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User avatar #6266 - BossTamsy (06/17/2012) [-]
Thoughts: What would be an ideal move set for a Marowak based in ATK/DEF
User avatar #6336 to #6266 - renkelvin (06/17/2012) [-]
I'd recommend a brave nature, minimum speed and trickroom support
User avatar #6276 to #6266 - obediantflyer **User deleted account** (06/17/2012) [-]
Item: Thick Club
Ability: Rock Head
Earthquake
Stone Edge
Double Edge
Fire Punch
I recommend using a ATK/SPD set and run Jolly
#6368 to #6276 - N. Korean citizen (06/17/2012) [-]
Thats the set i use for my marowak, but i usually dont use him unless it trick room team
and then i would run ATT/DEF and a +Att -Spe nature
User avatar #6277 to #6276 - obediantflyer **User deleted account** (06/17/2012) [-]
BTW, thick club doubles Marowak's attack
#6275 to #6266 - shinyoshawott (06/17/2012) [-]
Hm, Marowak, you say? Well, a STAB Earthquake is a must. You could have Substitute and Swords Dance to set up yourself, or atleast Swords Dance. Stone Edge for getting all those pesky Flying and Ice types out, or Thunder Punch to knock out threats such as Gyarados or other Water Types. Using it's ability, Rock Head, You could get Double-Edge. Or, If you want more defence, you can get Skull Bash. Maximise ATK and DEF. Hope I helped.
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