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Deathborne    

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Deathborne Avatar Level 214 Comments: Comedic Genius
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Date Signed Up:8/06/2010
Last Login:10/30/2014
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Comment Ranking:#27304
Highest Content Rank:#1765
Highest Comment Rank:#3784
Content Thumbs: 2752 total,  2927 ,  175
Comment Thumbs: 1498 total,  1626 ,  128
Content Level Progress: 52% (52/100)
Level 127 Content: Respected Member Of Famiry → Level 128 Content: Respected Member Of Famiry
Comment Level Progress: 41% (41/100)
Level 214 Comments: Comedic Genius → Level 215 Comments: Comedic Genius
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Content Views:81739
Times Content Favorited:180 times
Total Comments Made:587
FJ Points:4186

latest user's comments

#245 - **Deathborne rolls 9,714** 06/09/2014 on lets play 0
#2844 - **Deathborne rolled image ** 06/07/2014 on Your new penis 0
#4449 - **Deathborne rolled image ** 06/06/2014 on What you got arrested for 0
#4143 - **Deathborne rolled image ** 06/05/2014 on What you got arrested for 0
#948311 - i just realised that i have 6 copies of dead island epidemic o…  [+] (12 new replies) 06/05/2014 on Video Games Board - console... 0
User avatar #948325 - eatinyojello (06/05/2014) [-]
i'll take it if you still have one steamcommunity.com/id/MrBrewballs
User avatar #948323 - warwolfrider (06/05/2014) [-]
**warwolfrider rolls 01** Warwolfrider if you still have one and i roll for it
User avatar #948322 - hirollin (06/05/2014) [-]
if you got an extra one sure.
User avatar #948320 - ubisoft (06/05/2014) [-]
User avatar #948319 - DeathclawRulez (06/05/2014) [-]
I'd take one if you want
User avatar #948317 - makotoitou (06/05/2014) [-]
sure
User avatar #948314 - avatarsarefornoobs (06/05/2014) [-]
actually i dont have one yet
steamcommunity.com/id/codisforplebs/
pls gib?
User avatar #948313 - sannukas (06/05/2014) [-]
Try to trade it on some steam trading site.
User avatar #948312 - luckyshotdk (06/05/2014) [-]
I don't think there's anyone who doesn't own it by now
User avatar #948321 - luckyshotdk (06/05/2014) [-]
I don't think my statement was correct
User avatar #948328 - danrmanalt (06/05/2014) [-]
Def was not
#41 - **Deathborne rolls 78** 06/05/2014 on Steam Giveaway!!! (Dino Horde) 0
#1518 - kinda hard to believe theres a bad side.  [+] (1 new reply) 06/04/2014 on Cute girls, post your... 0
#1912 - sikkvikk (06/04/2014) [-]
kinda "hard" to believe you exist .
#438 - Picture 06/03/2014 on Username-Pictures Part 2 0
#3218 - **Deathborne rolled image ** 06/03/2014 on Admin is going to ban you +1
#2122 - **Deathborne rolled image **  [+] (1 new reply) 05/28/2014 on *roll picture* 0
User avatar #2137 - gingebro (05/28/2014) [-]
sorry man
#930982 - eternal darkness: sanity's requium 05/22/2014 on Video Games Board - console... 0
#946460 - my girlfriend has an irrational dislike of anime but agreed to…  [+] (32 new replies) 05/19/2014 on Anime & Manga - anime... +1
User avatar #946557 - abysmalshadow (05/19/2014) [-]
It's not mentioned a lot for this, but Baccano! is a good choice, since it's stylised to feel less Japanese.
But yeah, FMA:B is the general choice.
User avatar #946527 - kothaex (05/19/2014) [-]
really though

i know it's not really anime
BUT
Avatar the Last Airbender is pretty cool guy
and it was designed for us westerner plebs
User avatar #946543 - sniffyy (05/19/2014) [-]
avatar isnt anime
User avatar #946545 - kothaex (05/19/2014) [-]
you uh
don't say
User avatar #946546 - sniffyy (05/19/2014) [-]
i know it's not really anime
u sounded unsure
User avatar #946520 - kothaex (05/19/2014) [-]
wildikdog says fate/zero
User avatar #946522 - wildikdog (05/19/2014) [-]
...But I already fixed that part.
User avatar #946523 - kothaex (05/19/2014) [-]
i was like 14 seconds out gimme a break
User avatar #946517 - wildikdog (05/19/2014) [-]
Fate Zero
User avatar #946513 - enteroreninenine (05/19/2014) [-]
also yeah, she'll finish the second episode and probably be hooked
User avatar #946511 - enteroreninenine (05/19/2014) [-]
full metal alchemist brotherhood is the best thing to show someone new
User avatar #946519 - newbrony (05/19/2014) [-]
Maybe even tell her to skip the first
#946510 - newbrony (05/19/2014) [-]
I had the same problem and Death Note did the trick.

She just had a weird hate for how the eyes in anime are drawn because she's an artist, so i went to introduce her with a kinda realistic anime for a start.
User avatar #946503 - jubnik (05/19/2014) [-]
full metal alchemist is your best bet for introducing plebs
User avatar #946502 - makotoitou (05/19/2014) [-]
nothing because those are shitty requirements and being a recfag is bad
#946499 - varuna (05/19/2014) [-]
Moribito
User avatar #946478 - nomora (05/19/2014) [-]
Hellsing Ultimate
User avatar #946469 - alhiniath (05/19/2014) [-]
Fate Zero is on Netflix i don't know if it has a dub though
User avatar #946474 - bababadsheep (05/19/2014) [-]
Actually, as far as I know every anime on Netflix is dubbed.
User avatar #946508 - youngneil (05/19/2014) [-]
Attack on Titan is subbed as of right now.
User avatar #946476 - alhiniath (05/19/2014) [-]
Urgh and yellow hard subs.
User avatar #946483 - bababadsheep (05/19/2014) [-]
Sh*t Otaku Say Is this you by any chance?
User avatar #947087 - alhiniath (05/20/2014) [-]
Nah I'm not that autistic
User avatar #946509 - medianoche (05/19/2014) [-]
Oh and yellow hardsubs are always annoying, even on TV i can't stand them
User avatar #946507 - medianoche (05/19/2014) [-]
I don't know whats funnier, the video or the otaku bitching in the comments
User avatar #946475 - yusay (05/19/2014) [-]
There are some that aren't.
User avatar #946479 - bababadsheep (05/19/2014) [-]
Like which? I am curious. Canadian Netflix is has a piss puddle for a selection of any movies or shows, I don't really know what is actually available.
User avatar #946481 - yusay (05/19/2014) [-]
I know Naruto, but that's it.
User avatar #946472 - bababadsheep (05/19/2014) [-]
It has one.
User avatar #946473 - alhiniath (05/19/2014) [-]
Didn't actually know that. I don't tend to defile myself with dubs
#946477 - bababadsheep (05/19/2014) [-]
User avatar #946467 - yusay (05/19/2014) [-]
Bebop.
#90 - they do. but im just saying 05/15/2014 on Legendary 0
#88 - im not trying to be superior. i have no life. i was just point…  [+] (2 new replies) 05/15/2014 on Legendary 0
User avatar #89 - lolollo (05/15/2014) [-]
I didn't say you were, just people.
User avatar #90 - Deathborne (05/15/2014) [-]
they do. but im just saying
#85 - 1. at some points it is needlessly difficult (1hit kos, archer…  [+] (4 new replies) 05/15/2014 on Legendary 0
User avatar #87 - lolollo (05/15/2014) [-]
Then that's up for everyone to decide for themselves, whether the satisfaction of finally winning is worth the wasted ours and patience testing frustration. For me, it isn't, especially when the things making it difficult are things I was assured wouldn't exist in the game before playing. It's also silly to try and claim superiority over someone else because they don't have the time, or patience for such bullshit. I like games for smooth gameplay and story with elements of discovery. Dark Souls is just "Guess at how to defeat this guy now!" the game.
User avatar #88 - Deathborne (05/15/2014) [-]
im not trying to be superior. i have no life. i was just pointing out why i like the game. you can like whatever you damn well please. as can everyone else.
User avatar #89 - lolollo (05/15/2014) [-]
I didn't say you were, just people.
User avatar #90 - Deathborne (05/15/2014) [-]
they do. but im just saying
#79 - 1. it worked or me. and didnt go through half the game and dec…  [+] (29 new replies) 05/15/2014 on Legendary 0
User avatar #82 - lolollo (05/15/2014) [-]
1. I went through most of the game myself, what makes you think I stopped at the tree things? I don't think it's that difficult, I'm saying that it's needlessly difficult for reasons people keep saying don't exist within the game. They could have kept the game challenging while decreasing the level of artificial difficulty if they just made it where the enemies didn't have those cheap 1 hit K/O attacks I described to you. A game where you have to fight an enemy as its individual type instead of just as a generic enemy wouldn't have those problems I described. A game where you have to guess at how to fight each enemy, dying each time you guess wrong is needlessly difficult.

2. I know what he was referring to, he cleared that up himself. We're fine.
User avatar #92 - deviousmachine (05/15/2014) [-]
I have a problem with what you say. My problem is you say the grab attack of the trees in the forest are cheap. A cheap move implies that you could not avoid it or it wasn't telegraphed well. The grab attack is telegraphed as much as an ultra greatsword swing, you can see it coming 1-3 seconds before it hit. If you don't get out of the way of such an attack it should one shot you to punish poor decision making on your part.

I will agree some of the stuff in dark souls is cheap (namely the first time you see a mimic or everyone's pet peeve bed of chaos), but in general the game does difficulty nicely by making it easy to see stuff and react to it in time.
User avatar #94 - lolollo (05/15/2014) [-]
It's telegraphed not very well, though. Yes, he rears back, but you don't know what sort of attack it is, nor do you know how much damage it'd do, or if your defenses would work. If I'm meant to assume that any new attack I come across is one that ignores my defenses and instantly kills me, that's the same sort of artificial difficulty I'm talking about.

And "punishing you for poor decisions" just goes back to what I was saying before, about having to randomly guess at what to do to survive. "LOL you guessed wrong."

"WOW THIS IS THE BEST GAME EVER!"
User avatar #101 - deviousmachine (05/15/2014) [-]
You are going by the logic you should be able to block everything. The game teaches you to dodge and avoid early on, the asylum demon pretty much teaches you that you need to avoid attacks. If you see an attack coming would you think first i should go up to that attack and block it or stand back and see what it does/avoid it.

The difference between punishing for poor decision making fairly and unjustly is how much information the player is given. You know from the tutorial level that enemies hurt but are slow, if you get hit it was because you weren't paying attention. The game usually gives you enough info to make the correct decision if you think a little. The few times it doesn't I agree it had a bad taste (aka first mimic and bed of chaos again)
User avatar #105 - lolollo (05/15/2014) [-]
No, the logic I used was that when it comes to dealing with any enemy up until that point, blocking is more effective than no blocking, and that the asylum demon taught me that dodging a boss' attack is worthwhile because they'll do insane amounts of damage and have a chance to ignore your shields, which makes perfect sense.

do you really think I'm going to buy an argument built from hindsight?
#118 - gangbangtime (05/15/2014) [-]
Eh, isn't dodging just better than blocking in general?
Blocking is meant to stop weaker attacks from getting through your defenses and damaging you, like when a hollow takes a swing at you with a broken sword/spear.
Dodging avoids their attack altogether, if you have a chance to dodge then its better since it'll leave the enemy open to an attack for certain, so why wouldn't you try to dodge if possible?
User avatar #121 - lolollo (05/15/2014) [-]
Because in the game, dodging is more clunky, and involves risks outside of the attack. Blocking is stationary, you don't run the risk of just dodging into the attack anyway because the made the controls feel like peanut butter, or off a cliff because tapping a millimetre to the left makes your guy run to the nearest cliff and run off. There's a tradeoff.
#132 - gangbangtime (05/16/2014) [-]
I don't really seem how I'm using a video game to be more superior than you, I do that by flaunting my collection of dragon dildos.
All I'm saying is that, you sound like someone who came from games that will give you tutorials and teach you everything about the game, all the ins and outs, then throw you into the game.
Dark souls doesn't do that.
Dark souls throws you into the game, tells you that you suck, and then does it again. Rinse and repeat, the only help you get after the asylum's orange soapstone messages is from wikis.
Also, blocking is stationary, but only a casual/newfag wouldn't realize that blocking can't stop too many things, because it'd be too easy.
Unlike alot of games, dark souls requires you to use logic, and to actually try and think before you do something. You sound butthurt that it didn't teach you jack all, and that you couldn't figure out something on your own. also, before argueing about the game and its "Artificial difficulty", go try that same part that your bitching about.
TL;DR Use brain to play game
User avatar #134 - lolollo (05/16/2014) [-]
Yes, and I'm saying that all of that gives it artificial difficulty. You can tell the player how to play the game without holding their hands or constantly wasting their time (cue mega man sequel clips) but making a selling point of the game be that it's overly difficult? If you're gonna do that, then at least stop lying to yourself that it doesn't have artificial difficulty. A game with artificial difficulty isn't necessarily bad, its just a flaw in game design. You lot who love are the ones who worry that the flaw will do anything with your experience with it.
#136 - gangbangtime (05/16/2014) [-]
You still haven't even tried to define what artificial difficulty is. I don't care about the difficulty of the game, its certainly not artificial, but I care about the feel of the game.
When I somehow scrape through a boss fight with ornstein and smough on by own, I feel damn good.
When I take on a phantom or invade a player and win by the skin of my teeth, or wether Its an easy win, I feel damn good.
Even then, its not artificially difficult, especially early on. By the time deaths become more common, you've been given alot of time to get used to the tougher shit in the game, also you can get some better equipment. And sure, there are ways to teach a player how to play your game without holding hands with them, but dark souls says fuck that, learn on your own. Either figure shit out by logic, or throw yourself at it randomly until you find a way to win, which by the way is something the player chooses, not the game.
What do you call artificial difficulty, and what do you call real "Difficulty"?
User avatar #137 - lolollo (05/16/2014) [-]
Artificial difficulty is when programmers put parts into the game that are meant to mess you up in the game, and set you up for failure. Weak examples are scripted boss fights where you lose. Strong examples are game mechanics put into the game that kill you where the only way to even know they're there is to run into them, and the only way to not fall into them is to avoid them altogether. It's obvious the core around the game is "You're going to die a lot" which doesn't do it any credit since it's also trying to keep this idea that you can complete the game without dying. The challenge is supposed to be that each enemy is different, and it's not just going to let you breeze through each level, which makes sense, but that's not just it. They do it where single mistakes, whether they're out of ignorance, or normal lapses in attention, will kill you, or cause you to go back to the beginning of the level anyway and start over. You can grind on the enemies, which I did to an extent, but other literature I heard on the game is even that discredits it, and discredits you.

I like the core principle of how it's meant to challenge you.
I don't like that they've taken that core principle, and gave it more elements of artificial difficulty.
I don't like the fact that I still get people feverishly arguing the point that it then DOESN'T have those elements, eventually devolving into "That just means you suck I guess..." perpetuating this culture where the people who like Dark Souls are just this circle jerk of assholes looking to prove superiority through the game.
#138 - gangbangtime (05/17/2014) [-]
So by saiyng that in the way you did, every game is artificially difficultif at all because how were you supposed to know that tree thing that comes into the game about 1 and a half hours after it begins was gonna hurt you?
Also, you know that Darkroot garden in general wasn't meant to be played at that point, not for your first run through/without a guide, right? Most enemies there can fuck you up easy, and if you go through andre's exit, atleast you've got a little bit of a chance (If the gargoyles are dead) but if you go through havel's on your first shot? git gut or git rek'd.
And not once did dark souls have an idea that you can beat it without dying, That shit sounds nearly impossible. The challenge is that each enemy is dangerous, even at higher levels you can't simply swat aside a bunch of hollows.
It's rare that a single mistake will instantly kill me, the only times they have is when I tried fighting the Stray demon and Basillisks, and while getting cursed was cruel, it wasn't that big of a deal since I had access to curse-stopping items though.
Dark soul's isn't there to make you pay attention a little, It requires you to pay attention at almost all times, there are only a few dull moments and thats when you're running or back tracking without getting the lord vessel. If you're getting fucked by a bunch of enemies, you don't simply have a lapse in attention. If you're running about and get a little bored, then prepare to die.
Get over the fact that you suck at dark souls, someone like you is more akin to a LoZ game or something that'll practically throw a fucking stop sign at your face before every difficult event.
And see, if everyone argues that it doesn't have those arguements, and they actually have some evidence, then that makes them right. Truth is, you probably suck shit at the game because it's hard. And now you're butthurt that you spent money on a game you can't win.
Also, that last statement is bullshit.
User avatar #139 - lolollo (05/17/2014) [-]
Not that they'd hurt you, but kill you in one shot.
#141 - gangbangtime (05/17/2014) [-]
That depends on your vitality. If you picked a knight and you don't turn him into the motherfucking tank that he should be, thats your fault, and if you pick one of the more lightweight classes, thats also your fault. git gud or git rek'd
User avatar #107 - deviousmachine (05/15/2014) [-]
except every enemy up to that point taught you that avoiding attacks was easy. Every enemy in undead burg is a slow shambling corpse, the attacks are telegraphed.
User avatar #108 - lolollo (05/15/2014) [-]
Yes, but it also teaches you that blocking is just as effective as dodging, so that you can try either when faced with an attack. When the choice becomes "One kills you, one doesn't, they both look like equally valid choices given everything you've done up until this point." it delves into artificial difficulty.
User avatar #111 - deviousmachine (05/15/2014) [-]
it does not teach you blocking is the same as dodging. There are multiple encounters near the start with 2-3 mobs. If you block all their attacks you run out of stamina. You should be thinking at that time "If I block I lose stamina leaving me open to attack, maybe I should try to avoid some attacks".

If you think that making you use your brain a little is artificial difficulty I can tell you are not and avid gamer. If a game does not challenge the player to think where is the fun in the game? If you don't want to think wouldn't it be better to watch a movie at that point?
User avatar #112 - lolollo (05/15/2014) [-]
I also didn't say it did, I said that they do roughly the same thing, keep you from getting hit.

Until the trees.

Which teach you that some enemies will ignore blocking.

By killing you.

Which makes it artificial difficulty.
User avatar #113 - deviousmachine (05/15/2014) [-]
"blocking is just as effective as dodging"
"they do roughly the same thing"
Just as effective mean the same as, you are contradicting yourself.

Yes being able to go through shield without warning is a little closer to artificial difficulty, Although throughout the game y u should not be thinking a shield makes me invulnerable. If you look the shield does it defend the whole body? No. Why wouldn't certain attacks catch a character off guard and hit around a small shield? Even in Skyrim a shield can be hit around.
User avatar #114 - lolollo (05/15/2014) [-]
You're going to argue semantics? Really?

And the thing is, the trees are a fairly early part of the game. You're still learning how the specific mechanics of the game work. Saying anything to the effect of "Well my shield will easily be hit around!" is just presumptive bullshit, and saying it now would just be giving into hindsight.
User avatar #115 - deviousmachine (05/15/2014) [-]
the trees are not as early as you say they are. You are learning the game as you play, yes, but the trees are after the first boss. Which is well after you should've learned at least a basic understanding of the mechanics of your character and have a general idea of how most enemies in this stage of the game act.

Finally I am going to bed so i'll leave you with a good video:
www.youtube.com/watch?v=_oYLhAZvjvU
and here is a funny video from dark souls as well (you don't need to know much about the game for this 1, except that the arena only ranks up at 500 kills no losses, kills +1 arena rank, losses -1 arena rank): www.youtube.com/watch?v=ncbvez_S5Tk
User avatar #116 - lolollo (05/15/2014) [-]
I'm not saying that the game only taught me attack and block, I'm saying that it leaves me to make a massive assumption on the right thing to do from a list of things, where picking one of the 9 wrong choice out of 10 gets you killed.

That's bad.
#119 - gangbangtime (05/15/2014) [-]
Dark souls isn't about guessing.
If you guess at how to beat an enemy and lose, your fault, not the games. Even if you had to guess, although thats rare, its often a 1 in 4 or 1 in 2 chance. Such as: Do I block this, or dodge this? or, Do I dodge to the side, or backwards?
And the enemies do a decent job of telegraphing their attacks. Its certainly not obvious, but it's not hard to see, and theres little guessing.
If there is an especially difficult enemy, then you may die to them once if you are unlucky, or they have an odd attack. After that, its easy to see what they'll do, and they are easier to defeat. Still not easy, but not balls to the walls hard either.
TL;DR, Dark souls isn't about guessing, git gud or git rek'd
User avatar #85 - Deathborne (05/15/2014) [-]
1. at some points it is needlessly difficult (1hit kos, archers in anor londo) and dieing everytime you screw up sucks. but thats the reason people like it, after failling so many times and then winning. it gives you a sense of achomplishment. something other games dont have because it is possible to win on the first try.

2. i didnt see that
User avatar #87 - lolollo (05/15/2014) [-]
Then that's up for everyone to decide for themselves, whether the satisfaction of finally winning is worth the wasted ours and patience testing frustration. For me, it isn't, especially when the things making it difficult are things I was assured wouldn't exist in the game before playing. It's also silly to try and claim superiority over someone else because they don't have the time, or patience for such bullshit. I like games for smooth gameplay and story with elements of discovery. Dark Souls is just "Guess at how to defeat this guy now!" the game.
User avatar #88 - Deathborne (05/15/2014) [-]
im not trying to be superior. i have no life. i was just pointing out why i like the game. you can like whatever you damn well please. as can everyone else.
User avatar #89 - lolollo (05/15/2014) [-]
I didn't say you were, just people.
User avatar #90 - Deathborne (05/15/2014) [-]
they do. but im just saying
User avatar #83 - AresX (05/15/2014) [-]
FYI people who like the Souls games solely for the difficulty don't really exist. It's just kinda there,
#68 - ive never had to change my playstyle for dark souls. its alway…  [+] (31 new replies) 05/15/2014 on Legendary 0
User avatar #73 - lolollo (05/15/2014) [-]
1. I already know how to get out of the tree grabbers, the point I was making is that what you described of "block/dodge" doesn't actually work for each enemy. I highly doubt you held the same combat style through the entire game.

2. I know he never said Dark Souls, which is why I started off with "I can only assume you're referring to Dark Souls?"
User avatar #79 - Deathborne (05/15/2014) [-]
1. it worked or me. and didnt go through half the game and decide i should switch to magic or some shit. its not a difficult game. people think this because its unforgiving and doesnt give you any direction.

2. he was refering to the legendary difficulty of skyrim. which cause you to do only 25% damage to enemys while they do 4 times as much to you.
User avatar #82 - lolollo (05/15/2014) [-]
1. I went through most of the game myself, what makes you think I stopped at the tree things? I don't think it's that difficult, I'm saying that it's needlessly difficult for reasons people keep saying don't exist within the game. They could have kept the game challenging while decreasing the level of artificial difficulty if they just made it where the enemies didn't have those cheap 1 hit K/O attacks I described to you. A game where you have to fight an enemy as its individual type instead of just as a generic enemy wouldn't have those problems I described. A game where you have to guess at how to fight each enemy, dying each time you guess wrong is needlessly difficult.

2. I know what he was referring to, he cleared that up himself. We're fine.
User avatar #92 - deviousmachine (05/15/2014) [-]
I have a problem with what you say. My problem is you say the grab attack of the trees in the forest are cheap. A cheap move implies that you could not avoid it or it wasn't telegraphed well. The grab attack is telegraphed as much as an ultra greatsword swing, you can see it coming 1-3 seconds before it hit. If you don't get out of the way of such an attack it should one shot you to punish poor decision making on your part.

I will agree some of the stuff in dark souls is cheap (namely the first time you see a mimic or everyone's pet peeve bed of chaos), but in general the game does difficulty nicely by making it easy to see stuff and react to it in time.
User avatar #94 - lolollo (05/15/2014) [-]
It's telegraphed not very well, though. Yes, he rears back, but you don't know what sort of attack it is, nor do you know how much damage it'd do, or if your defenses would work. If I'm meant to assume that any new attack I come across is one that ignores my defenses and instantly kills me, that's the same sort of artificial difficulty I'm talking about.

And "punishing you for poor decisions" just goes back to what I was saying before, about having to randomly guess at what to do to survive. "LOL you guessed wrong."

"WOW THIS IS THE BEST GAME EVER!"
User avatar #101 - deviousmachine (05/15/2014) [-]
You are going by the logic you should be able to block everything. The game teaches you to dodge and avoid early on, the asylum demon pretty much teaches you that you need to avoid attacks. If you see an attack coming would you think first i should go up to that attack and block it or stand back and see what it does/avoid it.

The difference between punishing for poor decision making fairly and unjustly is how much information the player is given. You know from the tutorial level that enemies hurt but are slow, if you get hit it was because you weren't paying attention. The game usually gives you enough info to make the correct decision if you think a little. The few times it doesn't I agree it had a bad taste (aka first mimic and bed of chaos again)
User avatar #105 - lolollo (05/15/2014) [-]
No, the logic I used was that when it comes to dealing with any enemy up until that point, blocking is more effective than no blocking, and that the asylum demon taught me that dodging a boss' attack is worthwhile because they'll do insane amounts of damage and have a chance to ignore your shields, which makes perfect sense.

do you really think I'm going to buy an argument built from hindsight?
#118 - gangbangtime (05/15/2014) [-]
Eh, isn't dodging just better than blocking in general?
Blocking is meant to stop weaker attacks from getting through your defenses and damaging you, like when a hollow takes a swing at you with a broken sword/spear.
Dodging avoids their attack altogether, if you have a chance to dodge then its better since it'll leave the enemy open to an attack for certain, so why wouldn't you try to dodge if possible?
User avatar #121 - lolollo (05/15/2014) [-]
Because in the game, dodging is more clunky, and involves risks outside of the attack. Blocking is stationary, you don't run the risk of just dodging into the attack anyway because the made the controls feel like peanut butter, or off a cliff because tapping a millimetre to the left makes your guy run to the nearest cliff and run off. There's a tradeoff.
#132 - gangbangtime (05/16/2014) [-]
I don't really seem how I'm using a video game to be more superior than you, I do that by flaunting my collection of dragon dildos.
All I'm saying is that, you sound like someone who came from games that will give you tutorials and teach you everything about the game, all the ins and outs, then throw you into the game.
Dark souls doesn't do that.
Dark souls throws you into the game, tells you that you suck, and then does it again. Rinse and repeat, the only help you get after the asylum's orange soapstone messages is from wikis.
Also, blocking is stationary, but only a casual/newfag wouldn't realize that blocking can't stop too many things, because it'd be too easy.
Unlike alot of games, dark souls requires you to use logic, and to actually try and think before you do something. You sound butthurt that it didn't teach you jack all, and that you couldn't figure out something on your own. also, before argueing about the game and its "Artificial difficulty", go try that same part that your bitching about.
TL;DR Use brain to play game
User avatar #134 - lolollo (05/16/2014) [-]
Yes, and I'm saying that all of that gives it artificial difficulty. You can tell the player how to play the game without holding their hands or constantly wasting their time (cue mega man sequel clips) but making a selling point of the game be that it's overly difficult? If you're gonna do that, then at least stop lying to yourself that it doesn't have artificial difficulty. A game with artificial difficulty isn't necessarily bad, its just a flaw in game design. You lot who love are the ones who worry that the flaw will do anything with your experience with it.
#136 - gangbangtime (05/16/2014) [-]
You still haven't even tried to define what artificial difficulty is. I don't care about the difficulty of the game, its certainly not artificial, but I care about the feel of the game.
When I somehow scrape through a boss fight with ornstein and smough on by own, I feel damn good.
When I take on a phantom or invade a player and win by the skin of my teeth, or wether Its an easy win, I feel damn good.
Even then, its not artificially difficult, especially early on. By the time deaths become more common, you've been given alot of time to get used to the tougher shit in the game, also you can get some better equipment. And sure, there are ways to teach a player how to play your game without holding hands with them, but dark souls says fuck that, learn on your own. Either figure shit out by logic, or throw yourself at it randomly until you find a way to win, which by the way is something the player chooses, not the game.
What do you call artificial difficulty, and what do you call real "Difficulty"?
User avatar #137 - lolollo (05/16/2014) [-]
Artificial difficulty is when programmers put parts into the game that are meant to mess you up in the game, and set you up for failure. Weak examples are scripted boss fights where you lose. Strong examples are game mechanics put into the game that kill you where the only way to even know they're there is to run into them, and the only way to not fall into them is to avoid them altogether. It's obvious the core around the game is "You're going to die a lot" which doesn't do it any credit since it's also trying to keep this idea that you can complete the game without dying. The challenge is supposed to be that each enemy is different, and it's not just going to let you breeze through each level, which makes sense, but that's not just it. They do it where single mistakes, whether they're out of ignorance, or normal lapses in attention, will kill you, or cause you to go back to the beginning of the level anyway and start over. You can grind on the enemies, which I did to an extent, but other literature I heard on the game is even that discredits it, and discredits you.

I like the core principle of how it's meant to challenge you.
I don't like that they've taken that core principle, and gave it more elements of artificial difficulty.
I don't like the fact that I still get people feverishly arguing the point that it then DOESN'T have those elements, eventually devolving into "That just means you suck I guess..." perpetuating this culture where the people who like Dark Souls are just this circle jerk of assholes looking to prove superiority through the game.
#138 - gangbangtime (05/17/2014) [-]
So by saiyng that in the way you did, every game is artificially difficultif at all because how were you supposed to know that tree thing that comes into the game about 1 and a half hours after it begins was gonna hurt you?
Also, you know that Darkroot garden in general wasn't meant to be played at that point, not for your first run through/without a guide, right? Most enemies there can fuck you up easy, and if you go through andre's exit, atleast you've got a little bit of a chance (If the gargoyles are dead) but if you go through havel's on your first shot? git gut or git rek'd.
And not once did dark souls have an idea that you can beat it without dying, That shit sounds nearly impossible. The challenge is that each enemy is dangerous, even at higher levels you can't simply swat aside a bunch of hollows.
It's rare that a single mistake will instantly kill me, the only times they have is when I tried fighting the Stray demon and Basillisks, and while getting cursed was cruel, it wasn't that big of a deal since I had access to curse-stopping items though.
Dark soul's isn't there to make you pay attention a little, It requires you to pay attention at almost all times, there are only a few dull moments and thats when you're running or back tracking without getting the lord vessel. If you're getting fucked by a bunch of enemies, you don't simply have a lapse in attention. If you're running about and get a little bored, then prepare to die.
Get over the fact that you suck at dark souls, someone like you is more akin to a LoZ game or something that'll practically throw a fucking stop sign at your face before every difficult event.
And see, if everyone argues that it doesn't have those arguements, and they actually have some evidence, then that makes them right. Truth is, you probably suck shit at the game because it's hard. And now you're butthurt that you spent money on a game you can't win.
Also, that last statement is bullshit.
User avatar #139 - lolollo (05/17/2014) [-]
Not that they'd hurt you, but kill you in one shot.
#141 - gangbangtime (05/17/2014) [-]
That depends on your vitality. If you picked a knight and you don't turn him into the motherfucking tank that he should be, thats your fault, and if you pick one of the more lightweight classes, thats also your fault. git gud or git rek'd
User avatar #107 - deviousmachine (05/15/2014) [-]
except every enemy up to that point taught you that avoiding attacks was easy. Every enemy in undead burg is a slow shambling corpse, the attacks are telegraphed.
User avatar #108 - lolollo (05/15/2014) [-]
Yes, but it also teaches you that blocking is just as effective as dodging, so that you can try either when faced with an attack. When the choice becomes "One kills you, one doesn't, they both look like equally valid choices given everything you've done up until this point." it delves into artificial difficulty.
User avatar #111 - deviousmachine (05/15/2014) [-]
it does not teach you blocking is the same as dodging. There are multiple encounters near the start with 2-3 mobs. If you block all their attacks you run out of stamina. You should be thinking at that time "If I block I lose stamina leaving me open to attack, maybe I should try to avoid some attacks".

If you think that making you use your brain a little is artificial difficulty I can tell you are not and avid gamer. If a game does not challenge the player to think where is the fun in the game? If you don't want to think wouldn't it be better to watch a movie at that point?
User avatar #112 - lolollo (05/15/2014) [-]
I also didn't say it did, I said that they do roughly the same thing, keep you from getting hit.

Until the trees.

Which teach you that some enemies will ignore blocking.

By killing you.

Which makes it artificial difficulty.
User avatar #113 - deviousmachine (05/15/2014) [-]
"blocking is just as effective as dodging"
"they do roughly the same thing"
Just as effective mean the same as, you are contradicting yourself.

Yes being able to go through shield without warning is a little closer to artificial difficulty, Although throughout the game y u should not be thinking a shield makes me invulnerable. If you look the shield does it defend the whole body? No. Why wouldn't certain attacks catch a character off guard and hit around a small shield? Even in Skyrim a shield can be hit around.
User avatar #114 - lolollo (05/15/2014) [-]
You're going to argue semantics? Really?

And the thing is, the trees are a fairly early part of the game. You're still learning how the specific mechanics of the game work. Saying anything to the effect of "Well my shield will easily be hit around!" is just presumptive bullshit, and saying it now would just be giving into hindsight.
User avatar #115 - deviousmachine (05/15/2014) [-]
the trees are not as early as you say they are. You are learning the game as you play, yes, but the trees are after the first boss. Which is well after you should've learned at least a basic understanding of the mechanics of your character and have a general idea of how most enemies in this stage of the game act.

Finally I am going to bed so i'll leave you with a good video:
www.youtube.com/watch?v=_oYLhAZvjvU
and here is a funny video from dark souls as well (you don't need to know much about the game for this 1, except that the arena only ranks up at 500 kills no losses, kills +1 arena rank, losses -1 arena rank): www.youtube.com/watch?v=ncbvez_S5Tk
User avatar #116 - lolollo (05/15/2014) [-]
I'm not saying that the game only taught me attack and block, I'm saying that it leaves me to make a massive assumption on the right thing to do from a list of things, where picking one of the 9 wrong choice out of 10 gets you killed.

That's bad.
#119 - gangbangtime (05/15/2014) [-]
Dark souls isn't about guessing.
If you guess at how to beat an enemy and lose, your fault, not the games. Even if you had to guess, although thats rare, its often a 1 in 4 or 1 in 2 chance. Such as: Do I block this, or dodge this? or, Do I dodge to the side, or backwards?
And the enemies do a decent job of telegraphing their attacks. Its certainly not obvious, but it's not hard to see, and theres little guessing.
If there is an especially difficult enemy, then you may die to them once if you are unlucky, or they have an odd attack. After that, its easy to see what they'll do, and they are easier to defeat. Still not easy, but not balls to the walls hard either.
TL;DR, Dark souls isn't about guessing, git gud or git rek'd
User avatar #85 - Deathborne (05/15/2014) [-]
1. at some points it is needlessly difficult (1hit kos, archers in anor londo) and dieing everytime you screw up sucks. but thats the reason people like it, after failling so many times and then winning. it gives you a sense of achomplishment. something other games dont have because it is possible to win on the first try.

2. i didnt see that
User avatar #87 - lolollo (05/15/2014) [-]
Then that's up for everyone to decide for themselves, whether the satisfaction of finally winning is worth the wasted ours and patience testing frustration. For me, it isn't, especially when the things making it difficult are things I was assured wouldn't exist in the game before playing. It's also silly to try and claim superiority over someone else because they don't have the time, or patience for such bullshit. I like games for smooth gameplay and story with elements of discovery. Dark Souls is just "Guess at how to defeat this guy now!" the game.
User avatar #88 - Deathborne (05/15/2014) [-]
im not trying to be superior. i have no life. i was just pointing out why i like the game. you can like whatever you damn well please. as can everyone else.
User avatar #89 - lolollo (05/15/2014) [-]
I didn't say you were, just people.
User avatar #90 - Deathborne (05/15/2014) [-]
they do. but im just saying
User avatar #83 - AresX (05/15/2014) [-]
FYI people who like the Souls games solely for the difficulty don't really exist. It's just kinda there,
#3 - ride along 05/06/2014 on Gamers In Real Life +7
#914584 - yeah, they make you work for this one, but thats cool still 05/06/2014 on Video Games Board - console... +1
#914582 - also after anor londo you get the ability to fast travel  [+] (2 new replies) 05/06/2014 on Video Games Board - console... +1
User avatar #914583 - reaperoxide (05/06/2014) [-]
I had seen some Dark Souls 2 videos and figured fast traveling was something new they added in since it felt like I was pretty far into the game so there was no fast travel in this one.
User avatar #914584 - Deathborne (05/06/2014) [-]
yeah, they make you work for this one, but thats cool still
#914581 - after anor londo you have to go though: the dukes archives (co…  [+] (3 new replies) 05/06/2014 on Video Games Board - console... +1
User avatar #914582 - Deathborne (05/06/2014) [-]
also after anor londo you get the ability to fast travel
User avatar #914583 - reaperoxide (05/06/2014) [-]
I had seen some Dark Souls 2 videos and figured fast traveling was something new they added in since it felt like I was pretty far into the game so there was no fast travel in this one.
User avatar #914584 - Deathborne (05/06/2014) [-]
yeah, they make you work for this one, but thats cool still
#86 - congratulations you single handedly save the world. 04/30/2014 on This Is Real +4
#906843 - still do. when are you available?  [+] (1 new reply) 04/29/2014 on Video Games Board - console... +1
User avatar #907139 - lillpip (04/29/2014) [-]
I can probably do it right now
#906437 - would you like to help me with the kings? in return ill help y…  [+] (3 new replies) 04/29/2014 on Video Games Board - console... +1
User avatar #906661 - lillpip (04/29/2014) [-]
If you still need help, I can do it.
User avatar #906843 - Deathborne (04/29/2014) [-]
still do. when are you available?
User avatar #907139 - lillpip (04/29/2014) [-]
I can probably do it right now
#906253 - would you mind assisting me with the 4 kings? 04/28/2014 on Video Games Board - console... +1
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