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Latest users (2): aharris, shadowfireball, anonymous(2).
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User avatar #11111 - aharris ONLINE (1 hour ago) [-]
so here is the situation. I'm in a campaign that is heavily custom and freeroam. my character is part of a mercenary organization called the red cloaks and have a custom of eating the heart of slain enemies they thought were great warriors. last session we ended with us just defeating some kind of giant (up till now all giants have displayed regenerative powers to the point that special god blessed weapons are needed just to put them down for as long as the weapon remains stuck in them). so, what do you guys think would happen after I eat it's heart? Stomach explode, heart regen at same rate as dissolved so no more eating requires, I gain regen powers, giant dies?.
TLDR Warrior eats heart of regenerating creature, what happens?
#11110 - smegmaster ONLINE (2 hours ago) [-]
ottism xD
#11102 - ThatFatMummy (20 hours ago) [-]
Jaynos: The God Of Rock And Roll
-Intermediate deity
-Symbol: Pot Leaf
-Home plane: Ours, from earth and all.
-Alignment: True neutral
-Portfolio: Music, freedom, passion, rebellion, truth
-Worshipers: Bards, young folk, Jack Black
-Domains: Competition (complete divine), Travel, Chaos
The god of music, Jaynos, sometimes appears as an elderly man dressed in modest robes.
Jaynos seeks to spread the love, and bring humanity together as one through music. He tells his followers that his world is an awesome one, where love and passion conquers all. He tells them that freedom, beauty, truth, and love are the only rewards in life worth anything.
-Clergy and temples:
Jaynos has temples few and far between, leaving a large majority of his followers be independent worshipers. This sometimes leads to confusion and/or arguments/debates with other followers of Jaynos, unless both followers do happen to visit a temple together.
His clerics (who often multiclass into bards) promote political protests, especially ones that are against monarchies and other powerful government systems. They never get along with executive forces and authority figures, and can't stand segregation.
#11101 - ThatFatMummy has deleted their comment [-]
#11100 - Arrogonios (20 hours ago) [-]
So I'm gonna set up a Skype game for FJers because every time a post comes up in dungeons-n-drags, people are always commenting how they're interested in playing, but have no one to play with/don't know how. I'm heavily leaning toward Pathfinder over other systems since I'm a lot more familiar with that than with most others I've been GMing Pathfinder for nearly 4 years. , all the materials are online for free, and it's pretty easily accessible to new players. Reply or PM me with your Skype name if you'd like in. I'm open to new and experienced players, but I don't wanna run a game with more than 6 PCs, so if demand is high enough, I may do more than one game.
User avatar #11107 to #11100 - MrDeadiron ONLINE (8 hours ago) [-]
I know a couple people who might be interested. Do you still have openings?
User avatar #11108 to #11107 - Arrogonios (7 hours ago) [-]
I sure do. Got 4 guys who've expressed interest so far. We did character creation last night.
User avatar #11109 to #11108 - MrDeadiron ONLINE (7 hours ago) [-]
Yea cause a friend or 2 nd I were interested.
User avatar #11103 to #11100 - reginleaf (20 hours ago) [-]
When would you be playing?
User avatar #11104 to #11103 - Arrogonios (20 hours ago) [-]
Monday Wednesday or Friday evenings most likely. Around 4 or 5 MST. Depends on what most people would be available for.
User avatar #11105 to #11104 - reginleaf (19 hours ago) [-]
Ah nevermind then.
User avatar #11106 to #11105 - Arrogonios (19 hours ago) [-]
Sorry to hear that, man.
#11095 - goldfangz ONLINE (05/05/2015) [-]
Comment Picture
#11094 - faithrider (05/05/2015) [-]
a long running campaign i was in just finished so the dm is having us reroll and create new OCs to play with. im trying to create twin Gnome brothers in a thieves guild so i was curious if this origin story would work. the other thing i need is im not sure which Class to make "Travjin" because i'm not as familiar with non-fighter oriented classes. any input helps:   
A Tale of Two Gnomes   
Davjin and Travjin Bromlin are identical twins. Their parents died when they were young, forcing them to live off their own skills to survive. Davjin had a knack for sneakiness while Travjin had a knack for building trinkets that could be used to distract guards and merchants while Davjin stole what foo dthey needed to survive. When the local Thieve’s guild saw this they became interested in Davjin and offered to hone his skills as a thief, he reluctantly accepted on the condition that they also allow his brother in as a builder and supplier of trinkets and devices to aid in their thievery. Through their teachings the two brothers hope to become the best thieving duo in town.   
pic unrelated
a long running campaign i was in just finished so the dm is having us reroll and create new OCs to play with. im trying to create twin Gnome brothers in a thieves guild so i was curious if this origin story would work. the other thing i need is im not sure which Class to make "Travjin" because i'm not as familiar with non-fighter oriented classes. any input helps:
A Tale of Two Gnomes
Davjin and Travjin Bromlin are identical twins. Their parents died when they were young, forcing them to live off their own skills to survive. Davjin had a knack for sneakiness while Travjin had a knack for building trinkets that could be used to distract guards and merchants while Davjin stole what foo dthey needed to survive. When the local Thieve’s guild saw this they became interested in Davjin and offered to hone his skills as a thief, he reluctantly accepted on the condition that they also allow his brother in as a builder and supplier of trinkets and devices to aid in their thievery. Through their teachings the two brothers hope to become the best thieving duo in town.

pic unrelated
#11091 - Common Pepe (05/04/2015) [-]
yiff in hell
User avatar #11090 - chimpaflimp (05/04/2015) [-]
psychxplain i heard you run a dnd group with a bunch of other fjers. Can I join?
User avatar #11084 - aejann (05/03/2015) [-]
I've been brainstorming a tabletop game for a while now.

It would be a d10 system If you don't know what that is, it's where you have a pool of d10s that you roll for skill checks/attack/whatever, counting each die that beats a target number a 'success'. You have to get enough successes to win rolls. The key difference is that your character has two distinct types of values; one increases the size of your dice pool, while the other lowers the target number you have to beat to count a die as a success. The crux is that both are "purchased" with the same points, so you have to make a choice between being consistent and weak or strong and unpredictable. Going middle-of-the-road is a good option, but those who focus on one will have the upper hand in that area.

Another major deviation from other RPGs is that in this one, magic is not all it's cracked up to be. The ability to do big things on the spot is reserved for the greatest of mages. Most can't even light a candle without prior preparation. With that preparation time, mages can do amazing things, but combat mages are almost unheard of, and those that do simply leave a ritual unfinished, and unleash it when the moment is right. Keeping many spells in check does take its toll on your dice pools, however.

Also, combat will be deadly. It doesn't matter what level you are; even a dagger will kill you if you're stupid. Combat is a game of resources. You must choose how you will split your dice pools between attacking, blocking, and dodging, and overextending could cost you your life, but you'll never win if you don't fight back.

Many pieces of this game are cobbled together from various other games I've played, and some bits are of my own design. I'm still working out the kinks and details, but once it's done, would any of you be interested in preliminary playtesting? It would be over Skype, probably with some kind of tabletop simulator as well. What I'd be looking for is people who can help refine it into something playable, and try to find holes to patch up so that no one build or mechanic is OP or unplayable. My goal is to focus on the core dynamic between reliability and power while keeping nearly every player choice viable.

TL;DR - I'm making my own tabletop RPG and need people to playtest once it's finished.
User avatar #11089 to #11084 - drldrl ONLINE (05/04/2015) [-]
Instead of d10, you could use the FFG system. Sounds pretty much the same, but with more. It has success/failure, but also advantage/threat and triumph/despair.
You can buy talents to decrease the difficulty checks and add dice to your pool as well.
User avatar #11087 to #11084 - rockmanfan ONLINE (05/04/2015) [-]
this sounds somewhat similar to the dresden files RPG, though the expanding/shrinking dicepool is new. DF just uses fate dice, really.
User avatar #11088 to #11087 - aejann (05/04/2015) [-]
I've seen systems that use fate dice, but I though it was boring that each die has a 33% chance to come up positive. Same with other d10 systems; each die had a 40% chance to earn you a success, so all you are trying to do is get as many dice as possible in your pool.

Essentially, with my system, you control the probability of each die being a success. It could be anywhere from 10% to 90% in 10% increments, depending on where you invest your experience. A character that gets a success on a roll of 2-10 will have nearly guaranteed successes, but will only have one or two dice in their pool. Your maximum successes are limited by the number of dice you have to roll.

Sometimes, you need a little finesse, and other times, you need to roll a giant handful of dice. My goal was to make a system that allowed players to be either in a balanced way.
User avatar #11083 - flawlesswinz (05/02/2015) [-]
*Looking for more players|DND 4e|Google docs*

Hi, I'm Coleman I am currently dungeon master of a 4e campaign on google docs. The party is five sessions in. We currently have three players. An Assassin, Barbarian, and Invoker. They are level two, so if you were to join you wouldn't be far behind. I have some homebrew things in. No weeboo trash waifu race and op anime swords. Sorry. We play on google docs because it allows for some minor multitasking. We communicate on skype. We shoot the shit in skype. All seriousness on the docs. The campaign is a nonlinear exploration. If you're unfamiliar with what that is. It means basically you may do whatever you'd like SHOULD the situation allow it. For more information send me a pm. If you are new, fear not. I will teach you. I will get you setup with your Character sheet, handbooks, and clarify any other questions.
User avatar #11096 to #11083 - shadowstepone (21 hours ago) [-]
I'm interested, never played dnd4e , but i've played a lot of 3.5, might take me a bit to get into it. What times do you meet?
User avatar #11097 to #11096 - flawlesswinz (21 hours ago) [-]
We play Thursdays at 7:30 pacific time zone
User avatar #11098 to #11097 - shadowstepone (21 hours ago) [-]
that's perfect! when can i start?
User avatar #11099 to #11098 - flawlesswinz (21 hours ago) [-]
Send me your email, and skype. I will then invite you to the folder shortly. The stuff you need to get ready is inside of the folder and it is entitled 'start up'
User avatar #11082 - kolpster (05/01/2015) [-]
So, for the pat couple years I've been gathering a greenskin horde for 40k.
I'm a poorfag who lives with my parents.
I still don't have a rulebook.
I've still got 20+ models to paint.
I live too far away from my nearest GW to make playing there cost-worthy.
My school is full of sporty fuckwhatnots and there's no tabletop club.

so /tabletop/

wat do?
User avatar #11076 - feelythefeel (05/01/2015) [-]
So if the emperor is essentially a suicide fusion of all the shamans, what's to stop a bunch of psykers from getting together and making a new emperor now that you can play the xylophone on the current emperor's rib cage? Is it blasphemous? Or does nobody in 40k actually know about how the emperor was born?
#11092 to #11076 - Killerwale ONLINE (05/05/2015) [-]
in a way most of the imperium doesnt know too much bout the emprah, but to my immediate knowledge, theres a secret group (or order, whatevs) that are trying to gather all the emprahs kids (like real kids, not the primarches, even though they are his kids too) since the emprah seems to have all the things normal humans have, through out the ages he has sired a whole bunch of kids(which may not have his psychic might, but are still immortal), and if my memory serves right, the aforementioned group want to gather all of them, and kinda do what the shamens did by sacrificing all the kids (either when the emprah finally dies, or by killing him as well, don't know how they gonna do that with all the custodes) in hopes of kinda making another emprah (with a new body) or if shit hits the fan another chaos god and terra will be another new eye of terror(just like what happened to the eldar expect with less Sex and debauchery) and thats all I can gather up in my head before I have to dive into the lore again

"former" Loremaster
User avatar #11093 to #11092 - feelythefeel (05/05/2015) [-]
Cool, thanks.
User avatar #11065 - bionicpanda ONLINE (04/30/2015) [-]

User avatar #11077 to #11065 - feelythefeel (05/01/2015) [-]
It really depends on the version, and even more so on the group/DM.
User avatar #11066 to #11065 - Zarke (04/30/2015) [-]
Find a group. Get a story going. When appropriate, announce what you are going to do and how you intend to do it. If prompted, roll the appropriate die, add any relevant bonuses/penalties, and check to see if you succeed or fail. Once the outcome has been established, describe the outcome to add flavour and excitement to the scenario. Repeat as necessary until the story has concluded.
User avatar #11067 to #11066 - bionicpanda ONLINE (04/30/2015) [-]
yeah but how does the dice play into the game? don't get
User avatar #11068 to #11067 - Zarke (04/30/2015) [-]
They establish a bell-curve, and determine how likely a character is to succeed at a given task. Typically a die is rolled when a character attempts an action that's more difficult than a mundane task, like trying to punch a non-compliant individual in the face.

For example, if you are rolling a D20 (a 20-sided die), and you need to hit a 15 to succeed, somebody with no bonuses has a 25% chance of success.
User avatar #11069 to #11068 - bionicpanda ONLINE (04/30/2015) [-]
so what if you roll a 14 or something?
User avatar #11070 to #11069 - Zarke (04/30/2015) [-]
Then you fail the task, which may or may not result in some sort of consequence. For instance, missing an attack may just mean you don't get to roll damage and possibly kill your enemy, but failing at keeping your balance as you cross a rickety-ass bridge may send the character tumbling into the river below.
User avatar #11062 - agnaraed ONLINE (04/29/2015) [-]
hey all, I think i'm going to be in a pathfinder game and have been looking at the classes and was wondering if anyone could give suggestions on how to build a melee/natural weapon using dragon disciple
User avatar #11064 to #11062 - rockmanfan ONLINE (04/30/2015) [-]
well that depends on your overall level. try maybe a level or so in magus with improved unarmed combat. gives you magic and not be a squishy spellcaster. never tried it though, so give it a whirl
User avatar #11060 - traveltech (04/29/2015) [-]
I changed up the stats for humans in my custom D&D 3.5 setting, I don't like humans just being a sort of baseline. I want to know if it seems balanced.

+2 cha, -2 wis
Weapon proficiency in shortswords, longswords and greatswords
Weapon familiarity with bastard swords
+2 forgery, +2 appraise
+3 sense motive

I want them to be a sort of trader race in this setting. The best part is I don't need to make any changes to half-elves, and just give half-orcs a -2 to wisdom instead of charisma.
User avatar #11078 to #11060 - feelythefeel (05/01/2015) [-]
But every game with races to choose from needs a baseline.

There is pride to be found in being the default.
User avatar #11079 to #11078 - traveltech (05/01/2015) [-]
I just really hate how every race has some classes they can excel at and some that they're not as well suited for, and then you have humans who just are good art whatever they feel like.
User avatar #11080 to #11079 - feelythefeel (05/01/2015) [-]
They're god, but they're not usually great. There's a tradeoff, and it provides an option that's generally good to have.
#11057 - yourherokatya ONLINE (04/29/2015) [-]
There isn't really a board that this question fits in, but I guess tabletop is the best fit. I'm going to be the GM for a star wars tabletop game this weekend but I can't really think of many good ideas for a story. Right now, I'm thinking it will start in a cantina (most likely rise of the empire era) and some mercs will enter and try attacking some government official, and the PCs will have to defend him. After that, the official will will be like "yo dudes, go to this planet for your reward" but they'll be jumped by pirates mid-flight or something.
User avatar #11063 to #11057 - drldrl ONLINE (04/30/2015) [-]
I have a link to all the FFG Star Wars books if you'd like. Has all the campaigns in it.
User avatar #11071 to #11063 - yourherokatya ONLINE (04/30/2015) [-]
Can you post the link? A found something similar but it's just different core books, and things like weapon and vehicle guides
User avatar #11075 to #11073 - yourherokatya ONLINE (04/30/2015) [-]
Thanks, I'll check it out when I get home
User avatar #11061 to #11057 - ithinkimightbelost (04/29/2015) [-]
rockmanfan has a point, the classes played will have the largest effect on how your story progresses and is resolved. I would suggest deciding between either running a game with jedi only or non-jedi only. This may help you narrow down a direction that you want your game to move in.

The timeline will also affect your story, for example, though to a lesser extent. Some specific examples would be the lack of Jedi acting openly during the reign of Emperor Palpatine or the implementation of the Rule of Two(which was followed to a varying degree for almost a thousand years until Palpatine) by Darth Bane, limiting the number of Sith to one master and one apprentice (and whatever secret apprentices may be lurking about).

In the end, it's your story. "A long time ago in a galaxy far, far away," is pretty much the epitome of vagueness, so you get to decide the rules for who is and isn't around in your game. Hope this helps.
User avatar #11059 to #11057 - rockmanfan ONLINE (04/29/2015) [-]
i guess it depends on how jedi-heavy your PC's are going. if they're all jedi, or mostly jedi, maybe have it focus on stuff relating to that. i dont know much about star wars canon apart from the main movies, so if you know more about the lore than you can probably pull something up for them to explore. if they're doing bounty hunter/ merc work, than maybe focus on them making a name for themselves as such.
User avatar #11072 to #11059 - yourherokatya ONLINE (04/30/2015) [-]
As of right now, none are Jedi. It's mostly smuggler/scoundrel based classes, but more people may join in later
User avatar #11074 to #11072 - drldrl ONLINE (04/30/2015) [-]
Don't tailor the story to the character classes. Make it anything. But, have side stories that fit with the characters. In the game I've been doing for about two months now, the DM has been great. We're currently working off a debt we incurred after breaking into a company looking for our bounty. But, we've just been captured by bounty hunters looking for our Gank. And, our Sith-obsessed force sensitive wants us to pay a visit to an Imperial officer that has started to collect Sith artifacts. My guy, seeking to perfect his skills, is merely following them and making money. Though, his force powers have started to manifest. We also have a person that contacted us for help in leading a raid on an Imperial prison convoy.
Due to all this stuff coming up, the galaxy feels alive. If we don't escape the bounty hunters, we may miss the raid, which means a diplomat will be executed. If we take to long working off our debt, we might miss the deadline for dealing with another Hutt that we sold Ryll to in exchange for leaving some Twi'leks alone. He wants more.
User avatar #11047 - dogziller (04/27/2015) [-]
sooo idk if any of the guys from my campaign frequent this board but imm looking for things in the original 3.5, not homebrew, i could use to make my monk the most super robot i can. im talking rocket punches, chest beams and shit like that. i already figure i know how to make him large, but idk about other thing. help plz
User avatar #11048 to #11047 - rockmanfan ONLINE (04/28/2015) [-]
look up warforged. that's a good way to look the robot part. the whole shooting lazers thing? get some magic swag that shoots scorching rays or other "ray" spells. i'm pretty sure there's a magic gauntlet out there that lets you make a ranged unarmed attack if you want a rocket punch
User avatar #11051 to #11048 - dogziller (04/28/2015) [-]
thanx brah. im already warforged so i got that set. do you recall the name of the gauntlet?
User avatar #11054 to #11051 - rockmanfan ONLINE (04/28/2015) [-]
no, sorry. i'm sure it exists, though. go digging through a list of magic items and see what kind of crazy swag you can come up with.
User avatar #11043 - rockmanfan ONLINE (04/27/2015) [-]
so, last weekend my friends and i gathered up for a session like we do, but half the party canceled last minute, so we were left with only 4 people. what did we do? we played "SURPRISE, FUCKER!". it's hilarious. the instructions are only one page long. basically, the PCs have 3 things they're great at, 3 things they suck at, and they all have a common attribute (like they're all blonde, or fans of johnny cash or something). it's a quick game where logic goes out the fucking window, and if you can suprise the GM, you get bonuses to your role. in the first 3 minutes they killed the owner of a sports bars, wherein all the other patrons merged to form a gelatinous christopher walken, only to find that if they didnt stop the chicago bulls from winning the superbowl, the world would be put into eternal slavery.
User avatar #11052 to #11043 - bloodyjackson (04/28/2015) [-]
IS this played with cards or something? Where can I order my own gelatinous Christopher Walken?
User avatar #11055 to #11052 - rockmanfan ONLINE (04/28/2015) [-]
all you need is a D6 and somewhat decent improv skills.
#11039 - mrcrocodile (04/26/2015) [-]
I am having a d&d session with one of the characters slowly dying of the mummies curse. I need a song I can play underneath the normal music to symbolize the growing certainty of death, and I will increase the volume as he grows ever nearer to death.
preferably something without lyrics but I am open to sugestions
#11085 to #11039 - fhfiction (05/03/2015) [-]
beethoven's 7th movement 2
Beethoven, Symphony 7, Allegretto, mvt 2
#11086 to #11085 - fhfiction (05/03/2015) [-]
eh, maybe not, redact that
User avatar #11041 to #11039 - ithinkimightbelost (04/27/2015) [-]
Here's a few that may work for what you're doing.

Path to Darkness www.youtube.com/watch?v=XD_IRiEQdtA
Curse Upon the Living www.youtube.com/watch?v=1-9fv2mh4KU
The Candle Burns Down www.youtube.com/watch?v=u5ylOsXGD0s

Hope these help or at least point you in the right direction.
#11044 to #11041 - mrcrocodile (04/27/2015) [-]
Adrian, good taste, I decided upon using temptation form the binding of issac
but it did not get used anyways cause he was sold then immediately killed
User avatar #11045 to #11044 - Adrian (04/27/2015) [-]
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