modern games. the joke is that where people used to explore, try and fail, and experience GAMES, people now need to be told what to do and where to go. it's act
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modern games

the joke is that where people used to explore, try and fail, and experience GAMES, people now need to be told what to do and where to go.
it's actually not that funny. just a bit sad.

Hey, that' s a I Jump
iii) into them and you' ll travel to another at, h , ITN
world! If-" 31 tft;
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Views: 4146
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Submitted: 05/15/2014
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User avatar #1 - deezknuts (05/15/2014) [+] (1 reply)
You should have added the fact that we have to pay extra for like half the content in most games nowadays

or we have to subscribe to some ****

and there's ads

and there's aids

and it just sucks

man **** today

******** , today!
#6 - Shmooglavoue ONLINE (05/15/2014) [-]
You do realize that most games back in the day came with a game manual that explained your controls and objectives anyways? For older consoles, and even older PC games, there literally wasn't enough room to put tutorials in, so they sent a booklet to explain it. Now we have a lot more memory. Not to mention that Mario 64 still had quite a few tutorials at the beginning, as well as Toads around the castle to give you tips.

I do agree that there was a bigger focus on exploration with early 3D games, since it was new tech at the time and developers wanted to make the most of it (Nintendo in this case changed the Mario formulae so much specifically to exploit the 3D tech). And that is something I'd like to see more of, and fewer corridor shooters/corridor platformers.

At the same time, the reason why games in general are a lot less cryptic is because of the internet. You can find the solution to any old adventure game online, and beat it with relative ease, because those games were designed for a time when people didn't have easy access to so much info, so they could artificially extend games by making them cryptic as hell. Just look at some of the puzzle solutions in the king's quest series. Nikstlitselpmur indeed.
User avatar #5 - wcpapier (05/15/2014) [-]
you know, the toad in the room will tell you that there is something wrong with the painting ( in the old version)
User avatar #7 - ThatFuckingGuy (05/16/2014) [-]
NO, NO. There's a life system. Still too "hard".
User avatar #4 - adu (05/15/2014) [-]
Is it a bad thing if the game tells you the objective and the controls? I mean, I thought that was pretty standard... If you want to have to consult GameFAQ's or Schrodinger's instruction booklet be my guest.
User avatar #3 - phoxic (05/15/2014) [-]
miss the good old days of gaming
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