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| Date Signed Up: | 2/28/2014 |
| Last Login: | 1/14/2016 |
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latest user's comments
| #56 - Except Winrar is actually a good piece of software. H… | 06/19/2015 on good thing i paid for one | 0 |
| #23 - His grandson did. | 06/19/2015 on this world is so cruel | +16 |
| #69 - For energy weapons I always go with the AER14 Prototype. With … [+] (2 new replies) | 06/18/2015 on Fallout 4's house building... | 0 |
| #84 -
anon (06/19/2015) [-] the AER is a decent laser gun, yea. As for all american; it's not good. Seriously, the effective damage per shot is poor, and same is DPM. Its only solid use is VATS crit builds. Nowadays you're better off with either a pure sniper, or a 5mm weapon (for closer range). Let's not forget that you do have player owned storage areas in OWB, so it is viable to bring a ton of ammo with you. So you have a stockpile You got a good point, stockpiles are a thing. However, you say the all american has poor DPS when it's actually comparable with the plasma caster's "god DPS". You're downright wrong with All American not being a good weapon. Let me tell you why: Despite it's mediocre damage per shot it fires quickly but accurately, meaning it can be used effectively and even headshot at any range. You want to gun down something at long to medium range that has already seen you? All American is your gun. The ammo is cheap and can be found everywhere. It suffers against DT but with AP it can match pretty much everything you'll be facing frequently, even deathclaws, since enemies with ridiculous DT (power armor) are extremely rare. Of course it doesn't boast the burst damage a sniper can do on a sneak critical nor the large DPS of an LMG at close range, but it has the capability to do well on both scenarios, while only consuming a reasonable amount of a very common ammunition type. You want a gun for every job? That gun is the All American. | ||
| #57 - I always bring at least one viable energy weapon to that one. … [+] (4 new replies) | 06/18/2015 on Fallout 4's house building... | +1 |
| #63 -
anon (06/18/2015) [-] the plasma caster is HIGHLY recomended if you got the skill for it. Solid damage per shot (needed against high dt enemies), and god DPS. Bringing "pew pew" (it's an unique gun) can be a good idea too. But TBH I prefer to just bring the medicine stick, and LOTS of hollow point ammo. With that high raw damage, hollow point will deal a ton of damage to most enemies, more often than not hitting for well over 100 damage (more to undarmed enemies) before taking any perks into account. The LMG can be fun too (especially combined with the grunt perk), but it depends on you carrying all the ammo you need into the DLC (same with medicine stick) For energy weapons I always go with the AER14 Prototype. With Laser Commander perk its just so good. Otherwise I use the All American, it's not any godly dps gun but it's pretty damn good and can take any tougher enemy down if you bring some AP rounds. Since I play mostly on hardcore, ammo has weight which means I can't just carry 1000 .45-70 Govt. rounds, so whenever I'm choosing a main weapon I always think: "Am I going to be able to find this type of ammo on the run?" This means whatever I use will usually be something fed on 5.56mm, .308 or some sort of energy cell. #84 -
anon (06/19/2015) [-] the AER is a decent laser gun, yea. As for all american; it's not good. Seriously, the effective damage per shot is poor, and same is DPM. Its only solid use is VATS crit builds. Nowadays you're better off with either a pure sniper, or a 5mm weapon (for closer range). Let's not forget that you do have player owned storage areas in OWB, so it is viable to bring a ton of ammo with you. So you have a stockpile You got a good point, stockpiles are a thing. However, you say the all american has poor DPS when it's actually comparable with the plasma caster's "god DPS". You're downright wrong with All American not being a good weapon. Let me tell you why: Despite it's mediocre damage per shot it fires quickly but accurately, meaning it can be used effectively and even headshot at any range. You want to gun down something at long to medium range that has already seen you? All American is your gun. The ammo is cheap and can be found everywhere. It suffers against DT but with AP it can match pretty much everything you'll be facing frequently, even deathclaws, since enemies with ridiculous DT (power armor) are extremely rare. Of course it doesn't boast the burst damage a sniper can do on a sneak critical nor the large DPS of an LMG at close range, but it has the capability to do well on both scenarios, while only consuming a reasonable amount of a very common ammunition type. You want a gun for every job? That gun is the All American. | ||
| #54 - I think that's the farthest south they can spawn. It's pretty … [+] (7 new replies) | 06/18/2015 on Fallout 4's house building... | 0 |
| I always bring at least one viable energy weapon to that one. I like to explore it all so I usually stick around for some time and conventional ammo is rather scarce so I just bring a plasma rifle or a tri-laser rifle since everyone and their mother has some sort of laser ammunition which you can easy convert to whatever type you need. Maybe the pulse gun if you have it, so many robots in OWB. Otherwise you could just get some other .308 rifle since a few enemies use Hunting Rifles. You can also stock up on some pulse grenade/mines. There's also quite a few science/intelligence speech checks so if you're good with those, it's nice too. #63 -
anon (06/18/2015) [-] the plasma caster is HIGHLY recomended if you got the skill for it. Solid damage per shot (needed against high dt enemies), and god DPS. Bringing "pew pew" (it's an unique gun) can be a good idea too. But TBH I prefer to just bring the medicine stick, and LOTS of hollow point ammo. With that high raw damage, hollow point will deal a ton of damage to most enemies, more often than not hitting for well over 100 damage (more to undarmed enemies) before taking any perks into account. The LMG can be fun too (especially combined with the grunt perk), but it depends on you carrying all the ammo you need into the DLC (same with medicine stick) For energy weapons I always go with the AER14 Prototype. With Laser Commander perk its just so good. Otherwise I use the All American, it's not any godly dps gun but it's pretty damn good and can take any tougher enemy down if you bring some AP rounds. Since I play mostly on hardcore, ammo has weight which means I can't just carry 1000 .45-70 Govt. rounds, so whenever I'm choosing a main weapon I always think: "Am I going to be able to find this type of ammo on the run?" This means whatever I use will usually be something fed on 5.56mm, .308 or some sort of energy cell. #84 -
anon (06/19/2015) [-] the AER is a decent laser gun, yea. As for all american; it's not good. Seriously, the effective damage per shot is poor, and same is DPM. Its only solid use is VATS crit builds. Nowadays you're better off with either a pure sniper, or a 5mm weapon (for closer range). Let's not forget that you do have player owned storage areas in OWB, so it is viable to bring a ton of ammo with you. So you have a stockpile You got a good point, stockpiles are a thing. However, you say the all american has poor DPS when it's actually comparable with the plasma caster's "god DPS". You're downright wrong with All American not being a good weapon. Let me tell you why: Despite it's mediocre damage per shot it fires quickly but accurately, meaning it can be used effectively and even headshot at any range. You want to gun down something at long to medium range that has already seen you? All American is your gun. The ammo is cheap and can be found everywhere. It suffers against DT but with AP it can match pretty much everything you'll be facing frequently, even deathclaws, since enemies with ridiculous DT (power armor) are extremely rare. Of course it doesn't boast the burst damage a sniper can do on a sneak critical nor the large DPS of an LMG at close range, but it has the capability to do well on both scenarios, while only consuming a reasonable amount of a very common ammunition type. You want a gun for every job? That gun is the All American. | ||
| #49 - Traveling merchant stories? Traveling merchant stories. F… [+] (16 new replies) | 06/18/2015 on Fallout 4's house building... | +2 |
| #51 -
funpunk (06/18/2015) [-] I know that feel bro. The first time I tried hardcore, I traveled with that same caravan like I do in every playthrough. But this time, after the Legion attacked, we were ambushed by Nightstalkers. They killed the one guy that was left and ED-E. I didn't even know Nightstalkers spawned that far south. #77 -
jordanmaddox (06/18/2015) [-] Pic related. >Be me >last night >im awful at games >first time playing any fallout game >Fallout 3 >shitsgood >saving children from slaves >need science skill of 50 >science at 40 >go roaming capital wasteland for ammo and to game some XP >battled raiders/super mutants/asshole radscorpions >found little ammo >combat shotgun left >20 shells >HP about 100/390 >no stimpak >no food >no nothing >never even seen Deathclaw before >message pops up on screen >"New Location Discovered: Old Oldney" >MFW I think that's the farthest south they can spawn. It's pretty rare though, that only happened to me that once I think. Nightstalkers aren't cazadores or anything but they're tough sons of bitches when all your party has is 10/9 mm pistols/smgs or varmint rifles. Even more if you never see them coming because it was the first time you played the game and you weren't expecting to deal with invisible coyotesnakes. They're dicks. Fuck Big Mt for creating them and the Cazadores. I always bring at least one viable energy weapon to that one. I like to explore it all so I usually stick around for some time and conventional ammo is rather scarce so I just bring a plasma rifle or a tri-laser rifle since everyone and their mother has some sort of laser ammunition which you can easy convert to whatever type you need. Maybe the pulse gun if you have it, so many robots in OWB. Otherwise you could just get some other .308 rifle since a few enemies use Hunting Rifles. You can also stock up on some pulse grenade/mines. There's also quite a few science/intelligence speech checks so if you're good with those, it's nice too. #63 -
anon (06/18/2015) [-] the plasma caster is HIGHLY recomended if you got the skill for it. Solid damage per shot (needed against high dt enemies), and god DPS. Bringing "pew pew" (it's an unique gun) can be a good idea too. But TBH I prefer to just bring the medicine stick, and LOTS of hollow point ammo. With that high raw damage, hollow point will deal a ton of damage to most enemies, more often than not hitting for well over 100 damage (more to undarmed enemies) before taking any perks into account. The LMG can be fun too (especially combined with the grunt perk), but it depends on you carrying all the ammo you need into the DLC (same with medicine stick) For energy weapons I always go with the AER14 Prototype. With Laser Commander perk its just so good. Otherwise I use the All American, it's not any godly dps gun but it's pretty damn good and can take any tougher enemy down if you bring some AP rounds. Since I play mostly on hardcore, ammo has weight which means I can't just carry 1000 .45-70 Govt. rounds, so whenever I'm choosing a main weapon I always think: "Am I going to be able to find this type of ammo on the run?" This means whatever I use will usually be something fed on 5.56mm, .308 or some sort of energy cell. #84 -
anon (06/19/2015) [-] the AER is a decent laser gun, yea. As for all american; it's not good. Seriously, the effective damage per shot is poor, and same is DPM. Its only solid use is VATS crit builds. Nowadays you're better off with either a pure sniper, or a 5mm weapon (for closer range). Let's not forget that you do have player owned storage areas in OWB, so it is viable to bring a ton of ammo with you. So you have a stockpile You got a good point, stockpiles are a thing. However, you say the all american has poor DPS when it's actually comparable with the plasma caster's "god DPS". You're downright wrong with All American not being a good weapon. Let me tell you why: Despite it's mediocre damage per shot it fires quickly but accurately, meaning it can be used effectively and even headshot at any range. You want to gun down something at long to medium range that has already seen you? All American is your gun. The ammo is cheap and can be found everywhere. It suffers against DT but with AP it can match pretty much everything you'll be facing frequently, even deathclaws, since enemies with ridiculous DT (power armor) are extremely rare. Of course it doesn't boast the burst damage a sniper can do on a sneak critical nor the large DPS of an LMG at close range, but it has the capability to do well on both scenarios, while only consuming a reasonable amount of a very common ammunition type. You want a gun for every job? That gun is the All American. | ||
| #245 - They haven't mentioned anything about that yet but I'm hoping … | 06/18/2015 on Shadman | 0 |
| #233 - They do, they don't want you to have to re-load all the time. … [+] (3 new replies) | 06/18/2015 on Shadman | +1 |
| They haven't mentioned anything about that yet but I'm hoping companions can have their own skills (or perks, since skills appear to have been removed and integrated into perks and SPECIAL) and you being able use them to complement your own. For example, you could specialize in crafting perks and build weapons and gear for your companion who is more adept at shooting, have a more charisma focused companion that can talk your way through things if you're more combat focused. Perhaps even being able upgrading your robotic companions. I'm also interested in the fact that we're so close to the Institute. Synth companion maybe? | ||
| #222 - In that moment you will wish he could die so you could put an … [+] (1 new reply) | 06/18/2015 on Shadman | +1 |
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| #216 - People love to cherry pick. Don't get me wrong, FO3 still has … | 06/18/2015 on Shadman | +1 |
| #201 - They never said it was because the dog was vital to the story.… [+] (5 new replies) | 06/18/2015 on Shadman | +2 |
| >automatic re-load Who gives a fuck? I hope the dog isn't a requirement. I really don't want a shitty little animal following me around. They do, they don't want you to have to re-load all the time. Which is honestly something most people do when they lose their favorite companion. And no, all these rumors that the dog is vital to the story are just pure speculation, you won't have to be followed by any character whatsoever. It's been confirmed: "Like everything else, it's entirely optional. So, you can have a companion with you and it can be the dog, it could be other characters we haven't shown yet... Or, you could have no companion." They haven't mentioned anything about that yet but I'm hoping companions can have their own skills (or perks, since skills appear to have been removed and integrated into perks and SPECIAL) and you being able use them to complement your own. For example, you could specialize in crafting perks and build weapons and gear for your companion who is more adept at shooting, have a more charisma focused companion that can talk your way through things if you're more combat focused. Perhaps even being able upgrading your robotic companions. I'm also interested in the fact that we're so close to the Institute. Synth companion maybe? | ||
| #9 - of being specialized with interesting builds and unique.* | 06/17/2015 on Todd Fukin Howard | +1 |
| #8 - I think Fallout's getting a complete rework on the skills thou… [+] (2 new replies) | 06/17/2015 on Todd Fukin Howard | +1 |
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| #69 - The skeleton wars are getting serious. | 06/17/2015 on thanks mr skeltal | 0 |
| #272 - Very well, everything seems to be in order. It seems you do ha… | 06/17/2015 on | +1 |
| #266 - I need to see your official seal of approved pepe maker. We ca… [+] (4 new replies) | 06/17/2015 on | +11 |
| Very well, everything seems to be in order. It seems you do have a very nice self-made rare pepe. Congratulations. | ||
| #30 - Close. The name is still a mix of greek and latin, however Tyr… | 06/17/2015 on Tyrannosaurus Rekt | +1 |
| #5 - This, from what I have seen the crafting system seems to be am… [+] (4 new replies) | 06/17/2015 on Todd Fukin Howard | 0 |
| I'll take an "Engineer" playstyle any day of the week. Who needs slings and arrows when you have Lasers and high-temperature Plasma? (Of course, the 10mm pistol looks pretty sexy...) And you're talking about The Mechanist, who probably used scripts to reprogram his robots, meaning he wasn't as smart as one would think. That, and they were commercial robots, meaning that they could also have been intended to be programed by the lowest common denominator. And I like that they're recycling and upgrading the old scripts from Skyrim, I didn't notice at first. But then I saw how houses needed foundations, and such, the base scripts are probably taken from Hearthfire, and will be enhanced with mods in a matter of days. If you're worried about grinding in Skyrim on PC, look for shortcut mods after the first couple weeks. Hell, there's two for Skyrim: the Potion of Ultimate Leveling, and the Perkless Everything mod. But if you want to keep some grinding, there's Ish's Souls to Perks. The second one is more time-efficient. Of course, grinding really isn't that much of an issue in Fallout, you assign the correct attributes and tag the correct skills, you get out there and find what you need... I think Fallout's getting a complete rework on the skills though. If you look closely, there was no "Skills" tab on the Pip-Boy, many of the skill stat bonuses were moved to SPECIAL, Intelligence now gives extra experience instead of skill points and during the crafting presentation instead of skill requirements, the improvements had things like Requires: Gun Nut rank 4 or Requires: Science rank 2. This leads me to believe that skills are most likely gone and were merged with perks and SPECIAL, this probably means that you'll get points to increase your SPECIAL instead of skills when you level up, which will now serve as a base value to how well you sneak, how much melee damage you do, that kind of stuff. They may also be used as a requirement for perks. More specialized abilities, like being able modify your weapons and who knows what else they put in there will require you to invest in perks and specialize your character in that certain area. It's interesting to say the least, if they pull it off right it can allow much more interesting characters than Fallout 3/New Vegas' "Put tons of SPECIAL into Intelligence and max as many skills as you can" meta that just resulted in PCs who excelled at everything instead of being and unique. | ||
| #16 - Ready to **** some **** up? [+] (1 new reply) | 06/17/2015 on Random Comp | +7 |
| #24 - Where else would you get tanks from? I always get my tanks fro… | 06/17/2015 on Evilution | +5 |
| #47 - Microsoft had some pretty cool stuff, I liked that HoloLens sp… [+] (1 new reply) | 06/17/2015 on Bethesda after E3 | +3 |
| I am only a fan of Fallout 4 among those, and the other games looked awesome,(discounting TES knockoffs) I was fucking blown away with how much everything not only met any expectations I had, but surpassed, then BLEW THE FUCK AWAY with mini-nukes, and I'm not just talking about Fallout. DOOM and Dishonored were both Hell-a on point, impressing me greatly | ||
| #24 - To be honest they're more like a weaker laptop rather than jus… | 06/16/2015 on Too Late IOS | 0 |
| #32 - Dick game so strong he travels back in time. [+] (2 new replies) | 06/16/2015 on Fallout 4 Baby Creator... | +14 |
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| #89 - The voiced MC might be a problem for modders, other than that … [+] (2 new replies) | 06/16/2015 on E3 Bethesda Conference | 0 |
| I think that the 4 button conversation is going to make the game MUCH more linear in terms of character development, and what also supports that, is that there appears to be a lack of any "skills" in FO4. Like, I don't know if you saw it in the pip boy, but I didn't see any "skill" section. It's going to be like LA Noire. I feel like the voiced MC thingy would be cool if it worked kinda how it does in Saints Row 4, but I dunno. | ||
| #111 - I see the dog hype as kind of a joke right now. Fallout 4 is a… | 06/16/2015 on IT'S OVER, BETHESDA WON | 0 |
