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|#22 - .22 is great. I have to get myself a licence and a raifu. [+] (2 new replies)||11/13/2014 on I love science||0|
|#47 - We have it better. We have like 60 parties, of which 3 ar…||11/13/2014 on The American Voter||0|
|#23 - Infinite was cash. I only wish it was longer. [+] (2 new replies)||11/13/2014 on thanks IGN :3||+1|
|#24 - Hype for star citizen then. [+] (10 new replies)||11/13/2014 on not like other MMOs||+3|
#43 - alexanderh (11/13/2014) [-]
I didn't have a bad experience. The game mechanics just aren't very good at all. It has been described several times, unironically, as "spreadsheets in space" and it's an accurate description. It's not a good game. But it is the best one of its kind that is still around.
#44 - Rockaman (11/13/2014) [-]
I enjoy the mechanics - they are extremely technical, taking training, experience and perseverance to master and are not troubled with 'who has the least lag has the most advantage' that most MMOs and multiplayer games have. Also, very few games give me quite the same adrenaline buzz as in EVE, loss actually means something, and not that you'll just respawn with the same kit as before you died.
#47 - alexanderh (11/13/2014) [-]
When I say game mechanics, I mean the actual combat and gameplay, not the planning part. Combat is incredibly basic and has not evolved at all since 2003. The servers run on a 1 Hz tick rate, which means things can only happen once per second. Skill barely comes into play during the actual engagement, it's all about making the perfect loadout and choosing to engage or not (sometimes not your choice).
Large engagements are mostly down to numbers, current doctrine/flavour of the month, and the skill of ONE guy choosing who to shoot at. I tried large engagements, and it was just boring. No risk since losses were compensated by my alliance, and I didn't actually have to do anything since I was told who to orbit, at what distance, and who to shoot at.
The missions were incredibly dull, once you get the right loadout and ship it was just a matter of orbiting something, turning on all modules, and pressing the f1, f2, and f3 buttons whenever something blew up, and targeting new stuff, smallest to largest.
Mining is the only time I've actually been able to play a game at school, while also being able to keep up with the class. Dullest thing I ever experienced.
In-station trading was even worse, you could log on every hour or so, refresh your orders, and be done with it. station-to-station trading was either you, clicking on stuff occasionally, or pressing the autopilot button and waiting a couple of hours for the ship to dock by itself.
Earning money by doing PvP is pretty much impossible when you first start out, and you have to be fairly good to turn a profit if you're working alone. If you're not working alone, it becomes a game of numbers; can you catch gangs that have less strength than you while dodging gangs with more strength? That was the only part I actually found to be fun, running around in low-sec, trying to catch some guys weaker than me. But the mechanics were still very basic.
Continued in next post.
#49 - alexanderh (11/14/2014) [-]
And don't even get me started on planetary interaction. That has to be the most dull minigame ever made. Set up a colony, and check back on it every couple of hours, depending on how often you want to.
A lot of the advantages you get comes from being subscribed to the game the longest. You get experience by being subscribed and adding skills to your queue. Again, this doesn't take any skill beyond planning when to get what skills and what order to get them in. With enough time, this doesn't matter because you will have all skills that are even slightly relevant to whatever you're trying to accomplish. The only skill where you might not want it trained to max is afterburners, because it increases the time the afterburner is active, and sometimes you want it to be active for slightly less time.
The only thing I agree with is that you do get a rush. Losses DO mean something, and it makes the game very punishing. But you can also really get fucked over and be forced to start over with a starter ship, working your way back incredibly slowly.
But the thing I dislike the most about the game is the playerbase. The people are horrible to each other, and the game mechanics actively support this. Scamming is a huge thing in EVE. I never look at Jita chat because it is spammed to hell by scammers. You can not trust anyone in that game that you cannot go punch in the face in real life, because there are not consequences to being a dick.
And high security space wars are broken as hell. You can get stuck in one without any way of getting out and without having done anything at all to deserve it, other than being in a system. If they're sufficiently larger than you, you can do nothing but either wait it out, or leave your corporation and return at a later date.
#56 - Rockaman (11/15/2014) [-]
I would disagree on skill not being a factor - in larger fights, it makes a smaller difference but in small gang roams, player skill makes all the difference in a fight, I have seen and been in roams where we are outnumbered 2:1 or more against ships equal or overall stronger than the winning side, due to vast differences in experience (my favourite fight was in a highsec war where my alliance, outnumbered in Talwars, beat our opponents who were in pirate BSes and T3s, due to them making massive tactical errors and our pilots being experienced enough to exploit them).
Also, I disagree on the playerbase. Because so much of the playerbase is extremely hostile, it brings people who are working together much closer than any other MMO out there. In WoW or Guild Wars, there is no real drive for proper teamwork as the only reason for teamwork is to get better loot. In EVE, you can loose enormous amounts of assets without a solid team to trust. There are consequences of being a dick in the meta game, where you'll find you'll have less and less friends for backup.
I like the fact that highsec wars are like that as it's very realistic. No one asked Belgium in WW1 if they consented to a much larger power declaring war on them, why should it be any different in game?
I would agree with you that combat mechanics are fairly dull and dated, except for the fact that the buzz you get from a good fight more than makes up for it - I've never experienced buzzes that strong from a game before!
|#52 - You can't very well bend tempered steel. You would need tools …||11/13/2014 on Description Below||+1|
|#15 - Are you telling me that our glorious motherland, even though n…||11/13/2014 on Russia - we have our own...||0|
|#32 - Picture||11/13/2014 on Breaking in||+3|
|#85 - What can I say, I like some sweater, shirt and kneehighs. Dayu…||11/12/2014 on My top 10 pornstars||0|
|#32 - Everybody takes a piss eventually.||11/12/2014 on 2 cool for school||+2|
|#30 - Everyone dies. [+] (2 new replies)||11/12/2014 on 2 cool for school||+1|
|#204 - Picture [+] (1 new reply)||11/12/2014 on Much Better||+1|
|#176 - We don't. Giving decades a name is so last century.||11/12/2014 on Games will make you gay||0|
|#476 - Raise your dongers for admin!||11/12/2014 on twitter bans you EASILY||0|
|#17 - She overdid it a bit.||11/11/2014 on Piercing Intensifies ( ͡°...||+2|
|#50 - A stalker will turn psycho in the least favorable moment. …||11/10/2014 on Choose wisely||0|
|#4 - Shamefur dispray.||11/10/2014 on Shamefur dispray||+6|
|#50 - Well most of the 3D is cringeworthy. I could do better if scho… [+] (2 new replies)||11/10/2014 on SJWs going after Blizzard||+11|
|#120 - Picture||11/10/2014 on Day 10 of NoFap November||0|
|#7 - He dies||11/10/2014 on Louis CK 4||0|
|#23 - Successful kebab removal.||11/10/2014 on The new cod graphics looks...||+21|
|#29 - Picture||11/10/2014 on The Defender of Waifus||+3|
|#1 - What the **** did I just read? [+] (1 new reply)||11/10/2014 on >he's a janitor on the...||0|
#2 - anonymous (11/10/2014) [-]
A parody of the janitor on /sp/
|#18 - 1 - so is burning 2 - she tends to think in a straight lin…||11/10/2014 on Battle between Korra and...||0|
|#18 - Love is only the second strongest thing in the universe. …||11/09/2014 on at least ½ credit...||0|
|#50 - I don't think he realizes the minutia of computer vertex based…||11/09/2014 on Oh mcintosh||+1|