It's one of those servers that emphasizes on fighting rather than objectives [Think oldschool TDM].

Majority of the server consisted of some hardball players, the kind that could hand your ass to you if you weren't prepared. We're talking quick-scoping, airshotting, stair-stabbing, bullshit-airblasting, meatshotting-at-10-meters-away players. The kind that wears their highlander medals and 50k+ Killstreak festive weapons to intimidate other players.

They were running rampant in our base, not so much that they had full control but enough to stress our defence. I went out and started spamming grenades and chopping off heads of anyone cocky enough that tried to get cute.

For the next hour we wrestled over territorial dominance. I was torn between pushing them away from the lower lobby and killing soldier rushers coming up through the grating. I defended our intel countless times, constantly surviving by the skin of my teeth.

But then they ran out of energy, and we went on the offensive. I pushed and made sure they couldn't push us back. I killed countless players who tried to break through our front lines and scare my team into pulling me.

I switched to a supportive role, killing enemy attackers and destroying buildings.

And here is here having so many dominations has an advantage; Your enemy starts caring less about map objectives, and they become more concerned about getting revenge.

Everytime they tried to get clever I backed off, using my speed and health to escape death while at the same time giving my team breathing room. Once we were about to escape with the 9th cap they realized they fucked up and started to chase our flag carrier down.

Nope. Spam. - Our scout got away and they got their asses beat for trying it.

Seconds later, we won the match, on account that I interrupted their captures, demoralized their attackers and destroyed their defences without any direct aid from teammates.

And I couldn't have done it without the Classic Demoknight loadout.


Pic relevant. Blacked out parts were not earned that match.
#36 - announcement (01/17/2016) [-]
#11 - Wow, he really dropped the ball on that one.  [+] (4 new replies) 01/14/2016 on Misogynist +404
User avatar
#39 - kameken (01/15/2016) [-]
#30 - anon (01/15/2016) [-]
I see your smiling business man with collared shirt and tie carrying a laptop in chest-deep water and raise you one Darth Vader standing in ankle-deep surf messily pouring water from one container into another.
User avatar
#33 - thatonesouthernkid (01/15/2016) [-]
christ anon, don't be such a pinhead
#43 - anon (01/15/2016) [-]
#2 - Hfw 01/11/2016 on This guy though +488
#6 - Picture 01/11/2016 on witch 0
#9 - To easy. 01/07/2016 on Decorum +26
#4 - As far as I'm aware/ 01/04/2016 on fml +7
#2 - Picture  [+] (2 new replies) 01/04/2016 on fml +23
User avatar
#3 - funnyhard (01/04/2016) [-]
Das from 'Majora's Mask'?
#4 - announcement (01/04/2016) [-]
As far as I'm aware/