(untitled). . i Valve t, smash hit? Gabe remembers: "It was i probably in 1993. We were i showing a demo of in the ii. Sierra booth and in the nvidia i booth. t (untitled) i Valve t smash hit? Gabe remembers: "It was probably in 1993 We were showing a demo of the ii Sierra booth and nvidia
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(untitled)

i Valve
t, smash hit? Gabe remembers: "It was
i probably in 1993. We were
i showing a demo of in the
ii. Sierra booth and in the nvidia
i booth. tom Romero, who was at ion
i Storm working on Daikatana at the
i. time, was otter at the
i nvidia booth getting a
i demo from one ofthe
i other Valve
i employees. In one of
i the demos, the silo
i tentacle smashes
i, through a window and
i picks up a scientist.
i. John had been pretty
i blade up to that point,
i since we were
it' ostensibly
i. competitors, but when
i he saw that, he said '
i "Holy shit!" When I heard that I
E figured that if we were getting that
Newell shot to fame in issue 63 of
i PC GAMER, with the unsurpassed
i. 96% score awarded by our now
i editor, Mark Donald. Obviously the
i storm had broken at that point, and
i had a huge effect on our decade of
i games. But when did Value realise
PC Gamer UK, December 2003 wtill! ,
INTERVIEW
CABE NEWELL
Valve and their head honcho Gabe
their game was going to be such a
at t wed We
creators of Doom and
Quake, then we were
on the right track."
We asked Gabe
i what he thought would
l be important in the
future of gaming. "If!
had to pick one thing, it
would be character
l _ '. technology. Ten years
from now some
I synthetic character
l . Mi! I running on your PC will
be one of your best
friends. Hopefully I' ll still be in the
business ten years from now so you
can make fun of me for this quote."
kind of reaction out of one ofthe
...
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Views: 56621 Submitted: 12/05/2013